Lumen for Archviz | An Unreal Engine 5 Course

Поділитися
Вставка

КОМЕНТАРІ • 212

  • @WesselHuizenga
    @WesselHuizenga  Рік тому +27

    on 9:00 set smoothing to face not normal!

    • @luisjalabert8366
      @luisjalabert8366 Рік тому +3

      so it's done? real time photorealistic graphics are a reality. I've been waiting for this moment since I was a kid and the 3dfx voodoo 1 just appeared on the market.

    • @mrlightwriter
      @mrlightwriter Рік тому

      Hi Wessel! I've been following your tutorial on ArtStation - Complete Archviz in Unreal 4. There you use the GPU lightmass method, and here you use Lumen. Which one do you recommend now, for animations and/or VR?

  • @plop4493
    @plop4493 5 місяців тому +17

    32 mins of pure info - no filler, no "uhhhs" and "umms", and some insight into your thought process when messing with the settings. Really great job, thank you for sharing this with us!

  • @SaadViz
    @SaadViz Рік тому +17

    Has to be the best tutorial on arch viz workflow so far. short, concise and filled with lots of goodies!
    Welldone!

  • @JennGirard-v7s
    @JennGirard-v7s Рік тому +5

    This is a great tutorial. Great work! One thing I would like to add for anyone struggling with this @23:00 the strange noise pattern on the couch and curtains is called "moire effect" and you can avoid it by making sure your textures are square and at the power of 2 (512x512, 1024x1024, 2048x2048, etc) GL!

    • @WesselHuizenga
      @WesselHuizenga  Рік тому

      Thanks!!
      This particular moire effect is generated by the camera lenses, angle and focal length. Changing these can also help with this effect! Due to camera position and tiling it creates a third pattern (moire)
      Having a tiling texture with a power of 2 is definitely a must- great addition, thanks for sharing!

  • @Waqar_Naqshbandi
    @Waqar_Naqshbandi Рік тому +4

    This is by far the most comprehensive Blender to Unreal Archviz guide I have seen. I do it in Blender but recently wanted to move to UE5 and no one seems to be giving a proper process unless you pay them a couple hundred dollars.
    Thanks Man.

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 11 місяців тому +3

    Wow, this tutorial is gold. I didn't know about the line command in Unreal to see how light reflects over walls, I simply highballed the result and I wondered how much single wall panels and thickness influenced the final result. Such a useful information. Subscribed, looking forward to see more videos, thank you man!

  • @Node-3D-om5zc
    @Node-3D-om5zc 5 місяців тому

    Thanks a ton for dropping all that knowledge in such a short timeframe! Your wisdom and experience are like a treasure trove. Keep sharing-it's making a real impact!

  • @drendir
    @drendir Рік тому +16

    Man this has everything in '30 minutes I was looking for. Some pple are already experienced and need a fast way into UE5 now that everything's stepping up in quality. Thank you for walsing through this project in such a short time. I'd rather watch this 5x over then watching a 6houre course and fall asleep. Just ONE thing missing I was really hoping you'd make a short 10 sec animation and show the settings for that because "still images" is not why in the end arch viz artists will move to UE. It'll be for animations and real time walkthroughs. In any case, I'm already forever grateful you did these, I'm applying them in our R&D atm.. Thanks

    • @WesselHuizenga
      @WesselHuizenga  Рік тому +2

      Thanks for the feedback!
      Animation and walkthrough are on the schedule- I felt like these topics deserver there own spotlight!

    • @haneetkhanna1883
      @haneetkhanna1883 Рік тому +1

      @@WesselHuizenga hi wessel. thanks for these tutorials. may i ask how do you get so clean display inside viewport? are there any settings for viewport like screen percentage etc?
      i get bad GI and flickering even if i use ur lumen and raytarcing settings.

  • @belgianwolfie
    @belgianwolfie Рік тому +2

    fantastic tutorial. in depth + not needlessly long and elaborate = fantastic. Ty for sharing.

