HEYA!!! Dang this mod is such a banger, I really think it is being slept on! Seriously go check it out, the author has a crazy attention for detail! :D If you like my videos, check out Horoscopicus on Steam or consider becoming a channel member (Cool emotes! ) Thank you! :)
What a unique slugcat, the theme is focused around basically being a slugcat and a pole plant in one. Easier to reach places and food, though this slugcat does seem to need alot of food to keep up, and things like blue fruit and bat fly’s don’t give much(kinda like hunter).
P.S, those rooms you said that were custom made are actually not! They are actually in the Outer Expanse as an easter egg. The place is where Survivor and Monk fell down into Outskirts! So is the Facility Roots!
For the sake of science, I actually tried falling down into Western Intake right after the rain started in Outer Expanse to see if I could survive the flood and make it to the den I, in fact, did not have enough time in my multiple experiments, Monk and Survivor ai more cracked than me
@@shadedway5277 My theory has always been that by some miracle, the scugs fell in during one rainfall, survived down there while being washed away by maybe catching breathes and hiding under the water otherwise, and then emerged out into Outskirts near the end of the following cycle, meaning the first rainfall of your campaign is actually not the one you see in the cutscene. The rainfall that washed them down was the night before the day you get the tutorial in.
Love how they start in the easter-egg spot - it's actually not custom and is a hidden OE spot where Monk and Surv's runs start. Also funny how the devs turned on rain for just that area - probably to justify the intros. Great mod overall, especially the intro cutscene!
the starting rooms in outer expanse (except the one you climb into with the modded ability) are in normal downpour, they are canonically where monk and survivor lived but they fell into the hole, and the facility roots are also in the normal game. fun fact: the room where spearmaster lears how to make spears (the one before the long pipe to outskirts) is half-flooded for all scugs that can go there
The first two rooms are not custom made and are part of downpour and the facility roots aren’t custom ether and can be accessed by jumping down the pipe in the second room
The fact that worm grass is capable of eating all that so it means that the worm grass can also kill litteral gods (iterators) since leviathans can kill iterators
@@ultimategamer2240 correct, leviathans can kill Iterator PUPPETS, the rest of the superstructure would still be alive, and could probably make multiple distress signals to the local group for help.
all of the outer expanse rooms (except for the one you needed the rope for) are in the game. they are references to survivor and monk's opening cutscene where they fall down the hole and wash up. even the room before the 'hole' room is like that one scene where they are walking on the pipes (and it's also my favorite room in the game)
It’s so cool to have a slugcat whose campaign uses the secret path from Outer Expanse to Outskirts! I like Solemn Ceremony’s character, too. I love how he dissed Unparalleled Innocence in the letter. And he seems to care very much about his slugcat.
@@Mroziukz Let me clarify: Rot that is not in five pebbles is subject to decaying over time. I assume they need some sort of function of five pebbles to be sustained.
@@JohnDoe-kf3rd what the hell are you 2 talking about, the puppet clearly is not infected with the rot, as if there was no cleaning of the rot the puppet would be infected and no longer be present (at least working and being in a similar shape) durring saint's campaing @JohnDoe-kf3rd what the hell are you 2 talking about, the puppet clearly is not infected with the rot, as if there was no cleaning of the rot the puppet would be infected and no longer be present (working at least) durring saint's campaing
@@teclante28 Five pebble's superstructure is totally destroyed by the time of saint's campaign, and probably has been for a decent amount of time. I don't think the rot could survive long like that
An interesting scug, plant and flesh merged into a cute yellow cat, and to clense corruption is cool too, furthermore, the facility roots and the first two oe rooms are not added by the mod, that room above, however, is.
wow, its really cool what can be made by modders. even if its not the first plant-based slugcat, most were OCs and used for roleplay. now, its a mod. i mean, really. a lot can be made with modding. you could even make a ju- *hit by the infamous ⬆➡⬇⬇⬇ (i wont explain, if you know you know.)*
uhh those rooms at the start you called custom are already in downpour. its quite litterally the survivor/monk opening cutsceen and you can return there and fall back into the facility grounds
okay so, I am just in the begginning of it (haven't watched the rest of the video to avoid too many spoilers), but this mod definitely needs a quality of life update. The tail is so annoying when trying to eat as it keeps on putting the food in the tail instead of eating it.
