Why Are Items Getting Weaker?

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  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 110

  • @reldrago
    @reldrago 4 місяці тому +364

    last whisper giving 90% armor reduction was absolutely insane looking back on it

    • @teemimika7105
      @teemimika7105 4 місяці тому +4

      It's like blighting jewel teemo on steroid

    • @Roman-h2x3o
      @Roman-h2x3o 4 місяці тому +1

      It did what

    • @igorporfiirio4915
      @igorporfiirio4915 4 місяці тому +4

      I mean, it was necessary to counter thornmail + warmog or things like that.

    • @BACHSHAWTZGIBER
      @BACHSHAWTZGIBER 4 місяці тому

      I used that in set 6 Ezrael Main with s Runnan's and Innovators... nasty. Each attack from Runnan and regular auto from Ezrael would eat their Armor

    • @BACHSHAWTZGIBER
      @BACHSHAWTZGIBER 4 місяці тому

      ​@@teemimika7105have you tried it on Morgana?

  • @yasuo4506
    @yasuo4506 4 місяці тому +245

    Set 1 Thornmail (aka Bramble vest) made enemy's backline commit suicide

    • @shinolaze
      @shinolaze 4 місяці тому

      LMAO

    • @cadeptt
      @cadeptt 4 місяці тому +14

      3 star braum carry with Thorn mail was so fun

  • @jeppex4686
    @jeppex4686 4 місяці тому +224

    The dragon trait in set 1 used to give immunity against magic damage lmao

    • @junyangluo7164
      @junyangluo7164 4 місяці тому +12

      I love how to aurelion sol can only try to aa each other to death

    • @ScottE77
      @ScottE77 4 місяці тому +27

      Yordle gave so much dodge chance you were insta win against auto attack champions

    • @jeppex4686
      @jeppex4686 4 місяці тому

      @@ScottE77 oh yeah but wasnt that like set 3 or 4?

    • @ScottE77
      @ScottE77 4 місяці тому +2

      @@jeppex4686 Nah, set 1, I didn't play 3 or 4 and pretty sure it wasn't set 2.

    • @junyangluo7164
      @junyangluo7164 4 місяці тому

      @ScottE77 na Yordle is still OK since we have rfc but no one can go pure magic damage comp cause of dragon

  • @iheartlownotes
    @iheartlownotes 4 місяці тому +97

    dclaw also used to shoot a nuke back at the enemy when the user was hit by a spell lmao

    • @junyangluo7164
      @junyangluo7164 4 місяці тому +9

      That is set 5 I love how every carry in that set need some kind of healing or they make get bonce to death by dclaw

    • @MiniMarshmallow1996
      @MiniMarshmallow1996 4 місяці тому

      i loved this haha

    • @MrBrotkante
      @MrBrotkante 4 місяці тому +1

      And gunblade used to work on damage dealt by items. Sunfire Bramble Gunblade Shyvana (with dragon trait) was unkillable and dealt insane dmg.

  • @check9094
    @check9094 4 місяці тому +24

    great to see this transparency and solid reasoning

  • @willzombieking8100
    @willzombieking8100 4 місяці тому +63

    I still miss 200 MR DClaw

  • @ANTHONYEVELYNN
    @ANTHONYEVELYNN 4 місяці тому +27

    me playing set 2 forcing zed with ga+redemption every game

    • @ANTHONYEVELYNN
      @ANTHONYEVELYNN 4 місяці тому +7

      i wrote this comment and he talked about zed 5 seconds later 🤣🤣 I MISS HIM SO MUCH PLSSS 😭😭😭😭😭😭

    • @godnkls
      @godnkls 4 місяці тому +5

      Give him a light spatula and he is a one man army. The memories...

