@@BenPlaysGames my bad! been awhile since I’ve played through h4. the red rocks of sangehelios blended the missions together. regardless, thank you as always for another great watch!
Honestly I could replay this single level multiple times and it wouldn’t get old. It’s pretty damn awesome, not the most halo feeling level (probably due to halo five’s completely different yet underrated movement mechanics) but really fun to play through. The battle of sunayon is also an underrated level imo
The majority of 4 and 5 don't really feel like Halo to me, but there are still some good bits sprinkled in. Swords of Sanghelios is a highlight in 5 and, like you, I also enjoy Battle of Sunaion and Blue Team as well.
@@BenPlaysGamesBlue team is a treat. In general, I feel like 5 did a lot of parts better with some larger arenas, and I'd put the Mantis arena in the middle of Swords as one of the single best vehicle sections across Halo. 4 on the other hand is incredibly flat, linear, and just a slog, but 5 mixes in a good bit of verticality and fun terrain. Though everything after the Guardian fall in Genesis is honestly, kinda forced and not fun.
As someone who’s wanted to see a Sangheili focused spinoff game with the swords and their civil war this level is easily among my favourites and such a tease for that type of game
The Brutes are one of my favorite aspects of Halo and it’s story, and I was really hoping we’d visit Doisac one day! When I saw it destroyed in Infinite I was shattered 😭 GREAT VIDEO BRO
Swords of Sanghelios, Battle of Sunion, and the final mission were my favorites. The Sanghelios Missions of Halo 5 felt like something that naturally fit into the World of Halo in an organic way and i loved them. What I didnt like about Halo 5's reception is how hard 343 backpeddled its story. Believe it or not, Bungie got reactionary negative receptions for characters like the Gravemind and the Arbiter. Their response wasnt to kill off those characters off-screen, but to BUILD on them. Halo 4, Halo 5, and Halo Infinite dont feel like a Trilogy, they feel like a Beginning, Beginning, Soft Sequel-Strong Beginning. 343 should have expanded on factions and characters like the Didact, the Created, Sargeant Locke and Fireteam Osiris, and as they got more development and character growth, guess what, people would haved liked them.
@Spiral but they didnt remove the character outright. Like imagine if Halo 3 started and the Abriter died off screen and the Gravemind also died somehow
"You know Locke, when the other Spartans here about this (us hunting Cheif) every soldier...they're gonna hate us. You know that, right?" -Buck, Halo 5. Well, at least they are self-aware about it.
I always thought Halo 5 had amazing environmental art design throughout the majority of its campaign. A lot of very cool looking places and set pieces, which to me is a key component of what makes a Halo campaign so memorable.
For all the gripes I have with the game, this and the following 2 missions were pretty kick ass. I have definitely added them into my regular playthrough missions.
The only mission I liked in Halo 5. the layout between corridors and fields, the scenery, the music, and seeing the Arbiter. Still doesn't negate the Halo 5 gameplay, enemies and you play as the cardboard cutouts known as Fireteam Osiris. This level is probably why I managed to get even 2 dollars for trading it.
I feel like I fall into the small demographic that actually enjoyed playing through Halo 5. I understand the flak it got on release though. The story was advertised as being something completely different. For what it was I enjoyed it. I liked the new setting. I liked the hyper mobility. I liked the diverse cast. It was a guilty pleasure and I’m sad if hasn’t been brought to PC yet.
Just found your channel recently Ben, and I can say you're narration / explanation of the Halo levels is spot on! You make the videos so entertaining to watch also making the viewer appreciate more the levels due to their design & atmosphere and not just think of them as a corridor where you shoot enemies. Great video, cheers!
Could you imagine playing some of these arenas in a multiplayer match? The verticality would make for some awesome gameplay, which they didn't really play into at all in H5's arena. At least not any more than in a regular Halo map. In particular the zone with the bridge, the wraith at one end, and the big nasty looking skull door on the other side. That would be awesome as an arena. 'BUT WE CAN'T HAVE RESKINS OF CAMPAIGN AREAS THAT'S LAZY' Okay yeah but what if those areas are cool? 😑
i remember liking the plateau topology of sangheli. with a lot of medium sized “struts” of stones at different elevations. made for some fun verticality while retaining a decent bit of horizontal wiggle room. however, there was something about halo 5’s voice direction and scripts that always felt off to me.
This is a game I desperately need to replay. I played it for the first time during the first lockdown when I was doing a Halo legendary playthrough, Fair to say legendary was not a good experience for me. Halo 5 had the hallmarks of a good game and I did actually enjoy the new gunplay and movement mechanics. It's just a shame the level design was subpar for most of the game. I love this level, however. Keith David is a treasure and his voice acting for all of Arbiter's scenes in Halo 5 were massively appreciated
The part in the canyon sort of reminded me of that part in Halo 2's Detla Halo when the song In Amber Clad played (Off The Rock, Through The Bush, Nothing But Jackal).
Also, the opening dialogue between Locke and Vale always puzzles me. I know it’s just a clumsy way to reference Locke’s old work and the H2A terminals, but surely Vale of all people is aware that there was a bit of a shakeup between Arbiter and humanity circa November 2552, after which an assassination mission would’ve probably done more harm than good. Even ONI didn’t want a dead Arbiter when they were gun-running for sectional uprisings, just a weak and preoccupied one.
I always took that part of the conversation as Vale asking “Why didn’t we assassinate Arbiter before then?” Truth be told I don’t remember when Locke gave his recommendation to kill him but I think it was close enough to the schism that they didn’t actually get time to plan out the assassination.
I do think Halo 5 gets too bad a rap (gameplay wise). However, I am not a fan of this level at least for single player. I feel like some of its encounters are too damn big for a single player. There are multi floored battlefields where enemies/snipers/plasma grenade could come out of any direction and potentially with a Wraith also shooting at you. Really fun with even one buddy, but mind numbing on your own. And no I don't think even strategic AI team mate commands mitigates this. I hate the Mantis section I think it is the most frustrating vehicle section in the series. You can't just clear a path on Bang on the Money or two and just go (without leaving the Mantis), even enemies on the far path will inundate you plasma fire and grenades so you have to eradicate every path which makes me wonder why they bothered. The Battle of Sunaion is my favorite Halo 5 level. Instead of exploring Sanghelli temples you explore their cities and it feels distinctly fresh. The commands feel useful because of the turrets to take out and there are a variety of approaches for almost every encounter and it's the level I would have actually liked to just walk around in as opposed to the others where you have to do that.
I like Sanghelios as I feel like you can zip around enough using the movement mechanics. Sunaion is also a great mission too, as you say. All three levels set on the planet are really good for the most part.
