I hope this is some help to anyone using this tutorial: Introduction 0:00 Setup 0:56 Basic Rules and Concepts 6:05 Actions: - Move worker 14:57 - Non-attacking move Mech 24:04 - Non-attacking move Character 27:26 - Encounter/Factory 28:20 - Attack move vs worker 33:10 - Attack move vs Combat unit 36:06 Combat Resolution 37:37 The Star Tracker (Scoring) 48:48
Man, I simply love you ! This is the only, and I mean it... The ONLY good tutorial for Scythe automa ! You rock ! You speak slowly and clearly which is a good thing for me as a non native english speaker(i m french) . Thanks ! Liked ! And Subscribed !
There are a number of decent Scythe solo / automa tutorials but this is by far the best. Has clarified so many parts that I misunderstood. Excellent pace of presentation, easy to follow and high production quality. Thank you so much.
Waouh !!! Amazing work, thank you very much !! I won't be long about the technical points but framing, staging are perfect ! I wanted to insist on how clear your explanations are : well-structured, presentation plan and well-spoken voice and may be the most important thing for me : your perfect english accent. Indeed, I am french and it is a very big help to undestand every word. Go on like this, Iam your first french fan :) Thanks again...
Thank you so much! I just received this game and learned how to play my faction very quickly, but the automa was almost like learning a whole new game!
Great tutorial bud. I've been struggling with how to use the automa and this had made a lot of things clear. Especially the no two workers/combat units part. I kinda came to roughly assume that, but wasn't certain. Definitely giving this a like and will likely reference back to it if needed.
Great video! The automa manual was confusing in regards to automa movement, but this video cleared everything up for me. Highly recommend watching this video, then reference manual if needed.
At around 36:42 there is a scenario where the Automa has less than the required power to have combat. Rules say to skip combat, do you go to the next action on the line? This is still the greatest tutorial for the Automa on the net
Thank you for your time and patience you put into this video. You do a wayyyyyyy better job than the instruction booklet stone meyers gives. Thats saying a lot 😊👌 Just thank you!
Thanks Brian. Well, I was part of the design team and thus part of the team that wrote the booklet. Problem is that you only have so much space and have to boil it down to the essential infos. Unfortunately a booklet can never do the job as well as someone sitting down (or making a video) and explaining you a game, with visual examples, repetitions, etc. Happy to hear you like it :-)
Long time ago ... but at 20:20, why is the place with the encounter a valid hex? Because the Homebase have only the 2 hexes with the starting worker on it as neighborhood?
Best tutorial on Automa I saw until now! Question: @ min 21:54 I am not sure about the most top right yellow token, that hex neither adjacent to the base nor to any unit I think. Am I wrong?
It does not suck. I used it as a guide for this video. Everything is there... it‘s just some parts of the system that is hard to wrap your head around. Once you‘re familiar with it and use the overview cards you can handle Automa turns pretty quick. Great to hear the video helped. Have fun!
Fantastic tutorial. One question at 36:28: If the strength requirement is not fulfilled do I take then the second or third action in consideration or do I completely skip the move action (first line on top)?
You should take great pride in this video! Well done! I don't get the whole crossed out star thingy. Isn't it graphically redundant to not only gray out the star but then to cross it out too? I guess they wanted to make sure we REALLY didn't miss that.
Mark Thanks Mark. Yes, I guess it‘s meant to make it really clear! Better too much than not enough. Only graying out might not be obvious enough, especially for color-blind players. I saw (on BGG) you already found the card numbers?
On the encounter/factory card should *the factory and *hex with an encounter better be printed under number 4 choose destination? Same for *no enemy unit and *no automa mech, should it better be printed under 2 valid hexes. Because you say that this card is almost the same as the card “non-attacking move character” except for its destination Thanks for this tutorial. Best ever!
disregard my question. i figured it out. they can move as far as they can as long its valid. and i've missed that you 'produced' a worker at home base. carry on.
I have a question. If i am looking for a valid move hex without enemy units (my) in tbe neighbourhood: will the automa avoid tunnel hexes, if my units on an otber tunnel hex? Because my units could use tunnels...
