I had an idea: What if, the CC duration increases when you get into a new bracket of rating. Meaning that it's lower for low rated players. They would have to do brackets similar to Overwatch so that it's not changing from game to game if you might lose. Wdyt?
Love seeing the legend Venruki on the pod! Refreshing to hear pvp & pve players talk with each other about the hot topics like added abilities, gearing, defensives, etc. Can only make the game better
Yes. My 5 year old came up to me yesterday and said “Father, can you buy me a pick and lantern for my birthday?” Through tears I said, “if that’s what you really want my son”.
I am not a pvper at all as it stresses me out when I do arenas, but I am so thankful to you all for inviting Venruki as he brought a whole new perspective to the table in my mostly pve focus gameplay and I do hope that PvP gets better! Please invite him back again for the WA talk, and future episodes as well.
I was a PVE Andy for 15 years which ended recently. PVP is so underrated but it is definitely a totally different game. Shuffle is a great way to break the barrier and make arena way more accessible for a lot of reasons but Blizzard is ignoring a ton of tiny problems. PVP should be exploding in popularity but it is slowly dying for literally zero reason besides Blizzard not assigning somebody even just one hour of work a week.
@@frontflippedonceI’m a PvE Andy trying to make the PvP switch . The PvP community are very gatekeepy . LFG groups always require certain xp 2k+ and right now rank 1s are 2k. Solo shuffle ques are 20 minutes just to usually get stomped by r1 alts playing on 1600 . Your only option is your average bob warrior that’s new to the game and 1000 rating and wants to do 2s . He’s your only option in PvP right now 😂
I actually really liked how you farmed seeds for the transmog and pets and mounts in emerald dream. It was a nice thing you could do on the side monitor and because the transmogs are in some cases reallllly nice, it felt rewarding. The rng isn’t great but it got people out in the world.
The rare farming, and all of the Dragonkeep stuff was super fun the first couple weeks. You were actually out in the open world and seeing other people.
Venruki is so cool and smart. I know I'll sound like a fanboy but I only started watching him on twitch 2 months ago as a non-pvper and he has great insights. It'd be cool to see him brought back periodically to be a voice for that side of the community, I think he proved here he can contribute a lot to all aspects of the game as a commentator.
Thank you for interviewing Venruki, as a big m+ and arena fan it is good to see an interview like this. I think it is good for the community to see the perspective from other pillars of end-game.
Loved the back and forth of the comparisons on PvE vs PvP, Retail vs Classic. Ven is always so passionate about the game and the topics along with always trying new things/reading stats he was a perfect guest to have on.
Thank you for creating this podcast channel. As someone who plays WoW for 18 years and genuinely loves the game this is the best WoW show out there, with people who love the game in a same way I do. I feel so much at home when watching you guys!
Venruki was a great guest. The podcast went by so fast and he integrated so naturally even asked his own questions. Could definitely have listened to mote hours of you having conversations
Dratnos’ comment about enjoying pvp despite not liking pvp to be part of your content reminds me of PvP islands for the meta achievement in BFA. My brain says I dislike PvP, but that game mode was so much fun. pulling as big as you could, deciding to go poke the other team if you weee behind to mess up their big pulls, and the fact it was kinda like a poor man’s mdi was something I haven’t found elsewhere in the game.
Venruki was an excellent guest! I really enjoyed the classic & retail discussion. I'm a player who mostly prefers the retail game now for the exact reasons Venruki listed (it's new, it's active, it gets patches, the balance changes, it's not figured out), but played classic exclusively from 2019 - 2022 and it's what got me back into WoW after a long break. I feel like I'm a rare example of someone with lots of experience with both. There's a lot of negative sentiment towards retail from classic players, so any hope Blizz MAY have had to get classic players to transition to retail is probably gone now as classic's success is undeniable. I'd love an episode in the future with a good ambassador for classic to flesh out that conversation.
1:16:51 the long con is to keep releasing old expansions so they eventually get caught up to retail and it's like jokes on you guys, now you're playing retail.
True. Although a lot of them say cata is "retail." There's a lot of negative sentiment towards anything "retail" from classic players; any hope Blizz MAY have had to get classic players to transition to retail is probably gone now as classic's success is undeniable. I think a large portion of the community will just continue playing variants of vanilla for a long time.
It's just nice that the SoD devs actually PLAY the game and care about it. It's so refreshing seeing devs that actually care about their product so deeply that we get WEEKLY updates whereas retail just languishes for months.
retail has had weekly updates and 8 week patches since pretty much till early on s3. SoD has an end point, and they dont have an expansion to launch in 5 months. obviously the classic teams main priority day in and day out is the actual game itself, not the future. completely two different scenarios, one game needs dev to time to create things in the future, where the other game has 2 more phases and thats it.
Moving away from gear as the motivator is really interesting. Think seasonal mogs would be something to bring back the old feel of that chad sitting by the auction house totally decked out as a badass for the tier. Mostly into mythic raiding but for at least 10 years I have not cared about gear. Think it would be a lot better for the game.