I think the sad thing about Halo 5 is much of the game is actually pretty great, I still think the Prometheans are no fun to fight. but they at least were a big improvement over what they were like in halo 4. the game is absolutely beautiful from a art perspective and has a good amount of pretty fun set pieces. the bad that overshadows all of this I think is just the general story they went with for Cortana and the Promethean forces. Compared to the clear and obvious goals of the Covenant from Halo 1-3 the Prometheans always felt less well established. It doesn't help that Covenant forces felt like a union of races, working as a team, often the lower ranks can be startled and run away. they act like actual living creatures would in these situations. Where as there is no life to be found in the promethean forces, they might as well have spawned in JUST to fight you and just like a chest high wall that is their only purpose. In the end its a shame, especially with the news about 343, I know there is real talent behind these games. Its undeniable that they are beautiful and in a lot of ways they have some great evolutions from where bungie left off.
I finally played Halo 5 a year before Infinite dropped (having been completely uninterested based on trailers etc)… and I didn’t really like the campaign that much so far but then early on in this mission I heard the following dialog Elites: For Sanghelios! Grunts: For Valhalla! Jackals: For *profit*! That really cracked me up. I‘ve mentioned this in a comment before I think, but it bears repeating. Comedy is kinda important element of Halo in my opinion, it shouldn’t be serious all the time! But generally, agree with everything… maybe except that I actually find going in foot in the last section to be more fun than in the Mantis. Thanks for another great vid!
Such potential with 343, a true shame honestly, it seems they’ve taken a misstep at every possible opportunity, it almost makes me wish nothing ever happened after reach, however it would be a miss if I didn’t say that I didn’t have fun playing halo 5’s multiplayer and mythic warzone with a friend or two. Halo fours forge and campaign made many a good sleepovers and nights with friends. I never completed the halo 5 and or infinite campaigns, I got deep into them but unfortunately and I hate admitting out loud, but I just got bored of them and found replaying halo reach more exciting. For me the single player for halo was the biggest appeal because I never had friends who ever really played halo, let alone cared for the lore and story as much as I. Anyway I’ve rambled on for too long with this, your video has raised my intrigue in going back and completing Halo 5’s story. As always though, great video, hitting all these analysis’ out of the park, regardless if my opinion aligns.
I'd say it's definitely worth finishing. Is it the best Halo game? Not by a long shot, but it has the occasional moment. I didn't play a ton of 5's multilayer but I enjoyed what I did. Definitely enjoyed the expanded moveset in multilayer more than some people did.
@@nixonagnewreviews7206 “were it so easy” -arbiter, I loath 343 and how they handled infinite killed me a bit but I will say I enjoyed 4 a bit and something’s in halo 5 had me and friends up late at night, they had every chance but now I have no more faith in them
I routinely play all three sangehlios missions in the halo 5 campaign, they are my favorite parts of the last three halo games, including infinite, although that is my arbiter infatuation in effect.
The most memorable moment for me was the part where you fight the 3 wardens at once and I only say that because when I did my legendary playthrough I got the worst checkpoint on that fight where my shields were all gone and I was out in the open and ran out of ammo and I probably spent at least 4 hours just trying to find cover and ammo without dying every time I had to revert to the last checkpoint but when I finally did win I can't begin to tell you how fucking pumped I got and then remembered oh yeah this was halo 5 🤣 but yeah I'll always remember the anger that gave me
I'm one of the rare few people who honestly _loved_ Halo 5, and I gotta go back and play it sometime. Even with the rough launch and the issues with parts of the plot, the campaign is damn fun to play through, and the multiplayer is amazing. Even with its flaws, you can really tell 343 put a lot of effort into the game.
I've come to realize that my favorite missions in Halo 5 (Blue Team and Swords of Sanghelios) are those NOT featuring the Prometheans. Not just because they're less entertaining to fight, but primarily because I lose any sense of playing a Halo game when they are on screen. Sure, the Covenant Remnants aren't precisely deserving predecessors to the Bungie era Covenant, not by a long shot, but they still retain some of that classic feel which is always appreciated, and the gameplay when faced with them is the most entertaining, particularly the hunters in my opinion.
I liked the levels on halo 5. However, I hated locke and fire team osiris and the story was god awful. I hated how we were only chief in a few levels and I hated the rampaging cortana. The levels themselves as a whole were pretty good.
One thing I will give credit to Halo 5: it does have some good levels. On the whole, I think Blue Team, Swords of Sanghelios, and Genesis are pretty good levels. Even with Halo 5’s awful habit of making all weapons track the player to compensate for the 1.5 seconds out of 5 seconds a player might possibly be boost spamming, the Covenant are still good fun to fight, especially after the patch. That being said, my Legendary playthroughs knocked this level down to #3 for me for one reason: they absolutely neutered the Mantis. What should’ve been a fun concentrated assault on enemy forces in a mech is turned into a tedious slog because Halo 5 makes it take 3 entire fucking minutes of sustained chain gun and rockets from the Mantis to kill 1 Wraith or Hunter (longer if you need to dodge other fire which you probably will) on Legendary. It utterly kills the pacing.
I played through Halo 5 once on Heroic, and the one thing that stuck with me from this level was how much the Mantis part sucked. Glad to see I'm not alone.
I did a full halo playthrough of every game and honestly i enjoyed halo 5 as much as the others as it was a nice change from the previous games. Halo 5 multiplayer was also great
I wish the next mission, sunion, was better, as this mission could have felt like a build up to an incredible invasion sequence. Although I don’t enjoy the majority of the campaign, it’s nice to see people realizing some of its underrated aspects
Eh if the Halo name wasn't part of Halo 4 and 5 Mediocre at best would have been rating Edit: This mission looks dope. An oasis in the desert you could say.
@@BenPlaysGames Your video convinced me that this was a great mission. However this mission to me was the exception not the rule to the quality of Halo 4 and 5 mission and level design. Holistically speaking there are problems prevelant in these games while small add up to detract from the experience for me. Even if you take away the baggage that comes from the quality Halo expectations. The missions in 343's Halo games requently overuse the rule of three objective, the level design usually involves brainless linear paths. The Breaking was quite literally straight line the mission, Infinity the Scorpion section was unremarkable, at least in Metropolis there was enemy variety and you could cleverly shoot down in coming phantoms to lessen the enemy count over the bridge. Prometeans are an unfun enemy to fight that act too similar the Covenant, Storywise I can agree that Halo 4 in a vacuum is pretty good. In a vacuum I don't have to scream that's not what ranpency means or why the Covenant is back etc. The Halo brand definitely added baggage to the story since the writers didn't exactly follow up or did basic research on the Halo unniverse at the time. Halo 5 on the other hand was definitely a dip in quality of the writing department. Seems to be that 343 can't stick to there guns and narrative and are constantly retroactively changing there minds on the story.
