Since water expands into steam in 2.0, you can store 10x as much by storing water in the tanks, using a pump as a check valve in order to prioritize the reserve water for the reactors above the fuel generation. By wiring the reactors together, then into one combinator with fuel
Undergrounds do not affect measuring the contents of a belt...just the splitters. The heatpipes provide more energy storage per tile area than tanks. So, just put down more heat pipes wherever you can. Otherwise, pretty good. :)
That's true. Heat pipes store more energy. But the reactors are in competition with fuel generators on water consumption. So we need to store emergency power in the form of steam to guarantee availability.
@trepidati0n533 If the concern is a lack of ice, it would be most space efficient to use water tanks: Heat pipes store 500 MJ, for a total of 4.5 GJ in a 3x3 space; Steam has a storage value of 2.43 GJ per tank; Water expands 10x in 2.0, so one tank of water can make 24.3 GJ worth of Steam, and a pump can be used to prioritize reactor reserve water over water to be used for making fuel.
Your comments are awesome! Even though I have water storage onboard, after reading your previous comment, I think it would be a good idea to split the water storage between power and fuel and get rid of the steam tanks altogether cause reactors are always hot n ready.
A design piece that I've used in my space platforms is to prefer filtering the asteroid collectors over dumping the excess. This makes sure that you can't overload your belts with unnecessary asteroids (even if those would be eliminated after one cycle of your looped belt. Make a constant combinator sending three signals, one for each asteroid chunk type with a value of how many of that chunk you'd like on your belts. Perhaps 150 ice, 50 carbon, 50 metal. Wire that to a decider combinator's input on a green wire, and use red wire to monitor the belt contents. Set the decider's conditionals to EACH (red) < EACH (green) => EACH (1). Wire that output of that decider combinator to one of your asteroid collectors, then wire each asteroid collector to the next one and configure them all to "Set filter." Now the collectors won't grab too many of any asteroid type.
anyone else find the idea of running a steam turbine in the vacuum of space funny? also, that seems like an unnecessarily large amount of thruster fuel storage
Lol. It’s ridiculous isn’t it? Not that it wont work theoretically, it does. but it is just so far fetched and absurd. You know what else is absurd and also impossible based on physics? Conveyer belts in zero gravity carrying items around!
well, it is making a gas that could be released into the vacuum of space. just control that through a turbine and I think it would work? I am no expert but I think that's possible, though it would look NOTHING like it does in the game lol!
Never thought to use lasers in space, always heard asteroids are heavily resistant to them.
7 днів тому+2
Love your design. I don’t know if you used speed limiters but I think you didn’t. There’s no need for too much fuel, specially if the ships are moving constantly. If you use consider the efficiency of the trusters you can add 2 more, and set a speed limit of 200km/s and use a single tank. I suggest to check the thruster efficiency values if you haven’t seen it.
I hear you and it is a good idea. I received many good comments like yours and will use them to refine this design. Including the thrust limiters. Cheers!
Nice! the only think that is not needed are the combinators, just connect directly to the inserter and set it to enable when temperature is below 550, and set stack size to 1
There are combinators right there. Did you not see the whole video? 😎
7 днів тому
The combinators are required to avoid loading more than 1 fuel in the nuclear plants. The stack size doesn’t prevent the inserter to insert 10 nuclear fuel, one at the time.
It actually does. When you limit the stack size to one, the circuit disables the inserter as soon as it puts the first fuel cell in them reactor. Tested it and works.
7 днів тому+1
@@MaxiumeI agree with you. However the OP comment is asking if the combinator is necessary. We’re explaining that it’s necessary to avoid overloading the nuclear plant.
Oh, it won't stop there. I might have recorded 40 or 50 more Factorio episodes that I should clean up and upload. I was a bit busy covering Astrometica, which is a new release lately. Out of curiosity, which episode of the let's play did you like the most? Regarding blueprints, I agree. I will upload all blueprints for each tutorial I publish. Cheers.