This mod is truly interesting. I played it for a bit but, in all honesty, if it wasn't for your video I probably would've just abandoned it thinking the features are broken, there's no tutorial and the description of the mod is extremely confusing for me, the first cycle is very short and it took more than 5 tries to successfully reach outskirts with enough food to enter a shelter last second. The mod can be fun and interesting, however, it's definitely a mod that you need to play more steathly and slow, at least in my own opinion, I faced almost every type of lizard on the outskirts and I died more than I did during my artificer campaing. Fast combat with this slugcat is very bad, and it's not even because they have slow mobility, it's because of the abilities getting on the way of combat, I've found myself multiple times accidentaly activating the rope that grabs items/steals health during combat and that resulted in every death I had during this mod.
@@nightfall3559 the outskirts spawns are a bit hectic yeah, the vine-tail does spazz out a bit when pulling stuff. i play controller, my main complaint is pressing pick up and jump at the same time activates the ability but makes it harder to fight normally, I keep activating it by accident when trying to jump spear an enemy, and it ends up getting me killed since i cant move while you control the vine thing. The constant shelter failures arent my favourite thing in the world either, but i can live with it as its meant to take place right before rivulet's campaign.
because it takes a long time to properly code new creatures, especially if they’re not based on already existing ones within the canon universe. with slugcats you pretty much have your entire movement ai finished already (minus new features) but custom creatures may need more effort put into their abilities. you try making several new creatures that need specifically designed ais to function and unique designs that fit the mod’s style.
@@cloudtuft4011yeah sorry about that I realize that now and it takes a lot of effort like knowing how to code and also that comment was like 3 months ago
HEYA!!! Dang this mod is such a banger, I really think it is being slept on! Seriously go check it out, the author has a crazy attention for detail! :D
If you like my videos, check out Horoscopicus on Steam or consider becoming a channel member (Cool emotes! ) Thank you! :)
Outer expanse rooms are not fanmade they are from downpour
what happens if you go to to the outer expanse-subterranean gate?
“It’s a good thing we start with neuron glow”
*Sees intro cutscene*
Oh no. _Oh no._
Angry Scav: "DIE AND ROT!!"
Scug: "Can't, I eated it all :("
What a unique slugcat, the theme is focused around basically being a slugcat and a pole plant in one. Easier to reach places and food, though this slugcat does seem to need alot of food to keep up, and things like blue fruit and bat fly’s don’t give much(kinda like hunter).
Thankfully if you manage to grab a lizard with the branch, you can instantly fill most of your belly! :P
Very easy to get food
Hello
@@lolight2lolight and gront are best friends
P.S, those rooms you said that were custom made are actually not! They are actually in the Outer Expanse as an easter egg. The place is where Survivor and Monk fell down into Outskirts! So is the Facility Roots!
Hehe we fall
@@MonkscugWELCOME TO THE U-
For the sake of science, I actually tried falling down into Western Intake right after the rain started in Outer Expanse to see if I could survive the flood and make it to the den
I, in fact, did not have enough time in my multiple experiments, Monk and Survivor ai more cracked than me
Really cool
@@shadedway5277 My theory has always been that by some miracle, the scugs fell in during one rainfall, survived down there while being washed away by maybe catching breathes and hiding under the water otherwise, and then emerged out into Outskirts near the end of the following cycle, meaning the first rainfall of your campaign is actually not the one you see in the cutscene. The rainfall that washed them down was the night before the day you get the tutorial in.
"The rot consumes but so do I"
Love how they start in the easter-egg spot - it's actually not custom and is a hidden OE spot where Monk and Surv's runs start. Also funny how the devs turned on rain for just that area - probably to justify the intros. Great mod overall, especially the intro cutscene!
