Naval is what saved War Thunder for me I was lower end of average in tanks skill wise because I suck skill issues. Planes don't interest me at all 22 years Air Force saw enough of them. Naval is just fun all around want to destroy everything and not fuss with tactics just blast away play Americans. Want to hit hard but be a glass cannon play Germany. Want to have good armor and hard hitting ap and sap shells but lackluster line up until top tier play Russian. You want to crew kill with HE and torpedo kill everything Japan. You want to SUFFER? Italian is for you!
@@jimbob6519 Ohhh, that explain why the first person who spawns in is just HAILED with shells. Yeah! I get reward with a mixed PvP/PvE mode. I'm happy with that!
As someone well versed in naval history. The fact that the Russian navy is considered top tier is laughable as their navy was notoriously bad in real life. That means that gaijin is actively giving them an advantage.
Kamchatka and the "Voyage of the Damned" during 1905 Battle of Tsushima comes to mind lol... friendly fire, mutiny, loose wild animals purchased on port stops in Africa, etc.. by WW2 Russia barely even had a Navy
also the Kronstadt, as it never existed irl, i think gaijin can simply buff it as much as they want and nobody can counter this, as there is no real document for that
The vessels werent bad tho It was pure incompetence of the crews which made up a lot of these issues They are biased in war thunder But not as biased as you would think
For those starting I'd recommend Coastal Arcade and not going over 3.3 - cuz getting uptiered against Bluewater 4.7 is nasty if you're not hella ready for them. I personally play 3.O to 3.7 as a veteran and it's a blast, the integrated Airplane gameplay is the cherry on top and sets this module apart.
3.3 is brilliant. 5.0 is brilliant. American 5.3 is actually the best for USA right now bc all the Russians, Germans, and Japanese play 6.7 and nothing else.
I just got into Naval last night after taking the time to understand something new and it was the most fun ive had in WT in honestly years. Played for 5 hours straight which is a lot for me.
In addition to what sako says about punching holes below the waterline I would add to this by saying spread your shots down the length of the hull of the enemy ship don’t keep shooting the same area as you want to be damaging various segments of the ship engines and steering gears and pumps and possibly even shell rooms, also shelling the superstructure and bridge with HE shells can very very effective for killing crew, ready ammo racks and this also means they can’t turn or adjust their speed if the bridge is out, 9 times out of ten you won’t be running parallel with an enemy ship you will either be closing with each other or moving away from each other you will need to account for this especially when trying to his low on the ships hull for flooding damage or ammo racks so for example if you have the enemy ship at 8.80km away so you set your sight at 8.80 and shoot by the time your shells fly over there he will no longer be at 8.80 he might have closed to 8.70 or 8.65 and your shells will hit high or just sail over his ship so when he’s at 8.80 drop your sight to 8.70 or lower depending on his speed maybe 8.65 specially if it’s a fast destroyer and shoot so your shells will intercept him this will harder the longer the range obviously coz it gives plenty of time for them to turn not so much the bigger ships because of slow response times but it helps,
Great starter guide Mate, Glad some of the bigger lads shine the spotlight this way now and again o7. It can be a really fun mode when you jump the initial skill wall and experiment with diverse lineups.
dont forget that you can press ctrl to fire 1 gun this is very usefull if your main guns have timed or VT fuses so you can adjust your shot against aircraft or PT boats. and boy do those American freedom fuses shred aircraft. It only takes 1 shell to get a kill and sometimes you can get a distant aircraft off guard and delete him before he gets within battle range unlikely if they know how to not fly in a straight line for a a minuet.
@@gageivan544 I played a pt boat only game yesterday at 2.0, so no dds or anything. Half the team was filled with bots but the game was actually fun and I made 60000 sl
I want to discuss the new feature where you can fire your secondaries with your mains. What I want to do with the secondaries depends on whether or not the secondaries are dual purpose. If they are not, I might want to shoot them with my mains. But if they *_are_* dual purpose, I want them to automatically switch to timed or proximity fuse and prioritize air when an aircraft is in range, *_and_* switch back when a boat/ship is close enough to be a direct threat. (Also I'm not convinced they are anywhere nearly as effective as they should be in the anti ship role.)