At 20:20 you specify the rightmost farm as being in the neighborhood of the character, although previously you said that the character on the home base is never counted for neghborhood identification. Can you please tell me which of these conflicting rules is wrong? Thank you! And thank you for the excellent tutorial, very helpful.
The placament is wrong. There is a caption in the video mentioning that. It might not show up on mobile devices or if you turned off captions. THanks for watching and paying close attention!
Lines42 I checked before commenting, but I got a 'no caption available' message, so I figured you weren't using that method. Thanks for answering so quickly!
At 33:41. I got confirmation from the Automa designer on bgg that in the attack vs worker/combat unit actions, if both a mech and the character are on the home base, the character sends the mech to combat. www.boardgamegeek.com/article/27126858#27126858
Gordon Hart Yes, that was an on-the-fly decision Morten made in the forum a couple of days ago. Don‘t know why, because the ruling was different before, when I made the video.
Despite your very good tutorial, I don't think I'm going to play solo Scythe again. The whole system is just too cumbersome and like chore-like. I don't have many occasions to play boardgames, but I think I'd rather NOT play Scuth than play solo-Scythe. :P But I agree the video is really well done, so thanks for your time on that.
@12:16 There seems to be a contradiction. The unlocked Riverwalk ability allows the Automa to move across the river to any adjacent territory and use lakes as territories. But you say that it is only across rivers to certain territories, based on the faction.
In 28:25 he said: "The Encounter/Factory action is only performed by the character if the character is on the board" after that in 28:50 he describes The Encounter/Factory move action when the character is in out of the board (Faction mat). Can someone explain this contradiction to me?
So, if a card tells you to move a mech, and you don't have a mech deployed on a territory or home base, you can't do that move, right? You must, first, have the deploy character/mech (can't remember the exact action name right now) in order to be able to do that move.
I'm really confused by the language "other than the one selected in step 1" when it comes to moving an automa worker. It's the sentence in parenthesis in the last bullet. If it were the top worker being moved in 15:45, wouldn't the top hex and bottom left hexes valid? Normally the top hex would be excluded due to it containing a worker, but the statement "other than the one selected in step 1" cancels that rule out. Is this correct?
Justin Rizzo I was switching back and forth here. Sorry, if this created confusion. 1. The example is still about moving the worker from the base. I just squeezed a short „what if there was no worker on the base“ example in there and then put the worker back on the base :-( 2. If there was no worker on the base and the top worker was moved, you are correct: the top space would be valid. 3. In the end the „other than the unit selected“ rule means that a unit can move to the space it came from. You choose moving unit, determine valid hexes (including the one the moving unit is currently on). You pick up the unit, and if the it‘s space happens to be the target hex, place it back on the space you picked it up from. Note that this counts as movement. A common situation is that: a, riverwalk not unlocked yet. b, workers on all 3 hexes of the Automa‘s peninsula. c, no worker on the Automa‘s base. Let‘s take Rusviet (red, shown in the video). It‘d pick up the top worker and „move“ it to the space you just picked it up from. Hope this helps.
how did the homebase ALREADY have a worker? and ... moved 2 hexes? should it be in this case, move the village worker to the oil, at timestamp 18:00? (about to play automa and is very confused how the remaining 6 workers come to play)
to be clear, i am deaf and is relying on Chrome Transcribe since it does not have captioning so if it was explained, i did not catch it. please help. thanks
so automa once after the 6th star tracker can move over rivers. 1) does it have to have the mech of riverwalk then to do so? 2) does it only have riverwalk of the mech ability?
Doug Moore This is a special ability all Automas have. And it's not only Rivers, they can also move onto lakes. Automas do never get or use the Mech/Character abilities unlocked when deploying mechs.
This shows the situation for this example: Automa has 2 workers on the board and a worker and her character in her home base. Workers are placed on her home base by the „Automa gains“ action.
