I always like how the puzzles had different approaches. The complete randomness of guessing the number of fingers does push you towards trying to solve the puzzle with Indy, but it's great that you can just guess your way through the final question.
I've tried guessing that over a hundred times - I stopped counting after that. I've tried saving at different points of the conversation, including just before the guess, and trying them all. I spent years convinced you couldn't actually guess the answer - though this video is the second time I've seen it happen. I'm glad to see I wasn't the only one who tried reloading just before the choice but still failing, now that I saw Kiko try the same thing.
You could save mid-dialogue in the original DOS version too. I remember from when I first played this game many years ago. Unfortunately I must've gotten one of the prior answers wrong because no amount of loading and trying got me through the seance. It took me until I found out i could spook him with the sheet and the mask to make any progress on this path.
Huh...once again I learn something new about a game that I've played hundreds of times. I did not know you could talk Trottier in giving you the sunstone. I always used the ghost method.
There's a fun little bit of animation if you use the flashlight while the lights are out, without the sheet on. I think you could do it both with and without Trottier in the room for a small difference, but I don't remember that one for sure. It's nothing important, just a bit of amusement. I am glad you tried Looking At the baseball though.
I prefer the first method of getting the stone, for me, it feels a bit more like it wasn't a "set-up", and Monsieur Trottier handed it over voluntarily. The alternate method is fine, but the first had more appeal to me.
It's honestly frustrating that the game has this massive random chance element without really hinting at how to address it. I think you're intended to find an alternate way to trick Trottier, but in that case having to guess a number is just an unnecessary obstacle that doesn't add anything to the scene.
That's actually not the case. In most playthroughs you'll fail at that puzzle, and that's fine! You will then just continue on and get the stone with Indy masquerading. There is no soft lock or anything else here.
@@filip000 Yes, but the way you get to choose which one to control implies there's a valid path each way, and in practice it's stacked heavily in one direction. That's kind of misleading.
New title for the episode: “I’m very disappointed madame “
LOL 🤣🤣🤣🤣🤣🤣
Nothing better than to start the morning with a cup of coffee and watch some Indy's shenanigans
Alain Trottier was not prepared for Helen's Adventures In The World Of Spoopy Vampires
I always like how the puzzles had different approaches. The complete randomness of guessing the number of fingers does push you towards trying to solve the puzzle with Indy, but it's great that you can just guess your way through the final question.
I've tried guessing that over a hundred times - I stopped counting after that. I've tried saving at different points of the conversation, including just before the guess, and trying them all. I spent years convinced you couldn't actually guess the answer - though this video is the second time I've seen it happen.
I'm glad to see I wasn't the only one who tried reloading just before the choice but still failing, now that I saw Kiko try the same thing.
The finger riddle is actually quite easy.
You just have to be an actual psychic to know the answer.
There are at least 2 solutions to a fair few of the puzzles / encounters in this game...!
One. Nothing wrong with me.
One. Nothing wrong with me.
*One.* Nothing wrong with me.
*ONE. Nothing wrong with me.*
😂😂😂😂
This playthrough is proving to be quite entertaining. Keep 'em coming Kiko
You could save mid-dialogue in the original DOS version too. I remember from when I first played this game many years ago.
Unfortunately I must've gotten one of the prior answers wrong because no amount of loading and trying got me through the seance. It took me until I found out i could spook him with the sheet and the mask to make any progress on this path.
Apparently traveling by camel is far worse than traveling by MAP!
I always loved the silly spoopy Indy lol
Huh...once again I learn something new about a game that I've played hundreds of times. I did not know you could talk Trottier in giving you the sunstone. I always used the ghost method.
There's a fun little bit of animation if you use the flashlight while the lights are out, without the sheet on. I think you could do it both with and without Trottier in the room for a small difference, but I don't remember that one for sure. It's nothing important, just a bit of amusement.
I am glad you tried Looking At the baseball though.
Loving this play through!
I prefer the first method of getting the stone, for me, it feels a bit more like it wasn't a "set-up", and Monsieur Trottier handed it over voluntarily. The alternate method is fine, but the first had more appeal to me.
2:46 has a curious cut :)
These things happen, such is editing.
You can't get Indy to go behind him to check or maybe place a mirror behind him?
For a guy willing to upend his life over a horoscope, Trottier is very picky about his Psychics.
He's got to protect himself from fakers.
One 8:48
6:05 Who thought this was a good idea?
Is it just me or does Trottier sound just like Rottingham from Monkey Island 3?
LOL 22:20
It's honestly frustrating that the game has this massive random chance element without really hinting at how to address it. I think you're intended to find an alternate way to trick Trottier, but in that case having to guess a number is just an unnecessary obstacle that doesn't add anything to the scene.
That's actually not the case. In most playthroughs you'll fail at that puzzle, and that's fine! You will then just continue on and get the stone with Indy masquerading. There is no soft lock or anything else here.
@@filip000 Yes, but the way you get to choose which one to control implies there's a valid path each way, and in practice it's stacked heavily in one direction. That's kind of misleading.