A big problem I have with naval is I know nothing about what I'm fighting. I can tell tanks and aircrafts apart and know their capabilities but I have no idea about ships, they all look too similar to easily tell apart for me
Something I’ve learned from experience is when dealing with multiple ships which is common try and aim for weapons and back end near the propellers to cripple the enemy and then focus a single target spreading your shots along the hall to take out crew
PSA: The JDS Harukaze (DD-101) 1956 br 4.0(lol) is an option for the first destroyer u can research for the Japanese blue water navy 1) Armor piercing rounds by default 2) no torpedoes 3) it is the slowest though I recommend u choose Japan atm bc that destroyer doesn't have the issues the other destroyers do and like he said the Japanese top tier is 👌and if u are going to grind any navy tech trier ATM, u might aswell know ur maximizing ur likelihood of enjoying top tier in the first place Just try not to lose that destroyer too early in a match bc then u will be stuck with god awful HE torpedo destroyers
Might i add, NEVER rush straight to the C point at the start of the match, you will die and if most of your team goes, you will lose and smoke is next to worthless
ah yes still remember the destroyer survivability patch, which made (american)DDs able to outgun cruisers and made them impossible to kill with anything smaller than a 100mm, making boats/coastal fleet even more useless
the one thing annoys me about the aiming system is that it confuses me as its just green and it doesn't help with air targets. also shells never land where Im aiming or after aiming adjustments it just gets stuck at a range and never changes. boats are nice, I love the t 14 and t 38. I wish the the "boat" section if map (all the little cluster of islands) extended all the way out. this should help against camping and sniping of ships that would die to an aa guns ammo exploding becuase gaijin didn't read that if a small ammo box exploded the rest of ship doesn't.
Take into account you are moving they are moving and the shells have travel time, where you shoot needs to be where they will be when they land while your movement will make where they land different from where you shoot per your speed and direction.
@@Caktusdud. I remember before they changed the aim for it, back when they were combined blue and coastal, that was better honestly. Higher skill curve but it was the draw for me, I love artillery and ships are just bigger arty. Back before the aim assist change I could aim better but now it fights me and I end up missing because of it more than it ever helps.
All of the 250GE vehicles in each tree are literally the one you’ll get free when starting the game. When you first log in on a new account it will ask which mode you want to do first, air ground or naval. Then it will ask what country. Whatever you pick you get that Country’s 250GE premium after your first match.
Those are some hot takes... Russia being bad at DD level? Have you played Spooky or Tashkent? Those two can easily dominate every destroyer if the player has a little common sense. And your info on HE-VT is quite outdated. Standard HE now has better frag cones vs. VT's completely spherical and overall lower frag count.
I would add , pay attention to ships construction date , some of them like BBs where built in the 1920s so they don't have anti-air guns. You are an easy prey for bombers if you don't stay close to modern ships.
I love how people claim “P2W” without doing any true research, perhaps the current configuration of Prinz Eugen in War Thunder is more modern than the sister ship. Which means more equipment meaning more crew to man it?? Just because a ship is of the same class, doesn’t mean it is exactly the same, they usually differ.
Hood is a battlecruiser; and it's armour scheme isn't amazing. It has no real deck armour, and it's belt armour is good for late WWI, but by WWII, it was pretty bad; at least compared to KGV/Nelson BBs
@@SAKOSNIPER Hood has the same belt thickness as Marlborough. And more than all the Russian Battleships. Deck armour doesnt really matter all that much in game. She's a WWI era fast Battleship with early WW2 AA. So as close to a proper WW2 Battleship as Kongo is.
