How to build a game engine |

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  • Опубліковано 18 вер 2024
  • Day 020 - Lets setup our Vulkan Pipeline
    Welcome to day 020 of lets build a game engine on macOS.
    In this video we setup our Vulkan Graphics Pipeline.
    this video format is inspired by the handmade hero series.
    The end goal with this series is to have a basic game engine that supports Vulkan and Metal and the process of setting up both these backend rendering APIs will be recorded and shared on this channel.
    Please note this is not a tutorial per say but a way of getting things done, so take every method shown with a grain of salt as I am not a professional but simply a computer science student learning and sharing what I know in my free time.

КОМЕНТАРІ • 3

  • @Music_Eating_Fox_Productions
    @Music_Eating_Fox_Productions 3 дні тому

    Yay you're back!
    And everything is still working!
    So is next time going to be when we finally see stuff?
    Oh, and you didn't rename "colorBlending" according to your naming convention (or maybe you did and I missed that).

    • @luthecoder
      @luthecoder  3 дні тому

      @@Music_Eating_Fox_Productions been a busy two weeks …
      Ohh yes I realised I didn’t change the naming format but I’ll do that offline thanks for reminding me..
      After the next two videos coming we will definitely have something on the screen yes!!😁

    • @Music_Eating_Fox_Productions
      @Music_Eating_Fox_Productions 3 дні тому

      @@luthecoderSweet!