It’s funny that while the recaps are appreciated and helpful to those unfamiliar with the franchise, they come across as filler when you have such deep knowledge of of the game. I needed the recap for this one lol
I was always disappointed with the sanghelios introduction. Because in expanded lore humans being on covenant worlds is (relatively) routine now, it losses the gravitas the visit may have had.
I'll be honest, Tanaka's knowledge and admiration for the Elites is something that really irked me when playing through this for the first time. I can understand respecting the elites, and even seeing them as comrades thanks to the post schism alliance, but that she starts reciting burial prayers and kinda gushing over them every change felt profoundly unrealistic so close to the end of the near-genocide at the elite's hands only a few years prior. I understand the need for that role, but I would have preferred some kind of Elite attache to the team to fill the role of world-builder while the others reacted with either a degree of enthusiasm(Tanaka) or disinterest(Buck)
My biggest gripe was the characters. Other than that I thought this game was wonderful when I played it. I just hate it when I can play through a story and still not remember which ones Tanaka or Vale are because they’re literally THAT bland and forgettable. Really killed the vibe. Locke and chief on the other hand had an interesting dynamic at the end there though but they needed at least one to two more face to face encounters to make it seem believable.
Like the other elites in Halo 4 and 5 I don’t like Thel’s redesign on the elite himself, however I think his new chitin armor is badass, so whenever he returns I hope he keeps it.
This is a hot take, no doubt, but I think Halo 5 was the best 343 campaign. Halo 4 and Infinite are definitely more consistent experiences, but I really feel like despite also having some of the lowest points in the series, 5 was crafted with a more honed understanding of what made classic Halo so engaging, and a few missions reached heights closest to that mark. It's nowhere near perfect, but overall, Halo 5 improved nearly everything fundamentally wrong with Halo 4: the weapons, enemy designs, level design, character writing, world building. - Promethean weapons had more distinctive functionality, as opposed to echoing human weapons. - Enemies had unique weak spots that added variety to the trademark Halo shield pop and head shot formula, which made Promethean forces feel more at home amidst their Covenant counterparts. - Instead of each level having maybe one area that was well designed for gunfights and leaving the rest as barren hallways and open rooms, there were levels (a few, not all) full of verticality, choke points, vantage points and strongholds, beginning to end. Even "The Breaking", a low point for H5, had a better understanding and implementation of these elements of FPS level design than most of H4's levels; albeit basic as possible. - The isolated and contrived melodrama was gone, replaced with subtle hints at character motivations tied to ongoing events in the world around them. Often offset by confused cinematic framing and poor visual storytelling, but still present in the writing and mo-cap performances. - Each mission took us someplace where a world beyond the story was already in motion and the writing made us feel significant when those worlds were thrown into an uproar in one way or another because of Spartan presence, a far cry from a five minute cutscene of spoken lore exposition crammed in the middle of a completely unrelated story beat. 5's campaign is an improvement in every respect from Halo 4 except one very important aspect: the story ultimately felt like it never paid off any of its set up. 4 resolved everything, Infinite resolved Cortana and Escharum, 5 resolved one thing in a confusing and unsatisfactory way. Right when the story was getting interesting, the writer nuked the tension of the entire story's conflict by having Blue Team captured, resolving Osiris' doubts about Chief by making it clear Cortana didn't trust them. As a result, the crazy morally gray wider conflict devolved into an unsatisfying save the good guys from the cartoonishly evil robot overlord finale. None of the Created mistreatment mattered, none of the ONI shadowy intent mattered, none of the Spartan public sentiment stuff mattered. The writer was dumping a myriad of great ideas into the game's script but didn't know how to deliver on any of it to an interconnected climax. Then he teased elements of the story that most fans expected and were excited to see on the outside of a cliffhanger. The hate 5 gets makes perfect sense, and I feel a lot of that same distaste for its cheap narrative conclusion; but I think it has a lot of positives most fans understandably ignored simply because they amounted to nothing.
Halo 4 I enjoyed story wise it was different but still good and will replay it time to time halo 5 tho I didn't enjoy the campaign and was just like a slap in the face and I have only replayed it again once just so I could do it on legendary too get it over with and honestly easiest halo game on legendary only annoying part that almost had me quit was the last warden fight when there are 4 of them amd. It's all because the damn checkpoint was saved in such a. Bad spot
Ben- you’re opening argument is very difficult to dispute. If Halo 5 Guardians was just Halo Guardians without Chief and Blue Team, the single player would have viewed much better.
I never understood why so much hatred against Halo 5, I personnaly loved most of its missions, loved Kazuma Jinouchi's OST, etc.. Maybe people just don't like the Prometheans ^^
Bring the art style to the Bungie era, update the graphics, remove aiming down the sights, and get rid of those fucking jets, and Halo 5 would be my favorite game in the series. Oh and bring back Split-Screen.
I just noticed a very small attention to detail during the recap portion of the Halo 5 story leading up to SOS. During the small portion of Chief vs Locke you can see Chief grab Locke’s BR and turning and smacking it across his face and very briefly you can see the weapon actually shatter apart into pieces. Not sure if anyone has mentioned this but its a cool attention to detail that 343 has put into the cutscene, which emphasizes the hardness of the Mjolnir armor that is worn by Spartans.
I think your recap of the prior events perfectly encapsulates what makes Guardian's campaign atrocious by Halo standards; it's so bloated and convoluted that despite being a relatively short length of game time, it felt like I'd aged 70 years by the time you were done. Most of your recap segments aren't nearly as drawn out as that, even when they take place at the end of a game. Maybe I just don't remember how long Guardians is, but damn, I want my money back. I, for the life of me, cannot remember this game to save my life, though. It's so unnecessarily complicated and full of melodrama, dour tones and politics that despite being a hunt for the Chief, it feels very underwhelming. This is the game where they should've gone non-linear and put the entire focus on Osiris, cutting the segments with Blue Team (or maybe cutting Blue Team except for Chief) out entirely, and given you free reign to explore the Galaxy as you wished Mass Effect style, hunting for and following clues, performing specific side quests and maybe even adding a few RPG elements. Hell, they could even give the player the Infinity to play with a-la the Normandy, with various things to do on-board that could easily add to the play time. There's even a cut mission where you would get some free time on the Infinity in Guardians, so the idea isn't completely bonkers. Maybe you could do some code breaking or puzzle solving on a clue you got, customise your armour, speak with people, explore the ship. 343 wanted to go for a more deeper story route when it came to Halo, and something like that would have worked perfectly if they gave the player some agency. The sheer amount of drama and politics they tried stuffing into the brief experience that was Guardians really made it suffer, so extending the playtime and story would give both the story and characters the necessary room to grow. Maybe it's just me, but I hardly feel like replaying any of it's missions ever again because of this. Cold War and Mass Effect have proved ideas like this can work, so it's beyond me why developers are so averse to it.
loooved halo 5 story, repetitive boss battle did suck, but the story was incredible. What do you do when AI turns against their creator in a Halo setting.
