@@edbrooke75 yeah stalkers (and dts to a lesser extent) are the only unit that gets something resembling micro, they’re a little busted for this kind of comparison
I'd say it comes down to immense bonus against armored stalkers have and the zerglings being slow so they couldn't take aggro on themselves first as it would be in a normal game
Round 1: Marauders Round 2: Zerg, since the baneling damage is unavoidable and the hellbats are light. Round 3: Zerg, I believe in hydra dps more than stalker blink, especially in smaller battles. Round 4: Zerg again, stalker blink won't help much, especially because the zerglings are very fast Round 5: Archons, I think the marine line will fall too quickly and the archons will be able to force some of the libs to re-siege Round 6: Zealots, because not enough workers will be able to attack at the same time. It would be funny if some of the SCVs in the back would auto repair the ones in front. Exactly 50%. I know as much about starcraft as a coin
Its a script that causes them to blink the moment the cooldown is finished. If i recall dark templars have the same one. Its also the same script that causes any unit to use their abilities as soon as possible
Come to think of it, the SCV is just the starcraf version of the powerloader in alien, the predator is super hi-tech alien like the protoss and the xenomorph is definitely zerg like.
Starcraft is part Aliens and part Warhammer 40,000 before the lisencing deal failed bjt after a lot of art was made, Protoss were at one point Space Lizardmen and that's why they have lower fingers/toes and backwards knees... they r standing psychic lizards
Well if you balance the game through lore, Protoss would win every match given a maximum amount of supply allowed. Lore-wise, 1 Carrier can take on multiple Battlecruisers and win (the Terran fleet defending Mar Sara was wrecked by 1 Carrier iirc). One Mothership can glass over entire planets. Vipers would never be able to abduct Protoss massive units. You would need a truck load of Corruptors to take down a small Protoss fleet. One Void Ray would beat an unlimited number of Marines without being scratched. Lore-wise, I think Siege Tanks or SCVs can just run over things like Marines or Zerglings which would be broken in the game.
They used to have more HP than other workers IIRC, way back in the beta. Ofc, lorewise Zealots are also superspeed destroyers of anything and everything they can reach with their blades.
@@quickdraw6893 Yea Zealots are supposed to be beastly as well XD. Marines, Marauders and Zerglings are no match for them in lore. In BW, SCVs have 60 HP compared to 40 for Drones and Probes. I didn't know they had more HP than other workers in the sc2 beta though. That's pretty neat to know.
@@jimmyha1898 You forget one of the greatest differences here: the force of humanity is the force of many. There are a shitton of humans, battlecruisers, and so on. While protoss' fleet is just a few ships thanks to most of them being obliterated by a gazillion zergs and the evil bad guy of sc2. So... If we switch that to the game, production coss and food will alloe the terran to have a lot of things while the protoss just a few ships here and there.
@@frostfrost8907 Yes both Terran and Zerg compete with Protoss through sheer numbers. The Protoss were not numerous to begin with then their home world got backdoored by the Zerg so they have even less. This is reflected in the gameplay. The only unit costing 1 supply is the Probe and Observer. Everything else costs at least 2 supply, meaning you will not have as many Protoss units as the other ones. Of course this isn't fully reflective of lore but they tried :D
1. Marauders are tanky, and the slow will help in this small of a battle. Marauders. Result: Incredibly close, maybe just luck. 2. Zerglings will get roasted, but one bane per bat might clean up. Zerg ig. Result: Again super close, but no oneshots on the zerglings was the bat's doom 3. Hard to vote against stalkers, especially with more resources. Result: Not remotely close lol 4. Lings might help use up the blinks, and ultras can whack em. Zerg. Result: Ooof, that ultra running backwards for one stalker hurt me 5. Marines won't do it on their own, but libs have some serious punch. Terran Result: I thought the libs putting their zones so far back was going to screw them, but they pulled it off. 6. Ha, this should be fun. Can a zealot take out 6 boys apiece? I think they'll taste drill, SCVs Result: Well that explains why zealot runbys are so good lol 4/6, pretty good
4/5. Zealots vs. Marauders: called it for Marauders. They had the numerical advantage and Concussion shells stalled the Zealots long enough to get a bit of extra damage on them to clutch the match. Zerglings&Banelings vs. Hellbats: Called it for Zerg. Those Banelings applied a enough damage for the Zerglings to finish them off with acceptable losses. Roaches&Hydralisks vs. Stalkers: Called it for Stalkers. Good teleport micro makes Stalkers a lot more durable than they appear to be. Ultralisks&Zerglings vs. Stalkers: Called it for Zerg. Was expecting the Ultralisks to weather the Stalkers' fire and teleport micro a lot better than they did. Marines&Liberators vs. Archons: Called it for Terrans. Archons have good single target damage, but so do Liberators, and the Marines bought enough time for the Liberators to get into ground attack mode and start shooting. Zealots vs. SCVs: Called it for Zealots. Even outnumbered nearly 7-1, an actual combat unit is generally more effective than a worker.