    • @EdisArchive
      @EdisArchive 4 місяці тому

      Same bro 😔

    • @jessm.sandler7187
      @jessm.sandler7187 4 місяці тому

      I remember going spark ga redemption on zed vs a fed veigar 3. Only way he'd win is if he tagged the correct zed twice

  • @Ridlay_
    @Ridlay_ 4 місяці тому +106

    70% Magic Damage Reduction is CRAZY

    • @ruruisu
      @ruruisu 4 місяці тому +14

      I swear it used to be 99%, or maybe it was the dragon trait, or both

    • @enricokaiser7735
      @enricokaiser7735 4 місяці тому +12

      ​@@ruruisu it was the Dragon trait

    • @AhmedMostafa-tx4dr
      @AhmedMostafa-tx4dr 4 місяці тому +3

      @@ruruisu yes, it was 99% at the start of set 1 and they nerfed it

    • @VirusZero0140
      @VirusZero0140 4 місяці тому +1

      Basically all abilities did magic damage only too

    • @igorporfiirio4915
      @igorporfiirio4915 4 місяці тому +1

      I remember putting Thornmail, Dragon's claw and warmoog in random hcampions and seeing them solo everything in some ridiculously dumb ways.

  • @josephdoan1355
    @josephdoan1355 4 місяці тому +14

    There is a clip out there that a 1 star 2 cost trundle soloed a 3 star 😅

  • @wotebo3097
    @wotebo3097 4 місяці тому +5

    One item being key to certain champions seems perfectly fine to me. I mean like ashe needs rageblade, syndra needs BB etc. gives u direction each game and creates more interesting scenarios.

  • @TTyronE_
    @TTyronE_ 4 місяці тому +1

    I remember running full tank items (when applicable) paired with Electric in Set 2, especially Bramble Vest - and just sitting back and watching as my impossibly tanky units were just recoiling and regurgitating so much damage back just for being hit.

  • @omegalongdong
    @omegalongdong 4 місяці тому +1

    I was so confused after playing set 10 after a long time of quitting, i thought they made some lower tier of items(which is kind of true btw), because i didn't understand where the 70% magic dmg reduction went on dragonclaw. Now we have artifact and masterwork items instead which is much more fun imo.

  • @simsim4910
    @simsim4910 4 місяці тому +22

    Ngl I like how sometimes you need certain items. Having core items for units gives you a bit of agency in choosing what to build

    • @chrischeng9145
      @chrischeng9145 4 місяці тому +5

      Yea but maybe not 100 need or lose when obtaining the items can be a little RNG, back when augments weren't there to supplement terrible luck

    • @Willdroyd
      @Willdroyd 4 місяці тому +1

      Yeah but also it does feel kinda sad that its ALWAYS rageblade, Deathblade GS all of that are interchangable but none can DARE to touch rageblade on some champs XD

    • @simsim4910
      @simsim4910 4 місяці тому

      @@Willdroyd I mean, senna is a good exaple from this set where rb went from one of the best to kinda bad

    • @Willdroyd
      @Willdroyd 4 місяці тому

      @@simsim4910 I mostly mean that there are always champs where they just live on rageblade, the only contender that it has now is Nashors Tooth but it has, since set 1, been the main item for all people who want attack speed, if you want attack speed you want rageblade but if you want attack damage you have options

    • @simsim4910
      @simsim4910 4 місяці тому

      @@Willdroyd there used to be rfc which was better then RB on some champs, eg set 9 Azir as it gave more power for the early parts of fights
      But that is now an artifact, so difficult to acquire

  • @dorian.r5774
    @dorian.r5774 4 місяці тому +1

    i remember when Sunfire was out for the first time, first person to build it just won everyround, it was so so damn op

  • @Meichrob7
    @Meichrob7 4 місяці тому +1

    I also feel like it was way easier to force item dependent comps in early tft. I used to do mage Varus in set 2 and that needed a spatula and 3 large rods, and I feel like I got those much more often than not when I tried to force the comp.

  • @stegotops7415
    @stegotops7415 4 місяці тому +1

    This is so true with the early sets, reminds me of how you would just throw shivs on whoever had the best attack speed because it was giga OP.

  • @danielchin4198
    @danielchin4198 4 місяці тому +1

    I love current dragon claw tbh. Max hp regen is cool for certain "infinite" hp comps like garen with seraphs in set 10(and 11)

  • @SwogFrog
    @SwogFrog 4 місяці тому +1

    Im surprised that mort didnt also say (unless i missed it) that since you just get MORE everything now (stats, econ, items, encounters, augments, even traits and champions) that they have to reduce the power that each item individually gives. Plus increasing skill expression by spreading power budget between vectors
    Maybe that’s not part of the rationale though

  • @AlvaroNIcolas354
    @AlvaroNIcolas354 3 місяці тому

    I think one of the most broken thing in early sets was the capacity of unmerge golden crowns with recicle bin

  • @superbob24
    @superbob24 4 місяці тому +3

    If you nerf the gap between best in slot and not having it, then it just becomes play the best comp every game since items don't matter.

