On one hand, agreed, I can’t wait to meld Mishra reliably. On the other hand, right now in the casual queue it’s a lot of the same old decks but running one, maybe two new cards, aside from mono-red becoming an even more annoying Gruul. So, at the moment, underwhelmed by the set’s impact on Standard. I want to lose to something new, dang it!
The most Mishra has been useful since he got twisted into the Anakin Skywalker of the MTG universe! Gix approves this brew! Father Yawgmoth would be pleased, my child. Very pleased.
I'd love to see you come back to this deck post rotation! It's a really cool deck, and I hate to believe that it cant function without Epicure and Harvester...
I was just thinking this, and yes the meld would be permanent, in the same way the dragon engine's unearth ability doesn't effect it after the meld. Definitely going build that soon.
I had a bit of a fiddle last night after seeing this list and using the grixis framework from those Push//Pull vein ripper decks I was able to get something working that did ok, though it was probably more effective just going for the double vein ripper (though opponents panicking in response to seeing Mishra merge IS fun)
@@N3gativeR3FLUX surviving shouldn't be a big issue, you just play creature, creature, dragon, mishra, they have to keep killing your stuff or die so they can't play stuff, then you meld. If they sunfall you just go into the cog in the top right and reroll the game.
Finally, Mishra has come back to Standard! Gonna have to slot a few dirges into my Rakdos pile. Edit: I like to add a couple of roaming thrones. Something delicious about doubling those Phyrexian triggers.
I've been watching your praetor Brawl videos from last year, so I wanna ask: what would you think about going back to some praetors in Brawl? Maybe after some thunder junction Brawl you could do the flippy Sheoldred?
Thank god Plot can only be done at sorcery speed, but Spree is pretty awesome, too. If you're on that Cowboy kick, make sure you listen to "Cowboy Song" by Thin Lizzy.
Heya Luca, great content as always. Curious why you only play best of 1, is it because it makes for better content and a wider variety of gameplay or do you just prefer it?
@LegenVD Melding Mishra is one of my favourite decks. Love me overpowered creatures. I had hoped that Kaya’s Ghostform would work with a piece of the meld but unfortunately it doesn’t. The writing of the cards/rules makes it seem like you should get the combined creature as well as the one enchanted one because you exile a creature to meld and ghostform procs on exile
@@davidhower7095 No, because think of the stack. Before it ever even melds, it needs to get exiled. It would make more sense for you to get the enchanted creature back and not get the melded one. I still think you should be able to get both. The melded creature is a separate entity than the front side or it’s pieces.
@@HellionSol It’s not, actually. Mishra’s triggered ability has to resolve all at once before anything else can go onto the stack. Both cards are exiled and return to the battlefield melded as Mishra, Lost to Phyrexia. Then Kaya’s Ghostform triggers, trying to return the creature card it was attached to… which is no longer in exile. It’s one of the two cards that form the melded permanent. You can see this at 34:09, when Fading Hope bounces Mishra and both Mishra and Dragon Engine are returned to hand. Think about it this way. In real life, you take both cards and flip them over to form one oversized card. When Ghostform triggers, where are you getting that extra copy of Dragon Engine from? Even if you could get one of the meld components out of exile before they melded, you wouldn’t be able to create the meld. This is what happens when you try to meld with a token copy. The melding fails and its components are stuck in exile.
@@davidhower7095 i agree with most of what you say. Its nuanced. One thing you are wrong about however is in the rulings, the melded creature is its own entity. It is represented by flipping and combining your cards, but it exists separate from them. I understand why it doesn’t work, I just think its a gameplay limitation that should work as its within the rules.
@@HellionSol It's a separate game object in the same sense that a creature returned to your hand and replayed is a different object than it was before, despite being the same card; but you're never going to see those two objects at once.
Is it possible to combine this type of deck with the rakdos ovika combo you posted a few weeks earlier it seems like there would be a lot of overlap with the card choices and synergies
i think it's a fantastic design. it's not impossible removal. as a dimir/Golgari player myself i found that removing a card often is less important than knowing the opponents hand. it's obviously good if you hit a combo piece or interrupt the early turns. it's strong without being... well... sheoldred, the apocalypse...
This 3 cards synergie (mishra /engine/ dirge) is interesting enough to brew around but the archetype isn't right, it is a bit in the middle of everything with early game creatures that have 0 potential to finish the game and very timid high end on the curve. I'd go 3 colors or more controlly with bigger end of the curve. Recurring and tutoring mishra and engines is still very strong, it is a win con with ok standalone parts.
Started out as a Jund deck with more top end, but it kept getting steamrolled by aggro decks. Lowering the curve was my way of addressing it. You could also pack the deck full of sweepers, but then you're not getting the most out of Dirge or Mishra.
