Hard Blade - 3D Animation
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- Опубліковано 5 лют 2025
- これはどこか遠く、戦乱の世界で生きていく者たちの話
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今回はBlenderを使用してソードアクションを制作してみました!
剣関連のアニメーションやモデリングも含めてまだまだ粗い所がありますが少しずつ上手くなっていきたいです!
よろしければ最後まで観ていってください!
X x.com/Zen_guya
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This time, I created a sword battle video using Blender!
There are still some rough spots, including the sword animation and modeling, but I hope to improve little by little!
Please watch until the end if you like!
Thank you for watching my videos and a Super thanks!
I've been studying English for a while now, and I'm happy that I can now read everyone's comments to a certain extent without using a translation tool!
I'm not at the level where I can converse yet, but I'd like to study little by little!
While I can see how far you have a long way to go in animation, effects and modeling, I have to admit that the directing, staging is freaking awesome! You had an impressive progress with the techniques and your style is even more sharp then before. Besides the unquestionable talent the amount of work here is really visible. Wish you could have bit more funds and collaborates!
That's a lot of progress, both in your language skills and animation. Please, keep making videos - your work is always a delight to watch!
Recommendation:
Update the description with a few more tags; and increase the number of related keywords in video settings.
You should also try sending this to Skallagrim, he should be more than happy to review an animation of this quality, this will create more attention from the wider community.
Honestly, this video has quality on par with Adorea Olomouc's best videos, and as someone who uses blender, I can't help but appreciate the effort went into making this, I hope you get paid well for all this effort.
私は日本語を少ししか話せません。英語が得意な友達を見つけて、上記のことを説明してください。
Hopefully you'll eventually be able to converse fluently. I'm looking forward to any future projects you make.
Nice man! you can do it! :D
Dang, a medieval combat animation that actually doesn't just slash through armor but hitting through gaps and using cqc and tactics. This is a breath of fresh air.
ikr
It's just invaluable, hope many Japanese and Western animators think about this
With anime guy
@@giulyanoviniciussanssilva2947 looks like a girl
Amen
Common footsoldier enemies NOT being completely worthless at combat and actually demonstrating decades of experience and actually holding their own against the hero?! *MAGNIFICENT!*
It is so cool! Sometimes I was like how will she get out of this mess, then solve it in a way that makes sense! The end is really funny too!
Bro the fact theyre using stance and working armor make this unique
One person has achieved what the entire western entertainment industry has fallen short on; realistic medieval combat, which looks miles cooler than hollywood's sharp club swinging. Bravo.
Just western? The entire globe had this problem.
Uh, the The King has the most realistic looking medieval combat i've seen tbh
well the indestructible chainmail here is the right opposite, that spear would have bent the ring open when he put his weight in
@@ExpertContrarian not really. There are many Chinese and Japanese animations for young adults, that show a sword combat lasting only 10 seconds and being very vrutal and realistic
@@Dan_Kanerva No, not really. Animations actually have some of the most unrealistic.
Finally, an animation that proves that HEMA realism is not boring to watch and can be combined with some "rule of cools"
100%correct There is no boring HEMA skill,but lazy creators not willing to spend enough effort working on it
@@yuhangli5436 Its definitely not that Hema is boring, its that its inscrutable at times, everything from manuals, to watching "real" fights. Its hard to research if the subject matter isnt approachable. Not to mention HEMA likers tend to be up there, especially on youtube, for just kinda being assholes because swordfights arent 100% authentic. Zen does good work because they understand taking liberties to balance authenticity and readability.
@Tojeaux_ This one million times.
Adorea Olomouc on youtube also have some great thematic fencing videos that show how proper swordplay can be engaging.
@@simonhogg5476 Dequitem also recently made a peasant fight scene that was very watchable.
Holy fricking hell. From realistic modern combat to realistic medieval combat? This person is a legend.
Exactly!!
"hm this looks like a lot like Zen's style"
"OH WAIT IT IS HIM"
This is literally what I did. The faces in the grappling is what sold me.
I was just thinking about his first video about the VIP and was amazed when I found out he made another video recently 😂
HES BACK FROM RIFLES TO BOWS
Evolving
But backwards :y
@@digivagrant yes lol
Technically, they're using javelins
By far one of the best animation of realistic medieval combat that I have seen
Thank you🙏🙏🙏
He returned. With not copyrighted models! And now he can earn money from it!
if i was a millionaire i would just bankroll all my favorite artists' projects. Zen would be near the top of the list
Fire animation loved your work on VIP, and this 🔥
thank you!!!