Well, i started Naval not too long ago and I'm grinding the Japanese tree. I am also going for UnKongo battleship, such a beauty. Also didn't know that it was that good. I guess a better looking ship is better
Naval is honestly so much fun people should give it a go. Also the US has the Arizona which when you see one is a monster they will have have an exceptional top tier in time and the British are getting the hood which will prob be the best BB for awhile
I played naval a couple of times but i found it to be insanely expensive when I tried it. I'm thinking of going Japan for my first naval tree for obvious reasons.
excellent video! just started on the russian tree to get away from tanks for a min i definitely prefer bluewater over coastal ive been messing around with different ammo types b/w main and auxillary and appreciate any knowledge on effective ways to sink ships fast 🚢
Italy has completely forgotten about Italy, to start the Italian SAP rounds should be way more effective than it is in game and their big ships should have some reduction to spalling and the Pugliese torpedo belt taken into account It's just stupid
4:10 i totally disagree not only blue water vessels need more skill but also less interesting and also need lots of patience and strategy to deal with enemy vessels
"Oh, naval can't be that bad. I'll try it out" - me, one hour before being repeatedly gangfucked by torpedo planes while trying to research the first ship after reserves. Yeah, nah. You all can have that mode. The part where you're actually fighting other ships is pretty cool though.
Even with this video the shit just makes no sense. I spend a shitload of shots just trying to figure out where I'm aiming and meanwhile it feels like every volley the enemy throws at me hits. It's such an infuriating game mode but I want to like it.
3:20 Another reason why Eugen is much more beloved, than her sister. **HAH?!** That's right Hipper, you agressive Plank! This comment was not sponsored by Azur Lane.
Hi! Can anyone recommend keyboard and mouse keybinds for PC, preferably Arcade, and which keybind settings will carryover to other modes, like Air and Ground? TiA!
I know it sounds stupid but can you tell me how to aim? Every time there's a target 3 kilometers away my gun always set to fire at 5 kilometers so i need to aim really low to get my gun at the target, and it often mean i can't see them when using aiming mode. I have no idea what happened pls help.
I cannot find the answer anywhere to the question..... How to qualify for Realistic Naval Battles? Iike the planes and ground etc..... But maybe I'm weird and MOSTLY want to play Naval.... And well. Played only a week for a couple of hours a day... But what stat is ticking to unlock realistic? Just number of battles? K/D ratio v bots? (which im at like a handsome score id be proud off if it wasnt v mostly AI? Why is this such a difficult question to answer anyway? Im in realistic in air and ground and I hardly even play them! (though i dont shun entirely!) Anyone know? Or is it an 'algorithm decides' question? Thanks guys.
Different nations call their shells different names, so AP, HE, and SAP are just shorthand. In general use SAP. Hover over the icons of the ammunition in the modifications menu, and it should tell what type of round it is
For anyone playing naval battles, don't waste ur time on battleships. Their not accurate, u lose lions with each battle & leaves u screwed unless u pay actual $. And of course their not near as good as the premium ships that gives the player a huge advantage in a game that's definitely not pay to win. For those that don't pay at least. U would think after all the time and effort it takes to work ur way up it'd give u the player the advantage over the buyer but...ya kno...greed
What gets me about these tutorials is that the battles with the enemy ships are almost 2 to 4 km. At that range you could almost hit the enemy with a blind fold on. Lets see enemies being hit at 15 KM from each other. Not so easy to hit. Even in this tutorial the battle ship had a hard time hitting the enemy at longer ranges.
That's basically how it works in real life, the closer it is, the easier it is to hit. There is no way easy of aiming at long range, you just have to do trial and error. Practise by playing low tier destroyers, and work your way up to battleships
they should update naval battle with Aircraft Carriers .In game Carriers fleets Destroyer , Cruiser and Battleships protecting Carriers . during game plane takeoff and land to repair rearmed or for fuel
@@SAKOSNIPER please tell me how to aim in naval RB I have been playing naval arcade and On pressing X distance was set automatically and it was accurate but in naval RB range finder tells that the distance is 5.76 for example but on pressing X game sets the distance to 6.30 I know about sight distance control and I use mouse wheel for that but it sets the distance to either 6.00 or 5.50 km How to set it to 5.76?? And does the accuracy of distance set by game depends upon crew skills?
Naval is what saved War Thunder for me I was lower end of average in tanks skill wise because I suck skill issues. Planes don't interest me at all 22 years Air Force saw enough of them. Naval is just fun all around want to destroy everything and not fuss with tactics just blast away play Americans. Want to hit hard but be a glass cannon play Germany. Want to have good armor and hard hitting ap and sap shells but lackluster line up until top tier play Russian. You want to crew kill with HE and torpedo kill everything Japan. You want to SUFFER? Italian is for you!