    • @Carlordau
      @Carlordau 4 місяці тому

      Also means if the power level for items is too low there is no incentive to slam items until you have BiS as well.

  • @aradan3913
    @aradan3913 4 місяці тому

    Set 2 3* Braum solo was a thing, eve + protector with spell vamp and dclaw was a thing.

  • @xSirhc
    @xSirhc 4 місяці тому

    I wonder if it’s too much work to have a stat track mechanic like in arenas where it shows an item/augments damage this combat and in total…it’d be complicated I assume, but maybe worth it

  • @wowRichtoad
    @wowRichtoad 4 місяці тому

    D. Claw in the first few sets was RIDICULOUS. It felt like you NEEDED an AD off carry if you were building an AP team just in case you ran into a D. Claw because otherwise you just never killed the tank. And if that tank happened to be a Braum with Thornmail? Godspeed.

  • @proxima8743
    @proxima8743 4 місяці тому +1

    Dclaw and pd on renekton was insane

  • @OOOOOOOI8
    @OOOOOOOI8 4 місяці тому

    Items used to have a meaningful impact early, so you could risk slamming components.
    Now, pretty much you highroll if you hit shop and can't counter play as much through items.

  • @christhis9597
    @christhis9597 4 місяці тому +1

    As someone who doesnt like to look at comp and item guides: good.
    I dont wanna have to open an encyclopedia every time i wanna play tft

  • @DavidVloch
    @DavidVloch 4 місяці тому

    Dont get me started on Guinsoo Kasadin Set 1 that basically made your frontline unable to use ability, Dragon Trait that maked them invincible to magic dmg, LW giving 90% ARMOR SHRED, Leona 2 star making AOE Stun that lasted 8 seconds, and Yordle trait giving 60% chance to dodge any incoming damage 💀💀

  • @Ergdoelloos
    @Ergdoelloos 4 місяці тому

    I mean, that kindred/hwei example has ALOT more to do with hwei, then it has to do with blue buff.

  • @LifeOrbes
    @LifeOrbes 4 місяці тому

    I think it's also with so much item agency added to the game with anvils, augments like Pandora's, YWF, etc it's a lot easier to hit "BIS" items, whereas back in the day you were just praying you didn't get dropped 4 cloaks and 4 rods when playing ad comps 😢

  • @johnnyblackrants7625
    @johnnyblackrants7625 4 місяці тому

    At the highest level, players are actually LESS dependent on BiS, not more. You'll rarely see no rageblade Ashe in diamond (same with no LW), but you will in high challenger.

  • @siema14123
    @siema14123 4 місяці тому

    Thornmail for bramble and arcane comet on dclaw was gas

  • @victorescobar7437
    @victorescobar7437 4 місяці тому +2

    This helped me get more of the meta shift over the course of TFT. I don't think its bad if kindred with blue buff wins vs hwei if your playing legitimate carry kindred. I'm hoping theres room for 1 star and 2 star carry comps but i get that feeling of losing your perfect strat board to a lucky roll 2 cost or 1 cost. Thank you for putting so much effort into the game.

  • @psychoedge
    @psychoedge 4 місяці тому

    I miss the old times because I am really good at itemization. But yes, it's way more balanced like that ^^
    Also you gotta keep in mind with radiant, artifact and support items we have way more tools to actively buff our champs so the regular items also had to lose in value or those new item types would prove to be overpowered again just like items in set 1.

  • @muhammadilyas8107
    @muhammadilyas8107 4 місяці тому

    "you said that we always lowered the item and in reality we still think the item is too strong"
    Well, it make sense i guess *looking at Tham and Amumu+illaoi*

  • @meleme5019
    @meleme5019 4 місяці тому

    thornmail+gunblade combo on braum/amumu on early sets hahahaha

  • @sylphephilippe449
    @sylphephilippe449 4 місяці тому

    The problem with weaker items is that champions are now more unbalanced. Before you could make a non meta and bad unit somewhat good because of your luck on the items. Now no matter the items, some units are just straight up better, and here we go for the boring meta that DOESN'T CHANGE for a whole set. The best seasons were the first ones, its been 2 years and we only got bad sets with same comps and meta all over again.