Halo 5 is the only 343 game I can personally stand. The promethean watchers are used sparingly, of which made halo 4 combat completely busted. The sandbox Chessmatch nature of bungie halo is gone turning the combat into a typical squad based arena shooter but the maps are more wide open and there are interesting side routes to get up close giving more options than halo 4. The story in all 343 games suck so that's no different but 343 writing of chief is insufferable so the less I have to play as him the better for me so I'm not touching infinite or halo 4.
Halo 5 has a great campaign if you can ignore the fact that it’s supposed to carry the series’ story forward. Nothing really happens of merit, and the ending twist isn’t earned and it just feels out of step, but I’ll be damned if someone tries to tell me the game doesn’t play well or look amazing.
I've always thought of it as the essentially the middle of a larger story that should have been told. All the stuff on board the Infinity plus a little extra should have been the beginning, the Infinite we got should have been the middle and the end should have built out the Endless more post-Harbinger's defeat. As it stands, the campaign is floating on its own and needed to be anchored down on either side by a better start/finish.
Halo 5 deserves all of the bad press it gets just for the lies given to us of from the Hunt the Truth (ironic) ads alone. Also 3 missions as Blue team is so pathetic for a game primarily about the Chief going AWOL and searching for Cortana.
Agreed, same with 4. I actually say in one of my videos about one of them that if they didn't have the Halo name on them, they'd have been better recieved.
"much of the time you could be mistaken for Halo 5 being a Bungie developed title" might be the first statement in any of your videos i've outright disagreed with straight away. I'm no Bungie fanboy by any stretch, but everything from the story to the art style to the sound design sounds so distinctly 343 it'd be impossible to mistake the two studios. 343s games have always felt like what they are; Games made by people who had love for the original series, but didn't fully understand what made them great and that putting their own spin on the formula would result in a cheap imitation of what they were trying to emulate
So, that's actually a mistake on my part as I didn't ready the script correctly or pick up on it after. It should have said "much of the time, you could mistake it for being part of a Bungie developed title", but for some reason I swapped it, referring to Swords of Sanghelios, to Halo 5 🙈
@@BenPlaysGames ah, as in the level specifically? Either either, i still very much enjoyed this review as i do all the others. I'm certainly bias against the 343 games and it's nice to hear a more level, analytical breakdown of what makes each level work or fall short. Keep it up!
Simple answer, there isn't. Halo 5 doesn't deserve to be called or listed as halo. As a halo fan I've been playing since the very start many moons ago. And as soon as 343 got that fat greasey stubby inbred fingers on the franchise. It has been just a money grab. I vote bring back bungie. I think 343 would make a good call of duty or another war game but not halo
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Bring The Arbiter back again cheers 343.
Destroying the Kraken (if that’s it’s name, ironically) was the most memorable moment of H5’s campaign for me I’d say
Ah think that's the next mission after this one.
@@BenPlaysGames my bad! been awhile since I’ve played through h4. the red rocks of sangehelios blended the missions together. regardless, thank you as always for another great watch!
Not saying much to be fair
for me it was running down the guardian
@@yarr_broH4 and H5 seems to blend together too lol
Honestly I could replay this single level multiple times and it wouldn’t get old. It’s pretty damn awesome, not the most halo feeling level (probably due to halo five’s completely different yet underrated movement mechanics) but really fun to play through. The battle of sunayon is also an underrated level imo
The majority of 4 and 5 don't really feel like Halo to me, but there are still some good bits sprinkled in. Swords of Sanghelios is a highlight in 5 and, like you, I also enjoy Battle of Sunaion and Blue Team as well.
It's also the first time we get to see the Elites home world.
@@BenPlaysGamesBlue team is a treat. In general, I feel like 5 did a lot of parts better with some larger arenas, and I'd put the Mantis arena in the middle of Swords as one of the single best vehicle sections across Halo. 4 on the other hand is incredibly flat, linear, and just a slog, but 5 mixes in a good bit of verticality and fun terrain. Though everything after the Guardian fall in Genesis is honestly, kinda forced and not fun.
As someone who’s wanted to see a Sangheili focused spinoff game with the swords and their civil war this level is easily among my favourites and such a tease for that type of game
The Brutes are one of my favorite aspects of Halo and it’s story, and I was really hoping we’d visit Doisac one day! When I saw it destroyed in Infinite I was shattered 😭 GREAT VIDEO BRO
It'll probably never happen, but a campaign set on Doisac, between Halo 5 and Infinite, could be a great story setting.
@@mas9726 that would be a good setting for sure
Damn, wish I hadn't read this comment. I haven't finished Infinity yet, lol.
@@dougsmith6262 dude I’m so sorry! I should have realized that
Cheers Woodsy! And yeh no Dosaic, poor old brutes. But hey, at least we got to watch it get destroyed 😶
I was literally just thinking, definitely Swords is the best mission
Great minds and all that!
Swords of Sanghelios, Battle of Sunion, and the final mission were my favorites. The Sanghelios Missions of Halo 5 felt like something that naturally fit into the World of Halo in an organic way and i loved them. What I didnt like about Halo 5's reception is how hard 343 backpeddled its story.
Believe it or not, Bungie got reactionary negative receptions for characters like the Gravemind and the Arbiter. Their response wasnt to kill off those characters off-screen, but to BUILD on them. Halo 4, Halo 5, and Halo Infinite dont feel like a Trilogy, they feel like a Beginning, Beginning, Soft Sequel-Strong Beginning.
343 should have expanded on factions and characters like the Didact, the Created, Sargeant Locke and Fireteam Osiris, and as they got more development and character growth, guess what, people would haved liked them.
the issue is 343 enjoys giving growth to the characters in the novels and comics rather than through the games.
@@4T3hM4kr0n But they gave growth to Chief and Cortana in Halo 4
@Spiral but they didnt remove the character outright. Like imagine if Halo 3 started and the Abriter died off screen and the Gravemind also died somehow
@@jakespacepiratee3740 true!
I think my favorites in it where Swords of Sangelios and the first half of Reunion. The first half, not the second one.
When Halo 5 shines, it bloody shines bright, despite it sometimes feeling almost antagonistic to the fanbase.