Love Venruki, glad to see him on there and good to see some opinions from a player whos clearly cracked at the game but isnt a top end mythic raider/r1 key player. You know he knows what he's talking about regarding the game but he doesn't have the biases that a normal guest might have
I've never followed WoW PvP scene for Venruki seems to be such an amazing person it's nice to see someone positive, intelligent and constructive talking about wow (not that usually you have dummies on the show, far from it, but it's not the most typical PvP boy image one would have).
the war within is such a huge W. i bet even classic andys are interested in midnight and the last titan because of quel'thalas and northrend. a wow content creators dream
Max talking about how PVE players got slaughtered in SL season 1 reminds me of the days when my friends and I used to farm the "Christmas noobs" in COD every year
Would something like a "competition mode" be able to solve some of the RWF issues? In Destiny 2 they cap player power during the initial push to ensure things like gear farming aren't as necessary to compete. Maybe not by capping gear necessarily, but by trying to make the RWF its own level of difficulty thats more of an "opt in" approach.
The only thing about the crest system I think blizz could cook on is that limbo period on alts where you’re overgeared for the 11’s or 17’s you need to grind for crests but undergeared for challenging yourself and really going after io score, all while your main has hundreds of crests that will go unused.
36:30 What do you think about a challenge mode like a super mythic mode. Basically a completely optional version of the mythic raids which offers the same loot as the normal mythic but with cranked up difficulty. So it would be purely aspirational and a challenge for guys like you. 51:30 I think the biggest difference between an optional grind and a forced grind (like artefact power) is the fact that you can never fall behind in something thats optional. If i grind rares and i loose interest half way through then i can just stop. If i stop gaining artefact power (or doing my daily cap of whatever) then im suddenly behind. So i feel forced and pressured from the start. Its also nice to be able to play when you have time. Most of the optional grinds are not gated in any way. This means i can go all out if i have a a free thursday after not being able to play for 2 weeks. In contrast most of the mandatory grinds i played punished me for not being able to play on certain days.
If they brought back an endless mode torghast reskin and you could get super cool transmog, I would be living in there whenever I'm not raiding so that grind mentality absolutely have a place, but there needs to be the right incentive.
Awesome episode, lots of respect for Venruki and his takes. I think the answer to the discussion at 54:00 has to do with cosmetic rewards. Most of my friends grinding blooms and seeds wanted the mounts/pets/mogs that come with. Blizz needs to give us more of those cosmetics in PvP and M+/raid
The anxiety around removing power from mythic is really holding it back as a game mode imo. Neither M+ or PVP depend on power as an incentive for the competitive players. Frankly, most CE raiders don't need to get CE to get max power really - aside from maybe 1 item on the last boss that is marginally better. Having power tied to mythic raiding also limits it's potential as content imo, because it restricts the crazy stuff Blizz could do.
1:00:00 Black Desert Online. It does it way better actually. You have different types of CC and a CC limit and different classes have different types of guards, so knowing when there's a part of the enemies' skill animation that isn't protected or if someone uses an unprotected skill, knowing that you can stiff, float, and then knock them down to try to kill them but then also disengage if you can't kill them in time because they're cc immune now and your big damaging skills aren't protected, so you can just get grabbed cc'ed yourself.
1:11:50 - as an old boomer thats been playing since 2004 beta, 100% correct. There was no game like WoW and especially the PvP. Dark Ages of Camelot had a Realm v Realm mode that was epic too but that was already outdated by the time WoW came out. And shortly after that, talking about retail > classic/SoD/etc because you prefer new experiences - I feel the same. I'm doing/done most of the re-released stuff once (including each raid) purely for nostalgia but after that I'm done lol. That being said, enjoying SoD a ton and super excited for whats coming because theres a lot of new stuff (and having viable off-spec classes is huge).
About the skilled based matchmaking thing, I just saw something about the halo 3(maybe 2?) mmr earlier today and I think everyone should do it that way. Pretty much your hidden mmr is still there, but they have a set range to match you with both above and below, and they try to balance out the games you have. So you play a game against people a bit worse, then next game you play against people a bit better, then game 3 you have the hyper competitive game. I think if more games did this rather than just "every game is hyper competitive, good luck" it would be a lot more accepted
Nearly an hour and a half with one of the best voices of PvP... and Addons are not mentioned once. Addons are one of, if not the biggest hurdle for all modes of WoW (PvP and PvE). To not have this talked about at all is borderline criminal.
ironically i think progressing on a boss will be more enjoyable if its focus is the achievement and something like a cosmetic reward over loot incentive and thats coming from a casual mythic raider
I love classic, and have nostalgia for it, but sometimes I only have an hour to play, and running from A to B taking 20mins just feelsbadman. I'd rather fly around on a dragon doing worldquests while waiting for a queue.