I want to suffer
America is only moffets, and England's good enough.
@@jimbob6519 I see moffets as a free kill, back ammo is just inviting everyone to say hello!
@@ThaiLitzki I think a lot of them switch to secondarys and go afk while the ai does the work. Not that I'm complaining, I got a 1/5 kd due to them.
@@jimbob6519 Ohhh, that explain why the first person who spawns in is just HAILED with shells. Yeah! I get reward with a mixed PvP/PvE mode. I'm happy with that!
As someone well versed in naval history. The fact that the Russian navy is considered top tier is laughable as their navy was notoriously bad in real life. That means that gaijin is actively giving them an advantage.
Kamchatka and the "Voyage of the Damned" during 1905 Battle of Tsushima comes to mind lol... friendly fire, mutiny, loose wild animals purchased on port stops in Africa, etc.. by WW2 Russia barely even had a Navy
also the Kronstadt, as it never existed irl, i think gaijin can simply buff it as much as they want and nobody can counter this, as there is no real document for that
Gaijin giving Russia an advantage? Next you’ll tell me the Pope is a Catholic
The vessels werent bad tho
It was pure incompetence of the crews which made up a lot of these issues
They are biased in war thunder
But not as biased as you would think
@@frankskive true
For those starting I'd recommend Coastal Arcade and not going over 3.3 - cuz getting uptiered against Bluewater 4.7 is nasty if you're not hella ready for them. I personally play 3.O to 3.7 as a veteran and it's a blast, the integrated Airplane gameplay is the cherry on top and sets this module apart.
Cant say your a Veteran naval has barley been around 💀
3.3 is brilliant.
5.0 is brilliant.
American 5.3 is actually the best for USA right now bc all the Russians, Germans, and Japanese play 6.7 and nothing else.
@@CharliMorganMusic 4.3 is fairly balance I can say
...... so many boats go brrrrrrrrrrrr it's scary man
Shhhhh..... leave our lunch alone
I just got into Naval last night after taking the time to understand something new and it was the most fun ive had in WT in honestly years. Played for 5 hours straight which is a lot for me.
In addition to what sako says about punching holes below the waterline I would add to this by saying spread your shots down the length of the hull of the enemy ship don’t keep shooting the same area as you want to be damaging various segments of the ship engines and steering gears and pumps and possibly even shell rooms, also shelling the superstructure and bridge with HE shells can very very effective for killing crew, ready ammo racks and this also means they can’t turn or adjust their speed if the bridge is out, 9 times out of ten you won’t be running parallel with an enemy ship you will either be closing with each other or moving away from each other you will need to account for this especially when trying to his low on the ships hull for flooding damage or ammo racks so for example if you have the enemy ship at 8.80km away so you set your sight at 8.80 and shoot by the time your shells fly over there he will no longer be at 8.80 he might have closed to 8.70 or 8.65 and your shells will hit high or just sail over his ship so when he’s at 8.80 drop your sight to 8.70 or lower depending on his speed maybe 8.65 specially if it’s a fast destroyer and shoot so your shells will intercept him this will harder the longer the range obviously coz it gives plenty of time for them to turn not so much the bigger ships because of slow response times but it helps,
Great starter guide Mate, Glad some of the bigger lads shine the spotlight this way now and again o7.
It can be a really fun mode when you jump the initial skill wall and experiment with diverse lineups.
dont forget that you can press ctrl to fire 1 gun this is very usefull if your main guns have timed or VT fuses so you can adjust your shot against aircraft or PT boats. and boy do those American freedom fuses shred aircraft. It only takes 1 shell to get a kill and sometimes you can get a distant aircraft off guard and delete him before he gets within battle range unlikely if they know how to not fly in a straight line for a a minuet.