  • @johnnyblade1707
    @johnnyblade1707 Рік тому +1

    A big thank to you, your video answers a lot of questions that prevented me from moving forward in my projects... Thumbs up of course ;)

  • @zatlanibrahim5438
    @zatlanibrahim5438 Рік тому +2

    thanks straight to the point, the idea of helper which was also in william faucher's tut is really great wassel, I sometimes have trouble measuring light by eye only, so will start to use that ! hope you can make exterior realistic lighting tutorial one day cause that's really harder than interior to my opinion, I find people do amazing jobs with interiors, less with exteriors

  • @lz4090
    @lz4090 Рік тому

    Thank you showing the different mesh setup to get the best lumen output. As well as making a mesh to obscure light. These were rarely mentioned in other tutorials i tackled. I am using lumen for my game. I like it but i hate seeing those light leaking problem. Other important points that i always overlook is having a uniform texel density. Thank you so much. More of this blender to unreal workflow.

  • @onlyfencer
    @onlyfencer 3 місяці тому +1

    Man you can export the whole thing seperatedly at once, don't select and export each wall. Select all of them, export as fbx and while importing do not tick the combine meshes option in Unreal. 9:00

  • @miizzomohd2276
    @miizzomohd2276 10 місяців тому +1

    hi, thank you so much for your useful effort. But i'm facing an issue, ican't add the HDRI to the cubemap of sunlight ! any suggesion please ? thanks alot

  • @someoneontheweb4303
    @someoneontheweb4303 9 місяців тому

    Thanks for making this fellow Dutchie! Gonna be a huge help for my next project.

  • @mangoplukker
    @mangoplukker Рік тому +1

    Yes, we are interested in the details 🙂😮

  • @RaneezRaheem
    @RaneezRaheem Рік тому +1

    Great tutorial. Thanks for taking the time to create it and sharing your knowledge. All the best! :)

  • @saimon1987
    @saimon1987 Рік тому +2

    Although the tutorial is quite good, I must say that you tend to use old workflows, which are very commom among old users of Unreal Engine. But nowadays, there are better options for lighting a scene (come on, BP_studio? Outdated as hell) and old FBX importing (come on, thats the worst aproach possible for iteration purposes).
    Feels as a lot of knowledge in there, and very useful for sure. But I think you should update those workflows and you would be even better as a "teacher". As teachers, instructors, or youtube tutorial makers, we should keep updated, always.

    • @WesselHuizenga
      @WesselHuizenga  Рік тому +4

      Thanks for your feedback! Feel free to leave any suggestions!
      The reason these ‘old’ techniques are being used is that they simply give better results over ‘new’ techniques. The reason for the BP_lightstudio over using environmental light mixer or HDRI backdrop plugin is that the BP gives the best GI results for interior rendering! I suggest trying out the options and see the results.
      Yes there are different ways then FBX but fbx is and has been the foundation for years. I think it’s important to teach new learners some of the foundation. As they grow comfortable with their workflow they will experiment and expand to their needs (like mentioned in all my vids)

  • @Nartex3D
    @Nartex3D Рік тому +6

    Man, you're a legend. Exactly the kind of content I have been looking for.

  • @ric-greenman
    @ric-greenman Рік тому +1

    Thanks for the wonderful tutorial.
    I can't find the explanation where to use the shadow box. Did I miss it or it is missing? I will watch it one more time.
    Thanks again!

  • @VRDivision
    @VRDivision Рік тому +2

    ohhh yeah! 32mins of goodness

  • @kabalxizt5028
    @kabalxizt5028 21 день тому +1

    we learned a lot not just somthing thank youu

  • @Benjamin-vx2ot
    @Benjamin-vx2ot Рік тому +1

    While using HDRIs from PolyHaven, i cant drop any downloaded HDRI into
    "BP_LightStudio->SkyLight->Cubemap (SLS Spec. Cubemap)"
    are there different HDRI which are not compatible with unreal 5?
    While trying to drop the file from contentbrowser to the slot, the slot just gets red without any errorlogs and leaves me with an empty slot again.