I'll keep on trying!💪💪💪
兜/鎧/鎖帷子ごと斬るだとか、簡単に首が飛ぶだなんてチャチな演出を入れずに、隙間をちゃんと狙っていく、斬るが通じないならぶん殴るさまをひたすらに描くスタイル、本当に好きです。
相手がそう簡単にやられないというのもリアル感がまして良い…
伝説の作者が帰ってきた…
映画では観れない本物の中世の剣技に機能する楔帷子、VIPと同じく傑作としか言えない。
what i really like is that everyone is skilled. these are not dumb mindless mooks slayed by the hero in hordes, they all feel like trained warriors.
Still getting outclassed by the protag tho
@@kelmirosue3251 But she isn't just outclassing them by being faster or stronger, she's taking them out by surprise, dividing them up, making sure she only faces one at a time in a straight fight. She's more skilled than them, but not so much better that she'd be able to take them all on at once, which feels like a realistic level of advantage.
@@kelmirosue3251 well yeah but that’s because she’s the GOAT. They may be skilled, but they are not on her level.
honestly the animation feels just stiff
i am no animator so i don't know how hard that is,
but anyhow, this is a step in the right direction
@@Sir_HammockI hear it requires a lot of resources to render so the type of refinement you’re looking for would require either a team or years in time an effort from an individual. Have you seen the Astartes one?
So I do HEMA and bit of armoured fighting as a hobby, and while I don't have much idea about cinematography I wanted to give you my 2 cents from more technical POV:
Firstly, great job on your improvement since VIP! Your movement became considerably smoother, though the hip stiffness still shows a little. However you absolutely aced it in a few areas that I wanted to highlight:
1st: Your understanding of fencing distance is good, you've a good comprehension of the weapon's reach and their realistic applications within those constraints. I was really impressed with pre-fencing and winding attacks, that must've taken some serious work to line it all up!
2nd: You've clearly put effort in researching fencing techniques! While I appreciate you've had to make departures from "correct" forms for the sake of cinematography, you've done a really good job highlighting their strengths and weaknesses in the context of the action scene. I especially appreciated the stances and the fluid nature of guards (something many folks get wrong by assuming their static poses)
3rd: ARMOUR WORKS! Goddamn I cannot praise you enough for sensibly depicting the reasonableness of protection offered by chainmail and the like. I like that you clearly understand the difference in the protection chainmail provides against thrusting vs slashing and the way you utilised the cuts as means of delivering blunt force trauma rather than just discarding them altogether!
4th: Grappling! My goodness grappling! Harnessfechten wouldn't be what it is without good ol' ringen and it's great to see it being creatively used!
Overall I'm really impressed in the amount of work you've put into this. As someone in the hobby I had a blast going "wait a minute I know this" over and over!
Well done Zen!
I second this.
There were a couple points where I would have made different choices (such as during the half sword bit) but the fact I want to apply some moves in the first place shows how good the set up is. The other thing I will say is that I don't buy that some of the parries would hold. That said many were also perfectly good.
the fencing is a tad wonky, but it’s nice to see historical methods get representation and it does a great job of expressing damage and asymmetric weapon matchups.
if I had a major criticism I’d say I’d like to see more thrusts as followups and ripostes when someone gains the center line, and more hand/arm hits. arms are considered a shallow target because they’re closer to the opponent and usually have to be threatened to create openings to strike deeper targets. also hand-strikes are just great, I eat them for breakfast! 😅
Best comment in the section, and more eloquent than I could articulate. I am in full agreement.
@@oscaranderson5719I think she did followed up 2 zornhau with mid line thrusts on the first 2 opponents. I'm not too familiar with if that constitute as a riposte. Does riposte have to be initiated from a winding action from a bind? If that's the case then there's an application against the first opponent too
@@RedHornSSS that’s true. maybe it’s just my personal taste but it feels like they’re a bit too cut-happy especially when it doesn’t do much through mail. like uh, at 3:15 (edit: woops, fixed time stamp) neither really has control so the soldier could still throw out a stop-thrust after missing his beat, but both go into a long sequence of cuts.
武具が誇張されたイメージではなく実際にその用途を果たしていて、人物もそれに相応しい動きをする
大変良いものを見させていただきました!
ありがとうございます!
