I feel like you should have first explained Zinogre's symbiosis with the thunderbugs, because i'd imagine it's hard for someone who doesn't know MH to see the "believable" and "grounded in reality" part of Zinogre if they think it's just generating electricity out of nowhere based only on the footage shown
@@LWhippertail07 Yes, i know! I've also been seeing a lot of people from CR's chat around multiple different places, specially Laviente: the World Serpent (i think he changed his nickname to The Crag Wyvern or something similar).
Monster Hunter design is interesting because, realistically, not a single large monster would ever exist (at least in the way they are with all the excessive amounts of spikes, armor and scales) and yet, for the most part, the world feels immersive and 'realistic'. The explanations for a lot of monsters may not make sense by real world logic but I think the explanation is given at all with an attempt to base everything in biology makes it work.
my only eerrghhh moment is when it come to the deviljho biology, like i know the dev’s trying really hard to make the world believable but when you read deviljho ecology they just throw everything out of the window lmao, a creature hungry enough to drive anything near it to extinction shouldn’t be even able to exist in the first place, let alone a whole population of it, even if they are few
i love how even the silly jet plane dragon feels like a real living being, thanks to its animations; and its wing structure being designed around some logic on how it uses them.
And the best animation, at least in World/Iceborne. The amount of detail they put on each monster is mind blowing, specially if we take into the account the number of monsters that appears in every game.
Monster hunter has been one of inspirations over the years to get into creature design! Loving animals and nature there is so much you can do! I love that they take their time with each animal they made! Even the parts that the fans don't pay attention to!
Thanks for Capcom made their own unique creature designs in Monster Hunter alongside with Exoprimal For The Dinosaurs & Dragon's Dogma For The Mythical Creatures & Beasts.
And animation quality too. They have this kind of weight and fluidity in movements, how weapon moves chain to each other, how monster hit you with momentum and power,... that on another level. I played Wild Heart and Souls games, souls games have too responsive movement and weapon moves don't really gel with each other, Wild Heart come close to MH with way faster pacing, but it has way too many animation skips and you don't really feel it when hitting the monster, some monster moves are janky too.
Finally someone talking about this. Monster Hunter has some of the best creatures in all of fiction, it's amazing how the overwhelming majority of these creatures would work in whatever context you put them in, be it speculative evolution realism or some fantasy madness like Final Fantazy.
I think bringing up that they use consistent skeletons to define various types of animals, which is similar to the real world, considering there are specific consistencies from different ecology in the real world.
My personal favourite monster from the franchise is the Deviljho I’ve only recently got interested in this video game franchise since Monster Hunter world since then I love the games I don’t play them but I love the lore the world itself and the monsters
monster hunter has goated designs, I just wish that they didn't decide to make almost all their monsters be dragons/wyverns. a giant lightning wolf that wasn't part dragon or lizard would have been cool if not cooler depending on the possible alternative design
100% true Monster Hunter has _the_ best boss/creature design in the ENTIRE gaming industry 🔥 Tetranadon and Shara Ishvalda are the 2 best designs imo. Tetranadon is the most beautifully subtle design showing off the skills of the MH developers in how they can combine _multiple_ real-life animals with mythological concepts and portray both traits in a naturalistic believable way through a single creature *_while_* giving it its own flare and personality to make it stand out on its owns as an incredibly unique, yet not over the top, creature Shara Ishvalda is on the other side of the spectrum showing the teams amazing abilities to study understand and then adapt mythological & religious imagery and concepts into a giant gorgeous bombastic design of a creature with very little real-life creature inspiration.... and STILL create an amazing yet somehow believable creature that not only very clearly embodies the concepts of the religion but also who's moveset and abilities still somehow make visual & logical sense despite being very purposely extravagant (Shara Ishvalda takes inspiration from Hinduism and Buddhism and I'm Hindu so as soon as I saw him I recognized almost everything about him and yet was obviously still floored by his amazing and unique design)
You REALLY should’ve brought up the thunderbugs. “Oh this guy is grounded in reality” proceeds not to tell how Half of this was rinse and repeat talking, cool as this was
monster hunter will humble even the best creature designer in the industry. no other studio can balance realism and fantastical monster design quite like then
Deviljho is just a Regular featherless big theropod whit extra theets in his mouth BUT he is one off most badass and iconic monster in the franchise, side by side whit....living jet dragon, reptilian thunder lord wolf, wyverns whit Ceratopsidian face and Spiked fire dinossaur whit a fucking heat-blade in his tail. Dude, this is so good.
