I have been on the program for a few months now and I must say its hugely valuable, not just from the courses but the weekly Q&A is a great chance to learn from each other and to ask follow up questions! Theres a real sense of community and the discussion board is a great place for gaining fresh perspectives and inspiration!
I have been given a sketchup file from an architect but when I import via datasmith to unreal and apply superior megascans wood materials all the kitchen units and storage cupobards are different UV scales, any tips on how to fix this?
By any slim chance, would you be kind enough to share the project file sir :> . This scene is really beautiful and I would love to study all the settings in depth and learn how you made this from every small detail
is there a rendering mode in this? I've imported my model but the textures don't look realistic, it looks very pre-rendered or mind crafty... how are you getting such realistic renders? Also, I'm unable to paint, I can select it, but can't do anything. Nothing works in this thing.
is it a good idea to create 3D asset on Sketchup and impot it to Unreal Engine for making a little video game? i'm asking because it's more easy for me to use sketchup than to start learning Blender.. i'm not motivated by blender, i got traumatised by it lol.
Thanks Fabrice, Unreal is incredible but seem still to complicated to be productive in an architect process . Could i ask your config ? Your viewport is smooth
I guess it would be possible to create a simple working prototype but you'll have a lot of problems. Eventually, you should learn Blender or 3dsMax if you want to make a game.
Hello Fabrice Bourrelly. Please tell me why you chose Sketchup instead of another computer program for 3D modeling? In this video, did you show Sketchup as an example, or do you work with This program all the time? I'll be happy if you answer. Thank you for your time.
Hi Fabrice. I've got a few questions: 1. Can you add collision data in Sketchup, so it will be imported to Unreal? 2. How can I add collisions to my sketchup imported mesh in Unreal Engine 4? I'm trying to build a level using 3D meshes created in Sketchup and my character keeps falling through my floor. I've tried to add the meshes to a Blueprint and then to add collisions from the details pannel, but it just doesn't work!
Hey. I am currently using sketchup+lumion+ps for visualisation but would like to improve the quality of my exterior renderings. But currently I only have dell xps15 i5 16gb gtx1050...is it worth joining the class with this configuration ?
Hey, the scenes are generally small so your GPU won't have trouble dealing with the challenges. This scene was originally created on a GTX1070 laptop and ran at 17fps at the worst , so you shouldn't see too much of a difference. join us ! : )
Where did you get trees from - what pack of trees - is these ones was already animated or you added some simple grass wind to master material for trees as well?
One half of the trees I made in 3dsmax with grow fx. The other half are from the open world demo free download. The animation is a simple grass wind node on the leaves.
I've never worked with unreal or sketchup. If you had 1000 people pay you 10 dollars, would you make a beginner-to-intermediate tutorial on how you made this scene?
Thanks for showing this. Just wondering if you are using Datasmith or TTS_UE FBX these days? Do you perhaps know when using datasmith exporter do you always export out the whole scene if you need to make a change? How do you make small tweaks if needed. In TTS you just export out you're new mesh and reimport into UE4 and copy pos. offsets. Thank you.
Good question ! I tend to use DS at the beginning for the main architectural elements and then revert to FBX via TS_Tools for smaller items like furniture.
@@FabriceBourrelly Thanks. I'll get back to you if get some info. You always need to fix certain meshes or add new meshes. If you overwrite udatasmith scene file all is lost:-( Basicly you DS once whole scene and if you run into problems or have to add new meshes you still need TS_Tools
Hi Fabrice, i really love what you have done with the lighting here, and i'd like to know more. What's the difference between monthly and single course? Single course on this scene is far more expensive than a monthly one, and we can have even more on the monthly one. Can you help me choose the best one?
@@FabriceBourrelly Oh I see. It's like a game where you can go into a room and turn of lights etc. I was curious about since it was what brought me into watching and UE4.
@@FabriceBourrelly I subscribed last week. Hehehehe I've attended our first and second webcaminar. The class is getting better.. I enjoy your blog. Everyone pitches ideas and hopefully we start projects soon.. we should all do the same image you pick and you chose the winner for the project. Hahahaha.. Great stuff. Cheers mate.
ohh fk it.. I couldn't wait till later. I just joined... are you going though some light mass settings? my Gphx card does not support ray tracing. I think am going to have to bake everything to a decent look.
Cool, yee baking is still going to be necessary for the next few years. Framerate is incredible compared to raytracing... specially on those new cards !
Out of 6 people that I contacted by email, Fabrice Bourelly is the only one who did not answer me. Complete and respectful mail to obtain training. disappointed.
I'm getting really sick of looser comments like this. Let's see your videos mister zippa stills. you haven't even got the backbone to produce one ! pathetic
Watch the free Beginner Workshop www.fabricebourrelly.com/workshop
I have been on the program for a few months now and I must say its hugely valuable, not just from the courses but the weekly Q&A is a great chance to learn from each other and to ask follow up questions! Theres a real sense of community and the discussion board is a great place for gaining fresh perspectives and inspiration!