ありがとうございます!装備をフル活用したバトルを作るのが好きなので頑張りました!
いただいた金銭はありがたく作品を作る費用に充てさせていただきます!
V.I.P.からもう1年経ったのですね
モブに「雑魚」が一人もいないスタイルとても好きです
I really appreciate the attention paid to authentic HEMA animation.
As soon as I realized with this video was actually about, my first thought was "I hope she does a proper mordhau".
Needless to say I was quite satisfied.
My only complaint is that she didn't throw her pommel at anyone.
Okay this is awesome, You actually use real medieval sword techniques that they Never feature in movies.
10/10 animation! :D
VIPの時も思ったんですが、装備品が飾りじゃなくてちゃんと演出として機能させてるのがとても好きです❤
「最初の1人ならいけるか?」
複数人登場
「あー...すぅー」
逃走
めっちゃ好き
i dont mind voice acting (i have very little experiance but it can help. i do make art
Absolutely amazing, the combat techniques, the stances, the skillful enemies make so much deeper and interactive combat sequence. They actually have purpose to kill the protagonist and when the odds are against them, they choose self preservation.
I knew this subscription was going to pay off eventually, they cooked so god damn hard.
I love how the Knights were actually able to put up a fight and not get absolutely pommeled.
Not to mention they react realistically to injuries. Getting an axe lodged in the left side of your chest would realistically fuck up your left arm. Getitng your sword hand broken would stun you from sheer pain and leave you vulnerable to a follow-up attack. Getting your spear broken would scare you and make you run away. They feel like real people.
Haha I see what you did there
@@Peptuckand not just mindless mooks
Seing medieval characters using real stances and abusing of the estoc to fight make this so much more believable !!
Incredible work as always !
It's more of a type XVa longsword.
E: you can see the true and false edges when she unsheathes the longsword, rather than the triangular cross-section of an estoc.
see?? we can have exciting historically accurate fights with working armor! take notes every movie maker
This is why you dont skip doing cardio. That girl had the endurance of an olympic athlete
This is the perfect balance of fantasy, flashiness, and realism. I cannot explain how utterly phenomenal the choreography is!
These are the most realistic medieval fight scenes in an animation I have seen. It's one of the best movies of all time. This is how the fight, no easy cut through armour, but finding gaps or the scene where she used the sword as a hammer. That's very accurate; maybe she should wear a helmet.
一瞬一瞬全てにこだわりが詰まりまくってる…!!
Lighting? Stellar. Realism? Amazing. Rule Of Cool and Flourishes? Pure art. Characters? Positively radiant. Comedy? Hilarious.
This is pure cinema, absolutely AWESOME.
ずっと応援してます!これで美味しいご飯でも食べてください!
こんなんにもたくさん...あありがとうございます!
당신의 작품에 찬사를 보냅니다. 고증 재현을 위해 많은 공부와 노력을 하여 재미있는 작품을 만들어주셔서 감사합니다. 한국의 팬으로부터.
あなたの作品に賛辞を送ります。考証を再現するために多くの勉強と努力を重ね、面白い作品を作ってくださりありがとうございます。韓国のファンより。
감사합니다!
ありがとうございます!
頂いたsuper thanksはありがたく次回作に活用させていただきます!
剣に対して鎖帷子って本当に有用なんだな・・・
斬撃に有効だが突きや打撃にある程度しか効かない
これも4:03のところに主人公がハンマーとして使ってるの原因の一つだと思う
@@PhoenixNu1987I really thought they were going to drive the point forward but they just kept using it as a mallet 😅
from my understanding of historical texts, hilt-bashing works to stun opponents but it’s not very lethal.
@@oscaranderson5719 I didn't learn a lot of HEMA, I've only know that two-hand sword can use as somehow like hammers by this kinda usage. Therefore, I'm sorry that I couldn't get your point compeletly. Do you mean that while you use your sword as mallet just can just stun your opponents so you need to take another strike to kill them? Also sorry for my poor english if I didn't express my words correctly.
@@PhoenixNu1987 haha no worries, your english is very fluent. but basically yes! mordhau strikes would be used to concuss the opponent before delivering a more decisive strike with the point (at least, to my knowledge). it’s still very possible to knock out an opponent with repeated mordhau strikes, but it’s a bit more work than a thrust through chainmail.