At 19:48 when deciding where to place the automa worker it seems I've been playing this wrong all this time. I thought the water hex next to the blue mech would be non valid as it was adjacent, or as I beleived, in the neighbourhood of it. I didn't realize that the wording on the card "not in the neighbourhood of any enemy unit" meant the neighbourhood of the mech. I've always only considered the neighbourhood of the automa unit itself and since a worker in the water hex has the space with the mech in it's neighbourhood I thought that wouldn't be valid. And I thought I had all the automa rules covered....seems one learns something new all the time. edit: At 21:19 you actually remove the yellow marker from the hex adjacent to the mech because it was in the neighbourhood of an enemy combat unit. AT 19:48 you leave it and say that this hex is not in the neighbourhood of an enemy combat unit?! Am I missing something here or are you doing it wrong in one of these situations?
@@Lines42 In fact I think its correct, as the nordic faction has the ability to move mechs into lakes. So depending if the ability is already available the lakes are neighbourhood for nordic mechs.
Wife and I spent a full day trying to crack this game with almost no success, it was like hiking through waste deep molasses. I later spent a few hours myself trying to learn this stupid fucking automa nonsense. Basically the rules are so modified that automa play a completely different game. Just not my cup of tea when every move or turn requires completely different and arbitrary rule changes. I appreciate this tutorial, but if I can’t learn this by multiple rule book readings and literally hours of play-through videos I don’t think this is the game for me. Oh well, clearly everyone else is way smarter than us.
The use of cilinders was an excellent solution for the examples. I will use them too when playing with the automa.
I hope this is some help to anyone using this tutorial:
Introduction 0:00
Setup 0:56
Basic Rules and Concepts 6:05
Actions:
- Move worker 14:57
- Non-attacking move Mech 24:04
- Non-attacking move Character 27:26
- Encounter/Factory 28:20
- Attack move vs worker 33:10
- Attack move vs Combat unit 36:06
Combat Resolution 37:37
The Star Tracker (Scoring) 48:48
Thanks Jakers.
I copied your list to the video description box
No probs. It's a great overview.
Jakers NI Brilliant! Thanks!!
Thank you!!!
Jakers NI I
this is an example of how tutorial *should* be done :) ty :) !!
Man, I simply love you ! This is the only, and I mean it... The ONLY good tutorial for Scythe automa !
You rock ! You speak slowly and clearly which is a good thing for me as a non native english speaker(i m french) .
Thanks ! Liked ! And Subscribed !
Wow. Thank you so much for your kind words. I‘m not a native speaker either, I guess that‘s why I keep it easy and slow :-) Have fun playing Scythe!
You. Are. AMAZING!
This tutorial is one of the best I've ever seen. Thank you.
Just bought the game a couple days ago and thank goodness I found your brilliant tutorial. Really appreciate the effort you made, well done mate.
There are a number of decent Scythe solo / automa tutorials but this is by far the best. Has clarified so many parts that I misunderstood. Excellent pace of presentation, easy to follow and high production quality. Thank you so much.
How can a tutorial be so complete yet so concise? 👏👏
I think this dude narrating is the Rusviet leader's long lost lover, Viktor
This is a truly magnificent tutorial. Thank you so much for making this - you are a true tutorial video artist!
Waouh !!! Amazing work, thank you very much !!
I won't be long about the technical points but framing, staging are perfect !
I wanted to insist on how clear your explanations are : well-structured, presentation plan and well-spoken voice and may be the most important thing for me : your perfect english accent. Indeed, I am french and it is a very big help to undestand every word.
Go on like this, Iam your first french fan :)
Thanks again...
Mak Tag Wow! Thanks a lot, my frensh fan! Have fun gaming!
awesome job buddy -- thank you for spending the time. illustrations were very helpful.
I appreciate you publishing this tutorial. It's an excellent way to learn the subtleties and rules. Thanks!
Well organized and explained. Thank you so much! I was so confused until I watched this video.
I just finished my second game of automa and your tutorial made me realize I wasn't playing it correctly. Thank you so much for doing this tutorial!!
Fantastic video. Played my first game today and got lost regarding moving workers etc. regarding neighbourhood. This has helped a lot. Thank you.
This was a great video! Answered any questions I had about playing Automa. Well done!
Thank you so much! I just received this game and learned how to play my faction very quickly, but the automa was almost like learning a whole new game!
Amazing, thankyou for taking the time to do this! You are the real MVP.