Thanks Dom, great review ! : )
are you on the popular monthly or the master per month? am still debating which one to get
@@mae2309 you can always upgrade later
wow...that real-time god rays are mind-blowing. I'm really impressed..thank you for the video
This is awesome! Totally worth it. Thanks for coming up with these classes.
peace!
Thanks Carlos, just saw you joined, congratulations !
I've been following the UE scene wayback in 2016, but now that Datasmith was introduced, I need to refresh.
I always come back to your tutorials,I always learn something new.
I see that you export your sketch up model under the file tab, but you do not show us how you open it into UE4Editor...?
"It took me a year to learn because every time I open it, I get discouraged..." I've never related so much to a youtube video. XD
Every time I watch videos like this I instantly open UE4 but then I fail at creating a simple landscape and I close it 10 mins later xD
@@no_alias_for_me God Wiling your misery would be over after you watch this ua-cam.com/video/_a6kcSP8R1Y/v-deo.html
I can't buy a course from the site. My card has password protection when purchasing, and the page is not optimized for such a method of payment.
I have been given a sketchup file from an architect but when I import via datasmith to unreal and apply superior megascans wood materials all the kitchen units and storage cupobards are different UV scales, any tips on how to fix this?
By any slim chance, would you be kind enough to share the project file sir :> . This scene is really beautiful and I would love to study all the settings in depth and learn how you made this from every small detail
is there a rendering mode in this? I've imported my model but the textures don't look realistic, it looks very pre-rendered or mind crafty... how are you getting such realistic renders? Also, I'm unable to paint, I can select it, but can't do anything. Nothing works in this thing.
is it a good idea to create 3D asset on Sketchup and impot it to Unreal Engine for making a little video game? i'm asking because it's more easy for me to use sketchup than to start learning Blender.. i'm not motivated by blender, i got traumatised by it lol.
thank you
You inspired me to become Architecture/game dev
Wheres the middle part? when I follow this verbatim it looks nothing like this
Thanks Fabrice, Unreal is incredible but seem still to complicated to be productive in an architect process . Could i ask your config ? Your viewport is smooth
Why when I select the white color and build light I don´t see any improvement? I cannot see the white render, all remains the same. Thanks.
Maybe because I´m using lightmap gpu...?
woo your tutorial so nice thank for share
Do you export as fbx?
thank you for the guide and tutorial! if you dont mind, what did you use for grass and trees in your unreal engine scene?
If it possible when i creating a game using unreal, and exporting the model like building from sketchup to my game?
I guess it would be possible to create a simple working prototype but you'll have a lot of problems. Eventually, you should learn Blender or 3dsMax if you want to make a game.
Is there a way to export it out as video clip ?
Great!!! Thanks for sharing!
Heatherwick...nice name drop there :D love his work!
Hello Fabrice Bourrelly.
Please tell me why you chose Sketchup instead of another computer program for 3D modeling? In this video, did you show Sketchup as an example, or do you work with This program all the time?
I'll be happy if you answer. Thank you for your time.
Hi, I have to admit, I mainly use 3dsmax (I have done sine version 1) I just shwed sketchup here as an example for people to try it out.
@@FabriceBourrelly I see, thank you very much.
Hi Fabrice. I've got a few questions:
1. Can you add collision data in Sketchup, so it will be imported to Unreal?
2. How can I add collisions to my sketchup imported mesh in Unreal Engine 4?
I'm trying to build a level using 3D meshes created in Sketchup and my character keeps falling through my floor. I've tried to add the meshes to a Blueprint and then to add collisions from the details pannel, but it just doesn't work!
he's not going to reply to you. it's business us usual, you need to enroll in his classes! LOL!!
Actually the easiest thing you can do it add a blocking volume. ua-cam.com/video/7piU0yWDEU8/v-deo.html
Hey. I am currently using sketchup+lumion+ps for visualisation but would like to improve the quality of my exterior renderings. But currently I only have dell xps15 i5 16gb gtx1050...is it worth joining the class with this configuration ?
Hey, the scenes are generally small so your GPU won't have trouble dealing with the challenges. This scene was originally created on a GTX1070 laptop and ran at 17fps at the worst , so you shouldn't see too much of a difference. join us ! : )
@@FabriceBourrelly great;)
Could you have raised the house and used it for parking underneath
Can we import in with privet software
Where did you get trees from - what pack of trees - is these ones was already animated or you added some simple grass wind to master material for trees as well?
One half of the trees I made in 3dsmax with grow fx. The other half are from the open world demo free download. The animation is a simple grass wind node on the leaves.