regarding mythic raid being too hard... I'm sure this idea has been introduced already, so I'm mostly just thinking out loud here ('thinking out loud'), but what if they introduced another tier above mythic (or a difficulty level between heroic and mythic), shift the gear normally given to mythic raiding to this intermediary difficulty (Imma call it 'Heroic+' for now) so that this new Mythic raiding doesn't give any loot but just be what mythic raiding is now so that stuff like the RWF and so hardcore raiding guilds can still have their fun but to not lock the player base out of the better gear it gives? {EDIT: wait, Venruki literally asked this exact question like a second after I posted this comment LMAO} Off the top of my head, some issues: The lack of loot will be a definite negative, and as only a Heroic raider myself, I'm not sure how much the better gear factors into your enjoyment of the increased difficulty of Mythic raiding. Personally, the reason why I love raiding is purely the progression of killing difficult bosses (which does indeed mean that my favorite raid was Sepulcher, as someone who started in Shadowlands). Also, another potential issue is with the core gameplay: the idea behind gearing in games like WoW is that the gear you get is proportional to the difficulty of the gear. Removing that feature is sorta breaking a fundamental part of 'gearing' for MMOs, but again, the question then is: how much of the enjoyment from mythic raiders is the acquisition of the highest level BiS gear? Another obvious issue is just how many frickin levels of difficulty that are being added to raiding - not really an issue with the idea perse, but just the idea of adding another level of difficulty is sorta ridiculous. One final issue I can see is: how can you differentiate between Heroic+ fights from Heroic fights? For some fights that have large differences between Heroic and Mythic it might be simple (i.e. Halondrus, introduce only like two or three orbs/balls you have to juggle between players instead of however many there were in the mythic fight), but for other fights that might be difficult for the game devs to tune and whatnot. An answer to this question could just be saying 'Heroic+ fights are just like the Heroic fight but with bigger numbers' and maybe that would be ok, but again, not sure how easy(/hard) it would be to tune those bosses - it seems like this would be really inconvenient to do for some bosses, but I can't think of any off the top of my head. Maybe type of boss with a damage check that is somehow easier because of a mechanic only available in Mythic fights (is this a thing?)...? Also, one more issue: if something like this was implemented, the RWF might become even more degen and the first few days of gearing would potentially be even longer, as guilds like Echo/Liquid might feel the need to clear Heroic as well as Heroic+. But, as Max has said before, changes shouldn't really be done with RWF guilds in mind since they will always find a way to be degen. (EDIT2: I didn't scrub through the video's chapter titles and didn't see this exact topic would be covered, but Imma just leave this here just because. Also, the Mythic+ point was something I didn't really consider; I haven't done like ridiculously high M+ keys, but I've gone up to 24s which don't give better gear anymore, and the reason I did those was purely to prove to myself that I could and also to get to my goal of getting to 3100. I imagine there's at least some parallels that can be drawn from that and these cooked Mythic raiding changes)
Sad part is they've taken that and run with it, now you're being gatekept from piss easy content for not being full BiS 6/6 cleared with perfect logs. It's really cringe when these guys wouldn't even be able to time a +25 but act like that shit is hard when you have a three button rotation and have to skip left or right once or twice
Max, I would love to hear your take on a Raid+ system for mythic raid? Maybe myhric raid exists and is similar to a mid patch version of the game, but the you have Raid+ that is pure bragging rights. I'm thinking that it goes 1-2% up / tier, you DONT have to progress the tiers but instead can just slam L10 directly. And L8-10 is basically this patch Mythic raid. Limit and echo keeps their content. World first still a thing. But now more people can experience the Mythic tactics of raid, and it is more mindful of people that have less skill/time to commit.
Honestly I think it would do both the pvp and pve players a benefit if they just put pvp in its own seperate game apart from world pvp. Because I feel like they are constantly fighting over what spells they can add and if they joint yoinked pvp out. And took the base classes and just did a whole rework then pvp would be in the healthiest state its been in. Like adding a 5 second Shockwave hero talent is fine for pve, but in pvp that is so long. But being able to re.ake the classes specifically for pvp in mind solves all of these issues and the pvp team can cook up their ideas and the pvp devs can have their own world to mess with
late comment, but idea: transmog (ish) but for pvp/pve for example, lets say you main PVP, and you have a full gearset of conquest PVP gear you can (insert word for this system) each item with specific stats that ONLY apply in PVE content upgrading PVP gears PVE ilvl now requires PVE upgrade currency (i.e. crests) other side, you are main PVE content enjoyer, and are pretty much BIS PVE gear you can (new transmog system) each item you have with a PVP scaling affix (essentially what the pvp crests do for crafted gear) with new stats that only apply in PVP content you can upgrade the PVP scaling ilvl of your newly affixed PVE gear using honor, with the final jump to conquest requiring conquest appropriate for that item slot of course, each time you apply this new system to one of your gear pieces, it will cost the required currency of the thing you are adding example, you have all PVP gear and are adding PVE stats/scaling... to start this (new transmog system) process you need like 1000? flightstones and 60 crests of the appropriate item level the idea is, if you main one but occasionally want to try the other, you dont need to be annoyed by your class' inability to be effective in that alternate content a lot of the restrictions i came up with generally are designed to prevent some degenerate form of gearing through the opposite system then converting to your main contents bis stats being an option
Ive only really play pvp during BfA w/o expansion, and idk why that felt so good (maybe cuz im ass, and all the good players have the expansion) or there might have been some sort of weird scaling, where my char just felt smoother? but it was so fun!