  • @christophersolver2670
    @christophersolver2670 4 місяці тому

    I still remember that braum in set 1 or 2 is unkillable if 3* 😂

  • @legrestti
    @legrestti 4 місяці тому +3

    i love the items rigth now...
    all feel so good...
    like every time u combine them it does wath it supose to do the combination of items xD

  • @EdisArchive
    @EdisArchive 4 місяці тому +2

    I miss OP items

  • @michaelzheng2759
    @michaelzheng2759 4 місяці тому +1

    i used to run vanguard jayce to diamond in set 3 it was so broken u just ran d claw vanguard and gunblade and u won the game since no one ran vanguards

  • @odd4353
    @odd4353 4 місяці тому

    mortdog will always be my goat

  • @MarsInFlight
    @MarsInFlight 4 місяці тому

    okay but... 2* hwei has 1 trait at most. lets say both have all possible traits active. Kindred has scaling HP, flat AP, and spell crit. Hwei has flat AP and HP and a heal. add that blue buff and I feel like a 3* kindred in that situation SHOULD narrowly beat a 2* naked hwei.

  • @jameslana9152
    @jameslana9152 4 місяці тому

    Anyone remember giant slayer when they added it….

  • @JanTft
    @JanTft 4 місяці тому

    Unfortunetly this + making champions with boring abilities kinda kills the game

  • @tca23123
    @tca23123 4 місяці тому

    TL;DR
    Their brain just didn't work at that time.

  • @999darkhorse
    @999darkhorse 4 місяці тому

    6 noble 3 star fiora d claw bramble warmogs UNIRONICALLY solos literally any board ever (unless she gets set to 1 hp by 2 phantom) shes just unkillable

  • @isaknummer457
    @isaknummer457 4 місяці тому

    The braum comp 😬

  • @XemnasKH
    @XemnasKH 4 місяці тому

    I definitely remember when they buffed all the champs and nerfed all the items

  • @yedil-sama5851
    @yedil-sama5851 4 місяці тому +4

    Guys, I'm that old and I know that it used to be 100% ap damage reduction, and still not so useful😂
    At set 1 every comp had adc

  • @fee3506
    @fee3506 4 місяці тому

    1:55 average ranked TFT

  • @julian1000
    @julian1000 4 місяці тому

    I really feel items should be able to be unequipped between rounds

  • @Oleoay
    @Oleoay 4 місяці тому

    And then we add a bunch of random powerful artifacts, and some not so powerful artiacts

  • @MitkaZz
    @MitkaZz 4 місяці тому

    I lost to a silver with like 2 completed traits but had a 2 star 3 rageblade bard
    I had like 6 traits zoe carry build
    So yeah nerf items

  • @xkore1765
    @xkore1765 4 місяці тому

    I on the other hand feel like the current game state feels a lot more bland because items don't matter as much compared to the early sets thus the game feels significantly less fun. Maybe this trade wasn't worth making.

  • @Thiago-mo7ch
    @Thiago-mo7ch 4 місяці тому

    No wonder he is the game designer and not twitch chat

  • @Z3D.B0T
    @Z3D.B0T 4 місяці тому

    WHO wants back Ga Redemption Zed???? Absolutly right ITS MEEEE

  • @Paladin_Zero
    @Paladin_Zero 4 місяці тому

    At some point items wont even matter lol.

  • @anderskjllesdalhansen9580
    @anderskjllesdalhansen9580 4 місяці тому

    Bring back Shrink!

  • @ricecake1814
    @ricecake1814 4 місяці тому

    Itemfight tactics

  • @samx5542
    @samx5542 4 місяці тому +3

    early sets where good. it allowed you to make tactical choices, like the name of the game actually suggests. Doesnt matter now if you build a DC or a warmogs or a thornmail. Game is about what's meta tactical choices don't matter. force what's broken or go bot 4. What's the problem with items beeing strong i'll tell you what the problem is. It gives you tactical options which eventually make the game more skilled ( BUILD MR for magic damage, build armor for tanks, build assasins for backlines, counter assasins with thornmail ). Game is less and less competitive and more and more a fun thing to play with your friends. it is also just not true that early tft worked in a way where it was just slam BIS on a strong champ = you win. That is actually what is is right now. Early sets had many counter options.. additionally if you lower the item value and increase the champion value but then subsequently suck at balancing champions you have basically ruined both aspects of choice making in the game. just allow the game to be what it was, it was beautifull. everyone i know that loved the game early on has quit for the exact same reasons