    • @LSDStudiosParahill
      @LSDStudiosParahill Рік тому

      What format of HDRI you installed from polyheaven? It should be HDR, others dont work. Next option after resolution

    • @blenderzyx7648
      @blenderzyx7648 Рік тому

      I have the same issue :/

    • @zatlanibrahim5438
      @zatlanibrahim5438 10 місяців тому

      @@blenderzyx7648 use hdr and not exr extension when you download you can only use an hdri that has .hdr at the end

  • @Fez_Vrasta
    @Fez_Vrasta Рік тому +1

    Hi, thanks for the great tutorial! For some reason the BP_LightStudio is not generating much light, it's all very dark even if I tone up the exposure. It looks like it's really missing the sun... Do you know what could it be?

    • @Fez_Vrasta
      @Fez_Vrasta Рік тому +1

      To clarify, the outside scene is bright, but inside the building it's quite dark

  • @arleyo1
    @arleyo1 Рік тому +4

    Excelente tutorial my friend, espero sigas haciendo más tutoriales de iluminación, saludos desde Colombia.

  • @Blender_MMJ
    @Blender_MMJ 6 місяців тому

    Nice work dude! I subscribed to your channel.🤗

  • @RAM_industrial_death_metal
    @RAM_industrial_death_metal Рік тому

    This is an excellent tutorial video. Thank you!

  • @hafizmtariq
    @hafizmtariq Рік тому

    Awesome tutorial. Very systematic approch to archviz in unreal engine. Hope for the advance tutorial as well. Wish you best of luck and thanks.

  • @3dvisit
    @3dvisit Рік тому +3

    Awesome tutorial! Can you possibly do something similar for external renders in the future?

  • @vfxart1994
    @vfxart1994 Рік тому +21

    Please do a video on costing and charging for such work to client, like business side of things how this skill can be use to generate passive income.

    • @eyouelkassahun369
      @eyouelkassahun369 Рік тому +1

      Grate question I also would like to know?

    • @madheeh
      @madheeh Рік тому +1

      Duration over amount of work, cut down to individual asset creation time vs buying online models, compare prices to these, set a rate of work per hour. Only personal work speed and time spent In an hour is determined by you. Set a rate. And compare those to online services, like fiver or freelancer. And salary ranges on jobs. I hope you got an idea of it. Or at least a starting point.

    • @amirhoseini3563
      @amirhoseini3563 Рік тому +1

      Wow great answer

  • @peterallely5417
    @peterallely5417 Рік тому +3

    Yes please, would love detailed videos on modelling and unwrapping etc

  • @seriecortometrajeanunakis1977
    @seriecortometrajeanunakis1977 Рік тому +2

    SOS UN GENIO RE BIEN EXPLICADO DESDE ARGENTINA

  • @MelizzanoDaquila
    @MelizzanoDaquila 5 місяців тому

    @WesselHuizenga I have a doubt, I noticed that you didn't use Nanite in your project (I saw that Nanite doesn't behave well with Glass or emissive materials), so, what are the disadvantages or advantages of using Nanite for Archviz?

  • @somacrafet3553
    @somacrafet3553 Рік тому +2

    Thank you I needed to explain the standard object settings before exporting it from blender
    But I didn't understand the shadow box trick a minute 7:35

    • @mrlightwriter
      @mrlightwriter Рік тому

      I didn't understand the shadow box trick...could someone help?

  • @fuzzyhenry2048
    @fuzzyhenry2048 Рік тому +1

    28:23, I think the top material's metallic is 1.

  • @moncef0147
    @moncef0147 11 місяців тому +1

    Thanks man, this is actually beautiful and very useful.
    Will you ever make videos about exterior archviz ? i really like your style and way of explaining things.
    Thanks again!

  • @andiinzinger9688
    @andiinzinger9688 Рік тому +1

    Another great tutorial Wessel! Is there any reason why your are choosing the BP_LightStudio over the HDRI Backdrop?

  • @fukamushi-san
    @fukamushi-san 5 місяців тому

    Great Course! Would it require a lot of extra work to make this scene walkable in real time?

    • @WesselHuizenga
      @WesselHuizenga  5 місяців тому +1

      Nope. Just drag and drop in a character controller and a collision if not imported already!