In FFXIV the roles seem more like this. I've got some absorbs and loads of different DRs as a tank, but ultimately it's the healer who will do the healing
@@wgcdrelliot8989 won't this just add to the homogenisation of every class and further remove the need for healers? It bleeds into and ruins PvP too with DHs doing passive healing that makes them unkillable together with their defensives
@@STOREpappa for one the last time i did any sort of pvp was in bfa. Secondly i don't think so, because it's all relative. So if everyone does more hps than just have more of a hps requirement on a harder parts of the fight. So basically what we have now, except for the balance between specs of course
@@wgcdrelliot8989 , then quit being a healer which you dont want to be and go role a dps since thats what you want. fixed. thanks for your time. win. i like healing and dpsing and i play disc. but i would like my healing to have value.
I know that none of you guys play classic anymore, but I think you might be missing what people are excited about with SoD right now. I don't think it is retail minus, as much as it is, retail spells but with classic social systems. Now, I'm not going to sit here and say that the rotations in classic come anywhere close to retail's, but I think it is fair to say that they are inching very slowly in that direction. There are still plenty of classes that do max damage pressing literally 2 buttons for a rotation (looking at you rogue), but the reason people are excited is because of what Venruki was saying. It's actually kind of ironic. He said he initially liked classic, but then got bored because he wants new content. SoD is pretty much almost entirely new content. Yes, it is the same leveling zones and world, but there are new raids, new items, new profession recipes, new quest chains, new reagents, new spells. To say nothing of the fact that no WoW expansion ever stopped players before level cap and set artificially lower level caps to prevent them from hitting max and forcing a meta at artificially lower levels. I've yet to set foot in Un'Goro Crater, Silithis is a death trap right now, and Winterspring is a pipe dream when Feralas stands in the way. I've played more WoW in the 4 months of SoD than I ever did with Dragonflight, and while that's partly due to me being a classic Andy (I stopped at the beginning of TBC b/c I just didn't like the game anymore), I think another part of it is the fact that it is new. I never played SoM, and I haven't revisited my original character on classic era, but SoD offers something new compared to classic from 2019. It isn't just classic released all over again. It is classic with new content. That's why I like it, and I think that's why people enjoy it more than they did SoM. It isn't just a slightly modified classic, it is classic with new content.
Honestly i think they just need to add in a new diffulty, it could be called Superior for all i care, but the jest is its set up just like Heroic same scaling and everything but has the Mythic mechanics, and the Mythic Mechanic is even scaled down a little to feel more forgiving, unless it suppose to be a one shot mechain and if so, it still one shots. and the gearing starts at like 3/4 heroic and goes to 2/4 mythic cept for the super rare items that always goes up in ilvl they can be 4/4 mythic
Thanks for having me on!
🐐🐐🐐
I had an idea: What if, the CC duration increases when you get into a new bracket of rating. Meaning that it's lower for low rated players. They would have to do brackets similar to Overwatch so that it's not changing from game to game if you might lose. Wdyt?
how dare you say the s word on my favorite podcast
Why is this fuckin guy so handsome
I thought your perspective was great
on god we need venruki back again
I couldn’t help but keep thinking Ven was wearing a party hat when I glanced at the swords 😂
Love seeing the legend Venruki on the pod! Refreshing to hear pvp & pve players talk with each other about the hot topics like added abilities, gearing, defensives, etc. Can only make the game better
Lord have mercy, Venruki is a handsome man.
Yes he is 🥵
Great guest. To hear the takes and perspectives from a veteran like Ven is so nice.
"Do the Children Long for the Mines?" God I love this chapter title
THEY ALWAYS DO
Yes. My 5 year old came up to me yesterday and said “Father, can you buy me a pick and lantern for my birthday?”
Through tears I said, “if that’s what you really want my son”.
Yo, this episode actually banged hard. Went by really fast, need to get Venruki back ASAP fr fr
Venruki is a national treasure at this point 🇨🇦 great episode guys!
I am not a pvper at all as it stresses me out when I do arenas, but I am so thankful to you all for inviting Venruki as he brought a whole new perspective to the table in my mostly pve focus gameplay and I do hope that PvP gets better!
Please invite him back again for the WA talk, and future episodes as well.
I was a PVE Andy for 15 years which ended recently. PVP is so underrated but it is definitely a totally different game. Shuffle is a great way to break the barrier and make arena way more accessible for a lot of reasons but Blizzard is ignoring a ton of tiny problems. PVP should be exploding in popularity but it is slowly dying for literally zero reason besides Blizzard not assigning somebody even just one hour of work a week.
