The searing exarch mod places circles on the ground that give you a debuff to fire resistance and something else, basically not noticable, marked for death - after killing a rare or unique monster you take 50% more damage. Volotile cores and drowning orbs those two mods are pure annoyance.
I keep trying to find totem builds that I like, but they all have the same issues and that's really just defense. I'm not sure this one looks any better, it's just a moderately tanky glass cannon but the eHP is pretty low and you get chunked pretty hard in the showcase. Am I just wrong?
Yea. If ur able to get spell suppression it would be a massive boon. Thats why i went max arcane surge effect and have 1500 mana regen to try and offset lots of the small hits and get some life regen through kikazaru and ascendancy. Again, as long as you dont get shotgunned ur okay.
Did you try power siphon of archmage? I was playing this build even before Jungroan made a build about it and I can tell you it's cool. Rly nice DMG and ehp.
I love how you get mad at a T17 mod that doesn't do what you think it does.. marked for death just gives you 50% inc dmg taken after killing a rare or unique
Oooohhh. I swear there was a mod last league or Valdos where if u kill monsters it gives u a countdown. I thought that was Marked for Death. Now i know. Lul
@@PartTimeExile It is a valdo's mod. "Player's eventually detonate". Also worth nothing marked for death used to completely turn off your recovery (leech included) like the ground effects from awakener's desolation mod
I should be finished with the crafts soon - hopium induced coma.
PoB: pobb.in/PzayCSRVctE9 (same as previous video)
I find my next build thanks to you 😉
Nice. Its super fun and chill playstyle.
The searing exarch mod places circles on the ground that give you a debuff to fire resistance and something else, basically not noticable, marked for death - after killing a rare or unique monster you take 50% more damage.
Volotile cores and drowning orbs those two mods are pure annoyance.
Haha. For me its the opposite. Volatile and Drowning is okay but i dont enjoy resistance shredding or massive increased damage.
are you self cursing or where does youre curse come from ? Or ur not using hexblast with curses ?
Comes from Curse on Hit ring with Despair. Comes in handy
I keep trying to find totem builds that I like, but they all have the same issues and that's really just defense. I'm not sure this one looks any better, it's just a moderately tanky glass cannon but the eHP is pretty low and you get chunked pretty hard in the showcase. Am I just wrong?
totem builds are stinky right now. just is what it is.
Yea. If ur able to get spell suppression it would be a massive boon. Thats why i went max arcane surge effect and have 1500 mana regen to try and offset lots of the small hits and get some life regen through kikazaru and ascendancy. Again, as long as you dont get shotgunned ur okay.
Did you try power siphon of archmage? I was playing this build even before Jungroan made a build about it and I can tell you it's cool. Rly nice DMG and ehp.
I love how you get mad at a T17 mod that doesn't do what you think it does.. marked for death just gives you 50% inc dmg taken after killing a rare or unique
Oooohhh. I swear there was a mod last league or Valdos where if u kill monsters it gives u a countdown. I thought that was Marked for Death. Now i know. Lul
@@PartTimeExile It is a valdo's mod. "Player's eventually detonate". Also worth nothing marked for death used to completely turn off your recovery (leech included) like the ground effects from awakener's desolation mod
Ahhh okay. Makes more sense now so i can stop rolling over that mod