Five TRAPS/Beginner Mistakes to AVOID in Star Wars Unlimited TCG

Поділитися
Вставка
  • Опубліковано 11 тра 2024
  • Star Wars Unlimited TCG is finally out! In this video, I discuss five traps that new players to Star Wars Unlimited might fall into and how to avoid making these mistakes! There's no shame in making mistakes -- many of these are things that I've done myself before -- but hopefully this guide can help you avoid them as you learn Star Wars Unlimited!
    You can check out my introductory articles at The Fifth Trooper over here:
    General Introduction: thefifthtrooper.com/an-introd...
    Deckbuilding and Aspects: thefifthtrooper.com/star-wars...
    Initiative and Actions: thefifthtrooper.com/star-wars...
    Who's the Beatdown: SWU Edition: thefifthtrooper.com/whos-the-...
    Draft and Sealed Play: thefifthtrooper.com/star-wars...
    Improving Your Efficiency: thefifthtrooper.com/improving...
    NOTE: This is an unofficial fan video. Star Wars is the property of Lucasfilm/Disney, Star Wars: Unlimited is a Fantasy Flight Games production.
  • Фільми й анімація

КОМЕНТАРІ • 62

  • @oskaipwn
    @oskaipwn Місяць тому +122

    Mistake #1: Spending all of my money on booster boxes.

    • @bryankia
      @bryankia Місяць тому +8

      Agree to disagree ❤ May the force be with you

    • @oskaipwn
      @oskaipwn Місяць тому +4

      ​@bryankia I'm just joking. I don't think the boxes I bought were a mistake. I probably could have made that clearer. I'm heading to my first real event tomorrow afternoon and I'm really looking forward to it. I may even end up buying another box.

    • @bryankia
      @bryankia Місяць тому +3

      @@oskaipwn I completely got the joke. I was just giving you a hard time. Good luck in the tournament and more importantly. May the Force be with you.

    • @SWUDAD
      @SWUDAD Місяць тому

      It’s so much fun opening those boxes. I haven’t got much in my 2 boxes yet.

    • @oskaipwn
      @oskaipwn Місяць тому +1

      @MTGDAD Prices have gone crazy in the last 12 hours. It was 95 a box this morning on tcg player now it's 158.

  • @bryankia
    @bryankia Місяць тому +10

    Nothing here that cracks the atom but all great and solid advise. As a wargamer that has only played card games on and off (mostly off) I really appreciate this kind of content. May the Force be with you

    • @TowerNumberNine
      @TowerNumberNine  Місяць тому +1

      Thanks, happy to hear you found it helpful!

  • @SeaRaptor
    @SeaRaptor Місяць тому

    Lots of great advice in here. Excellent vid!

  • @joshuasims5421
    @joshuasims5421 Місяць тому +1

    #4 is so important, I think a big way to develop as a beginning player is learning when to take initiative. You also need to know your deck, some decks benefit more from initiative vs playing out with more units.

  • @timokimm
    @timokimm Місяць тому +1

    very helpful!!

  • @jetsdude8
    @jetsdude8 Місяць тому +2

    Need to know what you opponents leader does and be prepared to change your tactics accordingly

  • @timokimm
    @timokimm Місяць тому +1

    earned my sub!

  • @jmkool01
    @jmkool01 Місяць тому +2

    re #5: I played draft today, and ran Bodhi in a yellow-red deck. The aspect penalty for the second yellow made him a 5-drop, but getting to mid-game remove a key card from my opponent's hand is incredibly powerful in limited, and he advances the board state to do so. I could only imagine playing him for 3 in limited.

    • @RoflRoy
      @RoflRoy Місяць тому

      Agree... there are just some super efficient cards that don't hurt to pay 2 extra... e.g. in a Boba Deck Green (that inherently generates resources during your turn) deck that I am playing, I do sometimes blend in a Cunning.

  • @SamuelGrahamDoesTCGs
    @SamuelGrahamDoesTCGs Місяць тому +1

    Great video, this will be helpful to a lot of folk, I think!

  • @thecaptainsdeck
    @thecaptainsdeck Місяць тому +4

    Really great tips. Thanks for the video!

    • @TowerNumberNine
      @TowerNumberNine  Місяць тому +1

      You’re welcome - glad to hear it was helpful!

  • @MrMalchore
    @MrMalchore Місяць тому +1

    Playing out-of-aspect cards - I once added a few to my deck, but their purpose was ONLY as resources. If I drew them, I knew they'd be used as a resource. Basically the same as "Land" in MTG - their only purpose is as Land/Resources. It was only in a Limited/Draft situation but it can work.

