Man, Thank you so much for your generosity thats insane! This is acttualy the first income I ever got from the "content creation" so I appreciate it so much. Happy to see that my videos helped you, and thanks for helping me keep making those!
I've learned a lot. Maybe a third person shooter adaptation with change of weapons. In the meantime I'm going to try and integrate what I know about creating a 3rd person shooter but with the motion matching buy extrapolating from what you've provided here. Great work. You deserve a lot of traffic and success.
great video again, this time everything worked perfectlly for me, I think it would be excellent if the player couldn't jump while he is performing the roll hahaha, i will try to implemnt this but it will be great if you cover those topics disabling jump while rolling roll backwards and other directions while strafing like kratos does in the god of war
Hey KD, just wondering if you might do pose state selection in future tutorials i.e. switching between having different weapons equipped? I like this locomotion system, but I cannot seem to integrate it with my equipment system.
I got to the end of the strafing section and the turn in place no longer works unless I attack first. To fix it I had to set "orient rotation to movement" to true in my Character BP's "begin play" section. Did you set "orient rotation to movement" somewhere else? I wondering if I missed it?
Hey! You didn't miss a thing. The idea of the turn in place function is just for test purposes, you dont need it anymore. If you are making a shooter game- then you activate "turn in place" when you are aiming, or what ever other thing that fits your project. If you are making a "souls" game, then you are turning in place after you are attacking- like the strafing we have here.
@@KartoonDevelopTips Hey, thanks for the response. I probably need to clarify what I meant. My character wouldn't turn at all i.e. was stuck facing one direction no matter which way I would try to move, with either keyboard or camera. So I figured I needed "orient rotation to movement" set to "true" from the start of "begin play".
@@InvaderNatDT Ohh ok I understand. I just checked, When you create a character template it's automatically set your orient movement to ture in the character movement's default settings. You might have reset it by accident, But it supposed to be on.
Hey, Thanks for watching! I am planning on doing so, but it might take some more time- I am in the middle of some other videos that I planned on doing.
Thanks!
Man, Thank you so much for your generosity thats insane!
This is acttualy the first income I ever got from the "content creation" so I appreciate it so much.
Happy to see that my videos helped you, and thanks for helping me keep making those!
I've learned a lot. Maybe a third person shooter adaptation with change of weapons. In the meantime I'm going to try and integrate what I know about creating a 3rd person shooter but with the motion matching buy extrapolating from what you've provided here. Great work. You deserve a lot of traffic and success.
Thanks a lot brother! Good luck on your project, and happy to help
Thanks !
Awesome video! Thank you so much.
great video again, this time everything worked perfectlly for me, I think it would be excellent if the player couldn't jump while he is performing the roll hahaha, i will try to implemnt this but it will be great if you cover those topics
disabling jump while rolling
roll backwards and other directions while strafing like kratos does in the god of war
Hey KD, just wondering if you might do pose state selection in future tutorials i.e. switching between having different weapons equipped? I like this locomotion system, but I cannot seem to integrate it with my equipment system.
OHHH :O - Why, is it that you guys are NOT keep adding to the tuts before (motion matching - Movement). Makes it a lot better for us newbbies
I got to the end of the strafing section and the turn in place no longer works unless I attack first. To fix it I had to set "orient rotation to movement" to true in my Character BP's "begin play" section. Did you set "orient rotation to movement" somewhere else? I wondering if I missed it?
Hey! You didn't miss a thing. The idea of the turn in place function is just for test purposes, you dont need it anymore.
If you are making a shooter game- then you activate "turn in place" when you are aiming, or what ever other thing that fits your project.
If you are making a "souls" game, then you are turning in place after you are attacking- like the strafing we have here.
@@KartoonDevelopTips Hey, thanks for the response. I probably need to clarify what I meant. My character wouldn't turn at all i.e. was stuck facing one direction no matter which way I would try to move, with either keyboard or camera. So I figured I needed "orient rotation to movement" set to "true" from the start of "begin play".
@@InvaderNatDT Ohh ok I understand.
I just checked, When you create a character template it's automatically set your orient movement to ture in the character movement's default settings. You might have reset it by accident, But it supposed to be on.
@@KartoonDevelopTips Ah of course, I forgot that that setting. That will explain it then, thanks.
Can you show us how to implement a traversal system with the motion matching system?
Hey, Thanks for watching! I am planning on doing so, but it might take some more time- I am in the middle of some other videos that I planned on doing.
Would be great, since it’s the only movement missing within your motion matching series.
Cheers 🫶🏽
Where would i get a dodge roll from ?
You are absolutely right, I forgot to link the animation. Its in the description right now!