  • @envivomedia
    @envivomedia Рік тому +2

    Awesome tutorial! Thanks!!

  • @natecoley160
    @natecoley160 Рік тому

    Huh, your blueprint is in russian, did not expect that. I'm "Wtf, my brain visualise with translation to native language"

  • @joshjen1129
    @joshjen1129 Рік тому +2

    This is amazing! I’m having issues with artefacts and really need help with it! I have a beautiful interior scene with the light moving slightly. I’m not sure what I did wrong - I’m path tracing

    • @zatlanibrahim5438
      @zatlanibrahim5438 10 місяців тому

      I have that too , you know the problem with all people posting awesome tutorials , they don't tell you about this flickering, artificats ,light leaks, lights fireflies, it's awful like , at the end when you render with MRQ on Path tracing or even lumen you end up with these problems and no one either knows or explains why. Got tired of UE because of it. of course a tutorial will show the great result the same as a showcase video, the idea of helpers and card placement is good but those are not really what people struggle with the most, I followed his logic of shadow box and still got issues.

  • @OMARALJONAID
    @OMARALJONAID Рік тому +2

    I'm really grateful since this is the best UE 5 tutorial I've ever seen.

  • @abcreations3298
    @abcreations3298 Рік тому +1

    Great Video Sir, I am inspired to learn Unreal Engine...

  • @woody3d697
    @woody3d697 8 місяців тому

    Very good tutorial, thank you. A question. Why is Unreal used and not everything done in Blender? What is the advantage?

  • @antoniosuarez7881
    @antoniosuarez7881 Рік тому +1

    really usefull tips, but in general grate tutorial bro, thanks and congratulations!

  • @RaGaZzAcCiO23
    @RaGaZzAcCiO23 10 місяців тому

    Thank you for the amazing tutorial! Would you mind telling me the advantage of using BP Light Studio over HDRI Backdrop?

  • @juanfranciscotorres9145
    @juanfranciscotorres9145 4 місяці тому

    Amazing, but i cant get your same results, my scene looks completely grainy and terrible

  • @samircastro1298
    @samircastro1298 Рік тому +1

    Dude, this content is really good, thanks for that!!!

  • @Mnogomer
    @Mnogomer 2 місяці тому

    So, separate all polygons and triangles in scene, lumen will like this))))

  • @hocineache7033
    @hocineache7033 Місяць тому

    where can i get the walls setup please, i couldn't find it in your Artstation?

  • @johnym9051
    @johnym9051 10 місяців тому

    Hello Wessel, thank you for your tutorials. You are very talented and your tutorials are very informative and easy to follow. I would like to ask you if you have plan to make a video about setting up "final" high quality video sequence with Lumen. I would like to know what other console variables you are using when making animations. Thanks. :)

  • @user-fl2fw7ro3h
    @user-fl2fw7ro3h Рік тому +1

    Thank you so much! Very valuable content.
    Can you tell us your specs?
    Thank you so much!

  • @TechnoKid2607
    @TechnoKid2607 3 місяці тому

    How do you get good metallic reflection with lumen ? Mine is quite noisy

  • @blitzcrank4747
    @blitzcrank4747 Рік тому +1

    Your stuff looks really good. Did you try some exterior scenes as well? Until now i worked with 3ds max and corona but i really would like to give unreal a serious try. May i ask what pc setup you use. Would you say an rtx 3060 with 12 gb vram would be enough at first?

    • @WesselHuizenga
      @WesselHuizenga  Рік тому

      Thanks! Did some small stuff with exterior that I want to share in the future. It’s not really worth using unreal for exterieur. For now the workflow in max is superieur and you achieve better results. Unreal is best when you really use the real-time capability like building a configurator or clone. 3060 is more then enough!! I used to to everything with a 1060 6GB

  • @Fryzlr
    @Fryzlr 2 місяці тому +1

    Dude, this is by far the best ArchViz Lighting/Render tutorial of all the ones I've done so far. The end result of my renders is a game changer. Thanks and keep it up

  • @karmapolice3335
    @karmapolice3335 Рік тому

    Please can someone guide me to te tutorials where i can learn how to do trace the outline of blueprint?