Its actually kind of sad that the coastal ships aren't that popular. They are faster, more responsive and actually really fun to play
As a destroyer player I love when a pt boat tries to run straight at me I just aim my main guns and obliterate them with a volley lol
@@gageivan544 I played a pt boat only game yesterday at 2.0, so no dds or anything. Half the team was filled with bots but the game was actually fun and I made 60000 sl
@@3plenipple76 it's also help you get more kills and lots of sl
@@gageivan544 And I love destroyers that go near me as an SKR-7 enjoyer. XD
@@rimthetankist6724 based skr fan
Great vid, I used to play this religiously back when Bluewater and costal was one thing. getting back into it and this was def fun to watch.
I want to discuss the new feature where you can fire your secondaries with your mains. What I want to do with the secondaries depends on whether or not the secondaries are dual purpose. If they are not, I might want to shoot them with my mains. But if they *_are_* dual purpose, I want them to automatically switch to timed or proximity fuse and prioritize air when an aircraft is in range, *_and_* switch back when a boat/ship is close enough to be a direct threat. (Also I'm not convinced they are anywhere nearly as effective as they should be in the anti ship role.)
A big problem I have with naval is I know nothing about what I'm fighting. I can tell tanks and aircrafts apart and know their capabilities but I have no idea about ships, they all look too similar to easily tell apart for me
if you're playing at 5.0 bracket, don't worry, all what you see is just moffet XD
@@rxzxqx6982 why is that? 😅 Came back from a long break and wanted to delete some cruisers with my graf spee but all i see is this one DD xD
@@Schimml0rd after some youtubers said moffet is a great way to farm sl, then this is what happened next 😆
Something I’ve learned from experience is when dealing with multiple ships which is common try and aim for weapons and back end near the propellers to cripple the enemy and then focus a single target spreading your shots along the hall to take out crew
hope this will help
spam your "lock target" button on your desired target, this will calibrate your gun with your target distance
Using mouse wheel is better and more accurate, especially when the range is constantly changing and the shells take a long time to reach the target.
PSA: The JDS Harukaze (DD-101) 1956 br 4.0(lol) is an option for the first destroyer u can research for the Japanese blue water navy
1) Armor piercing rounds by default
2) no torpedoes
3) it is the slowest though
I recommend u choose Japan atm bc that destroyer doesn't have the issues the other destroyers do and like he said the Japanese top tier is 👌and if u are going to grind any navy tech trier ATM, u might aswell know ur maximizing ur likelihood of enjoying top tier in the first place
Just try not to lose that destroyer too early in a match bc then u will be stuck with god awful HE torpedo destroyers
Might i add, NEVER rush straight to the C point at the start of the match, you will die and if most of your team goes, you will lose and smoke is next to worthless
You must not be using smoke correctly
Smoke is useful when you are moving away from the enemy.
I cap c easily with a fast coastal ship. I cap what I can then bring out the big boys or fighter bombers.
12:33 that one DD got hit with those shell oof
ah yes still remember the destroyer survivability patch, which made (american)DDs able to outgun cruisers and made them impossible to kill with anything smaller than a 100mm, making boats/coastal fleet even more useless
Gajgin could add AI controlled planes flying over the map
I love it to get near an ship wih my b5n2 orso and just dropping close into the side of the hull the 800kg bomb :3
I'd love to see a Swedish navy in war thunder.
Would be cool, but they had no Bluewater ships really. No battleships, mainly just coastal vessels
the one thing annoys me about the aiming system is that it confuses me as its just green and it doesn't help with air targets.
also shells never land where Im aiming or after aiming adjustments it just gets stuck at a range and never changes.
boats are nice, I love the t 14 and t 38.
I wish the the "boat" section if map (all the little cluster of islands) extended all the way out. this should help against camping and sniping of ships that would die to an aa guns ammo exploding becuase gaijin didn't read that if a small ammo box exploded the rest of ship doesn't.
Tip: set aiming to realistic only in settings, bind distance to mouse wheel, and don't rely on the fire solution thing too much.
Don't aim in the circle but slightly a bit Infront of it and keep your aim down or the shell will over shot the target
Take into account you are moving they are moving and the shells have travel time, where you shoot needs to be where they will be when they land while your movement will make where they land different from where you shoot per your speed and direction.