@@frontflippedonceI’m a PvE Andy trying to make the PvP switch . The PvP community are very gatekeepy . LFG groups always require certain xp 2k+ and right now rank 1s are 2k. Solo shuffle ques are 20 minutes just to usually get stomped by r1 alts playing on 1600 . Your only option is your average bob warrior that’s new to the game and 1000 rating and wants to do 2s . He’s your only option in PvP right now 😂
I actually really liked how you farmed seeds for the transmog and pets and mounts in emerald dream. It was a nice thing you could do on the side monitor and because the transmogs are in some cases reallllly nice, it felt rewarding. The rng isn’t great but it got people out in the world.
1:06:48 that’s us :)
The rare farming, and all of the Dragonkeep stuff was super fun the first couple weeks. You were actually out in the open world and seeing other people.
Love this PVP/PVE talk.
Venruki is so cool and smart. I know I'll sound like a fanboy but I only started watching him on twitch 2 months ago as a non-pvper and he has great insights. It'd be cool to see him brought back periodically to be a voice for that side of the community, I think he proved here he can contribute a lot to all aspects of the game as a commentator.
One of the best episodes. Venruki is so nice to listen to. Guy knows stuff
Thank you for interviewing Venruki, as a big m+ and arena fan it is good to see an interview like this. I think it is good for the community to see the perspective from other pillars of end-game.
I love Venruki because he is one of the last PvP-ers standing that just isn't a career doomer. We need him bk on this podcast ASAP
Just wanna say that I really appreciate having all the chapter's divided up so specifically, gj fronk!
Loved the back and forth of the comparisons on PvE vs PvP, Retail vs Classic. Ven is always so passionate about the game and the topics along with always trying new things/reading stats he was a perfect guest to have on.
Thank you for creating this podcast channel. As someone who plays WoW for 18 years and genuinely loves the game this is the best WoW show out there, with people who love the game in a same way I do. I feel so much at home when watching you guys!
Solo shuffle has allowed me as a DPS to reach a rank that i can flaunt in regular ladder ques, helping in getting in groups.
Ven was awesome, super great guest and the title change to make it clear this isn’t just a PVP episode was genius
Venruki was a great guest. The podcast went by so fast and he integrated so naturally even asked his own questions. Could definitely have listened to mote hours of you having conversations
As someone who loves both ends of the game, regardless of skill lol, it was awesome to see the worlds collide here with Venruki on. Love to see it!
Dratnos’ comment about enjoying pvp despite not liking pvp to be part of your content reminds me of PvP islands for the meta achievement in BFA. My brain says I dislike PvP, but that game mode was so much fun. pulling as big as you could, deciding to go poke the other team if you weee behind to mess up their big pulls, and the fact it was kinda like a poor man’s mdi was something I haven’t found elsewhere in the game.
Venruki was an excellent guest! I really enjoyed the classic & retail discussion. I'm a player who mostly prefers the retail game now for the exact reasons Venruki listed (it's new, it's active, it gets patches, the balance changes, it's not figured out), but played classic exclusively from 2019 - 2022 and it's what got me back into WoW after a long break. I feel like I'm a rare example of someone with lots of experience with both. There's a lot of negative sentiment towards retail from classic players, so any hope Blizz MAY have had to get classic players to transition to retail is probably gone now as classic's success is undeniable. I'd love an episode in the future with a good ambassador for classic to flesh out that conversation.
WRT the AP grind vs the optional grinds Max mentioned, AP grinds are endless where optional grinds that were talked about have a definitive end.
1:16:51 the long con is to keep releasing old expansions so they eventually get caught up to retail and it's like jokes on you guys, now you're playing retail.
True. Although a lot of them say cata is "retail." There's a lot of negative sentiment towards anything "retail" from classic players; any hope Blizz MAY have had to get classic players to transition to retail is probably gone now as classic's success is undeniable. I think a large portion of the community will just continue playing variants of vanilla for a long time.
It's just nice that the SoD devs actually PLAY the game and care about it. It's so refreshing seeing devs that actually care about their product so deeply that we get WEEKLY updates whereas retail just languishes for months.
retail has had weekly updates and 8 week patches since pretty much till early on s3. SoD has an end point, and they dont have an expansion to launch in 5 months. obviously the classic teams main priority day in and day out is the actual game itself, not the future. completely two different scenarios, one game needs dev to time to create things in the future, where the other game has 2 more phases and thats it.
very interesting to see different PVE and PVP pov's actually agreeing a lot about the game
Immortal was 2018 Blizzcon, D4 and Shadowlands were announced at 2019 Blizzcon which was pretty hype. That was the last one before Covid.
Moving away from gear as the motivator is really interesting. Think seasonal mogs would be something to bring back the old feel of that chad sitting by the auction house totally decked out as a badass for the tier. Mostly into mythic raiding but for at least 10 years I have not cared about gear. Think it would be a lot better for the game.
Loved this episode! Very insightful conversations and Venruki’s also such a great guest to have
Love this crossover. Thanks for repping pvp! Great choice to host one of the most popular wow pvp spokesperson for the people 👊
Love Venruki, glad to see him on there and good to see some opinions from a player whos clearly cracked at the game but isnt a top end mythic raider/r1 key player. You know he knows what he's talking about regarding the game but he doesn't have the biases that a normal guest might have
This was an awesome episode. Great conversation and people!