  • @JaySingh-ju9fd
    @JaySingh-ju9fd 9 місяців тому +1

    How you disable “lumen card placement “ which you turn by using command “r.lumen.visualise.card placement 1 “
    How you turn off these colourful lines outside of mesh ?

  • @jay-np8tz
    @jay-np8tz 7 місяців тому

    Hey, I can't find your blender set up anywhere !

  • @YOGA4ARCH
    @YOGA4ARCH 11 місяців тому

    great

  • @aZbrushLife
    @aZbrushLife 2 місяці тому

    My God, this is great!!!. Thanks.

  • @keidanelaura
    @keidanelaura Рік тому +1

    Much appreciated, thanx! :)

  • @vaibhavdesai9754
    @vaibhavdesai9754 Рік тому

    Excelente aporte programa trabajando 100% Gracias!!

  • @Lviz_3d
    @Lviz_3d Рік тому

    simple auestion why dont you use datasmith methode ?

  • @Mr_Anderson_one
    @Mr_Anderson_one 7 днів тому

    nice nice nice

  • @89kessi
    @89kessi Рік тому +1

    Hi Wessel!! great tutorial for laggy beginners 😄 just few questions: do you do the fbx export separately for each wall? I mean if you have divided the walls into lets say, 30 separate meshes then you repeat the export process separately for each one of them? or you just select them in the outliner and then you "import selected"?
    and in UE, when you say " after we made sure that all the normals look good" - what do you mean by that? what is the indication in Unreal for "good" normals? in blender its the face orientations, but in UE?
    thank you!!

    • @WesselHuizenga
      @WesselHuizenga  Рік тому +1

      Thanks! You don't have to export them separately, I do it because it keeps my file names nice and clean. You could use an export plugin to export everything separately but all at once.
      Regarding the face orientations- you are right, it's the orientation of the normal in blender. sometimes it can be forgotten to flip a face orientation but this will be visible in unreal as an invisible wall. If so , just go back to the blender and flip it!

    • @89kessi
      @89kessi Рік тому

      @@WesselHuizenga yay! thanks a lot :)

    • @89kessi
      @89kessi Рік тому

      @@WesselHuizenga and what about the difference between exporting fbx and datasmith? What are the benefits/disadvantages for both of them? This is something I’m struggling to understand.. what should I use and when

    • @WesselHuizenga
      @WesselHuizenga  Рік тому +1

      ​@@89kessiDatasmith is a tool designed to help people without any unreal experience export data/files to unreal engine.
      in my opinion datasmith leaves the directory quit messy. Besides it is better to add lights and materials from unreal engine so you will gain an understanding of these elements better.
      I prefer to teach people the manual way so you understand what you are doing. This way it's easier to understand where things might go wrong- problem solving is a very important skill in this industry ;)

  • @fyo795
    @fyo795 2 місяці тому

    After adding the uv maps do i need to remove it?

  • @AryansinghT60
    @AryansinghT60 Рік тому +1

    Will this course include pure Lumen techniques or HWRT with it? Because some of us dont have RTX cards with us and cannot use HWRT with Lumen. And there are really less tutorials focussing on pure Lumen lighting in archi viz. Waiting...

    • @WesselHuizenga
      @WesselHuizenga  Рік тому +3

      Pure Lumen! I kept it mind that not everyone has access to RTX cards. Because it is a pure lumen tutorial there are some drawbacks like not being able to get realistic mirrors, But those things will get update with new unreal versions!

    • @AryansinghT60
      @AryansinghT60 Рік тому

      @@WesselHuizenga wow. Great to know this. Yeah, i know about this issue with not so good reflections, and also nanite and VSM don't work as expected. Looking forward to your course.

  • @blindedinchains27
    @blindedinchains27 Рік тому +1

    dude after u apply the materials, after the walls to be exact and the scene changes it seems like there is a complete different lighting setup, i was following ur instructions by heart and i had different results till the point u applied materials

    • @WesselHuizenga
      @WesselHuizenga  Рік тому

      Nothing different! That’s the effect of bounce light on PBR materials!
      Take 21:15 as an example- here you can see the drastic changes take effect
      I can advice to start with white walls (Quixel plaster material) and only tweak the exposure value slightly to where things feel realistic. From there start applying different materials you where planning to.