I don't know if it's fair that the stalkers get perfect blink. Like siege units and other spellcasting abilities don't get perfect micro either. That makes the stalker way to op. Maybe give him like have energy
Wrong at 1 Right at 2 3+4 Both right. I did not bet against the Stalkers, which was wise. You need anti-armor unit to have a decent shot to kill them before they can out-kite you. 5 I did not call 6 I was right
5/1 Mauraders are just super tanky, but it was close. Ling-Bane is just super good Blink stalkers would keep damaged ones alive long enough to pull Zerg apart I bet on ultras to tank while lings dealt damage, but blink stalkers are pretty dang good Liberators are super powerful, and can delete archon shields I took a shot in the dark. Got lucky that zealots are good
I've been wondering for a while, but why are marauder attacks shit vs almost everything? They are supposed to be grenade launchers... Yet it takes so many attacks to kill most non-armores things. You'd think they would deal extra damage vs light.
I mean lore-wise maybe, but in reality it’s because concussive is soooo strong that the attack has to be relatively weak. It’s not like marines with guns should be able to kill a battlecruiser or carrier either; lore weapon balance makes no sense to the game
Why do the stalker armies have way more resources spent than their opponents? Like we already know the micro was going to make the fight difficult for the opposing army, but overcoming a resource and micro advantage is difficult.
I wanna see same match up twitce with stalkers, with and without blink. Because I think the 10 zergs vs 10 stalkers could have been maybe won without blink? not sure tho
Without blink it wouldn’t have been even remotely close. The ai back blinking effectively gives stalkers much higher damage density than they would have on paper. All 5 roaches died in the time it took to kill the first stalker; that wouldn’t have happened if they didn’t blink
@@quatzecoatlname6296 that's exactly what im talking about, would it have been overwhelming otherwise? doing with and without blink can give real scope of the effect blink gives
Am I the only one that dislikes those matches, where a single hit can do the difference. It doesn´t feel like "I voted right or wrong on a combat", when its so even that every restart of the match could change the outcoming. I would prefer matches like Round 3 to 6. But the first and second round is just frustrating, when its so even.
OOH GOD the last zealot dying literally as it was charging at the marauder had no right being as epic as it was.
Couple of years back that charge could kill that marauder 😪.
"Whoa-ho-hoo!!!"
-Me
“Sucks to be you” right after is the cherry on top
R U O K ?
I HATE SPOILERS
"In this world, nothing is certain except death, taxes, and Hellbat's losing."
-Benjamin Franklin
or stalkers winning
but what if helbat and stalker in the same team?
Only if the opponent invests double the resources in his army and loses more anyway.
Firebat gets no love
"I didn't say that shit."
-Benjamin Franklin
Do 3 zealots beat 20 SCVs?
It depends... is it in my mineral line, or my enemy's?
Pull the Boys!
When in doubt pull the boys
5/6. Honestly expected the ultras to do better. Keep doing more of these. I enjoy them.
Same here. Stalkers are too op
yup same here, 5/6 and the ultras was my only miss.
@@edbrooke75 yeah stalkers (and dts to a lesser extent) are the only unit that gets something resembling micro, they’re a little busted for this kind of comparison
@@Eoleoriffic and arguably the micro is better than most players since there is no apm limit and it happens as soon as they pass the health threshold.
I'd say it comes down to immense bonus against armored stalkers have and the zerglings being slow so they couldn't take aggro on themselves first as it would be in a normal game
@2:47 "I'm too young to die!" right as the zealot turns to the last SCV....🤣🤣🤣🤣👍👍
Round 1: Marauders
Round 2: Zerg, since the baneling damage is unavoidable and the hellbats are light.