@@Maxiume Just finished watching them all (and giving them a like offcourse) because i like them, in fact i wouldn't mind having some longer episodes though. Ps : 1000 likes for the bluerpints is maybe a bit much for now... I hope you get there someday though. Keep them coming
Not everytime. Once in a blue moon! The ship is very efficient in using the fuel cells so it can make a lot of trips before refueling. Try it yourself. I provided the blueprint.
Initially, I posted this just as a guide on a new interesting design, but I've been asked for blueprints a lot. So I think I'm going to share blueprints as well. Regarding the size of the spaceship, it doesn't have to be perfect, just go ahead and make it as long as you want, then when all is in place, get rid of the tail and put your engines there.
It's so slow, my solar powered monstrosity ran faster and didn't fluctuate... Why not convert other asteroids to ice if that's your main limiting factor? That should at least let it maintain max thrust.
It is because i used more heat exchangers than needed for aesthetic purposes and now they drain the heat asymmetrically. But that aside, asynchronous heat drain can happen in perfect designs too.
☢ Download the nuclear-powered spaceship blueprint featured in my tutorial here: github.com/MaxiumeGaming/Factorio
Since water expands into steam in 2.0, you can store 10x as much by storing water in the tanks, using a pump as a check valve in order to prioritize the reserve water for the reactors above the fuel generation.
By wiring the reactors together, then into one combinator with fuel
Thanks!
Undergrounds do not affect measuring the contents of a belt...just the splitters.
The heatpipes provide more energy storage per tile area than tanks. So, just put down more heat pipes wherever you can.
Otherwise, pretty good. :)
That's true. Heat pipes store more energy. But the reactors are in competition with fuel generators on water consumption. So we need to store emergency power in the form of steam to guarantee availability.
@trepidati0n533 If the concern is a lack of ice, it would be most space efficient to use water tanks: Heat pipes store 500 MJ, for a total of 4.5 GJ in a 3x3 space; Steam has a storage value of 2.43 GJ per tank; Water expands 10x in 2.0, so one tank of water can make 24.3 GJ worth of Steam, and a pump can be used to prioritize reactor reserve water over water to be used for making fuel.
Your comments are awesome! Even though I have water storage onboard, after reading your previous comment, I think it would be a good idea to split the water storage between power and fuel and get rid of the steam tanks altogether cause reactors are always hot n ready.
A design piece that I've used in my space platforms is to prefer filtering the asteroid collectors over dumping the excess. This makes sure that you can't overload your belts with unnecessary asteroids (even if those would be eliminated after one cycle of your looped belt.
Make a constant combinator sending three signals, one for each asteroid chunk type with a value of how many of that chunk you'd like on your belts. Perhaps 150 ice, 50 carbon, 50 metal.
Wire that to a decider combinator's input on a green wire, and use red wire to monitor the belt contents. Set the decider's conditionals to EACH (red) < EACH (green) => EACH (1).
Wire that output of that decider combinator to one of your asteroid collectors, then wire each asteroid collector to the next one and configure them all to "Set filter." Now the collectors won't grab too many of any asteroid type.
I enjoyed reading your comment. Thanks!
anyone else find the idea of running a steam turbine in the vacuum of space funny?
also, that seems like an unnecessarily large amount of thruster fuel storage
Lol. It’s ridiculous isn’t it? Not that it wont work theoretically, it does. but it is just so far fetched and absurd. You know what else is absurd and also impossible based on physics? Conveyer belts in zero gravity carrying items around!
well, it is making a gas that could be released into the vacuum of space. just control that through a turbine and I think it would work? I am no expert but I think that's possible, though it would look NOTHING like it does in the game lol!
Nice ship and also, great voice
Thanks!
good tutorial 👍
Cheers!
Always moving ship should have more collectors in the front and fewer on the sides. Mabby. 😊
Yeah but aesthetics mate!
Never thought to use lasers in space, always heard asteroids are heavily resistant to them.
Love your design. I don’t know if you used speed limiters but I think you didn’t. There’s no need for too much fuel, specially if the ships are moving constantly. If you use consider the efficiency of the trusters you can add 2 more, and set a speed limit of 200km/s and use a single tank.
I suggest to check the thruster efficiency values if you haven’t seen it.