I do always feel like there just aren't nearly enough prey animals for all these huge creatures to feed on. Especially since breathing fire or lightning or what have you presumably requires a lot of energy.
@@JoshWhiteMonsterMania UA-cam wouldn't let me edit the message. THe Stories games have a more cutesy style. I'm talking about ferocious ones like these
@@rainbowsnek Magnamalo is the prime example, although I'd say somnacanth is pretty weak too. Many original rise monsters don't have much going for them other than simply being a yokai.
@@rainbowsnek Boring is a negative trait that would contribute to it being bad. Magnamalo is designed as a gaudy hyperdeath machine with no actual function as an animal within an ecosystem.
T Rex and Carnotaurs are 2 of my favorite dinosaurs. Red is my favorite color. Fire is my favorite element. Great sword is my favorite weapon type. So he’s basically just a bunch of my favorite things mixed into one badass creation
Whatever the obstacle, whatever is standing in your way... I urge you to combat and defat it. As you shall with each and every creature that comes after that. This is a series for everyone to enjoy. It simple takes time - for some more than others - for it to all to just... 'click'. There are literally countless out there willing to offer whatever help needed, most if not all without a price to pay. Any and all good Hunters look out for each other, helping when - and how ever one can. Myself included;) However you can, as someone who's life is quite literally ruled by this series... I highly recommend it! Any and all of the hardships you will face WILL be worth it... I guarantee you that. - An Overly Passionate (and very stupid) Hunter :)
@@AlexaliciousFor me MHW/IB is _the_ Greatest game ever made, and it's very much thanks to the combat and gameplay I definitely understand it's difficult to get a feel for the combat and movement initially, but I GUARANTEE you that once you click with it, it will either be one of or your actual favorite game/game series
Creature design might be. Creature variety could be better, though. 9 out of 10 monsters are either a reptile with a T-Rex skeleton, some kind of quadruped mammal/reptile hybrid or a dragon/bird.
4U had the BIGGEST variety. from gorillas to giant insects to a towering snake it was so diverse. Give Capcom time to cook up those skeletons and put it into the big consoles.
Well if you include things like small monsters and all the different endemic life that are part of the world you get tons of variety. But i get what you’re saying
lmao, Magnamalo did take some time getting used to, at first I didn't like it, now I don't mind it. Maybe it was because I had to hunt that thing 37 times in a row so looking at its ugly face just became the norm, idk
@wunder4402 you completely misread me Yeah, it's the antithesis of MonHun designs, and I fucking HATE magna for that (least favorite monster for a god damn reason), but including the Rise team's baby on the thumbnail attracts the Rise players and teaches them with other examples, Magnamalo being present solely as a lure Think of it like an angler fish, Magnamalo is the lure but the really content is what lies behind it
I feel like a lot of people who wanna sell Monster Hunter designs to someone always end up showing Zinogre as an example one way or another. Sure, It's Iconic, It's cool, and the fight Is great but "believable"? Just thinking for a second how Zinogre would hunt Its prey for a moment and you already see some problems. How Is this Giant, Glowing, Blue & Yellow, PIn-headed, lightning-spewing wolf suppose to properly hunt when It would scares all Its potential prey before It even gets close? Zinogre Is many things but "stealthy" Is not one of them. There really wasn't any thought put into how Zinogre would actually live beyond the flashy spectacle of the hunt.
Yeah, because none of the other monsters are giant, flashy, or loud..... Nobody is saying these things could exist in real life, they are "believable" within the Monster Hunter universe. Zinogre for example has a symbiotic relationship with the thunderbugs, which is where the lightning comes from.
@@ratkingkingofrats1525 Don't get me wrong, I think the thunderbugs are neat. But Monster Hunter always treated their monsters (apart from Elder Dragons) with a level of grounded reasoning. Yian Kut-Ku's large ears and shovel beak to hear and dig up insects, Espinas's poisonous thorns due to eating poisonous animals, and Khezu being pale, blind and fat due living in cold, dark caves. There doesn't seem to be reasoning why Zinogre needs the thunderbugs in fact they could hinder it from catching prey.