@@LegenVD ty for the anwser and the insight :). My spider senses tell me that it is not the "final form" of the combo but I should not question your deckbuilding and meta understanding that are vastly superior to mine.
Lively Dirge has upside though of essentially being a tutor for with mishra or the dragon engine, plus upside of putting dragon engine in graveyard after the tutor. Lively Dirge is what makes the deck more consistent because of the tutor and graveyard assist. Push Pull is tempting if both Mishra and Dragon engine are already in graveyard but if you are missing the key pieces in the graveyard it feels like a expensive dead card in your hand; maybe a 1 of card as a finisher card for late game when both Dragon engine and mishra is in the graveyard.
I started watching Legend to see him meld Urza and I've stayed long enough to see him meld Mishra. Yee Haw! 🤠
MELD!? LET'S GOOOOOO!!!!
Always love to see rakdos decks beating down! Awesome job Luca! This deck is sweet!!!
Spree cards and plot really upping the Standard. Nice deck!
On one hand, agreed, I can’t wait to meld Mishra reliably. On the other hand, right now in the casual queue it’s a lot of the same old decks but running one, maybe two new cards, aside from mono-red becoming an even more annoying Gruul. So, at the moment, underwhelmed by the set’s impact on Standard. I want to lose to something new, dang it!
Pfff lol no one plays it. Literaly everyone is still playing lame Boros convoke and brainless mono red.
@@IncredulousPasserby well yeah on day 2 of the expansion most people won't have a lot of new cards
@IncredulousPasserby It's only been like a day in fairness cool brews take time
They’re super nice
"I wish I knew how to quit you."
-Mishra, to his dragon engine
The most Mishra has been useful since he got twisted into the Anakin Skywalker of the MTG universe! Gix approves this brew! Father Yawgmoth would be pleased, my child. Very pleased.
Great updates for Mishra Meld :) Thanks for showing your deck off to us :)
That was really cool and a very clever build.
I'd love to see you come back to this deck post rotation! It's a really cool deck, and I hate to believe that it cant function without Epicure and Harvester...
Interesting concept. Fun gameplay. Thanks for the great content.
Now we need a 4 color Mishra AND Urza meld deck.
Say, can't you just Push/Pull Mishra and Dragon engine to meld them? If I understand my rules correctly, you'll get the meld permanently.
I was just thinking this, and yes the meld would be permanent, in the same way the dragon engine's unearth ability doesn't effect it after the meld. Definitely going build that soon.
Definitely another way to approach it! Still need both in the graveyard which requires a little bit of setup.
I had a bit of a fiddle last night after seeing this list and using the grixis framework from those Push//Pull vein ripper decks I was able to get something working that did ok, though it was probably more effective just going for the double vein ripper (though opponents panicking in response to seeing Mishra merge IS fun)
I've tried it before. The only issues are surviving long enough to cast it and making sure it's in the yard. Like LVD said bit more of a setup.
@@N3gativeR3FLUX surviving shouldn't be a big issue, you just play creature, creature, dragon, mishra, they have to keep killing your stuff or die so they can't play stuff, then you meld. If they sunfall you just go into the cog in the top right and reroll the game.
Yes!!, somehow seeing you win the first match really made my day
Finally, Mishra has come back to Standard! Gonna have to slot a few dirges into my Rakdos pile.
Edit: I like to add a couple of roaming thrones. Something delicious about doubling those Phyrexian triggers.
I've been watching your praetor Brawl videos from last year, so I wanna ask: what would you think about going back to some praetors in Brawl? Maybe after some thunder junction Brawl you could do the flippy Sheoldred?
Lively dirge us what mishra has been needing for so long
That topdeck was illegal! So much value for 1 mana!
🤠
🐴
🏜️
🌵
Thank god Plot can only be done at sorcery speed, but Spree is pretty awesome, too.
If you're on that Cowboy kick, make sure you listen to "Cowboy Song" by Thin Lizzy.
AH! An old favorite of mine!
Heya Luca, great content as always. Curious why you only play best of 1, is it because it makes for better content and a wider variety of gameplay or do you just prefer it?
Wider range of matchups in less time makes for more interesting content in my opinion.
"and our opponent explodes, awesome" this dude's a sadist fr
I wonder if you can make Urabrask work too in this standard with the addition of plot cards.
Pull seems like a great card for this
that first opponent sure knows how to draw bats.
How do you feel about Reckless Handling? It’s worked pretty well in my mishra deck.
What a fun deck!
@LegenVD Melding Mishra is one of my favourite decks. Love me overpowered creatures.
I had hoped that Kaya’s Ghostform would work with a piece of the meld but unfortunately it doesn’t.
