Jack Stevens - 3D Environment/Digital Matte Painting Showreel 2024

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  • Опубліковано 11 бер 2024
  • Ive had the pleasure of working on so many cool projects and shots with many amazing teams. Im excited to put together my latest reel with some new sequences and some oldies!
    It's been hard editing this down but I hope you all enjoy and I look forward to working on some challenging and beautiful environments in this tough year for the film industry!
    Check out my artstation for more artwork, resources and photo packs.
    www.artstation.com/jackstevens
    For updates on projects and upcoming resources, you can follow me on instagram.
    / jackstevensvfx
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КОМЕНТАРІ • 31

  • @VuPhamRainstorm
    @VuPhamRainstorm Місяць тому +3

    Wow, the way you see things and your designs are just mind-blowing! Seriously impressive stuff.

  • @danielmevit
    @danielmevit Місяць тому +1

    buddy, this is awesome! keep going!

  • @apachon
    @apachon Місяць тому

    Just wow !

  • @tommyford1301
    @tommyford1301 2 місяці тому +3

    incredible, such awesome variety. Have any tips for ice shaders? Those auquman shots looked so good

    • @JackStevensvfx
      @JackStevensvfx  2 місяці тому +5

      I think it's a good idea to make different shaders for different distances/scales of ice. For the large pieces, medium small and tiny pieces, then you can balance the refraction, transmission and SSS independently and try and bring out the real cobalt blue in some of the cracks.
      These shaders also use the p world to procedurally shade things like anything below the waterline will have a difference in albedo and a different specular and it allows you to add variation across a large distance to keep things from looking tiled.
      Because there is some floating ice and shelving ice (fx destruction) moving through the worldspace I also had to build a similar shader that used the p ref utility instead of p world so textures won't slide off when it moves around.
      I've seen some amazing results with having transmission in the shader and then creating a volume shader for everything inside so it's more physically correct, but complexity and render times can be quite an issue.

    • @tommyford1301
      @tommyford1301 2 місяці тому +2

      @@JackStevensvfx absolute gold, thankyou so much for details! Will definitely be referring back to this 🙏

  • @simeonschlogel3726
    @simeonschlogel3726 Місяць тому

    music is going crazy. love it

  • @alansaver5779
    @alansaver5779 Місяць тому +1

    fire

  • @honorableroni
    @honorableroni Місяць тому +1

    This is awesome

  • @stefanbretschneider9555
    @stefanbretschneider9555 2 місяці тому +1

    Wow - really cool!

  • @BatturajuVamshiKrishna
    @BatturajuVamshiKrishna 2 місяці тому +1

    EPIC 🔥

  • @GameVFXisfun
    @GameVFXisfun Місяць тому

    +1 Follower here amazing work!

  • @mohamedazab3586
    @mohamedazab3586 2 місяці тому +1

    very very good

  • @ox333ox
    @ox333ox 2 місяці тому +1

    Nice music ..

  • @tilakrajgolari1577
    @tilakrajgolari1577 2 місяці тому +2

    Damn

  • @user-mm2ix1sc5n
    @user-mm2ix1sc5n 2 місяці тому

    cool

  • @user-cv2cw1lj5g
    @user-cv2cw1lj5g Місяць тому

    Do you using clarisse now?

    • @JackStevensvfx
      @JackStevensvfx  Місяць тому

      No. Clarisse has stopped support, but the principals of it can be used in various other softwares. I continue to use houdini as my primary 3D package, along with maya and zbrush.

    • @user-cv2cw1lj5g
      @user-cv2cw1lj5g Місяць тому

      @@JackStevensvfx okay~thanks for your anwser!It 's pity to recieve that clarisse has been stooped.

  • @abdullaharshak.n7870
    @abdullaharshak.n7870 2 місяці тому

    Which render engine is used??

    • @JackStevensvfx
      @JackStevensvfx  2 місяці тому

      Hey, there are a few different render engines used throughout my reel, Mostly Arnold, Redshift and Clarisse's Renderer. Arnold is my preferred choice though.

    • @bbrother92
      @bbrother92 2 місяці тому

      @@JackStevensvfx what apps do you use for modeling, texturing, rendering?

    • @JackStevensvfx
      @JackStevensvfx  2 місяці тому +2

      @@bbrother92 Hey, I use Zbrush, Houdini, Gaea for most terrain based modelling and maya for other types of modelling. Most Terrain Texturing I would try and do procedurally with triplanar setups and projections, But I really like Mari and substance for hero texturing.

    • @bbrother92
      @bbrother92 2 місяці тому

      @@JackStevensvfx Super!

    • @pomazila
      @pomazila Місяць тому

      @@JackStevensvfx Is Houdini meant to be modeled? I thought it is meant to stimulate

  • @ANIVFX24
    @ANIVFX24 Місяць тому

    HI JACK. JUST SAW UR AMAZING WORK. CAN U SUGGEST ME FROM WHERE I COULD LEARN VFX OR CAN U TELL FROM WHERE DID U LEARN VFX .I AM VERY CONFUSED .CAN U HELP ME .CAN YOU SEE MY WORK

    • @JackStevensvfx
      @JackStevensvfx  Місяць тому +2

      It depends on which area you would like to specialise in, I started off small, working on a personal project per month. Each personal project I tried to push my boundries a bit more and learn a new technique or piece of software. Lots of googling, youtube videos and forums. I would really recommend studying the fundamentals of what makes an image look good. Check out books like "Colour and light" by James Gurney or "Framed ink" by Marcos Mateu-Mestre. Focus on specific areas of your skillset and slowly expand and try parts of the entire pipeline! Its really useful to know what people need from you and what you need from other departments.
      I would recommend a lot of different tutorials like ones on learn squared or artstation. Theres also a lot of great content on youtube such as Feng Zhus Design Cinema. I also have released a tutorial on pixelfront which gives an overall look of creating a shot from concept to final composite.
      Ive been teaching myself since around 2008 and then went to university for a vfx and animation degree in 2012. The most important thing is patience, It can take a long time to figure out how it all works but it definitely helps to break things down to smaller projects and build up your skillsets.

  • @AfricanFilmmaker
    @AfricanFilmmaker Місяць тому

    Are you open to work with independent filmmakers like myself? 🙏🏾🙏🏾