Round 3: Zerg, I believe in hydra dps more than stalker blink, especially in smaller battles.
Round 4: Zerg again, stalker blink won't help much, especially because the zerglings are very fast
Round 5: Archons, I think the marine line will fall too quickly and the archons will be able to force some of the libs to re-siege
Round 6: Zealots, because not enough workers will be able to attack at the same time. It would be funny if some of the SCVs in the back would auto repair the ones in front.
Exactly 50%. I know as much about starcraft as a coin
Never bet against the perfect AI blink micro.
your mistake was betting against the bs stalker micro
Banes dont do extra vs light, they do extra vs buildings
@@TheMuffinman191 Install the game please. It's free now.
stalkers with blink are all you need my friend
Failed only the second one. In small battles micro is really important, and Stalkers got the best deal in terms of micro in this channel.
I feel like if staklers are allowed to blink micro then the scv should be able to repair their allies when not fighting.
you need minerals to repair SCVs, it cant be unlimited "just repair till the end of the battle", so its not fair as blink micro
I need to stop underestimating Stalkers man
Most impressive display!
Human controlled stalkers vs human controlled enemies and the stalkers will lose WAY more often than they do in these AI battles.
@@Raccido I’ve noticed the trend. Still. With some work human controllers can use em to great effect.
Stalkers always win because for some reason they're the only unit allowed to micro in these battles
Yes! Finally someone said it 😂
Its a script that causes them to blink the moment the cooldown is finished. If i recall dark templars have the same one. Its also the same script that causes any unit to use their abilities as soon as possible
Welcome, take your ticket, you are only the number 15694321 on the line of people who said it
@@Samissa806 Cry about it.
What an unnecessary aggressive reply
god DAYUM I was betting on the Zealots. The last Marauder shot got him. SOO close. Also, AI-controlled Stalkers are something else.
Man the liberator voice lines are just perfect. I love the team America world police reference with freedom costing a buck o five
Wow...
0/6...
That is straight up depressing for me lmao.
Never had it that bad EVER.
Stalkers are just so great value in these battles. Blink forcing the opponent to retarget gets sooo much value
Come to think of it, the SCV is just the starcraf version of the powerloader in alien, the predator is super hi-tech alien like the protoss and the xenomorph is definitely zerg like.
Starcraft is part Aliens and part Warhammer 40,000 before the lisencing deal failed bjt after a lot of art was made, Protoss were at one point Space Lizardmen and that's why they have lower fingers/toes and backwards knees... they r standing psychic lizards
Interesting though, according to lore SCVs are huge.
Well if you balance the game through lore, Protoss would win every match given a maximum amount of supply allowed. Lore-wise, 1 Carrier can take on multiple Battlecruisers and win (the Terran fleet defending Mar Sara was wrecked by 1 Carrier iirc). One Mothership can glass over entire planets. Vipers would never be able to abduct Protoss massive units. You would need a truck load of Corruptors to take down a small Protoss fleet. One Void Ray would beat an unlimited number of Marines without being scratched. Lore-wise, I think Siege Tanks or SCVs can just run over things like Marines or Zerglings which would be broken in the game.
They used to have more HP than other workers IIRC, way back in the beta. Ofc, lorewise Zealots are also superspeed destroyers of anything and everything they can reach with their blades.
@@quickdraw6893 Yea Zealots are supposed to be beastly as well XD. Marines, Marauders and Zerglings are no match for them in lore. In BW, SCVs have 60 HP compared to 40 for Drones and Probes. I didn't know they had more HP than other workers in the sc2 beta though. That's pretty neat to know.
@@jimmyha1898 You forget one of the greatest differences here: the force of humanity is the force of many. There are a shitton of humans, battlecruisers, and so on. While protoss' fleet is just a few ships thanks to most of them being obliterated by a gazillion zergs and the evil bad guy of sc2. So... If we switch that to the game, production coss and food will alloe the terran to have a lot of things while the protoss just a few ships here and there.
@@frostfrost8907 Yes both Terran and Zerg compete with Protoss through sheer numbers. The Protoss were not numerous to begin with then their home world got backdoored by the Zerg so they have even less. This is reflected in the gameplay. The only unit costing 1 supply is the Probe and Observer. Everything else costs at least 2 supply, meaning you will not have as many Protoss units as the other ones. Of course this isn't fully reflective of lore but they tried :D
If I've learned anything from these videos, its that you can't go wrong just massing blink stalkers.