I hear you and it is a good idea. I received many good comments like yours and will use them to refine this design. Including the thrust limiters. Cheers!
it is awesome, but where's the blueprint
Are you guys interested in blueprints?
Yes for sure @@Maxiume
@@Maxiume Yes please!
I included the blueprints in the description of the video! Grab it and have fun!
Awesome Ship
Thank you!
Undergrounds don´t break reading the contents of a continuous belt.
Cheers!
Nice! the only think that is not needed are the combinators, just connect directly to the inserter and set it to enable when temperature is below 550, and set stack size to 1
There are combinators right there. Did you not see the whole video? 😎
The combinators are required to avoid loading more than 1 fuel in the nuclear plants. The stack size doesn’t prevent the inserter to insert 10 nuclear fuel, one at the time.
It actually does. When you limit the stack size to one, the circuit disables the inserter as soon as it puts the first fuel cell in them reactor. Tested it and works.
@@MaxiumeI agree with you. However the OP comment is asking if the combinator is necessary. We’re explaining that it’s necessary to avoid overloading the nuclear plant.
@@Maxiume i just connect one wire from inserter to reactor, set enable when T < 550, stack override 1. Works everytime, no combinator needed
The playlist stops at green and red science..... or am i blind? Cool ship though and yes please share blueprints of it. Thanks
Oh, it won't stop there. I might have recorded 40 or 50 more Factorio episodes that I should clean up and upload. I was a bit busy covering Astrometica, which is a new release lately. Out of curiosity, which episode of the let's play did you like the most? Regarding blueprints, I agree. I will upload all blueprints for each tutorial I publish. Cheers.
@@Maxiume Just finished watching them all (and giving them a like offcourse) because i like them, in fact i wouldn't mind having some longer episodes though. Ps : 1000 likes for the bluerpints is maybe a bit much for now... I hope you get there someday though. Keep them coming
@dadillegaming1563 Cheers! More episodes on the way. Also the blueprints are now available in the video description.
Hey man. Nice Video. You can lower the temperature to 550. It will work fine
I would Love to get your Blueprint. By the way
I will share all my blueprints from this let's play soon.
How many laser tech upgrades does this ship need to work?
About 10
@Maxiume Thanks
Wait, so every time your ship stops at a planet, u have to send up 100 nuclear fuel?
Not everytime. Once in a blue moon! The ship is very efficient in using the fuel cells so it can make a lot of trips before refueling. Try it yourself. I provided the blueprint.
Is that ship able to get to Aquilo or it is just able to go to the 3 first planets?
Inner planets only
Outer planets needs rockets, but due to the lack of solar power, the nuclear power is a good base.
its realy hard to copy the size man. U just put the bluprints down and say its realy easy. like wat size is the platform?
Initially, I posted this just as a guide on a new interesting design, but I've been asked for blueprints a lot. So I think I'm going to share blueprints as well. Regarding the size of the spaceship, it doesn't have to be perfect, just go ahead and make it as long as you want, then when all is in place, get rid of the tail and put your engines there.
Hmmm... why dump your nuclear waste into space when there is a nice nature reserve planet in the system? :D
That is indeed the old age question 😁
#teambrick, hehe
If you mean a fancy brick then that's alright!
It's so slow, my solar powered monstrosity ran faster and didn't fluctuate... Why not convert other asteroids to ice if that's your main limiting factor? That should at least let it maintain max thrust.
This is just a creative starter ship design. Im currently working on a much better design that is way more versatile. Thanks for the feedback!
Conversion is slow, but it is reliable. I would recommend conversion as an emergency system.
Agreed 👍🏻
14:02 this is unhealthy. Reactors should work or idle together.
It is because i used more heat exchangers than needed for aesthetic purposes and now they drain the heat asymmetrically. But that aside, asynchronous heat drain can happen in perfect designs too.
Or you should measure the temperature of one reactor instead of invidually, or measureme the remaining steam. Then the reactors will work together.
@@Maxiume Well it works, but the issue hurts fuel efficiency, because adjustment bonus work only if both cores are fueled.
That is true.