Actually that area before spearmaster starts and the room in OE are in downpour as an easteregg to where survivor was.
i was just aboutta make a comment saying the same thing
And monk :(
@@MaruArts10021 no one cares about pisscat [:
@@Zer0cipHOW DARE YOU
I AM PERSONALLY OFFENDED
/j by the way
i actually went there while trying to beat the outer expanse ending and was so mad Lol
the starting rooms in outer expanse (except the one you climb into with the modded ability) are in normal downpour, they are canonically where monk and survivor lived but they fell into the hole, and the facility roots are also in the normal game. fun fact: the room where spearmaster lears how to make spears (the one before the long pipe to outskirts) is half-flooded for all scugs that can go there
The first two rooms are not custom made and are part of downpour and the facility roots aren’t custom ether and can be accessed by jumping down the pipe in the second room
It’s pretty much a Easter egg
@@Tuney657 the most convenient way to return from outer expanse.
this creature in particular knocked the rot off the ''top of food chain''
So... who's the top now? Leviathans? Red centipedes? Miros vultures?
@@JohnDoe-kf3rd worm grass.
The fact that worm grass is capable of eating all that so it means that the worm grass can also kill litteral gods (iterators) since leviathans can kill iterators
@@ultimategamer2240 correct, leviathans can kill Iterator PUPPETS, the rest of the superstructure would still be alive, and could probably make multiple distress signals to the local group for help.
@@ultimategamer2240it can't kill green lizards
all of the outer expanse rooms (except for the one you needed the rope for) are in the game. they are references to survivor and monk's opening cutscene where they fall down the hole and wash up. even the room before the 'hole' room is like that one scene where they are walking on the pipes (and it's also my favorite room in the game)
Who ever knew the cure for rot would be exotic animal parts? A CHAMPION of herbal remedies.
3:06 i know some people have already said it but that room is definitely not custom made. it's already in downpour.
It’s so cool to have a slugcat whose campaign uses the secret path from Outer Expanse to Outskirts! I like Solemn Ceremony’s character, too. I love how he dissed Unparalleled Innocence in the letter. And he seems to care very much about his slugcat.
This makes sense with saints timeline because this is why the rot is gone
The rot also just decays with time, iirc.
Five pebbles collapsed due to the rot, so no.
@@Mroziukz Let me clarify: Rot that is not in five pebbles is subject to decaying over time. I assume they need some sort of function of five pebbles to be sustained.
@@JohnDoe-kf3rd what the hell are you 2 talking about, the puppet clearly is not infected with the rot, as if there was no cleaning of the rot the puppet would be infected and no longer be present (at least working and being in a similar shape) durring saint's campaing @JohnDoe-kf3rd what the hell are you 2 talking about, the puppet clearly is not infected with the rot, as if there was no cleaning of the rot the puppet would be infected and no longer be present (working at least) durring saint's campaing
@@teclante28 Five pebble's superstructure is totally destroyed by the time of saint's campaign, and probably has been for a decent amount of time. I don't think the rot could survive long like that
An interesting scug, plant and flesh merged into a cute yellow cat, and to clense corruption is cool too, furthermore, the facility roots and the first two oe rooms are not added by the mod, that room above, however, is.
It’s nice to have a slug cat mod that doesn’t make the slugcat absolutely overpowered.
I thought this was just an April fools mod, can’t wait to check it out tomorrow!
It definitelty isn't! It just got unlucky with the upload timing, I hope it garners more attention :D
@@lolight2Im looking 4 a scug that can burst into vines like rot but also control the movement
Now the rot is being consumed
This is such a unique and creative mod! Props to the modders who made it, the vines must’ve been difficult to code!
also btw, the rooms that you see in outer expanse are mostly vanilla game, only some of them are modded in.
wow, its really cool what can be made by modders. even if its not the first plant-based slugcat, most were OCs and used for roleplay. now, its a mod.
i mean, really. a lot can be made with modding. you could even make a ju- *hit by the infamous
⬆➡⬇⬇⬇ (i wont explain, if you know you know.)*
I know Up Up Down Down Left Right Left Right B A :P
I love how the entire comments section is just people screaming about how those rooms are already in downpour
honnestly this is the most impressive slug cat i have seen
The vine move is pretty cool.
*THE SCUG CONSUMES*
The drop where it leads to the western intake system is in downpour, ordinary downpour.
ooh boy I gotta watch this later!!!! It looks so cute!
i got a 2:27 minute unskippable ad before this video
This looks absolutely delightful!