"You know Locke, when the other Spartans here about this (us hunting Cheif) every soldier...they're gonna hate us. You know that, right?"
-Buck, Halo 5.
Well, at least they are self-aware about it.
Agreed, every now and then it does something half decent which makes you wonder whether there's the seed of a solid game in there somewhere.
@@jakespacepiratee3740 when he said "soldier" he meant the Halo fans lol
@@TamaraWarden-k8r obviously. The Multiplayer is canon, we play as the Spartans, we are the soldiers lol
@@jakespacepiratee3740 nah I meant like he knew that the fans where gonna hate the campaign lol
I always thought Halo 5 had amazing environmental art design throughout the majority of its campaign. A lot of very cool looking places and set pieces, which to me is a key component of what makes a Halo campaign so memorable.
For all the gripes I have with the game, this and the following 2 missions were pretty kick ass. I have definitely added them into my regular playthrough missions.
Sanghelios' three missions are by far the best part of the game I'd say, Blue Team is the other main highlight for me.
The only mission I liked in Halo 5. the layout between corridors and fields, the scenery, the music, and seeing the Arbiter. Still doesn't negate the Halo 5 gameplay, enemies and you play as the cardboard cutouts known as Fireteam Osiris. This level is probably why I managed to get even 2 dollars for trading it.
Mad to me that The Arbiter has barely featured at all since 3, especially considering how popular he is!
I feel like I fall into the small demographic that actually enjoyed playing through Halo 5. I understand the flak it got on release though. The story was advertised as being something completely different.
For what it was I enjoyed it. I liked the new setting. I liked the hyper mobility. I liked the diverse cast. It was a guilty pleasure and I’m sad if hasn’t been brought to PC yet.
Sometime I forget that Ben is a small channel and get confused why these don’t have hundreds of thousands of likes and veiws
Thanks Lucus - I'm still pretty small, but growing at least so can't complain too much!
@@cosmictreason2242 If people make a statement and refuse to defend it when challenged then the statement they said should be ignored
Just found your channel recently Ben, and I can say you're narration / explanation of the Halo levels is spot on! You make the videos so entertaining to watch also making the viewer appreciate more the levels due to their design & atmosphere and not just think of them as a corridor where you shoot enemies. Great video, cheers!
Cheers Rafa mate, appreciate that! They all totally deserve the praise, some of the best FPS levels in gaming are in the Halo series.
Could you imagine playing some of these arenas in a multiplayer match? The verticality would make for some awesome gameplay, which they didn't really play into at all in H5's arena.
At least not any more than in a regular Halo map.
In particular the zone with the bridge, the wraith at one end, and the big nasty looking skull door on the other side.
That would be awesome as an arena. 'BUT WE CAN'T HAVE RESKINS OF CAMPAIGN AREAS THAT'S LAZY'
Okay yeah but what if those areas are cool? 😑
i remember liking the plateau topology of sangheli. with a lot of medium sized “struts” of stones at different elevations. made for some fun verticality while retaining a decent bit of horizontal wiggle room.
however, there was something about halo 5’s voice direction and scripts that always felt off to me.
Halo 5 has its up and downs, but level design aside: The Halo 5 version of the Spirit dropship is absolute perfection.
Funnily enough, I thought the same thing during this mission! The design and the way it lets out troops is really well done.
@@BenPlaysGames Indeed! It's a really nice way to bring the old Spirit from Halo 1 into the modern era.
Correction: the Domain isn't "forerunner technology" it's Precursor
Yes, definitely. Replayed this mission the most.
Likewise dude.
This is a game I desperately need to replay. I played it for the first time during the first lockdown when I was doing a Halo legendary playthrough, Fair to say legendary was not a good experience for me.
Halo 5 had the hallmarks of a good game and I did actually enjoy the new gunplay and movement mechanics. It's just a shame the level design was subpar for most of the game.
I love this level, however. Keith David is a treasure and his voice acting for all of Arbiter's scenes in Halo 5 were massively appreciated
The part in the canyon sort of reminded me of that part in Halo 2's Detla Halo when the song In Amber Clad played (Off The Rock, Through The Bush, Nothing But Jackal).
Vale got yeeted 9:36 😂
Oh wow, what happened there?!
@@BenPlaysGames she got deleted from the Halo franchise. At least I hope
Also, the opening dialogue between Locke and Vale always puzzles me. I know it’s just a clumsy way to reference Locke’s old work and the H2A terminals, but surely Vale of all people is aware that there was a bit of a shakeup between Arbiter and humanity circa November 2552, after which an assassination mission would’ve probably done more harm than good. Even ONI didn’t want a dead Arbiter when they were gun-running for sectional uprisings, just a weak and preoccupied one.
I always took that part of the conversation as Vale asking “Why didn’t we assassinate Arbiter before then?” Truth be told I don’t remember when Locke gave his recommendation to kill him but I think it was close enough to the schism that they didn’t actually get time to plan out the assassination.
I do think Halo 5 gets too bad a rap (gameplay wise). However, I am not a fan of this level at least for single player. I feel like some of its encounters are too damn big for a single player. There are multi floored battlefields where enemies/snipers/plasma grenade could come out of any direction and potentially with a Wraith also shooting at you. Really fun with even one buddy, but mind numbing on your own. And no I don't think even strategic AI team mate commands mitigates this. I hate the Mantis section I think it is the most frustrating vehicle section in the series. You can't just clear a path on Bang on the Money or two and just go (without leaving the Mantis), even enemies on the far path will inundate you plasma fire and grenades so you have to eradicate every path which makes me wonder why they bothered.
The Battle of Sunaion is my favorite Halo 5 level. Instead of exploring Sanghelli temples you explore their cities and it feels distinctly fresh. The commands feel useful because of the turrets to take out and there are a variety of approaches for almost every encounter and it's the level I would have actually liked to just walk around in as opposed to the others where you have to do that.
I like Sanghelios as I feel like you can zip around enough using the movement mechanics. Sunaion is also a great mission too, as you say. All three levels set on the planet are really good for the most part.
I think the sad thing about Halo 5 is much of the game is actually pretty great, I still think the Prometheans are no fun to fight. but they at least were a big improvement over what they were like in halo 4.
the game is absolutely beautiful from a art perspective and has a good amount of pretty fun set pieces.
the bad that overshadows all of this I think is just the general story they went with for Cortana and the Promethean forces. Compared to the clear and obvious goals of the Covenant from Halo 1-3 the Prometheans always felt less well established. It doesn't help that Covenant forces felt like a union of races, working as a team, often the lower ranks can be startled and run away. they act like actual living creatures would in these situations. Where as there is no life to be found in the promethean forces, they might as well have spawned in JUST to fight you and just like a chest high wall that is their only purpose.
