Substance Painter for 3D printing!? Tutorial

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  • Опубліковано 29 вер 2024
  • In this video tutorial I go through my steps in adding some nice detail in Substance Painter and then take this back into Zbrush for further detailing/tweaks before sending this off to 3D print.
    Tutorial is intended for beginners so I tried to be thorough with the steps.
    Happy to answer questions or explain anything if it gets bit confusing.
    Sorry my mic died near the end.. I will get a new mic if I am going to do more tutorials like this focusing on 3Dprinting, sculpting...
    If you want to see how I sculpted the mask.. • Sculpting with Wacom M...
    If there is anything specific you want to see let me know.
    Thanks for watching!
    To see more of my art.
    Instagram / zdavidrichardson
    Artstation www.artstation...

КОМЕНТАРІ • 11

  • @MichalFryzlewicz
    @MichalFryzlewicz 2 роки тому +1

    Nice!

  • @matthewendler5232
    @matthewendler5232 2 роки тому +1

    Thank you for detailing this out. I have one question...I'm trying to apply displacement on an imported model that I did not sculpt and it has a triangulated low poly count. The displacement texture looks great at the low poly count, but when i subdivide the mesh to be ready to capture the details, the texture starts to warp and distort. I noticed that did not happen on your model. How do I work around this?

    • @davidness
      @davidness  Рік тому +1

      Sorry late reply.. make sure you subdivide with smooth UVs turned off.

  • @einharjar
    @einharjar 2 роки тому +1

    You are a lifesaver man. I was looking for answers with this workflow intended for 3d printing.

    • @einharjar
      @einharjar 2 роки тому

      in this section 29:28 when i try to make texture map, all the buttons are greyed out and when i turn on the texture ON button it prompts me to make a UV map first. what to do with this one?

    • @davidness
      @davidness  2 роки тому

      @@einharjar Have you exported the updated mesh from Substance Painter? This should have UVs you need with the displacement map. You will need to reimport this mesh into Zbrush.. Sorry if that wasn't clear. Thanks!

  • @niyazsadygov7186
    @niyazsadygov7186 2 роки тому +1

    that's great stuff, will you do any gaming pipeline video tutorials in the future? thanks

    • @davidness
      @davidness  2 роки тому +1

      Hey Niyaz! Thanks man!! Yeah I think I can do some in the future that could help within game pipeline. Anything particular you're interested in?

    • @niyazsadygov7186
      @niyazsadygov7186 2 роки тому +1

      @@davidness hi David, thank you for your quick response.
      I wonder if you could do the whole pipeline with character creation for AAA projects, like high poly, low poly, baking, marvelous design, substance painter, with what problem you usually dealing with when you create characters, how do you approach etc...it maybe a lot, but if you thinking to create it for gumroad I will happy to buy it, because I self taught 3d character artist and if you could do that kind of tutorials, that would be amazing!

    • @vitaliistep
      @vitaliistep 2 роки тому +1

      @@niyazsadygov7186 I would buy such course as well!