Great tutorial bud. I've been struggling with how to use the automa and this had made a lot of things clear. Especially the no two workers/combat units part. I kinda came to roughly assume that, but wasn't certain.
Definitely giving this a like and will likely reference back to it if needed.
So helpful! Thanks! And I love how you say “icons.” :)
Thank you!
You mean my pronunciation? 😬😁
@@Lines42 Yes it's awesome!
Excellent tutorial. Very helpful. Thank you.
Great video! The automa manual was confusing in regards to automa movement, but this video cleared everything up for me. Highly recommend watching this video, then reference manual if needed.
I wish this video had been out the 1st time I tried learning the Automa! All the others are rife with mistakes. Thank you
thank you very much for this tutorial! very helpfull
thank you so much for this video!!! amazing job
Great explanation! You answered every question I had!
I learnt a lot from you! The best way to teach how to handle Automa. Thanks a ton.
At around 36:42 there is a scenario where the Automa has less than the required power to have combat. Rules say to skip combat, do you go to the next action on the line?
This is still the greatest tutorial for the Automa on the net
You proceed to the next action in the line.
Wow, this is a great tutorial. Thank you! Am going to solo this once my kiddo goes back to school. 👍
Thank you so much, your explanations are amazing! Very thourough.
Thank you so much for this video. You made me understand Automa and i really appreciate it!
Thanks! Great it helped! It´s comments like these that make my day ;-)
Very well made and very helpful tutorial for Scythe Automa.
Good job!
Thumbs up.
Thank you for your time and patience you put into this video. You do a wayyyyyyy better job than the instruction booklet stone meyers gives. Thats saying a lot 😊👌 Just thank you!
Thanks Brian. Well, I was part of the design team and thus part of the team that wrote the booklet. Problem is that you only have so much space and have to boil it down to the essential infos. Unfortunately a booklet can never do the job as well as someone sitting down (or making a video) and explaining you a game, with visual examples, repetitions, etc.
Happy to hear you like it :-)
Very in depth, really great. Thanks a lot!
Excellent tutorial! Everything is very clear. Thank you!
This video was super helpful. Thank you!!
I hope you have more videos out there. This was great!
Great tutorial, I would like to see more like this for other games. Thank you.
thang you for 2 things . the first i m pratice my english and the the seconde i m understand every things . your explications are perfect .
Thank you! I‘m practicing my my english too doing these videos :-) Glad to hear the video helped. Have fun!
Long time ago ... but at 20:20, why is the place with the encounter a valid hex? Because the Homebase have only the 2 hexes with the starting worker on it as neighborhood?
Best tutorial on Automa I saw until now! Question: @ min 21:54 I am not sure about the most top right yellow token, that hex neither adjacent to the base nor to any unit I think. Am I wrong?
The automa rule book sucks!!! You pick up the slack very nicely! Awesome explanations.
It does not suck. I used it as a guide for this video. Everything is there... it‘s just some parts of the system that is hard to wrap your head around. Once you‘re familiar with it and use the overview cards you can handle Automa turns pretty quick.
Great to hear the video helped.
Have fun!
Great video! Congratulations!
Amazing tutorial ! Thanks for doing this.
Great job. Thanks for doing this 😎
Awesome explanation!
Fantastic tutorial. One question at 36:28: If the strength requirement is not fulfilled do I take then the second or third action in consideration or do I completely skip the move action (first line on top)?
really well explained - thanks
This is a great tutorial- thank you for sharing.
You should take great pride in this video! Well done! I don't get the whole crossed out star thingy. Isn't it graphically redundant to not only gray out the star but then to cross it out too? I guess they wanted to make sure we REALLY didn't miss that.
Mark Thanks Mark. Yes, I guess it‘s meant to make it really clear! Better too much than not enough. Only graying out might not be obvious enough, especially for color-blind players. I saw (on BGG) you already found the card numbers?
On the encounter/factory card should *the factory and *hex with an encounter better be printed under number 4 choose destination? Same for *no enemy unit and *no automa mech, should it better be printed under 2 valid hexes.
Because you say that this card is almost the same as the card “non-attacking move character” except for its destination
Thanks for this tutorial. Best ever!
disregard my question. i figured it out. they can move as far as they can as long its valid. and i've missed that you 'produced' a worker at home base. carry on.