In the end its a shame, especially with the news about 343, I know there is real talent behind these games. Its undeniable that they are beautiful and in a lot of ways they have some great evolutions from where bungie left off.
Great video! I never even played through this campaign back in the day, just jumped right into multiplayer, will have to give it a shot!
I finally played Halo 5 a year before Infinite dropped (having been completely uninterested based on trailers etc)… and I didn’t really like the campaign that much so far but then early on in this mission I heard the following dialog
Elites: For Sanghelios!
Grunts: For Valhalla!
Jackals: For *profit*!
That really cracked me up. I‘ve mentioned this in a comment before I think, but it bears repeating. Comedy is kinda important element of Halo in my opinion, it shouldn’t be serious all the time!
But generally, agree with everything… maybe except that I actually find going in foot in the last section to be more fun than in the Mantis.
Thanks for another great vid!
Gonna put this here again but MAN. A Dark souls game playing as Thel Vadam on Sanghelios during the blooding years would be AMAZING.
Such potential with 343, a true shame honestly, it seems they’ve taken a misstep at every possible opportunity, it almost makes me wish nothing ever happened after reach, however it would be a miss if I didn’t say that I didn’t have fun playing halo 5’s multiplayer and mythic warzone with a friend or two. Halo fours forge and campaign made many a good sleepovers and nights with friends. I never completed the halo 5 and or infinite campaigns, I got deep into them but unfortunately and I hate admitting out loud, but I just got bored of them and found replaying halo reach more exciting. For me the single player for halo was the biggest appeal because I never had friends who ever really played halo, let alone cared for the lore and story as much as I. Anyway I’ve rambled on for too long with this, your video has raised my intrigue in going back and completing Halo 5’s story. As always though, great video, hitting all these analysis’ out of the park, regardless if my opinion aligns.
They literally did everything wrong.
I'd say it's definitely worth finishing. Is it the best Halo game? Not by a long shot, but it has the occasional moment. I didn't play a ton of 5's multilayer but I enjoyed what I did. Definitely enjoyed the expanded moveset in multilayer more than some people did.
@@nixonagnewreviews7206 “were it so easy” -arbiter, I loath 343 and how they handled infinite killed me a bit but I will say I enjoyed 4 a bit and something’s in halo 5 had me and friends up late at night, they had every chance but now I have no more faith in them
@@partrock350 why what did they do with Infinite? I only just started it
I remember this level standing out to me when playing through Halo 5.
I routinely play all three sangehlios missions in the halo 5 campaign, they are my favorite parts of the last three halo games, including infinite, although that is my arbiter infatuation in effect.
Best part of the game for me too, only Blue Team comes close to matching it.
The most memorable moment for me was the part where you fight the 3 wardens at once and I only say that because when I did my legendary playthrough I got the worst checkpoint on that fight where my shields were all gone and I was out in the open and ran out of ammo and I probably spent at least 4 hours just trying to find cover and ammo without dying every time I had to revert to the last checkpoint but when I finally did win I can't begin to tell you how fucking pumped I got and then remembered oh yeah this was halo 5 🤣 but yeah I'll always remember the anger that gave me
I'm one of the rare few people who honestly _loved_ Halo 5, and I gotta go back and play it sometime. Even with the rough launch and the issues with parts of the plot, the campaign is damn fun to play through, and the multiplayer is amazing. Even with its flaws, you can really tell 343 put a lot of effort into the game.
I 100% especially with it being the most memorable mission of Halo 5.
Halo 5’s campaign had loads of effort put into every aspect, EXCEPT the story, wishing it was better because the gameplay is so fun.
I've come to realize that my favorite missions in Halo 5 (Blue Team and Swords of Sanghelios) are those NOT featuring the Prometheans. Not just because they're less entertaining to fight, but primarily because I lose any sense of playing a Halo game when they are on screen. Sure, the Covenant Remnants aren't precisely deserving predecessors to the Bungie era Covenant, not by a long shot, but they still retain some of that classic feel which is always appreciated, and the gameplay when faced with them is the most entertaining, particularly the hunters in my opinion.
I liked the levels on halo 5. However, I hated locke and fire team osiris and the story was god awful. I hated how we were only chief in a few levels and I hated the rampaging cortana. The levels themselves as a whole were pretty good.
The Chief levels are generally the weaker ones too, which is a shame. Although, Blue Team is a great way to kick things off, cracking mission.
"Halo 5" and "best level" are words i would typically never see in a sentence
The best of a middling bunch is still the best right 😂
One thing I will give credit to Halo 5: it does have some good levels. On the whole, I think Blue Team, Swords of Sanghelios, and Genesis are pretty good levels. Even with Halo 5’s awful habit of making all weapons track the player to compensate for the 1.5 seconds out of 5 seconds a player might possibly be boost spamming, the Covenant are still good fun to fight, especially after the patch.
That being said, my Legendary playthroughs knocked this level down to #3 for me for one reason: they absolutely neutered the Mantis. What should’ve been a fun concentrated assault on enemy forces in a mech is turned into a tedious slog because Halo 5 makes it take 3 entire fucking minutes of sustained chain gun and rockets from the Mantis to kill 1 Wraith or Hunter (longer if you need to dodge other fire which you probably will) on Legendary. It utterly kills the pacing.
I played through Halo 5 once on Heroic, and the one thing that stuck with me from this level was how much the Mantis part sucked. Glad to see I'm not alone.
I did a full halo playthrough of every game and honestly i enjoyed halo 5 as much as the others as it was a nice change from the previous games. Halo 5 multiplayer was also great
I wish the next mission, sunion, was better, as this mission could have felt like a build up to an incredible invasion sequence. Although I don’t enjoy the majority of the campaign, it’s nice to see people realizing some of its underrated aspects
I don’t know about other people, but I did enjoy the Sunaion mission afterwards as well. Would love to see an analysis of it.
halo 4 was the first one I owened and also my favourite
Eh if the Halo name wasn't part of Halo 4 and 5 Mediocre at best would have been rating
Edit: This mission looks dope. An oasis in the desert you could say.
I disagree, they're both solidly made games but also not what I'm necessarily looking for from a Halo title.