@@koontz1154 yeah, gaijin made the jankiest aiming mechanics it doesn't even matter at this point.
@@Caktusdud. I remember before they changed the aim for it, back when they were combined blue and coastal, that was better honestly. Higher skill curve but it was the draw for me, I love artillery and ships are just bigger arty. Back before the aim assist change I could aim better but now it fights me and I end up missing because of it more than it ever helps.
Clear to the point an very helpful 10 year veteran appreciated ...SALUTE
All of the 250GE vehicles in each tree are literally the one you’ll get free when starting the game. When you first log in on a new account it will ask which mode you want to do first, air ground or naval. Then it will ask what country. Whatever you pick you get that Country’s 250GE premium after your first match.
Those are some hot takes... Russia being bad at DD level? Have you played Spooky or Tashkent? Those two can easily dominate every destroyer if the player has a little common sense.
And your info on HE-VT is quite outdated. Standard HE now has better frag cones vs. VT's completely spherical and overall lower frag count.
Friendly local American here: I've never heard a fellow American say "Eyetalian" we say it the same as the rest of the world, Italian
It's Americans in the South who say "eyetalian" in my experience.
As alternatives to torpedoes, good dive bombing is devastating and rockets can be surprisingly good.
Ive gotten surprising kills just 20mm straifing ships from above at 4.7
I would add , pay attention to ships construction date , some of them like BBs where built in the 1920s so they don't have anti-air guns. You are an easy prey for bombers if you don't stay close to modern ships.
Thanks for this. Definently a video new players need to see. people dont make much naval content.
Thank you for the review.
Thank you for the advice
as someone who recently purchased the uss profit this was a great tutorial
Glad to help!
I love how people claim “P2W” without doing any true research, perhaps the current configuration of Prinz Eugen in War Thunder is more modern than the sister ship. Which means more equipment meaning more crew to man it?? Just because a ship is of the same class, doesn’t mean it is exactly the same, they usually differ.
Smaller boats just looks liketank gameplay but worse while the battleships look kind of fun
Britain doesnt have a WW2 Battleship... Yet. HMS Hood is coming and I will be grinding it right away
Not really a battleship, I think that is why he said that. He would know though. There is much debate on this.
Hood is a battlecruiser; and it's armour scheme isn't amazing. It has no real deck armour, and it's belt armour is good for late WWI, but by WWII, it was pretty bad; at least compared to KGV/Nelson BBs
@@SAKOSNIPER Hood has the same belt thickness as Marlborough. And more than all the Russian Battleships. Deck armour doesnt really matter all that much in game. She's a WWI era fast Battleship with early WW2 AA. So as close to a proper WW2 Battleship as Kongo is.
Well, i started Naval not too long ago and I'm grinding the Japanese tree. I am also going for UnKongo battleship, such a beauty. Also didn't know that it was that good. I guess a better looking ship is better
Naval is honestly so much fun people should give it a go. Also the US has the Arizona which when you see one is a monster they will have have an exceptional top tier in time and the British are getting the hood which will prob be the best BB for awhile
Laughs in Kronstadt lmao
0:16 vs average warplanes enjoyer
I mean sure US DD has anti frag armor, but... 203mm HE with triple the armor penetration surely would be enough to absolutely rip them
I played naval a couple of times but i found it to be insanely expensive when I tried it. I'm thinking of going Japan for my first naval tree for obvious reasons.
Naval is probably the best SL printer in the game. The ships have tiny repair costs and massive multipliers.
@@handlesarecringe957not anymore. The repair costs arenupwards of 25k sl now for higher tiers
excellent video!
just started on the russian tree to get away from tanks for a min
i definitely prefer bluewater over coastal
ive been messing around with different ammo types b/w main and auxillary and appreciate any knowledge on effective ways to sink ships fast 🚢
I’d love to grind naval if the repair costs were absolutely ridiculously high.
I know right, someone would think you're broke since this shit is so cheap.
well fun fact, i grinded 1 million sl during this event
Wouldnt it be awesome if they added submarines
i too ...am a torpedophile
Time to start naval battles!!