    • @TowerNumberNine
      @TowerNumberNine  Місяць тому

      Fair point -- if you didn't actually draft enough playables in your aspects that might be a good move!

    • @Stricken314
      @Stricken314 22 дні тому +1

      I generally agree, but I have found a few exceptions. Notably, the 4-Cost double color events (Vigilance, Command, Cunning, and Aggression). Playing those for 6 is quite often worth doing, especially since you can add a third color to your deck. Also, Force Throw is still incredible when played for 3.

  • @jonathanfreeman1591
    @jonathanfreeman1591 Місяць тому +1

    The unimportant actions mistake is one I keep making.

  • @CharlesBrokaw
    @CharlesBrokaw Місяць тому

    For Mistake 2, my understanding is you can use a leaders ability then deploy them and they are still come out ready. Is that your understanding and if so, that seems like a pretty good idea to do.
    For Mistake 3, I don't know if I'm using Ambush right. If I play a card with Ambush am I allowed to attack with it the same action? So I paly the card and declare a target? Or do I have to wait until my odonate takes an action before attacking?

    • @TowerNumberNine
      @TowerNumberNine  Місяць тому +1

      Re: 2 -- yes, you can use a leader's ability and then deploy them and they arrive ready. A deployed leader arrives ready even if it was exhausted previously. Often this is a good thing to do though it depends on situational factors.
      Re: 3 -- yes, Ambush units attack in the same action as when they are played -- though they can only attack units and not the enemy base (and indeed if there isn't a unit to attack they don't even get to ready). This makes Ambush very useful in removing opposing units before they get a chance to act.

  • @NerdydanDotCom
    @NerdydanDotCom Місяць тому

    I didn't like my Boba deck with resupply, I just use superlaser technitian. I was always finding myself just putting resupply directly in because I had another card I needed out, especially against agro decks

  • @NerdydanDotCom
    @NerdydanDotCom Місяць тому

    Playing leader should absolutely not be the first action, especially if you can use the leader action first. With Grand Inquisitor in a draft tournament, my turns were often "ping unit for 2 with GI to ready that unit, next action attack with that unit, then ready the GI, then attack with the GI (pinging another unit) It really helped make my turn 6 big.

  • @NerdydanDotCom
    @NerdydanDotCom Місяць тому

    I have 3 Command in my Boba Green Tea deck. It has been good. But I put it in my resource if it is not the right call.

  • @jonunciate7018
    @jonunciate7018 Місяць тому

    What do guys think of running C-3po in a thrawn deck?

    • @TowerNumberNine
      @TowerNumberNine  Місяць тому

      I don't like it. The combo is cool but card draw isn't that important in this game IMO, and C-3PO is a lot less exciting when played on turn three instead of turn one.

  • @owlxoggest6247
    @owlxoggest6247 Місяць тому +2

    One of the mistakes i see now is that certain leaders have continued to build upon the shakey foundations they were built on when the cardpool was incomplete,.instead of reassessing and taking a different approach.

    • @TowerNumberNine
      @TowerNumberNine  Місяць тому

      Interesting point! Do you have any specific examples in mind?

    • @owlxoggest6247
      @owlxoggest6247 Місяць тому

      @@TowerNumberNine the most glaring one I see is Aggression Leia. Once Rebel Assault dropped Sabine took over the Red/green aggro slot, regardless if that is the best version of Sabine. All the Leia decks I see are still forcing red and aggro, when it seems like Cunning or Vigilance are better options for her

    • @justinsengstock8471
      @justinsengstock8471 Місяць тому

      @@owlxoggest6247 : Hard to argue that Red isn't the color best suited for Leia as an aggressive leader. The red suite of fast, aggressive rebel units synergizes with her extremely well. Honestly the only reason I see Sabine green edging out Leia red for the strongest aggro deck is just that energy conversion lab is much more impactful for that strategy than Tarkintown.
      I can see some argument for yellow, as Sabine yellow was a fairly common rush pairing prior to the last few green hero cards getting spoiled and pushing green over the top. Can't see much mileage out of blue though, Vigilance plays a very different game plan than what Leia seems suited for.

    • @owlxoggest6247
      @owlxoggest6247 Місяць тому

      @@justinsengstock8471 I just don't see it as being that clear cut anymore. The full cardpool has reinforced Sabine's place as aggro while opening up more options for Leia. This doesn't mean that Leia-red isn't a good deck, but, if you're playing green-red aggro competitively, you want the best green-red aggro deck in the meta, and that's Sabine. Leia's attack action advantage is very strong, but it's only as strong as the attacks you are making. Yellow and Blue give her more robust rebels to play and more options at controlling the board with something other than throwing raw damage at things.
      The mistake I am pointing out is that some of the archetypes that have been established as "the best" when we were dealing with an incomplete cardpool, might inadvertently impede newer players looking to enter a more competitive environment or more casual players that are looking to try to make the best showing they can with their favorite leader. If I was a Leia fan and wanted to take her to a tourney and all I got for advice was play red-aggo, only to get out aggroed by Sabine green, I'd be a little frustrated.
      I see Leia as being closer to midrange than the aggro leader she was initially thought to be.