頭上からの強襲とか、兜をかぶっているが故の視界の狭さに付け込んだり、各個撃破の描写がいい
This is real medieval fight, I hope Skallagrim or Schola Gladitoria notice this
チェインメイルに対する斬撃と刺突の効果の違い、硬質の物が体を覆っているからこそ効く殴打と衝撃、個別応戦に持ち込む描写がとにかく見応えがすごかったです。
なぜ動き止まってる主人公の背後を取ったのに突きではなく切ったのか最初考えたけど、片手使えないから長い剣での突きは不安定だと気づいて感心しました。
盾で主人公の視界を遮りタックルして盾を振り落ろす一連の流れは何度見ても痺れます、そしてそれを股間ひっかけて投げ飛ばす剣士ちゃん、ショートの時も思ったけどパワーがすごいですね。
素晴らしい作品をありがとうございました!
ありがとうございます!
拘束された状態で致命傷を負わない程度に脅威的な一撃を貰うにあたって、どういったアクションの流れにすれば説得力を持てるか悩みました!
いただいた支援はありがたく次回作に活用させていただきます!
ゼンさんが放つ独特な個性はそのままに
blenderに変わった事でステージを筆頭に各種ディテールが更に進化している…!
結構エグイシーンもカジュアルに見れてすき
Words can't describe how happy I am with the combat
The legend is back
Amazing animation! That's pretty damn accurate longsword techniques. Half swording, think there was Zornhut and Langort stance, along with Mordhau. Armor doing what armor does. Amazing work
V.I.P.と同じように全員弱くない、むしろ主人公より強そうな奴もおるZenさんの動画スタイル大好きです!
I love how the enemies are actually competent... something a lot of media could learn from...
Can't wait for HEMA experts to react to this video
Somebody get this to Skal and Shad!
こんにちは、Zen様!
以前の「V.I.P」のビデオからずっと次の作品を楽しみにしていました。「Hard Blade」のリリースを心待ちにしていましたし、あなたの作品にはいつも心が引きつけられます。アクションやエネルギーに満ちた世界観がとても好きで、毎回新しい動画が出るたびに感動しています!
これからも頑張ってください!新しい作品を楽しみにしています。
応援しています!
やっぱこの人のバトルアクションのリアルさとカメラワークはプロと比べてもずば抜けてるよ…すっっげぇよ…
見事だ。
敵が増えて剣をそっ閉じするシーンで心を掴まれ、続きを見続けたくなる気持ちにさせられた。
次はどうなるんだろうと期待させてくれる構成力は、相変わらず秀逸!
6:36
Me in Kingdom Come Deliverance when I'm overloaded with stolen armor and weapons so I have to walk all the way to the Miller but then a guard says "Hey stop right there"
Something i absolutely love is how the spearman are using their weapon PROPERLY. Using the hard shaft to block blows, keeping the opponent at a distance with the longer reach...it's a breath of fresh air!
6:07 gotta hide that scene for sure
28 STAB WOUNDS
@@CrAzII-kd2dfDIDNT WANT TO GIVE HIM A CHANCE HUH
AMONGUS moment
@@Arkar-pl9ku DID YOU FEEL ANGER? HATE?
@@muhnoodles HE WAS BLEEDING
As a historical armored fighter, you've done an absolutely beautiful job. Enough fantastical elements to make the animation pop, but everything was clearly grounded in well researched historical technique. Some of it is so good I may even clip it for examples of how techniques work in motion. I hope you do more of this in the future, it's magnificent.
Your choreography is just amazing. From the close quarters combat of V.I.P to the HEMA sword-play in this video. Just amazing.
最期の『てへっ』が可愛い😂
この後亡くなったんだよね…
THIS IS THE BEST THING I HAVE EVER WATCHED
IF THE ANIMATOR CAN READ THIS: KNOW THAT I LOVE YOU
PLEASE CONTINUE ON ALL YOUR CREATIVE ENDEAVORS
The way he looks at her at 4:44 like "no, let it be, i got you".. menacing AF
What a great animation..
The use of realistic stances and techniques, armor actually protecting to a mostly realistic degree, fast and fluid fencing!
It's even got good comedy moments!
This is fantastic work!
the choreography is insane in this, i love how the guys chasing her arent just fodder but actually put up a good fight, and i rly appreciate the fact that the armor is actually effective
Yooow, I know I'm late to the Party, but somebody really ought to shout-out this *absolute artistry* to Skallagrim so he can react to this and appreciate some realistic sword combat.
totally agreed
今作も素晴らしいです!前回お布施出来なかったので些少ですが…次回作も期待してまーす!😊
ありがとうございます!がんばります!