The description says “thank you to growl for coming on”
thanks Growl
@@gmacster6097thanks growl
The Vodka vs Blood Legion guild brawl is my favorite blizzcon moment ever. It’s the entire reason I started raiding.
Great episode, love seein venruki as a guest!
The crossover we didn't know we needed. Great episode!
I've never followed WoW PvP scene for Venruki seems to be such an amazing person it's nice to see someone positive, intelligent and constructive talking about wow (not that usually you have dummies on the show, far from it, but it's not the most typical PvP boy image one would have).
Keep bringing Venruki back! Great episode
Best poddy C yet. Keep it up 👍
I kinda like the idea of having mythic raiding drop cosmetics only
OMG this ending was so ✨🎀 🤗 LOVE @venruki !
Great episode!
I need 3 more hours of this episode.
Awesome podcast 👏
love to see ven on the podcast. ven and ziqo are legends
More PvP content would be fantastic on the podcast
Came back to watch this after being ordered to on episode 20
dratnos had some good points. venruki is pretty cool
the war within is such a huge W. i bet even classic andys are interested in midnight and the last titan because of quel'thalas and northrend. a wow content creators dream
Max talking about how PVE players got slaughtered in SL season 1 reminds me of the days when my friends and I used to farm the "Christmas noobs" in COD every year
Would something like a "competition mode" be able to solve some of the RWF issues?
In Destiny 2 they cap player power during the initial push to ensure things like gear farming aren't as necessary to compete.
Maybe not by capping gear necessarily, but by trying to make the RWF its own level of difficulty thats more of an "opt in" approach.
The only thing about the crest system I think blizz could cook on is that limbo period on alts where you’re overgeared for the 11’s or 17’s you need to grind for crests but undergeared for challenging yourself and really going after io score, all while your main has hundreds of crests that will go unused.
Venruki rocks.
36:30 What do you think about a challenge mode like a super mythic mode. Basically a completely optional version of the mythic raids which offers the same loot as the normal mythic but with cranked up difficulty. So it would be purely aspirational and a challenge for guys like you.
51:30 I think the biggest difference between an optional grind and a forced grind (like artefact power) is the fact that you can never fall behind in something thats optional. If i grind rares and i loose interest half way through then i can just stop. If i stop gaining artefact power (or doing my daily cap of whatever) then im suddenly behind. So i feel forced and pressured from the start.
Its also nice to be able to play when you have time. Most of the optional grinds are not gated in any way. This means i can go all out if i have a a free thursday after not being able to play for 2 weeks. In contrast most of the mandatory grinds i played punished me for not being able to play on certain days.
If they brought back an endless mode torghast reskin and you could get super cool transmog, I would be living in there whenever I'm not raiding so that grind mentality absolutely have a place, but there needs to be the right incentive.
Awesome episode, lots of respect for Venruki and his takes. I think the answer to the discussion at 54:00 has to do with cosmetic rewards. Most of my friends grinding blooms and seeds wanted the mounts/pets/mogs that come with. Blizz needs to give us more of those cosmetics in PvP and M+/raid
Venruki is the man
The anxiety around removing power from mythic is really holding it back as a game mode imo. Neither M+ or PVP depend on power as an incentive for the competitive players. Frankly, most CE raiders don't need to get CE to get max power really - aside from maybe 1 item on the last boss that is marginally better. Having power tied to mythic raiding also limits it's potential as content imo, because it restricts the crazy stuff Blizz could do.
Do more PvP casts with Ven!
great guest!
Came here from the newest episode. Please invite him back :D Great episode.
1:00:00 Black Desert Online. It does it way better actually.
You have different types of CC and a CC limit and different classes have different types of guards, so knowing when there's a part of the enemies' skill animation that isn't protected or if someone uses an unprotected skill, knowing that you can stiff, float, and then knock them down to try to kill them but then also disengage if you can't kill them in time because they're cc immune now and your big damaging skills aren't protected, so you can just get grabbed cc'ed yourself.
Love this podcast
We love our Ven ❤
1:11:50 - as an old boomer thats been playing since 2004 beta, 100% correct. There was no game like WoW and especially the PvP. Dark Ages of Camelot had a Realm v Realm mode that was epic too but that was already outdated by the time WoW came out.
And shortly after that, talking about retail > classic/SoD/etc because you prefer new experiences - I feel the same. I'm doing/done most of the re-released stuff once (including each raid) purely for nostalgia but after that I'm done lol. That being said, enjoying SoD a ton and super excited for whats coming because theres a lot of new stuff (and having viable off-spec classes is huge).
can dratnos pls do a pirate commercial for blizzards timeline thing
The poddyC logo in the middle makes me see a hat on venruki.. I cant focus lmao.
This is probably the only ep of this im ever going to watch, GJ.
About the skilled based matchmaking thing, I just saw something about the halo 3(maybe 2?) mmr earlier today and I think everyone should do it that way. Pretty much your hidden mmr is still there, but they have a set range to match you with both above and below, and they try to balance out the games you have. So you play a game against people a bit worse, then next game you play against people a bit better, then game 3 you have the hyper competitive game. I think if more games did this rather than just "every game is hyper competitive, good luck" it would be a lot more accepted
Nearly an hour and a half with one of the best voices of PvP... and Addons are not mentioned once.