    • @zatlanibrahim5438
      @zatlanibrahim5438 10 місяців тому

      I noticed that, that change occured slightly esp after the choice of parquet from rewote, even if you follow using same materials, people often change PPV values also but don't show it, I think to be honest it just different from scene to scene(like vray when people try to copy blindlssly the same values) , the size of your opening, your GPU , a lot of things and the "magic trick" or setup won't be shown always if at all in a tutorial .

  • @UnrealNabil
    @UnrealNabil Рік тому +1

    you are a legend _ thank you

  • @wersweiswerias
    @wersweiswerias Рік тому +1

    Thank you very much 🙏🏻

  • @Afro_ninjaest
    @Afro_ninjaest Рік тому

    Hey Wessel, thanks for sharing! Really helpful video, I was wondering if you had any tips for dealing with GI splotches and reflection glitches.
    Thanks!

  • @mistelko
    @mistelko Рік тому

    Great tutorial! Just wanna ask why didn’t you use Pathtracer on this one?

  • @aston81
    @aston81 Рік тому +1

    Thank you for making this tut. The concept of a shadowbox was new to me - helped a lot!

  • @gallystops
    @gallystops Рік тому

    This rocks!

  • @dainjah
    @dainjah Рік тому +1

    What a great tutorial. This is basically all I need to transfer my blender projects to UE.

  • @marciopereira1726
    @marciopereira1726 Рік тому

    on time 21:09..everything is great...but when I dowload the material from Bridge and use other texture to replace it.... doesnt´work... Please a need help

  • @marmorris5027
    @marmorris5027 8 місяців тому

    Hello! This really helps and looks amazing In my project but I’m having issues with mirrors. With these settings how do you make a mirror look good and not a blurry low poly rough reflection ? Thanks

  • @unreal_archviz
    @unreal_archviz Рік тому

    Hi Wessel! Amazin tutorial, thank you for that!
    How long did it take you to render those shots? Does Lumen take much longer for you to render than rendering a pre-baked scene did?

  • @Stvan19
    @Stvan19 Рік тому +1

    Has the shadow box the same material as the walls? Thanks, great video ✨🙌

    • @WesselHuizenga
      @WesselHuizenga  Рік тому

      Shadow ox doesn’t need a material. you could give it anything you like. If you can see it from the window I would suggest a simple brick material

  • @CsokaErno
    @CsokaErno 9 місяців тому

    This is perfect. Really, really good. I miss only one thing. How is it possible to erase flickering effect, the flashing on surfaces?

  • @michaelkukula5926
    @michaelkukula5926 Рік тому

    That’s for the great video! I’m wondering what you do if you’d like to have rounded edges on the corners of your walls and still use the flat planes like you explain in this video. Would you have to stick with 2nd best option?

  • @nicolsd4413
    @nicolsd4413 Рік тому

    thank you for the course. if i may, the only thing giving it away in the beginning is the camera shake, mostly it's consistent pattern. On top of usually being filmed with cam stabilizators or maybe even dolly cams, interior footage can also be software stabilised, which in result makes it look extremely smooth. what i notice most often in my footage is usually the travel path being less smooth than the camera orientation, which is usually almost perfect. meanwhile the travel path inconsistency is explained by the operators balance as they walk on their two feet

  • @CGYI-zb3ho
    @CGYI-zb3ho 3 місяці тому

    Just out of curiosity, why are you using FBX when USD already exists?

    • @WesselHuizenga
      @WesselHuizenga  3 місяці тому +2

      I can name you lots of reasons but in short- USD is stil amturing where FBX is widely-used format that has been around for many years. It is well supported across many 3D applications and game engines, including Unreal Engine. This makes it a reliable choice for transferring assets between different tools

  • @유승일-d5w
    @유승일-d5w Рік тому

    Thank you for the lecture.
    Can you give me a character setting course following the current course? The game mode setting keeps failing.