A fight with accurate sword techniques? Instead of stupid flashy sword fights? Incredible!
来たーーーーーー
めちゃくちゃ画質良いしすごく綺麗に動くしやばい!
Not a word said, but a whole story told. From the historic sword combat to the attention to detail, you've made another masterpiece that cinema giants fail to even replicate. I love it and can't wait to see more.
oh my god. These medieval battles are the best! I really like the expression of half-swording and chain mail protection! I subscribed to the previously posted V.I.P video. I look forward to another great video next time!
Amazing combat! I love how the enemies posed actual threats and weren't completely incompetent fodder, especially the one at the end with the spear. It surprised me when the last spearman actually had the brains to change his grip on the spear to avoid getting sliced! Your fight choreography is well-thought-out; it's refreshing to finally see a protagonist that doesn't effortlessly slaughter their enemies. There are actual stakes in each fight. Any attention you get is well deserved. (p.s. it was also awesome to see armor actually work for once too)
動きが滑らかで全然違和感ないのやっぱ凄い
HOLY F.
This is a work of art. thank you so much for making this!
Been trying to nail medieval style combat for a few years in 2d but it takes a lotta time im probably gonna use this as reference alot in the future XD
BANGER AFTER BANGER
HOW DOES HE DO IT!?
THE COMBAT TACTICS AND CHOREOGRAPHY NEVER CEASES TO AMAZE ME! BRAVO MAN BRAVO!
I don't know if you're going to read this, and I don't speak English either, but this was just amazing!!! I was impressed with the fighting techniques, that scene where just one appeared and then several, this scene made me laugh while I watched it at work, but that spear scene really looked like the soldier would win and avenge his dead comrades... a darker music in the 25 stabs part near the end would make a great horror scene. It was the best medieval fight I've seen in the last three years!
absolute cinema
オチまで完璧ですごい
初めてVIPを拝見した時から応援してます。今回も最高でした!
ありがとうございます!ありがたく次回作の糧にさせていただきます!
That last dude was a proper miniboss, damn
Yoo this is soo cool they use real HEMA ( historical European Martial Arts ) longsword and spear combat techniques, it's soo awesome to finally see some historically well choreographed combat, and in an anime style animation, that is even better!!! 🗿💪😃
My hopes were justified! The great return has happened!
Very great work, its amazing. I love how they throw their spears and as their running after the main protagonist, they also grab their spears not leaving it behind like other characters in movies or tv shows. And the soldiers are shown to be actually competent at most.
Stunning animation! Between stances, blade clinching and grappling! The reliance on armor and showcasing how hard it is for a blade to cut through chainmail or helmets was awesome! Probably the best realistic medieval combat animation I've seen, can't wait to see more Zen! Keep it up!!
finally chainmail armor not being total garbage ! Keep up the good work !
love all the little details like the knights actually picking up their spears and not magically appearing back in their hands.
上映してもいいレベル、すげぇ
spent ten minutes trying to find ouy the correct combiniation of "medieval" and "sword" and "mmd" to find and rewatch this again. Just as good the second time!
Dude, this is so well made. You portrayed medieval combat so well, the choreography was amazing, this should have way more views than it does. Amazing work!
i have never seen such a balanced sword fighting animation, it was not some boarding 1 vs 100, but actually a proper fight, well done
The man himself has returned!
This animation is incredible btw :)
ありがとうございます!
こちらこそありがとうございます!動画制作に活用させていただきます!
Its really nice how the minions were actually somewhat competent
ありがちな棒立ち相手の無双チャンバラじゃなく敵にも戦術と生きる意志があるのがいい
個人が作れるレベルを遥かに超えている...さすがです!!
It's fantastic to see proper HEMA techniques being depicted, along with a proper understanding of the strengths and weaknesses of different armour and weapons! Amazing work, Zen!
I hope HEMA UA-camrs like Skallagrim, Shadiversity, and Scholargladiatoria react to this.
Everyone is rightly praising the choreography, but I also want to praise your story telling and characteristation. I love the heroine's personality and expressiveness, it truly elevates this animation. Her smug face at the end was funny!
I want to give some comments about specific moments, including some constructive citicism:
0:06 The environment and lighting looks fantastic.
0:09 The music reminds me of the videogame series, The Witcher, which is a nice touch.
