NOBODY expects the Imperial Inquisition! Amongst our weaponry are such diverse elements as: fear, surprise, ruthless efficiency, an almost fanatical devotion to the current imperial leader, and nice dark uniforms. -Jerec
A flavorful tactic I like to use is something I call a "raid fleet" (not to be confused with the gameplay feature that used to be part of the mod), where I basically take advantage of the single unit retreat ability (of which the Empire has a lot of) to create a fleet that is low committal and has a lot of diversity in it, you can practically play the Empire like it's the Empire of the Hand that way. The core of your raid fleet is the Strike Cruisers, Acclamators, Vindicators and Carracks, which should provide you with some decent firepower and fighter support, as well as the Ton Falk to give you lots of bombers and the Lancer to protect your fleet, your tactics with the raid fleet should be all about cost effective economy damage, not necessarily winning space battles, try to single out the most expensive thing you can find and blow it the hell up, rinse and repeat, keep an eye on your ships and individually retreat them when they come under concentrated fire or when their shields are down and their HP bar is around 60%. You may lose a few ships here and there, that's fine, what really matters is that you'll be killing ships that are way bigger than yours, and way costlier than yours, while having very inexpensive losses, it's guerilla tactics at their best. You can throw this fleet at basically anything to soften up targets before a bigger, more conventional assault or even just to get an idea of what the enemy's fleet composition is while also being able to pick apart some of the elements you don't like, don't be afraid of full retreating the entire fleet if you have a bad feeling though, know the limitations of the units you got. If you like this strat, I have good news for you: it also works decently well with the Greater Maldrood and it should work with the Corporate Sector Authority, provided you can get the right ships from the ship market. Even the New Republic should be able to join in once they get their new units with single unit retreat.
The New Republic can raid pretty reliably from the start due to its superior fighters and bombers. Drop in a bunch of carriers, let the bombers and X-wings blow up a couple ships, then retreat before the enemy capital ships reach your carriers.
@@pali1d 100%, but it makes the game too easy. Even on cruel admiral with the single planet start GC... I even tried now to do the normal GC but sell all my forces except heroes, gather all my heroes in one planet and then wait ~20 weeks till the other factions captures all other planets. Still won lol, though was a bit tough (not the early game since i had 2 home one heroes plus a bunch of other things gathered together and thus had a 300 pop fleet). I'm starting to think to make this game properly hard, I need to not allow myself to retreat (just assume that the enemy always has an invincible interdictor) and of course no carrier fighter cheesing. Its kinda annoying that you'd need to add even more disadvantages to yourself but yeah. Oh and for what its worth maybe i find it too easy cause I pause a lot? idk
Its a thunderrun. Its working better by sending an actual force. Just send em down into enemy territory to clean every orbital. The opfor will never get a proper infrastructure up to replace losses.
For me it's best to always go for the pentastar group, capture Yaga Minor and move to their capital shipyards before they organise and attack. If you leave them they tend to grow huge fast.
I know it’s 5 months ago but I can confirm lol. I barely interacted with them in my current game and they took over much of the great maldrood. Was able to take out their executor SSD hero with my executer SSD, a secutor, and a SD I pretty easily. But they’re attacking kessel while my eclipse SSD’s are down south taking over the new republic in sullust, bothuwai etc. Also random question, does the empire eclipse go away when canor jax era switches? I remember the old TR in 2019 it did that. And what’s the importance of yaga minor?
@@GK-mr9ko You keep the Eclipse and Sovereign after Dark Empire, as for Yaga Minor it's the Pentastar's only Dreadnaught Shipyard and a few heroes start there.
@@glassofmilk3474 ah gotcha cool, thank you. Side note, do you have experience with the boarding ships? They haven’t been any use to me so far, hasn’t captured a single ship even if it’s shields down, 50% health. I have 3 of them sitting around.
@@glassofmilk3474 aww dang that sucks. Thanks for the advice. And now with canor Jax era the pen Star have captain Sysco with vengeance class dreadnaught sitting at thanos…….currently have my executive SSD sitting at kessel
I want that mod just to blow rebels and imperials with sepratist holdouts, now without the goofy cartoon villains, just angry people, munificents and lots of guts
Man, I'm pumped about the turbo AT-AT debuff, a bunch of defensive planets got shattered by those things in a few campaigns of mine, gave me some ptsd lol
durect fire artillery and flying things like the inti 4 work for me, truly dreadful cruel admiral empire spams those suckers out its fun to kill them tho
You know what's funny. I never even touched the SSD; I merely placed it with an escort on an important planet. And I destroyed a SSD using numbers and overwhelming tanking, and it did take some time but was worth it.
