Hi, in lesson 31 I have this error "Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetAbilitySystemComponent_ReturnValue". Node: Branch Graph: EventGraph Function: Execute Ubergraph BTTask Check Target Blueprint: BTTask_CheckTarget" It's CheckTarget State.Dead. How can i fix that?
perhaps you are trying to get ability system from an object that doesn't have an ability system and trying to use it. Make sure you are calling GetABilitySystem on the correct object reference
Thanks so much !
If someone want to add another type of weapon, do they do it the same way it was done for the great sword ?
Yes.
Hi, in lesson 31 I have this error "Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetAbilitySystemComponent_ReturnValue". Node: Branch Graph: EventGraph Function: Execute Ubergraph BTTask Check Target Blueprint: BTTask_CheckTarget" It's CheckTarget State.Dead. How can i fix that?
perhaps you are trying to get ability system from an object that doesn't have an ability system and trying to use it. Make sure you are calling GetABilitySystem on the correct object reference