@@Animortar I dont think they ever imply that Zinogre prefers a stealth approach, though? We rarely see monsters trying to be sneaky, most of the time its just big monsters pummeling each other. If its after a small monster, like an aptonoth, that thing has 0 chance of escaping anyway so no need for stealth there either.
@@ratkingkingofrats1525 Whether Zinogre takes a stealth approach doesn't really matter. Zinogre's a big, loud and glowing monster, from a distance there's a clear danger even If covered In foliage and even if not particularly fast, Aptonoth would leave the area as soon as they heard, felt or saw something big coming their way and Zinogre Is not built for running since he's bulky and top heavy. Granted Zinogre could still catch up and grab one but at that point you would have achieved a far better result If you were being sneaky or you could run fast. Nargacuga and Tigrex are good examples of good predators. Nargacuga Is black for Camouflage and Tigrex has large arms and is capable of running down and pinning prey.
Dauntless had a well-rounded silhouette/skeleton variety, but the game can't compare to Monster Hunter in pretty much any other aspect. I played Dauntless before getting into MH:W and after trying World, Dauntless felt like a life-less browser game in comparison. Not that I blame the developers. Capcom has way more experience and ressources.
I love the creature designs in Dauntless but the world in general is nowhere near as well fleshed out as Monster Hunter. If that series would have been able to continue to expand over the years then maybe it could one day be on par, but MH has 20+ years in the bank and only getting better
Having Magnamalo in the thumbnail makes me suspicious. Normally, I'm all for praising my favorite game franchise. Unfortunately, Magnamalo is a dogshit design from a dogshit spin-off.
I feel like you should have first explained Zinogre's symbiosis with the thunderbugs, because i'd imagine it's hard for someone who doesn't know MH to see the "believable" and "grounded in reality" part of Zinogre if they think it's just generating electricity out of nowhere based only on the footage shown
he should have
What's up! I didn't expect to see you here! 🤣
Edit: I'm tincan 2
@@LWhippertail07 Yes, i know! I've also been seeing a lot of people from CR's chat around multiple different places, specially Laviente: the World Serpent (i think he changed his nickname to The Crag Wyvern or something similar).
@@athos9293 this channels "what if pokemon were in monster hunter" series is what brought me here. It's a great series 👍
@@LWhippertail07 exact same, i've been watching this series since episode 3
Monster Hunter design is interesting because, realistically, not a single large monster would ever exist (at least in the way they are with all the excessive amounts of spikes, armor and scales) and yet, for the most part, the world feels immersive and 'realistic'.
The explanations for a lot of monsters may not make sense by real world logic but I think the explanation is given at all with an attempt to base everything in biology makes it work.
Yeah, the versimilitude of the world is incredible. They sell the fantasy that these creatures could be possible in another world incredibly well.
my only eerrghhh moment is when it come to the deviljho biology, like i know the dev’s trying really hard to make the world believable but when you read deviljho ecology they just throw everything out of the window lmao, a creature hungry enough to drive anything near it to extinction shouldn’t be even able to exist in the first place, let alone a whole population of it, even if they are few
i love how even the silly jet plane dragon feels like a real living being, thanks to its animations; and its wing structure being designed around some logic on how it uses them.
And the best animation, at least in World/Iceborne. The amount of detail they put on each monster is mind blowing, specially if we take into the account the number of monsters that appears in every game.
Definitely!
Monster designs always hit, I swear. Even the piscines ( tho that just be me liking fishes in general and cephadrome being my favorite monster).
…
I hate cephadrome:)
I must say I do love fish as well, they taste a lot more… fresh than mammals
@@albertfrostrudebeck4037they do have a very unique design no matter the fight
@@Murderoreo1 i agree but still he is just ANNOYING!!
@albertfrostrudebeck4037 I mostly just like its design. The fight was ight in gu but was bad everywhere else.
Monster hunter has been one of inspirations over the years to get into creature design! Loving animals and nature there is so much you can do! I love that they take their time with each animal they made! Even the parts that the fans don't pay attention to!
Couldn't agree more!
each monster is a character
no wonder you felt like you met them before Monster Hunter World
Glavenus being your favorite is a W
Thanks for Capcom made their own unique creature designs in Monster Hunter alongside with Exoprimal For The Dinosaurs & Dragon's Dogma For The Mythical Creatures & Beasts.