I was listening to this while playing the empire and losing a ground battle very badly. After I finished getting bullied by Mr. Solo and his furry friend Corey starts explaining how I can not suck at ground battles.
if I play EaW there are two types of enemies: 1. The ones who overrun you in 2 seconds 2. the one's who see you only using AT-AT's and build anti aircraft turrets
Going to play this mod once I remaster EAW. I had 100 hours in the game but it’s been almost 10 years since I last played, I feel like I’ve forgotten wveeythung
I’m having an issue where one infantry unit takes up two cargo slots on any vehicle or bunker I put them in. This makes the LAV and other one slot units useless for me.
That's not a bug. Regular-sized squads (9ish units) take up two slots, smaller squads of usually 4-5 members (or individually units/heroes) take one slot.
I got a problem someone is maybe able to help me with: On some groundmaps and Ships the textures don’t load properly (Rocks, Water on ground/Royal Tie fighter(Crimson Empire Era) This wasn’t a problem in an older version as far as I remember.
early game it is better to have a token force on the border and then response fleets to counter attack in the early game as this allows you to funnel more resources into infrastructure and a stronger offensive fleet+army.
For the early game I preffer, if possible, stacked rapid response fleets neighbouring deffensless border worlds in oreder to bait the enemies to attack in small numbers or sometimes even sent a lonely super ship for me to take out.
The virgin AAA dev: Noooo I didnt intend this to be in the game you cant use it!! The chad mod dev coreyloses: Tells you about the glitches and overpowered units in the mod and how to use them effectively.
I'm doing a IR campaing right now and I just realized that Zsinj got the Zann sector,parked them in a far outside planet and when I integrated them I got Zann along the other heroes, but as for Greater Malrood I had to conquer all the planets even with 1-2 hero remaining on one planet they did'nt integrate, counter to that Eriadu did with 5 planets(my first target) so I don't really understand how this work.
For Maldrood, they either had a leader left, or they had a Bellator. For Eriadu it's possible there was a bug that made it miscalculate 5 planets as being 3, or its possible you miscounted what you got.
Aww Rip an imperial faction wont join if they have an ssd I didnt know that, I was trying to get a cornered assertor to join me for like 30 minutes its such a cool dreadnaught
The mod can *only* be used through steam, and updates versions can only be found on the workshop. When you say it crashes so you mean when trying to launch it in the in-game launcher? The game has to close to relaunch with the mod but system-level permissions sometimes prevent that. We don't recommend using the in-game most launcher since it's honestly pretty bad, and instead suggest people use launch options through the game's properties in steam, as described on the workshop page.
@@CoreyLoses huh No, none of those. Before it just shut down. But I just tried it again and it worked. Maybe it was the april 2nd update? I dont understand computers. Playing it now... ...honestlty, I liked the gold edition interface better in some ways. I like TR galaxy minimap, but not really the build/selected units UI. I kinda dig the comic book faces used for heroes - from the EU/Legends, right? But the interface in gold edition is more compact in most ways and DEFINATELY take some getting used to. Also, I really liked the regiment system in the ground battles and dont really get why that wasnt used... I was under the impression that gokd edition was actually a bit older that TR...but it looks like the ground war, at least, is more reminicent of the base game. Is that intentional?
Palpatine's Force Corrupt is fine just give it a longer cooldown so users can counterattack when he's in cooldown. A cooldown similar to the orbital strike would be fine.
I hate the complexity around ground combat but that's just me, no matter how many videos I watch I can never get a full understanding of what to use. But for anyone else who's like me I just recommend spamming storm troopers. They're cheap, train fast and are very powerful in full swarm mode. I usually keep up to 30 companies of stormtroopers per army with no other support after the starting support has been killed off and it works surprisingly well
A good compliment for this is turning kuat or gyndine (Hope I spelled it right) and spamming AT-ATs I only fight ground battles against air units and hero units for the Canon fights lol
Legitimacy question. Do the imperial factions get extra legitimacy for killing high value republic targets like Luke, han + Chewie, lando, and ackbar? I imagine most imperials would instantly recognize those names
No. In .2, killing any hero doesn't increase leigitmacy, only decreases it for the owner. In .3 legitimacy icnreases when you kill a hero, but it's not a different value per hero.