0:44 Simple, but brilliant comedy.
1:05 A spear is normally a better weapon than a sword, so I'm suprised she didn't take on of theirs.
1:14 Her running animation looks like she's floating, I would expect a bit more of a "bounce" in her steps.
1:46 Excellent demonstration of using the weakpoints in her enemies armour, by stabbing at his eye. Also, I'm impressed the enemy didn't fall immediately for her landing on him; he was strong!
1:57 Her duel with this enemy demonstrates the effectiveness of shields well, I love how he is holding his shield at an angle. This stance protects his sword hand well, and by projecting his shield forward it protects the user better.
2:02 I love the reference to historical stances!
2:07 She switches to a thumb grip and uses both of the edges of her longsword! I've noticed many Japanese animators forget about using the back edge of a double-edged sword: great work!
2:09 Her takedown of this enemy was precise, surgical, and very effective, I like it!
2:33 You demonstrated a spear's reach advantage over a sword well, and how it becomes very awkward to fight a spear and shield if the opponent gets too close. Grappling is almost inevitable.
2:46 I do not think a strike like this would have incapacited her enemy. The strike to his helmet would have damaged her sword edge, and I think it would have been better to use a murder stroke here, or another thrust.
3:11 Presenting her sword tip is a good idea, it's an excellent way to force a charging enemy to stop or slow down.
3:24 Excellent demonstraction of how mail protects well against cuts.
3:35 I am please you showed the enemy was not dead immediately! Many cuts like this will not completely stop someone.
4:03 I smiled with excitement that your demonstrated a MURDER STROKE technique! It's a very cool technique
4:44 I like that she tries to cut him in her panic, many people resort to cuts like this when stressed.
4:51 The way he uses his spear's reach advantage when she tries to thrust into his eye was perfect!
5:11 Not a bad idea, but I doubt the speak would have been cut with a single chop from her axe. Spearshafts are quite resilient
5:51 She should have understood that trying to cut his throat would be ineffective. I thought she was going to stab into an eye, that would have made more sense. Still, it was a very pointed dagger, stabbing his body as she does later would have been effective.
Regardless of any critiques, you have my uptmost praise for this! Bravo, Zen!
Finally!!You've done your homework!!A visual look at western/Medieval martial arts.Longsword combat is great!
この子ショート時訓練してたあの修行が今ここで強くなってるのが分かる映像だ良いね
I love this animation so much. A good showcase of actual realistic HEMA combat. I especially like the detail where armor is actually shown to be useful and is very effective in guarding against cuts and slashes but at the same time will not prevent strikes from breaking bones either.
まず───待ち侘びた!!!えぇ、随分と待たせましたねzenさん!もう三年近く待ちましたよ!そして進歩しか感じ得ないこの描写ゝゝの美しさ!そして剣術!映画の華やかな剣技ではなく、確実に殺す為の剣術!
個人的ながら剣道をやってる身として、最初の盾持ち君の下段に構えるのは、小手による迎撃を防衛計画の主軸として運用しているので、とても解ります。
VIPでも描写されていた防具の本当の恐ろしさを、ここでは鎖鎧の恐ろしさとして描いている事も、見ていてとても面白くて、なんだか嬉しくもなりましたね!
ここまでの大作の御制作、お疲れ様でした!
I love how those last stabs were SADISTICALLY personal. Amazing animation work as usual! I love your showcasing of techniques and armor effectiveness. I wish you the best in learning English and I can not wait to see what else you make in the future!
1:45 THAT SHOULD'VE BEEN MEEEEEE
Also, great choreo, you've really improved from your already excellent performance in VIP.
BRUH lol
There is a brutality to this that could only be achieved with accurate, real combat techniques as displayed; I enjoyed it immensely. Especially enjoyed the grappling and people using their weapons in more ways than just as an object to swing at someone. Please, continue such incredible work.
Amazing. I love how close to accurate you keep the fighting and true reaction of swords and chain armor. I'm sure we all look forward to what you have plan next. Keep up the good work.
Great work!
thank you🙏🙏🙏
Someone send this to Skallagrim, quick!
Also, god DANG is that nice.
LOVE THIS. amazing. finally animation that shows how they actually fought with this type of weaponry with the proper European western swordstyle. and how bodyarmor ACTUALLY WORKS. Also, that final smug look and then walking right into an entire new brigade... lmao priceless! XD
well done! keep it coming!
I love your animations and the attention to detail in the fights