Interesting buddy
How can I remove the shell tracing camera after I fire a shoot? It’s very annoying and makes my aim go off
Are you holding the LMB after you fire? I've never had the shell trace unless I was holding LMB.
@@rogainegaming6924 yes but the reload is fast to I have too
It should be in Options, Naval battle settings, and toggle Follow bullet camera
15:08 They have the Ilyushin IL-4
With he vt you want to hit the the top of the ship to kill more crew and light more fire
Italy has completely forgotten about Italy, to start the Italian SAP rounds should be way more effective than it is in game and their big ships should have some reduction to spalling and the Pugliese torpedo belt taken into account
It's just stupid
4:10 i totally disagree not only blue water vessels need more skill but also less interesting and also need lots of patience and strategy to deal with enemy vessels
"Oh, naval can't be that bad. I'll try it out" - me, one hour before being repeatedly gangfucked by torpedo planes while trying to research the first ship after reserves.
Yeah, nah. You all can have that mode. The part where you're actually fighting other ships is pretty cool though.
after some time and get to tear 2 planes are hard to play due to how many aaa guns you get on ships tear 2 and up
Yesss
What is the strongest battleship in all of warthunder
My issue is that game always changes where my shells land without my doing anything. It's really annoying.
Naval repair costs are scary
Even with this video the shit just makes no sense. I spend a shitload of shots just trying to figure out where I'm aiming and meanwhile it feels like every volley the enemy throws at me hits. It's such an infuriating game mode but I want to like it.
Check out more detailed and up to date tutorials from Gunship, Rowan, Tyrael, and kesik123’s channels.
Yeah I just started I think I will stick with torpedo boats….
3:20 Another reason why Eugen is much more beloved, than her sister.
**HAH?!**
That's right Hipper, you agressive Plank!
This comment was not sponsored by Azur Lane.
Hello do you have a guide for the enduring confrontation?
"pretty bad destroyers" have you heard of the Tashkent? i love that speed demon.
The rest are pretty shit though.. Tashkent is the only one I really liked and its definitely good
I can’t even imagine the time and/or money you’ve put into this game.
I'm trying to get the USS Sumner is that a decent ship?
ima torpedophobia.... probably cuz i played wows so many years!
How do you enable this camera that follow the projectiles after the shot?
You hold the fire button after firing
Dang now I’m self conscious of how I say Italian
Could you make more of these training and tips vid's please?
Hi! Can anyone recommend keyboard and mouse keybinds for PC, preferably Arcade, and which keybind settings will carryover to other modes, like Air and Ground? TiA!
I know it sounds stupid but can you tell me how to aim? Every time there's a target 3 kilometers away my gun always set to fire at 5 kilometers so i need to aim really low to get my gun at the target, and it often mean i can't see them when using aiming mode. I have no idea what happened pls help.
Keep spamming the middle mouse button on the enemy, and it should recalibrate
@@SAKOSNIPER that easy?? God I'm bad at this game
@@javantm1676 assign the mouse wheel to distance correction and use that to adjust your aim.
I cannot find the answer anywhere to the question..... How to qualify for Realistic Naval Battles? Iike the planes and ground etc..... But maybe I'm weird and MOSTLY want to play Naval.... And well. Played only a week for a couple of hours a day... But what stat is ticking to unlock realistic? Just number of battles? K/D ratio v bots? (which im at like a handsome score id be proud off if it wasnt v mostly AI?
Why is this such a difficult question to answer anyway? Im in realistic in air and ground and I hardly even play them! (though i dont shun entirely!)
Anyone know? Or is it an 'algorithm decides' question?
Thanks guys.
You have to select realistic from the drop down menu, just below the battle button
3:05 how you do green circle aim so little and acurate?Wtf this is mod?
Step 1: wait half an hour for a match
Then immediately get killed by someone hiding behind an island
I just downloaded war thunder and cant understand any of the controls and cant figure of example how to shoot on ships
Play the tutorial
Can u do a video on all the radar settings ill think it will help many people
I was heavy against naval i have 2 prem battelpass g3rman ships and its actually fun naval
Whats the better mode realistic or arcade naval
I prefer realistic, but for new players it probably easier to learn the aiming in arcade
Did you say ship or shit. All jokes aside. Hopefully more people get in to navy and hopefully it gets a bit more attention.