Fantastic! Thank you for this.
Perfectly done! Thank you!
I have a question. If i am looking for a valid move hex without enemy units (my) in tbe neighbourhood: will the automa avoid tunnel hexes, if my units on an otber tunnel hex? Because my units could use tunnels...
At 20:20 you specify the rightmost farm as being in the neighborhood of the character, although previously you said that the character on the home base is never counted for neghborhood identification. Can you please tell me which of these conflicting rules is wrong? Thank you! And thank you for the excellent tutorial, very helpful.
The placament is wrong. There is a caption in the video mentioning that. It might not show up on mobile devices or if you turned off captions.
THanks for watching and paying close attention!
Lines42
I checked before commenting, but I got a 'no caption available' message, so I figured you weren't using that method. Thanks for answering so quickly!
This is super helpful! Thank you so much!
Qq: What happens if combat against Automa ends with a tie?
Thanks. The regular game rules apply. In Scythe ties go to the attacker.
@@Lines42 Got it! Thanks!
Excellent tutorial thank you .
Excellent tutorial. Thanks.
At 33:41. I got confirmation from the Automa designer on bgg that in the attack vs worker/combat unit actions, if both a mech and the character are on the home base, the character sends the mech to combat.
www.boardgamegeek.com/article/27126858#27126858
Gordon Hart Yes, that was an on-the-fly decision Morten made in the forum a couple of days ago. Don‘t know why, because the ruling was different before, when I made the video.
Very helpful ! Thanks a lot !
The best tutorial ever...
Despite your very good tutorial, I don't think I'm going to play solo Scythe again.
The whole system is just too cumbersome and like chore-like.
I don't have many occasions to play boardgames, but I think I'd rather NOT play Scuth than play solo-Scythe. :P
But I agree the video is really well done, so thanks for your time on that.
ZoidbergForPresident Thank you. Solo gaming is definitely not everyone‘s cup of tee. But thanks for watching and posting anyways.
Well done! Thank you very much!
12:32 Wait, the lakes are also in the neighourhood, since the faction is Polania. No?
@12:16 There seems to be a contradiction. The unlocked Riverwalk ability allows the Automa to move across the river to any adjacent territory and use lakes as territories. But you say that it is only across rivers to certain territories, based on the faction.
he was talking about the human player neighbourhood, not the automa one.
Great video🎉👍
Awesome tutorial!!!
@ 12:26, aren't the lakesAlso in the mech's neighborhood?
Joshua Elek No, because you're not allowed to move onto lakes, even if you have riverwalk.
In 28:25 he said: "The Encounter/Factory action is only performed by the character if the character is on the board" after that in 28:50 he describes The Encounter/Factory move action when the character is in out of the board (Faction mat). Can someone explain this contradiction to me?
At this point I place the character on the red home base to the left, which is still „on the board“ and not on the faction map.
@@Lines42 Sorry I mistaken Faction mat and Faction base. Thank you, very helpful tutorial. Automa mechanics in rulebook is mysterious for me.
This is fabulous!! Could you please do this for Kanban EVs solo mode?
Thank you!
If you send me Kanban EV I might consider doing it ;-)
@@Lines42 Heck, for this quality, if I could afford it, I would. 😉
Excelent tutorial
So, if a card tells you to move a mech, and you don't have a mech deployed on a territory or home base, you can't do that move, right? You must, first, have the deploy character/mech (can't remember the exact action name right now) in order to be able to do that move.
Sorin Popescu That‘s correct. Since Automa cannot perform the action, she‘ll proceed to the next action on the card.
I'm really confused by the language "other than the one selected in step 1" when it comes to moving an automa worker. It's the sentence in parenthesis in the last bullet. If it were the top worker being moved in 15:45, wouldn't the top hex and bottom left hexes valid? Normally the top hex would be excluded due to it containing a worker, but the statement "other than the one selected in step 1" cancels that rule out. Is this correct?
Justin Rizzo I was switching back and forth here. Sorry, if this created confusion.