Addons are one of, if not the biggest hurdle for all modes of WoW (PvP and PvE). To not have this talked about at all is borderline criminal.
All my homies love Ven
Honestly as a pvper, I like it when gear doesn't matter. I want a challenge every match (not to Smurf or get Smurfed on)... Just personal preference
ironically i think progressing on a boss will be more enjoyable if its focus is the achievement and something like a cosmetic reward over loot incentive and thats coming from a casual mythic raider
great video
I love classic, and have nostalgia for it, but sometimes I only have an hour to play, and running from A to B taking 20mins just feelsbadman. I'd rather fly around on a dragon doing worldquests while waiting for a queue.
Hello PoddyC, I'm here again
Welcome back!
regarding mythic raid being too hard...
I'm sure this idea has been introduced already, so I'm mostly just thinking out loud here ('thinking out loud'), but what if they introduced another tier above mythic (or a difficulty level between heroic and mythic), shift the gear normally given to mythic raiding to this intermediary difficulty (Imma call it 'Heroic+' for now) so that this new Mythic raiding doesn't give any loot but just be what mythic raiding is now so that stuff like the RWF and so hardcore raiding guilds can still have their fun but to not lock the player base out of the better gear it gives?
{EDIT: wait, Venruki literally asked this exact question like a second after I posted this comment LMAO}
Off the top of my head, some issues:
The lack of loot will be a definite negative, and as only a Heroic raider myself, I'm not sure how much the better gear factors into your enjoyment of the increased difficulty of Mythic raiding. Personally, the reason why I love raiding is purely the progression of killing difficult bosses (which does indeed mean that my favorite raid was Sepulcher, as someone who started in Shadowlands).
Also, another potential issue is with the core gameplay: the idea behind gearing in games like WoW is that the gear you get is proportional to the difficulty of the gear. Removing that feature is sorta breaking a fundamental part of 'gearing' for MMOs, but again, the question then is: how much of the enjoyment from mythic raiders is the acquisition of the highest level BiS gear?
Another obvious issue is just how many frickin levels of difficulty that are being added to raiding - not really an issue with the idea perse, but just the idea of adding another level of difficulty is sorta ridiculous.
One final issue I can see is: how can you differentiate between Heroic+ fights from Heroic fights? For some fights that have large differences between Heroic and Mythic it might be simple (i.e. Halondrus, introduce only like two or three orbs/balls you have to juggle between players instead of however many there were in the mythic fight), but for other fights that might be difficult for the game devs to tune and whatnot. An answer to this question could just be saying 'Heroic+ fights are just like the Heroic fight but with bigger numbers' and maybe that would be ok, but again, not sure how easy(/hard) it would be to tune those bosses - it seems like this would be really inconvenient to do for some bosses, but I can't think of any off the top of my head. Maybe type of boss with a damage check that is somehow easier because of a mechanic only available in Mythic fights (is this a thing?)...?
Also, one more issue: if something like this was implemented, the RWF might become even more degen and the first few days of gearing would potentially be even longer, as guilds like Echo/Liquid might feel the need to clear Heroic as well as Heroic+. But, as Max has said before, changes shouldn't really be done with RWF guilds in mind since they will always find a way to be degen.
(EDIT2: I didn't scrub through the video's chapter titles and didn't see this exact topic would be covered, but Imma just leave this here just because. Also, the Mythic+ point was something I didn't really consider; I haven't done like ridiculously high M+ keys, but I've gone up to 24s which don't give better gear anymore, and the reason I did those was purely to prove to myself that I could and also to get to my goal of getting to 3100. I imagine there's at least some parallels that can be drawn from that and these cooked Mythic raiding changes)
we were promised a replacement cat, missed opportunity for a pvp cat meme
Classic is the home of cope, where none of the nasty dudes who told them they bricked the key because they're doing 100k too little dps can find them.
Sad part is they've taken that and run with it, now you're being gatekept from piss easy content for not being full BiS 6/6 cleared with perfect logs. It's really cringe when these guys wouldn't even be able to time a +25 but act like that shit is hard when you have a three button rotation and have to skip left or right once or twice
Bro smolderon kill led to the most epic shirt tear/ chub ever. There’s hype in PvE. How about the infamous “fuck echo” lol
Max, I would love to hear your take on a Raid+ system for mythic raid? Maybe myhric raid exists and is similar to a mid patch version of the game, but the you have Raid+ that is pure bragging rights.
I'm thinking that it goes 1-2% up / tier, you DONT have to progress the tiers but instead can just slam L10 directly. And L8-10 is basically this patch Mythic raid.
Limit and echo keeps their content. World first still a thing. But now more people can experience the Mythic tactics of raid, and it is more mindful of people that have less skill/time to commit.