You mention semi armour piercing and high explosive rounds but none of the rounds are called this... please help! I'm new to the game.
Different nations call their shells different names, so AP, HE, and SAP are just shorthand. In general use SAP. Hover over the icons of the ammunition in the modifications menu, and it should tell what type of round it is
@@SAKOSNIPER thank you very much! I'll try this tonight after work. You have earned yourself a subscriber! 😁
What i hate about destroyer is that it takes time to kill an enemy i usually play tanks and planes its just im a starter in ships
try german bluewater, it is a perfect starter destroyer
@@rxzxqx6982 i did a month ago
Practice makes prefect as always. Check out Gunship, Rowan, Tyrael, and kesik123’s channels for more detailed guides as well.
@@kkang2828 dude that was 1 month ago bruh
For anyone playing naval battles, don't waste ur time on battleships. Their not accurate, u lose lions with each battle & leaves u screwed unless u pay actual $. And of course their not near as good as the premium ships that gives the player a huge advantage in a game that's definitely not pay to win. For those that don't pay at least. U would think after all the time and effort it takes to work ur way up it'd give u the player the advantage over the buyer but...ya kno...greed
How do you watch the shells travel after you fire them?
Hold down the fire button
@@SAKOSNIPER Yeah I figured that out about 5 mins after the fact.
Why does it take 1000 shots to maybe kill something?
Sometimes it can take one if you hit the ammo
How do you stear the ships???
Now if only it didn't take 5+ minutes to find a match
good video but this mode sucks, it does not explain enough as to what I am doing wrong and the aiming is soooo wonky and unfun
Great guide but I have never heard any of my fellow Americans pronounce Italian as "eye"talion
Brad Pitt in Inglorious Bastards says it loads, just a joke
@@SAKOSNIPER ah ok sorry I didn't get the reference
why do i get green dotted lines after the range is measured, but i never see it on any videos?`
That thing is for arcade only and most youtubers play realistic
Pay to win just buy the American moffet , gg
Game is fun BUT this naval part is boring if compareded to Wowl. There is abyss of quality between them
What is the button to follow the bullet/shell?
You hold down the left click after firing
What gets me about these tutorials is that the battles with the enemy ships are almost 2 to 4 km. At that range you could almost hit the enemy with a blind fold on. Lets see enemies being hit at 15 KM from each other. Not so easy to hit. Even in this tutorial the battle ship had a hard time hitting the enemy at longer ranges.
That's basically how it works in real life, the closer it is, the easier it is to hit. There is no way easy of aiming at long range, you just have to do trial and error. Practise by playing low tier destroyers, and work your way up to battleships
That's why battleships had so many barrels on guns. To get more chances to hit.
they should update naval battle with Aircraft Carriers .In game Carriers fleets Destroyer , Cruiser and Battleships protecting Carriers . during game plane takeoff and land to repair rearmed or for fuel
Anyone recommend some good planes to use for the US. Been playing 5.3 and hoping to go to 6.0 soon
AM-1. THREE TORPEDOES
@@SAKOSNIPER please tell me how to aim in naval RB I have been playing naval arcade and On pressing X distance was set automatically and it was accurate but in naval RB range finder tells that the distance is 5.76 for example but on pressing X game sets the distance to 6.30 I know about sight distance control and I use mouse wheel for that but it sets the distance to either 6.00 or 5.50 km
How to set it to 5.76??
And does the accuracy of distance set by game depends upon crew skills?
I enjoy World of Warships (from Wargaming) but its turning into a complete shitshow. Personally I like ship combat and gonna try it out soon :)
are helicopters allowed in navel battles?
No
@@SAKOSNIPER that's stupid they really should
It's easy to kill a helicopter with aa
All of the aiming assists are fine for arcade, but ruin realistic. Realistic has basically become arcade with less speed and no game tags.
i use china thats why i cant get navy
What is the range finding binding
Should do it automatically if you select the enemy with the middle mouse button
Am i seeing naval players
I'd rather play navel then air
Never do naval it sucks