The writing of the cards/rules makes it seem like you should get the combined creature as well as the one enchanted one because you exile a creature to meld and ghostform procs on exile
The card Ghostform tries to return is already on the battlefield due to meld, so it can’t be found by it.
@@davidhower7095 No, because think of the stack. Before it ever even melds, it needs to get exiled. It would make more sense for you to get the enchanted creature back and not get the melded one. I still think you should be able to get both.
The melded creature is a separate entity than the front side or it’s pieces.
@@HellionSol It’s not, actually. Mishra’s triggered ability has to resolve all at once before anything else can go onto the stack. Both cards are exiled and return to the battlefield melded as Mishra, Lost to Phyrexia. Then Kaya’s Ghostform triggers, trying to return the creature card it was attached to… which is no longer in exile. It’s one of the two cards that form the melded permanent. You can see this at 34:09, when Fading Hope bounces Mishra and both Mishra and Dragon Engine are returned to hand.
Think about it this way. In real life, you take both cards and flip them over to form one oversized card. When Ghostform triggers, where are you getting that extra copy of Dragon Engine from?
Even if you could get one of the meld components out of exile before they melded, you wouldn’t be able to create the meld. This is what happens when you try to meld with a token copy. The melding fails and its components are stuck in exile.
@@davidhower7095 i agree with most of what you say. Its nuanced.
One thing you are wrong about however is in the rulings, the melded creature is its own entity. It is represented by flipping and combining your cards, but it exists separate from them.
I understand why it doesn’t work, I just think its a gameplay limitation that should work as its within the rules.
@@HellionSol It's a separate game object in the same sense that a creature returned to your hand and replayed is a different object than it was before, despite being the same card; but you're never going to see those two objects at once.
34:31 You say you might not have haste next turn, but couldn't you have used the Blood token to discard the Engine and Unearth it to have the haste?
Is it possible to combine this type of deck with the rakdos ovika combo you posted a few weeks earlier it seems like there would be a lot of overlap with the card choices and synergies
If you play push/PULL and return both of your Meld pieces then attack wouldn't that skip over the sacrifice at end of turn effect from the Pull?
Indeed
I'm surprised you didn't try to mix in 1 or 2 push/pull.
Holy hell, how busted is dragon engine in limited? First I've seen the card
Nvm for tenacious underdog reasons, I forgot unearth exiles the card. In my head it was repeatable draw 3.
In a reanimation deck, dragon engine blends in well
Deep cavern bat is such an annoying card
I’d rather it than thoughtseize
It's balanced because it's a removal magnet. That being said,
I hate the bat too.
I've learned that if you want to play MTG, prepare to be mostly annoyed and frustrated, and occasionally delighted
@@elephantguy0790 it’s thoughtseize on a stick with flying and lifelink with no 2 life loss though, which makes it more annoying imo
i think it's a fantastic design. it's not impossible removal. as a dimir/Golgari player myself i found that removing a card often is less important than knowing the opponents hand.
it's obviously good if you hit a combo piece or interrupt the early turns. it's strong without being... well... sheoldred, the apocalypse...
This 3 cards synergie (mishra /engine/ dirge) is interesting enough to brew around but the archetype isn't right, it is a bit in the middle of everything with early game creatures that have 0 potential to finish the game and very timid high end on the curve. I'd go 3 colors or more controlly with bigger end of the curve. Recurring and tutoring mishra and engines is still very strong, it is a win con with ok standalone parts.
Started out as a Jund deck with more top end, but it kept getting steamrolled by aggro decks. Lowering the curve was my way of addressing it. You could also pack the deck full of sweepers, but then you're not getting the most out of Dirge or Mishra.
@@LegenVD ty for the anwser and the insight :). My spider senses tell me that it is not the "final form" of the combo but I should not question your deckbuilding and meta understanding that are vastly superior to mine.
I want to see Mishra and urza get in a duel as a replacement for he brothers war
That's what I'm talking about
Howdy
Yesss yes and yes
"and our opponent explodes"
Have you considered push pull?
Certainly worth a try!
Lively Dirge has upside though of essentially being a tutor for with mishra or the dragon engine, plus upside of putting dragon engine in graveyard after the tutor. Lively Dirge is what makes the deck more consistent because of the tutor and graveyard assist. Push Pull is tempting if both Mishra and Dragon engine are already in graveyard but if you are missing the key pieces in the graveyard it feels like a expensive dead card in your hand; maybe a 1 of card as a finisher card for late game when both Dragon engine and mishra is in the graveyard.
Mishra already made me think of Dr. Strangelove, so he was always cowboy edition.
Yeehaw
W
This screams push//pull in the deck
Certainly worth a try!
Fun concept, but this deck struggles in the current meta.