  • @javenu
    @javenu 5 місяців тому

    Brilliant! Question: how do we use the shadowbox in Unreal Engine?

    • @WesselHuizenga
      @WesselHuizenga  5 місяців тому

      ua-cam.com/video/Six556dL01A/v-deo.html
      I explain it a little bit here in this video
      My appoligize for the bad quality the video is outdated!
      Let me know if this cleraed things up! if not i will find another way to make sure it wil be understood :)

  • @zatlanibrahim5438
    @zatlanibrahim5438 Рік тому

    Hey wassel, curious about your GPU ? when I put ur console commands it crashes the GPU I'm using (out of ram) .

  • @huhuhuh525
    @huhuhuh525 7 місяців тому

    I m only 12 mins in
    But already learnt way more than other videos I have watched previously! Thank yoh

  • @wa3859
    @wa3859 Рік тому

    Bro can you tell about texture pleasee? Because i dont know (maybe not just for me) how to use bar and know the fuction in UE

  • @tianlongwang1868
    @tianlongwang1868 Рік тому

    Good Job!

  • @mrlightwriter
    @mrlightwriter Рік тому

    Hi there! Are the shadow boxes necessary when we used the solid walls method? You said also to close the top and bottom - is that made by extending the planes that represent the floor and ceiling until the reach the shadow box?

  • @blackshealdgaming3045
    @blackshealdgaming3045 6 місяців тому

    wow grate video

  • @mae2309
    @mae2309 Рік тому +2

    SUPERB.. 🎉🎉..
    I have a request. Could you do a brief video explaining how to render with lumen inside movie render queue..
    I was having trouble yesterday with my anti aliasing numbers. I was getting this errors about the temporal numbers and could not get it to render.
    What is the best standard setting to render on lumen. NOT Path tracing.. just quick lumen renders..
    Thank you in advance.. cheers mate

    • @nexttestpro6590
      @nexttestpro6590 Рік тому +1

      When using Lumen, the higher temporal samples, better. You can leave the spatial samples in 1

  • @designbot_aj
    @designbot_aj Рік тому

    ​@Wessel Huizenga This video will help us for sure. And I want to add one piece of information with the fabrics. Using the MIP map levels we can enhance the look of fabric. I used in my project.

  • @danimordecai7611
    @danimordecai7611 Рік тому

    Cool tutorial. Curious how long did this project process take from start to finish please?

  • @Conversion108
    @Conversion108 Рік тому

    can you show how to make a room lightly light or dimmed, a more night like environment?

  • @nakhoul10452
    @nakhoul10452 Рік тому

    great tutorial, same variables used for animations? or you have another tutorial?

  • @Slaysh3rxx
    @Slaysh3rxx Рік тому

    Do we unwrap in the lumen? then why don't we use gpu lightmass?

    • @WesselHuizenga
      @WesselHuizenga  Рік тому +1

      Unwrapping is for proper display of materials and textures. Without an unwrap we can’t apply materials correctly. Lightmap aren’t the same as a generic texture UV

  • @gallystops
    @gallystops Рік тому

    Great tutorial! Just wondering, Why not use Datasmith import?

  • @faheemrana1281
    @faheemrana1281 4 місяці тому

    you did not thoroughly showed us the cine camera settings, or you did not touch it at all and render this quality ?
    I followed your tutorial and my render is very much brighter than the one in the editor. tried to use cine camera and camera actor both. but no difference coming.
    Tried to with off the postprocessing but nothing seemed to be working. Any advice ?

    • @WesselHuizenga
      @WesselHuizenga  4 місяці тому

      When images are brighter make sure to check the exposure. Either in post processing volume or in the camera. Exposure method to manual and adjust the compensator until the image looks good
      ua-cam.com/video/y2e6qQaIdRA/v-deo.html

    • @faheemrana1281
      @faheemrana1281 4 місяці тому +1

      Thank you so much for timely responding, love your work. much Appreciated

  • @containedhurricane
    @containedhurricane Рік тому

    Could you please give us the project files?