And animation quality too. They have this kind of weight and fluidity in movements, how weapon moves chain to each other, how monster hit you with momentum and power,... that on another level. I played Wild Heart and Souls games, souls games have too responsive movement and weapon moves don't really gel with each other, Wild Heart come close to MH with way faster pacing, but it has way too many animation skips and you don't really feel it when hitting the monster, some monster moves are janky too.
Yeah even the older games had a sense of 'BIG SWORD IS BIG SWORD' not just 'mm yes big sword high damage. '
Nothing more satisfying then landing a true charge slash with a great sword 🤌🏼
Monsters design in Monster Hunter Is the best in the universe, so magical yet so realistic
I'm coming up with my own worldbuilding project, & the World of Monster Hunter is definitely going to be an influence on it.
Finally someone talking about this. Monster Hunter has some of the best creatures in all of fiction, it's amazing how the overwhelming majority of these creatures would work in whatever context you put them in, be it speculative evolution realism or some fantasy madness like Final Fantazy.
I think bringing up that they use consistent skeletons to define various types of animals, which is similar to the real world, considering there are specific consistencies from different ecology in the real world.
there was a development artwork for a brachiosaurus type monster that would swing its head like a fist.... i'm sure brachydios got most of its traits
GLAVENUS LOVERS RISE UP! BEST MONSTER RAHHHHHHHHHHHHHH!
DID YOU SAY T-REX WITH A FLAMIN SWORD TAIL THAT ALSO SPINS LIKE A BEY BLADE?!!??
Best monster of all time 🫡
My personal favourite monster from the franchise is the Deviljho I’ve only recently got interested in this video game franchise since Monster Hunter world since then I love the games I don’t play them but I love the lore the world itself and the monsters
Just a regular theropod but one of more recognizable and inconic monster in the franchise.
Yeah I wish so many other future to speculate worlds have that much detail as monster hunter that kajiu would be better then ever
Kecha Wacha just solos
monster hunter has goated designs, I just wish that they didn't decide to make almost all their monsters be dragons/wyverns. a giant lightning wolf that wasn't part dragon or lizard would have been cool if not cooler depending on the possible alternative design
I mean there’s also a lightning ape who isn’t related to dragons
I agreed with most if not all the things you said.
I love Valstrax
100% true Monster Hunter has _the_ best boss/creature design in the ENTIRE gaming industry 🔥
Tetranadon and Shara Ishvalda are the 2 best designs imo.
Tetranadon is the most beautifully subtle design showing off the skills of the MH developers in how they can combine _multiple_ real-life animals with mythological concepts and portray both traits in a naturalistic believable way through a single creature *_while_* giving it its own flare and personality to make it stand out on its owns as an incredibly unique, yet not over the top, creature
Shara Ishvalda is on the other side of the spectrum showing the teams amazing abilities to study understand and then adapt mythological & religious imagery and concepts into a giant gorgeous bombastic design of a creature with very little real-life creature inspiration.... and STILL create an amazing yet somehow believable creature that not only very clearly embodies the concepts of the religion but also who's moveset and abilities still somehow make visual & logical sense despite being very purposely extravagant
(Shara Ishvalda takes inspiration from Hinduism and Buddhism and I'm Hindu so as soon as I saw him I recognized almost everything about him and yet was obviously still floored by his amazing and unique design)
Tetranadon is top tier 🤌🏼
You REALLY should’ve brought up the thunderbugs. “Oh this guy is grounded in reality” proceeds not to tell how
Half of this was rinse and repeat talking, cool as this was
We love monster hunter in this house
Cheers🍻
monster hunter will humble even the best creature designer in the industry. no other studio can balance realism and fantastical monster design quite like then
Agreed🔥
💯
Deviljho is just a Regular featherless big theropod whit extra theets in his mouth BUT he is one off most badass and iconic monster in the franchise, side by side whit....living jet dragon, reptilian thunder lord wolf, wyverns whit Ceratopsidian face and Spiked fire dinossaur whit a fucking heat-blade in his tail.
Dude, this is so good.
I do always feel like there just aren't nearly enough prey animals for all these huge creatures to feed on. Especially since breathing fire or lightning or what have you presumably requires a lot of energy.
True. Wilds is looking like they might introduce way more prey and endemic life though
Beautiful creatures!