@@BenPlaysGames Your video convinced me that this was a great mission. However this mission to me was the exception not the rule to the quality of Halo 4 and 5 mission and level design. Holistically speaking there are problems prevelant in these games while small add up to detract from the experience for me. Even if you take away the baggage that comes from the quality Halo expectations. The missions in 343's Halo games requently overuse the rule of three objective, the level design usually involves brainless linear paths. The Breaking was quite literally straight line the mission, Infinity the Scorpion section was unremarkable, at least in Metropolis there was enemy variety and you could cleverly shoot down in coming phantoms to lessen the enemy count over the bridge. Prometeans are an unfun enemy to fight that act too similar the Covenant, Storywise I can agree that Halo 4 in a vacuum is pretty good. In a vacuum I don't have to scream that's not what ranpency means or why the Covenant is back etc. The Halo brand definitely added baggage to the story since the writers didn't exactly follow up or did basic research on the Halo unniverse at the time. Halo 5 on the other hand was definitely a dip in quality of the writing department. Seems to be that 343 can't stick to there guns and narrative and are constantly retroactively changing there minds on the story.
I wonder if Locke would have had a better performance if Mike Colt voiced him in the main game like he did in that Halo 2 Anniversary cutscene
ODST alumnus* Buck
Sorry, I’m a stickler for using those Latin terms correctly. Carry on!
Silly error on my part, I even studied Latin at school until I was 16 so no excuses!
Isn't there like a hidden camo Zealot on this mission as well that you can break a wall and come across?
“Before we get into things, let’s first remind ourselves of Halo 5’s story” - Ben, please for the love of god no! 😂😂
It’s funny that while the recaps are appreciated and helpful to those unfamiliar with the franchise, they come across as filler when you have such deep knowledge of of the game.
I needed the recap for this one lol
@@stevefyfe1018 needed… but wanted? I never want to relive that “story”. I mean it gave The Last Jedi a good run for its money in terms of awfulness
Can you do some from halo 4 or infinite? More halo 5 levels would be pretty cool too
Definitely got some Infinite coming soon, can actually cover it properly now they've finally added mission select!
@@BenPlaysGames nice thanks
its the one mission i want to play from h5 , i never got the chance to play it.
I was always disappointed with the sanghelios introduction. Because in expanded lore humans being on covenant worlds is (relatively) routine now, it losses the gravitas the visit may have had.
Ah you see my knowledge outside the games is fairly elementary compared to some, so it definitely worked on me haha.
Im going to be honest i like all of chief designs including H5s
The most iconic moment for me was when i turned it off and never played it again
halo 5 is the best example of great ideas bad execution
I'll be honest, Tanaka's knowledge and admiration for the Elites is something that really irked me when playing through this for the first time. I can understand respecting the elites, and even seeing them as comrades thanks to the post schism alliance, but that she starts reciting burial prayers and kinda gushing over them every change felt profoundly unrealistic so close to the end of the near-genocide at the elite's hands only a few years prior. I understand the need for that role, but I would have preferred some kind of Elite attache to the team to fill the role of world-builder while the others reacted with either a degree of enthusiasm(Tanaka) or disinterest(Buck)
My biggest gripe was the characters. Other than that I thought this game was wonderful when I played it.
I just hate it when I can play through a story and still not remember which ones Tanaka or Vale are because they’re literally THAT bland and forgettable. Really killed the vibe.
Locke and chief on the other hand had an interesting dynamic at the end there though but they needed at least one to two more face to face encounters to make it seem believable.
Definitely the closest to Bungie level design in 4 and 5. Also what’s your opinion on Arbiter’s redesign?
Like the other elites in Halo 4 and 5 I don’t like Thel’s redesign on the elite himself, however I think his new chitin armor is badass, so whenever he returns I hope he keeps it.
This is a hot take, no doubt, but I think Halo 5 was the best 343 campaign. Halo 4 and Infinite are definitely more consistent experiences, but I really feel like despite also having some of the lowest points in the series, 5 was crafted with a more honed understanding of what made classic Halo so engaging, and a few missions reached heights closest to that mark.
It's nowhere near perfect, but overall, Halo 5 improved nearly everything fundamentally wrong with Halo 4: the weapons, enemy designs, level design, character writing, world building.
- Promethean weapons had more distinctive functionality, as opposed to echoing human weapons.
- Enemies had unique weak spots that added variety to the trademark Halo shield pop and head shot formula, which made Promethean forces feel more at home amidst their Covenant counterparts.
- Instead of each level having maybe one area that was well designed for gunfights and leaving the rest as barren hallways and open rooms, there were levels (a few, not all) full of verticality, choke points, vantage points and strongholds, beginning to end. Even "The Breaking", a low point for H5, had a better understanding and implementation of these elements of FPS level design than most of H4's levels; albeit basic as possible.
- The isolated and contrived melodrama was gone, replaced with subtle hints at character motivations tied to ongoing events in the world around them. Often offset by confused cinematic framing and poor visual storytelling, but still present in the writing and mo-cap performances.
- Each mission took us someplace where a world beyond the story was already in motion and the writing made us feel significant when those worlds were thrown into an uproar in one way or another because of Spartan presence, a far cry from a five minute cutscene of spoken lore exposition crammed in the middle of a completely unrelated story beat.
5's campaign is an improvement in every respect from Halo 4 except one very important aspect: the story ultimately felt like it never paid off any of its set up. 4 resolved everything, Infinite resolved Cortana and Escharum, 5 resolved one thing in a confusing and unsatisfactory way.
Right when the story was getting interesting, the writer nuked the tension of the entire story's conflict by having Blue Team captured, resolving Osiris' doubts about Chief by making it clear Cortana didn't trust them. As a result, the crazy morally gray wider conflict devolved into an unsatisfying save the good guys from the cartoonishly evil robot overlord finale. None of the Created mistreatment mattered, none of the ONI shadowy intent mattered, none of the Spartan public sentiment stuff mattered. The writer was dumping a myriad of great ideas into the game's script but didn't know how to deliver on any of it to an interconnected climax. Then he teased elements of the story that most fans expected and were excited to see on the outside of a cliffhanger.
The hate 5 gets makes perfect sense, and I feel a lot of that same distaste for its cheap narrative conclusion; but I think it has a lot of positives most fans understandably ignored simply because they amounted to nothing.
Halo 4 I enjoyed story wise it was different but still good and will replay it time to time halo 5 tho I didn't enjoy the campaign and was just like a slap in the face and I have only replayed it again once just so I could do it on legendary too get it over with and honestly easiest halo game on legendary only annoying part that almost had me quit was the last warden fight when there are 4 of them amd. It's all because the damn checkpoint was saved in such a. Bad spot
Finally someone pointing out the great parts of halo 5.
The social trend to just shit on it for no reason.
Ben- you’re opening argument is very difficult to dispute. If Halo 5 Guardians was just Halo Guardians without Chief and Blue Team, the single player would have viewed much better.
I never understood why so much hatred against Halo 5, I personnaly loved most of its missions, loved Kazuma Jinouchi's OST, etc..