Don't forget the infinite APM AI to control them too!
5/6
Blink is really good when the other side has to hard commit, I keep underestimating that. Thought the Ultras'd take it.
I'd love to see these exact battles again to see if it's always the same outcome. 5-0 today but I was damn lucky
Woo! I got ‘em all! First time.
I’ve learned to always bet on the Stalkers with the blink programming.
Just so you guys know, these are great trades to have. If you take out a more expensive army with cheaper troops, you will win eventually.
Stalker with blink win rate 101%
6/6 this time. Quite underestimated hellbats, didnt think it will be that close. Liberators were lucky that archons did not move enough
6/6 BABY!!!!!! The first time I've gone perfecto. Hotdamn these were really good
The more expensive army wins? Super insightful. Good to know.
6/6, but hot dayum were they close.
Every one except stalkers vs melee Zerg. For once their blinking backwards paid off in full.
1. Marauders are tanky, and the slow will help in this small of a battle. Marauders.
Result: Incredibly close, maybe just luck.
2. Zerglings will get roasted, but one bane per bat might clean up. Zerg ig.
Result: Again super close, but no oneshots on the zerglings was the bat's doom
3. Hard to vote against stalkers, especially with more resources.
Result: Not remotely close lol
4. Lings might help use up the blinks, and ultras can whack em. Zerg.
Result: Ooof, that ultra running backwards for one stalker hurt me
5. Marines won't do it on their own, but libs have some serious punch. Terran
Result: I thought the libs putting their zones so far back was going to screw them, but they pulled it off.
6. Ha, this should be fun. Can a zealot take out 6 boys apiece? I think they'll taste drill, SCVs
Result: Well that explains why zealot runbys are so good lol
4/6, pretty good
5-1. I was hoping that roaches would hold enough time for hydras to deal damage. They wasn't.
I remember SCV can't be upgraded in attack…
4/5.
Zealots vs. Marauders: called it for Marauders. They had the numerical advantage and Concussion shells stalled the Zealots long enough to get a bit of extra damage on them to clutch the match.
Zerglings&Banelings vs. Hellbats: Called it for Zerg. Those Banelings applied a enough damage for the Zerglings to finish them off with acceptable losses.
Roaches&Hydralisks vs. Stalkers: Called it for Stalkers. Good teleport micro makes Stalkers a lot more durable than they appear to be.
Ultralisks&Zerglings vs. Stalkers: Called it for Zerg. Was expecting the Ultralisks to weather the Stalkers' fire and teleport micro a lot better than they did.
Marines&Liberators vs. Archons: Called it for Terrans. Archons have good single target damage, but so do Liberators, and the Marines bought enough time for the Liberators to get into ground attack mode and start shooting.
Zealots vs. SCVs: Called it for Zealots. Even outnumbered nearly 7-1, an actual combat unit is generally more effective than a worker.
After all the 1v1 race matchups, you should do some 2v2 combo's
once again tya shows us all the ways ultralisks can still be not even close to worth it.
3/6, man some of those were very close.
If I learned one thing from these videos, it's that blink Stalkers always win.
The most impressive was Ultras that are lost and completely confused by blinks
This was awesome! I assume it requires a lot of attention to detail to make these small battles, but they're really entertaining!
That concussive shell saved that Maruader's life
Damn the stalker won against the ultra and lings didn"t expect that
I like these small battles!
I missed hellbat (so close!) and SCV’s funnily enough
Blink stalkers ... To much OP!
3/6 honestly the two first were so close that we can't really predict it... and stalker vs ultra is a good unit!😁
i loved the scv one wasnt expecting that lol
tiny battles should all be around mineral and gas management,not just small numbers
Once again, Blink screws up all the math 😆
I don't know if it's fair that the stalkers get perfect blink. Like siege units and other spellcasting abilities don't get perfect micro either. That makes the stalker way to op. Maybe give him like have energy
Stalkers with blink micro are soooooo op.
Not only did the Zerglings win, but the one who lived got TWO KILLS?? Nice
The Stalker fights either need some better matchups or you need to stop feeding them with Blink.
Next time I'm just tossing a coin and competing with myself
4/6
The zealot deserves the win
Honestly thought the roaches would tank better
Damn that zealot almost got him!