I do love that this team creates new content for this game it is in good hands but this scale especially on the galaxy map is totally fucked up. Little planets, impossible to read the name of the planets and the other details. Make the text bigger damn it. Thank you! you are great!
I've just explained why that isn't particularly feasible. It's as much a function of monitor size and resolution as anything, which is entirely particular to the end user, and we can't really balance the game on the assumption of the smallest possible monitor, which I assume is a factor here since this is the first time in over a decade that I've seen this complaint. EaW isn't a game that has many accessibility options but you're free to modify your own copy of CommandBarComponents.xml to make it comfortable for yourself.
The base game had maps that capped out at like 60 planets. The mod has over 600 planets for dozens of galactic maps, and the size of everything has to work for every map. You can't simply copy thr base game like that. If you want text bigger, you have to either accept that things will overlap, or you have to space out all of the planets more to account for every possible combination of planets in the maps.
I have one question. While playing Republic at War, the Moment i call in a venator, my game crashes a few seconds after. However, when the AI uses Venators, the game does not crash. Any ideas?
Man its just insane how much content is Thrawns revenge, thanks for the hard work.
And eventually one day, the Vong will invade.
@@RoyalMudcrab At which point their worldships will be introduced to my best friends, Madame Lusankya and Mister Eclipse...
NOBODY expects the Imperial Inquisition! Amongst our weaponry are such diverse elements as: fear, surprise, ruthless efficiency, an almost fanatical devotion to the current imperial leader, and nice dark uniforms. -Jerec
Jerec is pretty damn strong not going to lie. Almost made me think twice before progressing to Era 4.
A flavorful tactic I like to use is something I call a "raid fleet" (not to be confused with the gameplay feature that used to be part of the mod), where I basically take advantage of the single unit retreat ability (of which the Empire has a lot of) to create a fleet that is low committal and has a lot of diversity in it, you can practically play the Empire like it's the Empire of the Hand that way.
The core of your raid fleet is the Strike Cruisers, Acclamators, Vindicators and Carracks, which should provide you with some decent firepower and fighter support, as well as the Ton Falk to give you lots of bombers and the Lancer to protect your fleet, your tactics with the raid fleet should be all about cost effective economy damage, not necessarily winning space battles, try to single out the most expensive thing you can find and blow it the hell up, rinse and repeat, keep an eye on your ships and individually retreat them when they come under concentrated fire or when their shields are down and their HP bar is around 60%. You may lose a few ships here and there, that's fine, what really matters is that you'll be killing ships that are way bigger than yours, and way costlier than yours, while having very inexpensive losses, it's guerilla tactics at their best.
You can throw this fleet at basically anything to soften up targets before a bigger, more conventional assault or even just to get an idea of what the enemy's fleet composition is while also being able to pick apart some of the elements you don't like, don't be afraid of full retreating the entire fleet if you have a bad feeling though, know the limitations of the units you got.
If you like this strat, I have good news for you: it also works decently well with the Greater Maldrood and it should work with the Corporate Sector Authority, provided you can get the right ships from the ship market. Even the New Republic should be able to join in once they get their new units with single unit retreat.
Sounds dope, I'll give it a try.
The New Republic can raid pretty reliably from the start due to its superior fighters and bombers. Drop in a bunch of carriers, let the bombers and X-wings blow up a couple ships, then retreat before the enemy capital ships reach your carriers.
@@pali1d Classic Rebel Alliance tactics here!
@@pali1d 100%, but it makes the game too easy. Even on cruel admiral with the single planet start GC... I even tried now to do the normal GC but sell all my forces except heroes, gather all my heroes in one planet and then wait ~20 weeks till the other factions captures all other planets. Still won lol, though was a bit tough (not the early game since i had 2 home one heroes plus a bunch of other things gathered together and thus had a 300 pop fleet).
I'm starting to think to make this game properly hard, I need to not allow myself to retreat (just assume that the enemy always has an invincible interdictor) and of course no carrier fighter cheesing. Its kinda annoying that you'd need to add even more disadvantages to yourself but yeah.