  • @Tvboy777
    @Tvboy777 Місяць тому

    How about announcing leader epic action when you don't have enough resources in play? I've heard that if you do that, RAW you just don't get deploy your leader for the entire game.

    • @TowerNumberNine
      @TowerNumberNine  Місяць тому

      I think that's RAW correct but I've never seen anyone actually do it and I seriously doubt that people would in practice be held to that standard.
      (I *have* seen people try to use a base on an illegal target -- things like trying to use Tarkintown on a leader or a unit that isn't damaged -- but in practice people seem to accept takebacks in such a case rather than "too bad, you wasted it")

  • @ZoSoPage1977
    @ZoSoPage1977 Місяць тому +2

    What do you mean when you say "swing"?

    • @johnfraney4268
      @johnfraney4268 Місяць тому

      Attack

    • @TowerNumberNine
      @TowerNumberNine  Місяць тому

      Ah, sorry! “Swing” here means “attack with a unit”, so something like “swing for five” means “attack with this unit that has five power”.

    • @ZoSoPage1977
      @ZoSoPage1977 Місяць тому

      lol, silly

    • @thomassweany1871
      @thomassweany1871 Місяць тому

      The card turns sideways almost like it is “swinging” something like a weapon or baseball bat. It is Slang from magic the gathering.

  • @TheRazeryan
    @TheRazeryan Місяць тому

    Wait, Ambush doesn't happen as soon as the unit enters??

    • @TowerNumberNine
      @TowerNumberNine  Місяць тому

      It does, but other When Played effects (including Shielded) are in the same timing window and the active player chooses in what order they resolve.

  • @WR4ITHGAMING
    @WR4ITHGAMING Місяць тому

    Can't you take actions and then take initiative after?

    • @TowerNumberNine
      @TowerNumberNine  Місяць тому +1

      Yes, but often taking unnecessary actions will give your opponent the opportunity to take the initiative before you can do so, meaning they'll end up going first next turn.

    • @WR4ITHGAMING
      @WR4ITHGAMING Місяць тому

      @TowerNumberNine I've noticed it depends on your deck and what you want to do. I play Vader and going first is important

  • @maceysdaddy54
    @maceysdaddy54 Місяць тому +1

    Tarkin is a lwader you dont need on the field

    • @SeaRaptor
      @SeaRaptor Місяць тому

      I would disagree. He is much more efficient when attacking from the field and passing on experience tokens rather than wasting an action to do the same.

  • @LuckyLook898
    @LuckyLook898 Місяць тому

    7 box and still i dont have all the legendary at least 1!!!!

  • @BielzinCP2
    @BielzinCP2 Місяць тому +1

    And the most important tip... BUY SINGLES

    • @PatrickLeenders
      @PatrickLeenders Місяць тому

      Well supporting your FLG isn't bad either....

  • @hellgast0
    @hellgast0 Місяць тому

    played for the first time today and I won 6/7 games, so I probably didn't need the tips but I watched anyway :P

    • @IsAStormComing
      @IsAStormComing Місяць тому

      Most typical game store CCG player autistic response

  • @hexNjelli
    @hexNjelli Місяць тому

    SWH_Comp_Rules v1_1_304 Section 12 Item 2 subsection A - "A player can Take the Initiative as their action on their turn, taking control of the initiative counter and flipping it to its “taken” side
    (the side without text). Only one player can do this per round, and once they do, they must “pass” for any actions they would take for
    the rest of the action phase"
    In other words taking the initiative turn 1 stops you from doing anything that round. You're opponent may not have known this but you, making a youtube video on it, SHOULD know better. You are literally telling people that you cheated in tournaments and they should too.

    • @TowerNumberNine
      @TowerNumberNine  Місяць тому

      I'm sorry, what is this in reference to?

    • @MSDuelist
      @MSDuelist Місяць тому

      @@TowerNumberNine Oh I got it, the way your were talking about taking the Initiative, you are making it sound like you are taking more actions in the same turn rather than blasting whatever unit they played as the first action of the next turn.

    • @TowerNumberNine
      @TowerNumberNine  Місяць тому

      @@MSDuelist Ah, my apologies if that was unclear. Taking initiative is good for setting up removal on the next turn, not for doing things this turn -- after all, you have to pass after doing it!