Imagine a monster catching game with monsters like these.
Just play monster hunter stories 2. Its like Pokemon but way better
@@JoshWhiteMonsterMania UA-cam wouldn't let me edit the message. THe Stories games have a more cutesy style. I'm talking about ferocious ones like these
@@crestfall5331so stories but not cel shaded?
Ok???
@@Stories-ji7lz Yeah, was looking for the term thanks. And maybe closer to scale
Glavenus is my favorite monster too. I'm also into creature design! I play hammer though 💙🤝
Honestly, the latest game using Yokais as baseline for the monsters was... *chef kiss*
Nah it was an unnecessary design limitation that made really messy monsters in some cases and overall diminishes the series design philosophy.
@@knatkniht no it doesn't? What "messy" monsters are you talking about?
@@rainbowsnek Magnamalo is the prime example, although I'd say somnacanth is pretty weak too. Many original rise monsters don't have much going for them other than simply being a yokai.
@@knatkniht i consider somna boring, but i wouldn't say it has a bad design. Why don't you like magnamalo?
@@rainbowsnek Boring is a negative trait that would contribute to it being bad. Magnamalo is designed as a gaudy hyperdeath machine with no actual function as an animal within an ecosystem.
If there is 1 thing... just 1 thing.. its the names sometimes, they can be really similar from time to time. Anjanath - Aptonoth
Barroth and Barioth
But that's just how naming works
Glavenus is my favourite "otomon" as well😅
What made Glavenus your favorite? Everyone has there own story on there favorite monster and I would love to hear yours.
T Rex and Carnotaurs are 2 of my favorite dinosaurs. Red is my favorite color. Fire is my favorite element. Great sword is my favorite weapon type. So he’s basically just a bunch of my favorite things mixed into one badass creation
Wish they made the lightning doggo look less plastic
Absolute w of a video
It's the incredible monster designs that make me wish I could get into this series.
What's stopping you?
@@notme6753 The gameplay loop mostly.
Whatever the obstacle, whatever is standing in your way... I urge you to combat and defat it. As you shall with each and every creature that comes after that.
This is a series for everyone to enjoy. It simple takes time - for some more than others - for it to all to just... 'click'.
There are literally countless out there willing to offer whatever help needed, most if not all without a price to pay. Any and all good Hunters look out for each other, helping when - and how ever one can. Myself included;)
However you can, as someone who's life is quite literally ruled by this series... I highly recommend it!
Any and all of the hardships you will face WILL be worth it... I guarantee you that.
- An Overly Passionate (and very stupid) Hunter :)
@@AlexaliciousFor me MHW/IB is _the_ Greatest game ever made, and it's very much thanks to the combat and gameplay
I definitely understand it's difficult to get a feel for the combat and movement initially, but I GUARANTEE you that once you click with it, it will either be one of or your actual favorite game/game series
@@thmistrapillay1811 I tried, it's just not for me.
Creature design might be. Creature variety could be better, though. 9 out of 10 monsters are either a reptile with a T-Rex skeleton, some kind of quadruped mammal/reptile hybrid or a dragon/bird.
4U had the BIGGEST variety. from gorillas to giant insects to a towering snake it was so diverse.
Give Capcom time to cook up those skeletons and put it into the big consoles.
Well if you include things like small monsters and all the different endemic life that are part of the world you get tons of variety. But i get what you’re saying
Haven't watched the video. Just came to say I agree👍
😆😆
Souls games have great creatures too, but yeah overall mh monsters just go hard (except alatreon and lunastra, I hate them)
i agree
based video
>Best design
>Magnamalo is in the thumbnail
lmao,
Magnamalo did take some time getting used to, at first I didn't like it, now I don't mind it.
Maybe it was because I had to hunt that thing 37 times in a row so looking at its ugly face just became the norm, idk
Magnamalo does have a good design. People just don’t like it because they don’t bother understanding it.
*had
Ngl, I don't like zingore I'm sorry. It's well made, just not my cup of tea
Thats the beauty of the series though, you got hundreds of other well thought out creatures to be a fan of
Now I KNOW you aren't saying that with magnamalo on the thumbnail...