I've never worked with unreal or sketchup.
If you had 1000 people pay you 10 dollars, would you make a beginner-to-intermediate tutorial on how you made this scene?
are your trees set to movable?
in this instance, no. They are baked eventually.
Thanks for showing this. Just wondering if you are using Datasmith or TTS_UE FBX these days? Do you perhaps know when using datasmith exporter do you always export out the whole scene if you need to make a change? How do you make small tweaks if needed. In TTS you just export out you're new mesh and reimport into UE4 and copy pos. offsets. Thank you.
Good question ! I tend to use DS at the beginning for the main architectural elements and then revert to FBX via TS_Tools for smaller items like furniture.
@@FabriceBourrelly Thanks. I'll get back to you if get some info. You always need to fix certain meshes or add new meshes. If you overwrite udatasmith scene file all is lost:-( Basicly you DS once whole scene and if you run into problems or have to add new meshes you still need TS_Tools
hi bro what ur monitor for this 3d
I have never seen an archviz artist putting a car in an exterior scene in UE4. is there any reason for that?
Great idea, we''ll have to remedy that !
Is it possible to download or buy your scenes somewhere?
Yes, I created a course with this scene here www.fabricebourrelly.com/Sketchup_to_UE4_Farnsworth_House
Amazing!
AWESOME!
Hi Fabrice, i really love what you have done with the lighting here, and i'd like to know more. What's the difference between monthly and single course? Single course on this scene is far more expensive than a monthly one, and we can have even more on the monthly one. Can you help me choose the best one?
Take the monthyl one.
Hi. I've seen videos of UE4 where they walk inside the model like a game? How do we do that?
Hey, if you're in UE4, you can just use the WASD keys whilst right clicking the mouse. Otherwise it's a bit more complicated, but not much...
@@FabriceBourrelly Oh I see. It's like a game where you can go into a room and turn of lights etc. I was curious about since it was what brought me into watching and UE4.
@@JigsHidalgoMusic yes, exactly
Hi Fabrice, can I know your workstation hardware. thanks
thank you .What laptop are you using ? please
It's a 6 Core RTX 2070 with 32GB RAM
@@FabriceBourrelly thank you
Hi Fabrice. Where can I contact you if we want to do a project with you? Thanks!
What's the minimum system specification of this software..?
Amd Rx550 . Amd r3 1300 x cpu
8gb ram. 15 gb hdd :)
İ have rx590 amd r3 1300 x and 16gb ram with 950gb hdd i havent got problem with engine
Note: This only works with Sketchup Pro versions.
100% worth it. am enrolling tonight!!! what is the course lifespan.. 1 year, 2??? 6 months?? I want to enrolled.. asap..
Hey, it's ongoing !
@@FabriceBourrelly I subscribed last week. Hehehehe I've attended our first and second webcaminar. The class is getting better.. I enjoy your blog. Everyone pitches ideas and hopefully we start projects soon.. we should all do the same image you pick and you chose the winner for the project. Hahahaha..
Great stuff. Cheers mate.
@@mae2309 Cool, I've just uploaded all the files today, make sure you go check your member area.
Good Job
Thans : )
Hi Fabrice I'm a fan of your videos. Do you have a video importing revit to unreal?
Hey, thank you. Hm not yet !
@@FabriceBourrelly Will you make one? Or you don't use Revit?
@@FabriceBourrelly Ok. No problem. Keep up with the good work.
ohh fk it.. I couldn't wait till later. I just joined... are you going though some light mass settings? my Gphx card does not support ray tracing. I think am going to have to bake everything to a decent look.
Cool, yee baking is still going to be necessary for the next few years. Framerate is incredible compared to raytracing... specially on those new cards !
IT TAKES MORE TIME THAN TWINMOTION. TIME IS MONEY! :)
Is unreal engine free for archiz ?
Yes it's free for all
Out of 6 people that I contacted by email, Fabrice Bourelly is the only one who did not answer me. Complete and respectful mail to obtain training. disappointed.
Can you do a simple tutorial on using the new landscape layers? Thanks
Great idea. I'll look in into it.
ua-cam.com/video/_a6kcSP8R1Y/v-deo.html
hello Fabrice i love your work did you speak in french eentually?
bye
One thing... why is the ground waving like water? That looks really unnatural and scary.
Master please train us! We architects need Unreal for architecture. Save us from ridiculously priced softwares, Unreal is only hope for me. :(
Hey, stay tuned for more!
@fghnv jkl Hey, registration for the course is closed for now. Look out for when it re-opens!
“Ehh err emm”
are you trying to actually spell something useful here ? otherwise refrain from wasting valuable internet space.
I'm getting really sick of looser comments like this. Let's see your videos mister zippa stills. you haven't even got the backbone to produce one ! pathetic
I don't think it looks that good at all :(