I was going strong with 3 correct predictions, then the last 3 were wrong.
Poor SCV's. "What's goin' on?"
Only failed the first one, literally a knife’s edge.
somehow my heart hurt a little bit seeing the scv's getting murdered by the zealots
Wrong at 1
Right at 2
3+4 Both right. I did not bet against the Stalkers, which was wise. You need anti-armor unit to have a decent shot to kill them before they can out-kite you.
5 I did not call
6 I was right
5/1
Mauraders are just super tanky, but it was close.
Ling-Bane is just super good
Blink stalkers would keep damaged ones alive long enough to pull Zerg apart
I bet on ultras to tank while lings dealt damage, but blink stalkers are pretty dang good
Liberators are super powerful, and can delete archon shields
I took a shot in the dark. Got lucky that zealots are good
0:20 That was so close!
0:38 Also so close!
I love these
My first 0 out of 6 lmao. Talk about odds.
I have learned to never use hellbats from these XD
This was a fun one 👍
These are actual matchups we might see in game. lol
Those arent small marauders, those are just big zealots! I played a lot of coop and mained fenix, you cant hide it from me
Марадеры прям на тоненького
4/6. Stalkers every time.
5/6 I had faith in the scvs it was underserved
5/6!!!! Always bet on stalkers.
What's the red/blue number below the cost of the units ?
I've been wondering for a while, but why are marauder attacks shit vs almost everything? They are supposed to be grenade launchers... Yet it takes so many attacks to kill most non-armores things. You'd think they would deal extra damage vs light.
I mean lore-wise maybe, but in reality it’s because concussive is soooo strong that the attack has to be relatively weak. It’s not like marines with guns should be able to kill a battlecruiser or carrier either; lore weapon balance makes no sense to the game
Stalkers really pulling their weight in these smaller battles. Also, since when did SCV's benefit from attack upgrades?
Haha that's really funny. I didn't notice that.
5/6! I thought the stalkers only had 2-2-2 so I picked ultras 😕 dumb mistake
Why do the stalker armies have way more resources spent than their opponents?
Like we already know the micro was going to make the fight difficult for the opposing army, but overcoming a resource and micro advantage is difficult.
1. mars 2. zerg 3. stalkers 4. ut 5. terran 6. zeals
Blink stalkers just murder
1/6 not my proudest moment today
19:01 and counting
Looking at upgrades, R1 is Marauders easily
It was a close one
6/6, that was an easy one :)
why scv has +1 on attack? as i knew attack upgrade not affect workers.
I wanna see same match up twitce with stalkers, with and without blink. Because I think the 10 zergs vs 10 stalkers could have been maybe won without blink? not sure tho
Without blink it wouldn’t have been even remotely close. The ai back blinking effectively gives stalkers much higher damage density than they would have on paper. All 5 roaches died in the time it took to kill the first stalker; that wouldn’t have happened if they didn’t blink
@@quatzecoatlname6296 that's exactly what im talking about, would it have been overwhelming otherwise?
doing with and without blink can give real scope of the effect blink gives
which begs the question: is blink too good of an ability?
I thought weapon upgrades didn't do sqat for SCVs
Can you do a fully upgraded Tychus Odin? 5/5 versus the campaign Odin at 3/3 just to see how one sided it is.
ALL HAIL STALKER
5/6 not bad xD
4/2 today. Sigh. Sucks the Zerg are usually a bad bet.
The more expensive army won every time
False, 20 scv is 1000, 3 zealot is 300
Except for 5 and 6 but we won't count that one
How did you give scv’s +1 attack? Normally no worker gets attack upgrades.....
What if you introduced human micro. Like find a couple of you subscribers to control the army comps you develop?
Then we could root for subscribers
First time I got all right
does the blinking squally help the stalkers?
less ppls attacking at one time?
stalkers never lose!
Stalkers are so strong :(
i underestimate stalker a little bit too much :'v
Why did the zealot take hp dmg before depleting it's shield?
Stalkers top tier lol
Am I the only one that dislikes those matches, where a single hit can do the difference.
It doesn´t feel like "I voted right or wrong on a combat", when its so even that every restart of the match could change the outcoming.
I would prefer matches like Round 3 to 6. But the first and second round is just frustrating, when its so even.
What is the stat below the resource cost?
The cost in the mod Direct Strike which Tya runs
Moe of these pls ty