Oh and for what its worth maybe i find it too easy cause I pause a lot? idk
Its a thunderrun.
Its working better by sending an actual force. Just send em down into enemy territory to clean every orbital. The opfor will never get a proper infrastructure up to replace losses.
Corey, you are a nerd in the best possible way lol. Thank you for all the effort you put into the mod and the guide videos. Absolutely love it!
This is really helpful! I'm trying to get into Thrawn's Revenge, but the learning curve has been... considerable.
I found Fall of The Republic to be a much easier learning curve than TR, which in turn made TR easier cause I understood the core mechanics
For me it's best to always go for the pentastar group, capture Yaga Minor and move to their capital shipyards before they organise and attack. If you leave them they tend to grow huge fast.
I know it’s 5 months ago but I can confirm lol. I barely interacted with them in my current game and they took over much of the great maldrood. Was able to take out their executor SSD hero with my executer SSD, a secutor, and a SD I pretty easily. But they’re attacking kessel while my eclipse SSD’s are down south taking over the new republic in sullust, bothuwai etc.
Also random question, does the empire eclipse go away when canor jax era switches? I remember the old TR in 2019 it did that.
And what’s the importance of yaga minor?
@@GK-mr9ko You keep the Eclipse and Sovereign after Dark Empire, as for Yaga Minor it's the Pentastar's only Dreadnaught Shipyard and a few heroes start there.
@@glassofmilk3474 ah gotcha cool, thank you.
Side note, do you have experience with the boarding ships? They haven’t been any use to me so far, hasn’t captured a single ship even if it’s shields down, 50% health. I have 3 of them sitting around.
@@GK-mr9ko I tend to get more luck as the New Republic with boarding but the Empire's shuttles just don't seem to work after E3.
@@glassofmilk3474 aww dang that sucks. Thanks for the advice.
And now with canor Jax era the pen Star have captain Sysco with vengeance class dreadnaught sitting at thanos…….currently have my executive SSD sitting at kessel
As always cool, but I'm still waiting The Imperial reign to bring peace, freedom, justice and security to our Empire together with Lord Vader.
I want that mod just to blow rebels and imperials with sepratist holdouts, now without the goofy cartoon villains, just angry people, munificents and lots of guts
_Your_ new Empire?
@@fabianrocha9924 💀💀💀💀
@@kR-qj7rw Very late response but there is a submod for that called clone wars holdouts for the remake mod
@@kR-qj7rw9😊
Man, I'm pumped about the turbo AT-AT debuff, a bunch of defensive planets got shattered by those things in a few campaigns of mine, gave me some ptsd lol
durect fire artillery and flying things like the inti 4 work for me, truly dreadful cruel admiral empire spams those suckers out
its fun to kill them tho
They are also not on the Advanced factory garrison in the future.
@@lonerangerv1224 what are the Advanced factories spawning then?
Saved my dish washing session
This guy gets it!
You know what's funny. I never even touched the SSD; I merely placed it with an escort on an important planet. And I destroyed a SSD using numbers and overwhelming tanking, and it did take some time but was worth it.
I wish Luke would get the force crush ability. We do see him demonstrate it in Dark Empire when he single handedly takes out an AT-AT.
Holy crap, that dishes joke was too real! I'm not the only one who does that?!
0:15 I'm being attacked
I'm more of a commute listener myself, but I appreciate the shout out to the background listener audience.
Love these videos I hope you continue them for all the factions!
I like having a mechanics breakdown from one of the mod authors themselves.
Just completed an imperial campaign yesterday. Well, then this guide will help me to be more effective in the next run, thanks! 😂
NOOOO, Corey is nerfing the Turbolaser refit AT-AT :(
so long bozos
it was hilarious watching this because my friends love star wars and didnt get the a wing and ssd joke and my girlfriend just sat there confused
"I'll yake things that didn't happen for $1000, Alex!"
Doing dishes.
Watching CL videos.
Corey quit spying.
I wish ships from EAW were more maneuverable. So many space battles just look so static once they're positioned after hyperspacing in.
Goddamn Corey you always know when I'm doing the dishes
I hope we get for the other factions a guide video aswell
ton falk my beloved, its pop cap for all fighters and its glorious
Legit put this on for washing dishes...