    • @JanTft
      @JanTft 4 місяці тому

      This. Game is becoming more and more braindead. Positioning doesn't matter anymore (almost no backline access), items don't matter because there are no specific items against certain comps (GS and guardbreaker are fake af), even champions don't matter because they don't have unique skills to change the fight (20% armor shred or 10% chill is just pathethic). Basicly the person who RNG's more 3 stars and slightly better items wins because the only thing that matters is damage/tankiness, no strategy involved whatsoever

  • @dachosens1
    @dachosens1 4 місяці тому

    Really that items are still too strong? I feel like hey are in a hood spot and that example is really just that hwei is kinda… bad and needs supporting units to heal
    If it was 2 star azir i dont know but i would guess the kindred gets wiped

  • @Spin793
    @Spin793 4 місяці тому +2

    I understand this design philosophy but at the same time I feel like it's a large part of why I've been having less fun with TFT over the years.

    • @EdisArchive
      @EdisArchive 4 місяці тому

      Yeah, at least it's finally properly put into words but sucks it's never going back.

  • @theodororeus3950
    @theodororeus3950 4 місяці тому +2

    Ah ok so thats why TFT feels so washed out lately. I thought they were just trying to make things more balanced by these changes instead of it being a design philosophy choice. I finally understand what I didn’t like about these changes.
    So items were too good so you make which items you put on the champs basically not matter only star level and which cost.
    So then traits became too powerful so they made traits basically not matter and people just rush level 9 and put in high cost units. Doesn’t matter which.
    Then they nerf rushing nine because making choices with items and traits didn’t matter anymore (a problem they created).
    Now everything is nerfed and the only impactful choice you have is basically the augments and every high rank player knows either you highroll or you fight for 4th place. It’s gg. Thanks riot for making nothing matter.
    I felt like TFT was way more fun when you could chose which one was your carry by which items you put on and all other champs on the board were just support or there for traits.
    You felt like you had way more control: yeah someone’s carry might counter your carry but so what? It’s either that or just who econs harder.
    By picking carry you could have your second carry counter his carry and then it would be positioning or if traits were powerful maybe you could change secondary traits to counter different comps that were left etc etc.
    Now it’s just Econ hard go specific comp fuck this game it’s zzzzzzzz.

    • @EdisArchive
      @EdisArchive 4 місяці тому

      Yeah TFT has really shifted away from its roots. It's fine if people like it but you can't pretend that TFT is (trying to) doing the same.

    • @augustocabralbueno6722
      @augustocabralbueno6722 4 місяці тому +1

      What is bro blabling about

    • @theodororeus3950
      @theodororeus3950 4 місяці тому

      @@augustocabralbueno6722 just rambling about what I dislike. TFT is fine this way for people I guess. I liked being able to superpower champs with items or traits and make them 1v9

    • @augustocabralbueno6722
      @augustocabralbueno6722 4 місяці тому

      @@theodororeus3950 thats true since set 1

    • @theodororeus3950
      @theodororeus3950 4 місяці тому

      @@augustocabralbueno6722 not in the way it used to be.

  • @idfsg533
    @idfsg533 4 місяці тому +1

    i dont think mortdog realises that thresh wins that matchup if they both have the same items such a dumb example

    • @RiverNunu
      @RiverNunu 4 місяці тому +7

      ...no shit? That's not even the point of the example, 2 items should never allow a 1* 1cost to ever impact a 3* 3cost let alone winning it by a large margin. The point he's making is, what if you don't have accees to double cloths + double cloaks and is up against someone who does? Are you just supposed to lose with a significantly more expensive and synergetic comp because broskie got dclaw+bramble on a random unit he brought at stage 2-1?

    • @konstantine4817
      @konstantine4817 4 місяці тому +8

      The comprehension skills of a TFT player will always amuse me

  • @glizzygobbler2810
    @glizzygobbler2810 4 місяці тому

    Omg it was just like when mythic items were introduced item > skill/champ/mechanics

  • @harrisonr6594
    @harrisonr6594 4 місяці тому

    Your tft design and devs are sht simple answer