1. The example is still about moving the worker from the base. I just squeezed a short „what if there was no worker on the base“ example in there and then put the worker back on the base :-(
2. If there was no worker on the base and the top worker was moved, you are correct: the top space would be valid.
3. In the end the „other than the unit selected“ rule means that a unit can move to the space it came from. You choose moving unit, determine valid hexes (including the one the moving unit is currently on). You pick up the unit, and if the it‘s space happens to be the target hex, place it back on the space you picked it up from. Note that this counts as movement.
A common situation is that:
a, riverwalk not unlocked yet.
b, workers on all 3 hexes of the Automa‘s peninsula.
c, no worker on the Automa‘s base.
Let‘s take Rusviet (red, shown in the video). It‘d pick up the top worker and „move“ it to the space you just picked it up from.
Hope this helps.
how did the homebase ALREADY have a worker? and ... moved 2 hexes? should it be in this case, move the village worker to the oil, at timestamp 18:00? (about to play automa and is very confused how the remaining 6 workers come to play)
to be clear, i am deaf and is relying on Chrome Transcribe since it does not have captioning so if it was explained, i did not catch it. please help. thanks
fucking awesome tutorial... I´ll try this probably tomorrow afternoon...
well explained just like college professor. :-)
so automa once after the 6th star tracker can move over rivers.
1) does it have to have the mech of riverwalk then to do so?
2) does it only have riverwalk of the mech ability?
Doug Moore This is a special ability all Automas have. And it's not only Rivers, they can also move onto lakes.
Automas do never get or use the Mech/Character abilities unlocked when deploying mechs.
Thank You
Question: are automa cards that are replaced due to the expansion factions left out even if the expansion factions aren't used?
veerchasm1 Yes, you can trash the old cards. The set with the new cards work for all factions.
@@Lines42 How do you know which cards to remove? I don't see numbers on them.
thanks!!
Why was there a worker on home base at about 17:00?
This shows the situation for this example: Automa has 2 workers on the board and a worker and her character in her home base. Workers are placed on her home base by the „Automa gains“ action.
@@Lines42 Got it! Thank you! Great video!
10:16 how would they get a mech outside the peninsula if they don't have Riverwalk yet?
thesaxguru It's just a demonstration setup. Just assume they built a mine.
Lines42 Thanks!
At 19:48 when deciding where to place the automa worker it seems I've been playing this wrong all this time.
I thought the water hex next to the blue mech would be non valid as it was adjacent, or as I beleived, in the neighbourhood of it.
I didn't realize that the wording on the card "not in the neighbourhood of any enemy unit" meant the neighbourhood of the mech. I've always only considered the neighbourhood of the automa unit itself and since a worker in the water hex has the space with the mech in it's neighbourhood I thought that wouldn't be valid.
And I thought I had all the automa rules covered....seems one learns something new all the time.
edit:
At 21:19 you actually remove the yellow marker from the hex adjacent to the mech because it was in the neighbourhood of an enemy combat unit. AT 19:48 you leave it and say that this hex is not in the neighbourhood of an enemy combat unit?!
Am I missing something here or are you doing it wrong in one of these situations?
baredas It's a mistake at 21:19. Sorry.
@@Lines42 In fact I think its correct, as the nordic faction has the ability to move mechs into lakes. So depending if the ability is already available the lakes are neighbourhood for nordic mechs.
@@namelessone6446 The automa doesn't use faction or mech abilities!
4:10 ouch
please subtitles spanish thanks
who?
Wife and I spent a full day trying to crack this game with almost no success, it was like hiking through waste deep molasses. I later spent a few hours myself trying to learn this stupid fucking automa nonsense. Basically the rules are so modified that automa play a completely different game. Just not my cup of tea when every move or turn requires completely different and arbitrary rule changes. I appreciate this tutorial, but if I can’t learn this by multiple rule book readings and literally hours of play-through videos I don’t think this is the game for me. Oh well, clearly everyone else is way smarter than us.
too many examples. Wastes time
This has been very helpful - thank you 😀
Amazing video thanks now it's clear! ❤️
Very pro and really helpful. Thank you!
Great tutorial!
Well done! Thank so much.
Great tutorial, thank you!
Really well done, thank you.
Top class. Thanks so much for this.