What a great mod! And very cute slugfox (I want to hug them so muchhh)
sound super fun i'll check it out
this slugcat looks like if minun and plusle fused
I was watching this at the same time as an eclipse
context out the window
2:22 That’s SO COOL
Finally you noticed this mod.
His name is calcium and I love him
uhh those rooms at the start you called custom are already in downpour. its quite litterally the survivor/monk opening cutsceen and you can return there and fall back into the facility grounds
Starting song is really nice
We need to introduce this slugcat to hunter…right now
that lil guy could have saved hunter from his rot, so sad its much later in the timeline.
He was probably too far gone anyway. I can't imagnie it would be as easy as removing the visible rot, his entire bloodstream is probably infected too.
okay so, I am just in the begginning of it (haven't watched the rest of the video to avoid too many spoilers), but this mod definitely needs a quality of life update. The tail is so annoying when trying to eat as it keeps on putting the food in the tail instead of eating it.
@lolight2 have u seen Midnight Meadows or whatever?
I didnt make it , its just some new region mod
Yup! I plan to try it soon :)
:0
the first rooms aren't custom. They're the path Monk and Survivor took. They're in the DLC
im pretty sure those rooms at the start arent custom made
So youre saying this is a full campaign?
Well my schedule just got filled...
This mod is truly interesting. I played it for a bit but, in all honesty, if it wasn't for your video I probably would've just abandoned it thinking the features are broken, there's no tutorial and the description of the mod is extremely confusing for me, the first cycle is very short and it took more than 5 tries to successfully reach outskirts with enough food to enter a shelter last second. The mod can be fun and interesting, however, it's definitely a mod that you need to play more steathly and slow, at least in my own opinion, I faced almost every type of lizard on the outskirts and I died more than I did during my artificer campaing. Fast combat with this slugcat is very bad, and it's not even because they have slow mobility, it's because of the abilities getting on the way of combat, I've found myself multiple times accidentaly activating the rope that grabs items/steals health during combat and that resulted in every death I had during this mod.
burget
rot burger
can you disable the slow motion for the vine?
The custom room in oe feels so empty(also no creatures,custom world state or other things. Rot cleaning is cool tho)
Just a question but how do I craft throwable vines?
You hold grab and up, but you need food pips :)
for some reason i cant use the branche to throw it makes the game freeze !! any help ?
how do you do the long vine thing?
I WAS THE 1K LIKE!?!?!? YEAAAAAAAAAAAAAAAAAAAA
Ok but how do I play it I need a link some where
Description has links :)
W mod
yay i exist
😮😮😮😮😮😮😮😮
WOW! YOU EXIST
god I wish I wasn’t the rot
:0000
Vinescug
Yo, those rooms you said were custom made aren't, they're official DLC rooms.
ooh?
First (19 seconds)
Lightning fast as usual x)
i tried the mod and uh, gameplay-wise, it is.. uh...
not good.
Well not everything is purfect
@@TheCasualDragon101 very buggy and a lil unfair spawns in outskirts but anyway it's fine
@@nightfall3559 the outskirts spawns are a bit hectic yeah, the vine-tail does spazz out a bit when pulling stuff.
i play controller, my main complaint is pressing pick up and jump at the same time activates the ability but makes it harder to fight normally, I keep activating it by accident when trying to jump spear an enemy, and it ends up getting me killed since i cant move while you control the vine thing.
The constant shelter failures arent my favourite thing in the world either, but i can live with it as its meant to take place right before rivulet's campaign.
if this mod has everything why doesn't it have custom creatures huh ? sorry if that sounded a bit rude but I do love me some custom creatures.
because it takes a long time to properly code new creatures, especially if they’re not based on already existing ones within the canon universe. with slugcats you pretty much have your entire movement ai finished already (minus new features) but custom creatures may need more effort put into their abilities. you try making several new creatures that need specifically designed ais to function and unique designs that fit the mod’s style.
@@cloudtuft4011yeah sorry about that I realize that now and it takes a lot of effort like knowing how to code and also that comment was like 3 months ago
@@creaturecrash it’s no worries!! glad you understand
maple.
is the name i decided to give them