Very helpful thanks man 😁
I was listening to this while playing the empire and losing a ground battle very badly. After I finished getting bullied by Mr. Solo and his furry friend Corey starts explaining how I can not suck at ground battles.
I love this mod. I'm looking forward to 3.3 tho. I like playing from the ground up as the empire but that's currently disabled in 3.2.
if I play EaW there are two types of enemies:
1. The ones who overrun you in 2 seconds
2. the one's who see you only using AT-AT's and build anti aircraft turrets
Going to play this mod once I remaster EAW. I had 100 hours in the game but it’s been almost 10 years since I last played, I feel like I’ve forgotten wveeythung
when are we getting nebulon-b tw-
*user was timed out*
Empire: point triangles at enemy
Comgratulations for the great work! I just have a doubt, you said something about a system of allegiance with other factions. How does It work?
ah yes, the real SW sequels
there should be a minimod where they join most legitimate faction when all the leaders are dead regardless of how many planets they own
I’m having an issue where one infantry unit takes up two cargo slots on any vehicle or bunker I put them in. This makes the LAV and other one slot units useless for me.
That's not a bug. Regular-sized squads (9ish units) take up two slots, smaller squads of usually 4-5 members (or individually units/heroes) take one slot.
@@CoreyLoses okay! Thank you for letting me know, I was just really confused for awhile
But what about the Central Committee of Grand Moffs?
This is a guide for the current version of the mod. The central committee is .3.
The Warlords video never happened, right? Because I can't find it on the channel.
First time playing the mod. Which is better tho the moffs or the pizza slice?
Is the credits at the top of the screen supposed to stay the same when i buy a star destroyer
I got a problem someone is maybe able to help me with: On some groundmaps and Ships the textures don’t load properly (Rocks, Water on ground/Royal Tie fighter(Crimson Empire Era) This wasn’t a problem in an older version as far as I remember.
16:50 What do you mean by build allegiances?
It's the last era where you can build Allegiance-class Battlecruisers.
“Dishes needed to be done” calling me out
How do sensor ships buff fighters? Is there a certain value?
More dishes to get done... I feel attacked...
Corey you probably should change the description now
Is the AT-AT able to look and fire 360° because it is locked in place and so it doesn't have a directional vector?
at 6:28 what was that funny looking big diamond shaped ship?
The Intego, one of the Empire of the Hand's ships
Do i lose the eclipse in era 5 if it doesn‘t get destroyed?
Hoping to hear about the empire of the hand, shit’s confusing man
#For_the_Empire!#
do only the dark Jedi or also the inquisitors get a rework bc I wasted 1k on this Jedi on wish
Do you keep big fleets on every big knot or du you just keep a rapid response force and use the space stations more as a tripwire?
early game it is better to have a token force on the border and then response fleets to counter attack in the early game as this allows you to funnel more resources into infrastructure and a stronger offensive fleet+army.
@@lonerangerv1224 So, mostly fortress world's then.
For the early game I preffer, if possible, stacked rapid response fleets neighbouring deffensless border worlds in oreder to bait the enemies to attack in small numbers or sometimes even sent a lonely super ship for me to take out.
do you guys know what era the New Republic is able to build The mediator and calamari carriers? i can’t seem to build them in other eras
6 or7
Nice
The virgin AAA dev: Noooo I didnt intend this to be in the game you cant use it!!
The chad mod dev coreyloses: Tells you about the glitches and overpowered units in the mod and how to use them effectively.
Dish's are done
Wait you can see what legitimacy your at now? Am I dumb or was that added recently? Never noticed it before but have not played recently. Great mod.
That's always been in the government window
@@CoreyLoses well I must be blind then. Guess I need to start a new game to see if I can find it. Thanks Corey.
I'm doing a IR campaing right now and I just realized that Zsinj got the Zann sector,parked them in a far outside planet and when I integrated them I got Zann along the other heroes, but as for Greater Malrood I had to conquer all the planets even with 1-2 hero remaining on one planet they did'nt integrate, counter to that Eriadu did with 5 planets(my first target) so I don't really understand how this work.
For Maldrood, they either had a leader left, or they had a Bellator. For Eriadu it's possible there was a bug that made it miscalculate 5 planets as being 3, or its possible you miscounted what you got.