Honestly I think it would do both the pvp and pve players a benefit if they just put pvp in its own seperate game apart from world pvp. Because I feel like they are constantly fighting over what spells they can add and if they joint yoinked pvp out. And took the base classes and just did a whole rework then pvp would be in the healthiest state its been in. Like adding a 5 second Shockwave hero talent is fine for pve, but in pvp that is so long. But being able to re.ake the classes specifically for pvp in mind solves all of these issues and the pvp team can cook up their ideas and the pvp devs can have their own world to mess with
late comment, but idea:
transmog (ish) but for pvp/pve
for example, lets say you main PVP, and you have a full gearset of conquest PVP gear
you can (insert word for this system) each item with specific stats that ONLY apply in PVE content
upgrading PVP gears PVE ilvl now requires PVE upgrade currency (i.e. crests)
other side, you are main PVE content enjoyer, and are pretty much BIS PVE gear
you can (new transmog system) each item you have with a PVP scaling affix (essentially what the pvp crests do for crafted gear)
with new stats that only apply in PVP content
you can upgrade the PVP scaling ilvl of your newly affixed PVE gear using honor, with the final jump to conquest requiring conquest appropriate for that item slot
of course, each time you apply this new system to one of your gear pieces, it will cost the required currency of the thing you are adding
example, you have all PVP gear and are adding PVE stats/scaling... to start this (new transmog system) process you need like 1000? flightstones and 60 crests of the appropriate item level
the idea is, if you main one but occasionally want to try the other, you dont need to be annoyed by your class' inability to be effective in that alternate content
a lot of the restrictions i came up with generally are designed to prevent some degenerate form of gearing through the opposite system then converting to your main contents bis stats being an option
I still have clips from S1 of Shadowlands just one shotting people with full moon convokes. the most hilarious shit I've ever seen.
Ive only really play pvp during BfA w/o expansion, and idk why that felt so good (maybe cuz im ass, and all the good players have the expansion) or there might have been some sort of weird scaling, where my char just felt smoother? but it was so fun!
I was playing BGs.
petition to make venruki a permenant 4th member
didnt need to attack me with this video
Looks like Ven is wearing a poddy c hat the entire episode
venruki
Did anyone else picture Globo-Gym at 44:30?
As a healer, my personal view is all dps should lose their defensives and self-healing and healing is the province of the healer alone
In FFXIV the roles seem more like this. I've got some absorbs and loads of different DRs as a tank, but ultimately it's the healer who will do the healing
As a healer i disagree. Let them take care of passive damage, while i dps
@@wgcdrelliot8989 won't this just add to the homogenisation of every class and further remove the need for healers? It bleeds into and ruins PvP too with DHs doing passive healing that makes them unkillable together with their defensives
@@STOREpappa for one the last time i did any sort of pvp was in bfa. Secondly i don't think so, because it's all relative. So if everyone does more hps than just have more of a hps requirement on a harder parts of the fight. So basically what we have now, except for the balance between specs of course
@@wgcdrelliot8989 , then quit being a healer which you dont want to be and go role a dps since thats what you want. fixed. thanks for your time. win. i like healing and dpsing and i play disc. but i would like my healing to have value.
I know that none of you guys play classic anymore, but I think you might be missing what people are excited about with SoD right now. I don't think it is retail minus, as much as it is, retail spells but with classic social systems. Now, I'm not going to sit here and say that the rotations in classic come anywhere close to retail's, but I think it is fair to say that they are inching very slowly in that direction. There are still plenty of classes that do max damage pressing literally 2 buttons for a rotation (looking at you rogue), but the reason people are excited is because of what Venruki was saying. It's actually kind of ironic. He said he initially liked classic, but then got bored because he wants new content.
SoD is pretty much almost entirely new content. Yes, it is the same leveling zones and world, but there are new raids, new items, new profession recipes, new quest chains, new reagents, new spells. To say nothing of the fact that no WoW expansion ever stopped players before level cap and set artificially lower level caps to prevent them from hitting max and forcing a meta at artificially lower levels. I've yet to set foot in Un'Goro Crater, Silithis is a death trap right now, and Winterspring is a pipe dream when Feralas stands in the way.
I've played more WoW in the 4 months of SoD than I ever did with Dragonflight, and while that's partly due to me being a classic Andy (I stopped at the beginning of TBC b/c I just didn't like the game anymore), I think another part of it is the fact that it is new. I never played SoM, and I haven't revisited my original character on classic era, but SoD offers something new compared to classic from 2019. It isn't just classic released all over again. It is classic with new content. That's why I like it, and I think that's why people enjoy it more than they did SoM. It isn't just a slightly modified classic, it is classic with new content.
10/10 have him back
Honestly i think they just need to add in a new diffulty, it could be called Superior for all i care, but the jest is its set up just like Heroic same scaling and everything but has the Mythic mechanics, and the Mythic Mechanic is even scaled down a little to feel more forgiving, unless it suppose to be a one shot mechain and if so, it still one shots. and the gearing starts at like 3/4 heroic and goes to 2/4 mythic cept for the super rare items that always goes up in ilvl they can be 4/4 mythic
Oragemarmalade did pretty good