He's a good way to pull in Rise players and educate them on the basis of Monster Hunter designs, so I'd say his presence there is fine
@@IndominusRex-wc1ey What are you talking about? Magnamalo is the antithesis of monster hunter design lmfao
Gotta spark a little controversy ya know 😆 hahah
@wunder4402 you completely misread me
Yeah, it's the antithesis of MonHun designs, and I fucking HATE magna for that (least favorite monster for a god damn reason), but including the Rise team's baby on the thumbnail attracts the Rise players and teaches them with other examples, Magnamalo being present solely as a lure
Think of it like an angler fish, Magnamalo is the lure but the really content is what lies behind it
@@knatknihtHe’s not? Half of the time, people just don’t understand his lore. Everything on his design has a reason.
How dare you put magnamalo in the thumbnail of a good creature design video
Lmaooo 😂
I feel like a lot of people who wanna sell Monster Hunter designs to someone always end up showing Zinogre as an example one way or another. Sure, It's Iconic, It's cool, and the fight Is great but "believable"? Just thinking for a second how Zinogre would hunt Its prey for a moment and you already see some problems. How Is this Giant, Glowing, Blue & Yellow, PIn-headed, lightning-spewing wolf suppose to properly hunt when It would scares all Its potential prey before It even gets close? Zinogre Is many things but "stealthy" Is not one of them. There really wasn't any thought put into how Zinogre would actually live beyond the flashy spectacle of the hunt.
Yeah, because none of the other monsters are giant, flashy, or loud.....
Nobody is saying these things could exist in real life, they are "believable" within the Monster Hunter universe. Zinogre for example has a symbiotic relationship with the thunderbugs, which is where the lightning comes from.
@@ratkingkingofrats1525 Don't get me wrong, I think the thunderbugs are neat. But Monster Hunter always treated their monsters (apart from Elder Dragons) with a level of grounded reasoning.
Yian Kut-Ku's large ears and shovel beak to hear and dig up insects, Espinas's poisonous thorns due to eating poisonous animals, and Khezu being pale, blind and fat due living in cold, dark caves.
There doesn't seem to be reasoning why Zinogre needs the thunderbugs in fact they could hinder it from catching prey.
@@Animortar I dont think they ever imply that Zinogre prefers a stealth approach, though? We rarely see monsters trying to be sneaky, most of the time its just big monsters pummeling each other. If its after a small monster, like an aptonoth, that thing has 0 chance of escaping anyway so no need for stealth there either.
@@ratkingkingofrats1525 Whether Zinogre takes a stealth approach doesn't really matter. Zinogre's a big, loud and glowing monster, from a distance there's a clear danger even If covered In foliage and even if not particularly fast, Aptonoth would leave the area as soon as they heard, felt or saw something big coming their way and Zinogre Is not built for running since he's bulky and top heavy. Granted Zinogre could still catch up and grab one but at that point you would have achieved a far better result If you were being sneaky or you could run fast.
Nargacuga and Tigrex are good examples of good predators. Nargacuga Is black for Camouflage and Tigrex has large arms and is capable of running down and pinning prey.
Pokemon: 🤣🤣🤣🤣🤣🤣
Not even close
Try again
I'd say dauntless and wild hearts got better creature designs but the first game isn't that popular anymore and the second game is dead.
Nah there's a reason those games faded away
Dauntless had a well-rounded silhouette/skeleton variety, but the game can't compare to Monster Hunter in pretty much any other aspect. I played Dauntless before getting into MH:W and after trying World, Dauntless felt like a life-less browser game in comparison. Not that I blame the developers. Capcom has way more experience and ressources.
I love the creature designs in Dauntless but the world in general is nowhere near as well fleshed out as Monster Hunter. If that series would have been able to continue to expand over the years then maybe it could one day be on par, but MH has 20+ years in the bank and only getting better
Having Magnamalo in the thumbnail makes me suspicious. Normally, I'm all for praising my favorite game franchise. Unfortunately, Magnamalo is a dogshit design from a dogshit spin-off.
Do you also hate the Rise monsters? How would you feel about some of them returning in Wilds?
@StygianClaw Goss Harag is cool, but the rest are bad.
@@dinosaurkin5093Magnamalo has one of the best MH designs ever. Rise is also a pretty great addition to the MH series.
@@dinosaurkin5093Your tastes are dogshit, most of the Rise monsters are peak, way more interesting and varied than World's boring ass monsters.