@@CoreyLoses probably the leader was the problem, Happy new year Corey.
Aww Rip an imperial faction wont join if they have an ssd I didnt know that, I was trying to get a cornered assertor to join me for like 30 minutes its such a cool dreadnaught
Can you build venator destroyers in 3.4 update?
The Pentastar Alignment still has them
@@CoreyLoses thanks, The empire can't build them u take it
I cant use thrawn's revenge on my computer. It just crashes. Does the mod not work through steam?
The mod can *only* be used through steam, and updates versions can only be found on the workshop. When you say it crashes so you mean when trying to launch it in the in-game launcher? The game has to close to relaunch with the mod but system-level permissions sometimes prevent that. We don't recommend using the in-game most launcher since it's honestly pretty bad, and instead suggest people use launch options through the game's properties in steam, as described on the workshop page.
@@CoreyLoses huh
No, none of those. Before it just shut down.
But I just tried it again and it worked. Maybe it was the april 2nd update? I dont understand computers.
Playing it now...
...honestlty, I liked the gold edition interface better in some ways. I like TR galaxy minimap, but not really the build/selected units UI.
I kinda dig the comic book faces used for heroes - from the EU/Legends, right?
But the interface in gold edition is more compact in most ways and DEFINATELY take some getting used to.
Also, I really liked the regiment system in the ground battles and dont really get why that wasnt used...
I was under the impression that gokd edition was actually a bit older that TR...but it looks like the ground war, at least, is more reminicent of the base game.
Is that intentional?
How’d you know I was doing the dishes
Palpatine's Force Corrupt is fine just give it a longer cooldown so users can counterattack when he's in cooldown. A cooldown similar to the orbital strike would be fine.
I hate the complexity around ground combat but that's just me, no matter how many videos I watch I can never get a full understanding of what to use. But for anyone else who's like me I just recommend spamming storm troopers. They're cheap, train fast and are very powerful in full swarm mode. I usually keep up to 30 companies of stormtroopers per army with no other support after the starting support has been killed off and it works surprisingly well
Same.
A good compliment for this is turning kuat or gyndine (Hope I spelled it right) and spamming AT-ATs I only fight ground battles against air units and hero units for the Canon fights lol
Loving rhe mod, but when I do full galaxy known it keeps starting me in Era 7 no matter what.
If you changed the starting credits, that would be why.
@Corey Loses Wasn't messing with that, atleast to my knowledge anyways. I'll double check that again.
Legitimacy question. Do the imperial factions get extra legitimacy for killing high value republic targets like Luke, han + Chewie, lando, and ackbar? I imagine most imperials would instantly recognize those names
No. In .2, killing any hero doesn't increase leigitmacy, only decreases it for the owner. In .3 legitimacy icnreases when you kill a hero, but it's not a different value per hero.
17:12 Would it be possible to use the Imperial Nebulon B model by Fractal Sponge for that ship?
👍👏
I do love that this team creates new content for this game it is in good hands but this scale especially on the galaxy map is totally fucked up. Little planets, impossible to read the name of the planets and the other details. Make the text bigger damn it. Thank you! you are great!
If we scale up the planets and text then we need to space out the galaxy more, which can make it very difficult to move forces and navigate the map.
@@CoreyLoses then simply the text a bit. It is too small
I've just explained why that isn't particularly feasible. It's as much a function of monitor size and resolution as anything, which is entirely particular to the end user, and we can't really balance the game on the assumption of the smallest possible monitor, which I assume is a factor here since this is the first time in over a decade that I've seen this complaint. EaW isn't a game that has many accessibility options but you're free to modify your own copy of CommandBarComponents.xml to make it comfortable for yourself.
@@CoreyLoses what if simply you keep the original ratio and scale of the galaxy map? Is it impossible I reckon
The base game had maps that capped out at like 60 planets. The mod has over 600 planets for dozens of galactic maps, and the size of everything has to work for every map. You can't simply copy thr base game like that. If you want text bigger, you have to either accept that things will overlap, or you have to space out all of the planets more to account for every possible combination of planets in the maps.
Algorithm
I have one question. While playing Republic at War, the Moment i call in a venator, my game crashes a few seconds after. However, when the AI uses Venators, the game does not crash. Any ideas?
He isn't the developer for republic at war