Great video! I’m getting into IJ and really enjoy seeing more in-depth discussion on turn one and deployment, rather than just a channel saying “here’s a good list, here’s a bad unit.” Just as a note, though: in the current general’s handbook all of the terrain in all of the missions can be moved through, you just can’t end a move on most parts of unstable terrain. Those trees would not block your path, since they do not have the impassable rule.
Thanks for the video! Bunch of useful information to take to the table ty! I’m just starting IJ and trying to get my head around KB so this is awesome!
Can we get a video or something on how to combat the faster moving armies with both kruleboyz and ironjawz? Stuff like the cavalry spam is difficult for me to figure out. Lumineth and idoneth are two of the more difficult armies for me to deal with as they can just kind of go wherever they want and kill my stuff. Is there a way to beat those armies that are able to dictate the combats?
Sry I might disagree at your point that boltboyz doing covering fire then sneak away, cuz the moving phase is before shooting. So I guess just sneak away when opponent unit reaches. 😊My choice is putting sludgeraker+ gutrippaz forward, and apply honor guard to gutrippaz (-1 attack when combat with general).Then put the sludgeraker behind the gutrippaz, making sure the opponent units will get -1 attack and-1 hit if they try to charge them. Then rippaz+sludgeraker will be a huge roadblock that they won’t choose to deal with in first round.
The advantage of doing so is the flexibility in any situation. I usually pick going second if I get to pick. But if my opponent let me go first, I can easily do either seize the center or take the flanks. My core strategy is to have this big block of -1 attack&-1hit& possible last attack in the middle, then have monstakillaz &bird rumbling around.😊
Great video! I’m getting into IJ and really enjoy seeing more in-depth discussion on turn one and deployment, rather than just a channel saying “here’s a good list, here’s a bad unit.”
Just as a note, though: in the current general’s handbook all of the terrain in all of the missions can be moved through, you just can’t end a move on most parts of unstable terrain. Those trees would not block your path, since they do not have the impassable rule.
Thanks for the video! Bunch of useful information to take to the table ty! I’m just starting IJ and trying to get my head around KB so this is awesome!
Your back!
Sept is my busy season. Settlings down now.
Fair!
Bro, this is what I was looking for. Great wideo! Do it more pls. Maybe Gitz or other armies
I was thinking of doing it more with other lists and maps. Gitz too!
Very useful as usual. Thanks! How different will be the deployment of the Kruleboyz list with the 2x Killabow?
Fairly similar, I think. Only real difference if you can't Sneak the Killbow out of range. It's not a screen anymore.
Great video :) Which shortcuts do you use to rearrange models in a unit when you've selected it?
Number keys
Can we get a video or something on how to combat the faster moving armies with both kruleboyz and ironjawz? Stuff like the cavalry spam is difficult for me to figure out. Lumineth and idoneth are two of the more difficult armies for me to deal with as they can just kind of go wherever they want and kill my stuff. Is there a way to beat those armies that are able to dictate the combats?
Mossdog, Kruleboyz game and I'm having difficulty dealing with Nurgle. Do you have any tips that could help in my next battle?
How do you sneak away with the Boltboyz at 14:00? Sry just asking
Using Supa Sneaky! One of our dirty tricks.
@@MossDogAoS Perhaps you mean Sneaky Sneakin, Supa Sneaky is something 3rd Edition related
@@Val4394 Yeah, dat sneaky one!
Sry I might disagree at your point that boltboyz doing covering fire then sneak away, cuz the moving phase is before shooting. So I guess just sneak away when opponent unit reaches.
😊My choice is putting sludgeraker+ gutrippaz forward, and apply honor guard to gutrippaz (-1 attack when combat with general).Then put the sludgeraker behind the gutrippaz, making sure the opponent units will get -1 attack and-1 hit if they try to charge them. Then rippaz+sludgeraker will be a huge roadblock that they won’t choose to deal with in first round.
The advantage of doing so is the flexibility in any situation. I usually pick going second if I get to pick. But if my opponent let me go first, I can easily do either seize the center or take the flanks. My core strategy is to have this big block of -1 attack&-1hit& possible last attack in the middle, then have monstakillaz &bird rumbling around.😊