Maybe people just don't like the Prometheans ^^
It’s an absolute sin that Locke wasn’t in infinite at all 😢
Halo 5s best mission is the off button....
Boom roasted.
Someone said halo 4/5 wasn't totally awful? GRAB THE PITCH FORKS !
seriously though these games did have their highlights :)
I love how you dedicate time of your video talking about Swords of Sanghelios to dunk on The Breaking haha. God that level sucks.
Bring the art style to the Bungie era, update the graphics, remove aiming down the sights, and get rid of those fucking jets, and Halo 5 would be my favorite game in the series. Oh and bring back Split-Screen.
I played halo 5 on legendary and nothing was memorable so.....
I just noticed a very small attention to detail during the recap portion of the Halo 5 story leading up to SOS.
During the small portion of Chief vs Locke you can see Chief grab Locke’s BR and turning and smacking it across his face and very briefly you can see the weapon actually shatter apart into pieces. Not sure if anyone has mentioned this but its a cool attention to detail that 343 has put into the cutscene, which emphasizes the hardness of the Mjolnir armor that is worn by Spartans.
this level is good but my favorite level in halo 5 is battle for sounion i know that is not how you spell it but you know what i'm saying
Comment 155
“Halo 4 and 5 sometimes get too bad a wrap” no, no they do not
I think your recap of the prior events perfectly encapsulates what makes Guardian's campaign atrocious by Halo standards; it's so bloated and convoluted that despite being a relatively short length of game time, it felt like I'd aged 70 years by the time you were done. Most of your recap segments aren't nearly as drawn out as that, even when they take place at the end of a game. Maybe I just don't remember how long Guardians is, but damn, I want my money back.
I, for the life of me, cannot remember this game to save my life, though. It's so unnecessarily complicated and full of melodrama, dour tones and politics that despite being a hunt for the Chief, it feels very underwhelming. This is the game where they should've gone non-linear and put the entire focus on Osiris, cutting the segments with Blue Team (or maybe cutting Blue Team except for Chief) out entirely, and given you free reign to explore the Galaxy as you wished Mass Effect style, hunting for and following clues, performing specific side quests and maybe even adding a few RPG elements. Hell, they could even give the player the Infinity to play with a-la the Normandy, with various things to do on-board that could easily add to the play time. There's even a cut mission where you would get some free time on the Infinity in Guardians, so the idea isn't completely bonkers. Maybe you could do some code breaking or puzzle solving on a clue you got, customise your armour, speak with people, explore the ship.
343 wanted to go for a more deeper story route when it came to Halo, and something like that would have worked perfectly if they gave the player some agency. The sheer amount of drama and politics they tried stuffing into the brief experience that was Guardians really made it suffer, so extending the playtime and story would give both the story and characters the necessary room to grow. Maybe it's just me, but I hardly feel like replaying any of it's missions ever again because of this. Cold War and Mass Effect have proved ideas like this can work, so it's beyond me why developers are so averse to it.
loooved halo 5 story, repetitive boss battle did suck, but the story was incredible. What do you do when AI turns against their creator in a Halo setting.
Look how they massacred halsey, they cut her bloody arm off!
How is she gonna hug master chief now^^...
The forerunners were humans. Not aliens. The ark and the rings were built by ancient humans
Halo 5 is the only 343 game I can personally stand. The promethean watchers are used sparingly, of which made halo 4 combat completely busted.
The sandbox Chessmatch nature of bungie halo is gone turning the combat into a typical squad based arena shooter but the maps are more wide open and there are interesting side routes to get up close giving more options than halo 4. The story in all 343 games suck so that's no different but 343 writing of chief is insufferable so the less I have to play as him the better for me so I'm not touching infinite or halo 4.
Hi
Evening.
Hi there
The only good Halo 5 missions are one or two. The missions are just so forgettable and the story is memorable for how infamously bad it is.
Brief briefing
Lmao
I like to try and be mildly funny occasionally haha.
Halo 5 has a great campaign if you can ignore the fact that it’s supposed to carry the series’ story forward. Nothing really happens of merit, and the ending twist isn’t earned and it just feels out of step, but I’ll be damned if someone tries to tell me the game doesn’t play well or look amazing.
I've always thought of it as the essentially the middle of a larger story that should have been told. All the stuff on board the Infinity plus a little extra should have been the beginning, the Infinite we got should have been the middle and the end should have built out the Endless more post-Harbinger's defeat. As it stands, the campaign is floating on its own and needed to be anchored down on either side by a better start/finish.
Halo 4 and 5 ARE the best halos
Halo 5 deserves all of the bad press it gets just for the lies given to us of from the Hunt the Truth (ironic) ads alone. Also 3 missions as Blue team is so pathetic for a game primarily about the Chief going AWOL and searching for Cortana.
I hate ADS in halo it’s just wrong
There's a good mission? Lol
Only good one
I hate Locke
Halo 5 is a good game. It's just not a good halo game
Agreed, same with 4. I actually say in one of my videos about one of them that if they didn't have the Halo name on them, they'd have been better recieved.
Only here to comment- there were no good levels in halo 5
There's a best mission?... Lol
"much of the time you could be mistaken for Halo 5 being a Bungie developed title" might be the first statement in any of your videos i've outright disagreed with straight away.
I'm no Bungie fanboy by any stretch, but everything from the story to the art style to the sound design sounds so distinctly 343 it'd be impossible to mistake the two studios. 343s games have always felt like what they are; Games made by people who had love for the original series, but didn't fully understand what made them great and that putting their own spin on the formula would result in a cheap imitation of what they were trying to emulate
So, that's actually a mistake on my part as I didn't ready the script correctly or pick up on it after. It should have said "much of the time, you could mistake it for being part of a Bungie developed title", but for some reason I swapped it, referring to Swords of Sanghelios, to Halo 5 🙈
@@BenPlaysGames ah, as in the level specifically?
Either either, i still very much enjoyed this review as i do all the others. I'm certainly bias against the 343 games and it's nice to hear a more level, analytical breakdown of what makes each level work or fall short. Keep it up!
Simple answer, there isn't. Halo 5 doesn't deserve to be called or listed as halo. As a halo fan I've been playing since the very start many moons ago. And as soon as 343 got that fat greasey stubby inbred fingers on the franchise. It has been just a money grab. I vote bring back bungie. I think 343 would make a good call of duty or another war game but not halo
Current Bungie is worse then 343
Even after the Microsoft sacking of employees there's still more OG Bungie employees in 343 then Current Bungie
These Sanghelios levels were the best in all of 343s Halo games. Felt the closest to the originals. Too bad its crammed into Halo 5 boring story.