War Thunder will STEAL your soul and your wallet. DO NOT play the game if you want to keep your sanity. - A player who spent over 2 grand and have 10,000 hours in the game.
@@yourdonefor4454 - I tried War Thunder, found it extremely boring and simple/primitive compared to DCS. Installed, played once about six months ago, never played again.
You should have seen the 1978 flight simulator available on the TRS-80 Model 2 4K. About all you could say about the graphics was: "yes". To the poster above, good memory it was "SubLogic", there was zero chance I'd have remembered that name. ua-cam.com/video/xmkYVSbodw4/v-deo.html
The first one I played was FS 3. It was untextured polygon graphics, but you could build and fly your own plane, sort of like a lite version of Kerbal Space Program. It was fun
One thing I would LOVE to have back is a very simple and basic feature - that the sim automatically loads where you exited on the last session. Or at least that you can select that feature if you want it. It would really save time, especially with those astronomical loading times.
@sybeck1823 ... yes you do, but this way I end up with a million saved flights in a short time and I still have to go through loading the flight for five minutes after the sim took ten minutes to start up. I would like the sim on startup to take me there directly, just as previous flightsim versions did when selecting " load previous flight on startup"...
I enjoyed the video but just a little tip: it would be good to only use msfs 2024 footage, or make it clear when it's not 2024 footage because you've mixed up 2020 and 2024 in this video and at some points I wasn't sure which one I was looking at
I hope they add the cloud condensation on the wing effect too, It has been mentioned by players many times but nothing has been done. For example in reality when the plane goes through the clouds the wings fade in to the cloud. However in the game it doesn’t. Its a small thing but it add to the realism of the game and make it more fun when playing
Is there any news on water fx? Waves at the coast, flowing rivers, waterfalls? This is a glaring omission from a simulation where 75% of the modeled globe is covered by water. Perhaps I notice this more as I’m from and grew up in Hawaii, but flying around oceans that act like millponds and having shores that look like they are from puddles is immensely immersion breaking. The ocean is incredibly active, dynamic, volatile, unpredictable and powerful, and it seems like they’re addressing every single possible detail in this Sim….. except the most obviously glaringly absent one. Bring the oceans to life and give water its due respect……it would do wonders to make the world feel more alive and interesting to explore.
This will totally change the genre, why? In all flight simulation history we always had our games relying on third parties to work (flight planners, aircraft performance utilities, etc), and the entire flight simulation community was only focused on fighting for which game had the best graphics or most realistic physics, but all of them forgot the true problem in flight simulation... that we needed a game in which we could play without the need of using a third party software with it... and the features, oh man the features, this new MSFS will come with lots of activities to do like a career mode, this is what flight simulation really needed besides physics or graphics, activities and complete in-game included systems and tools so we don't have to make it all with 7 million other third parties.
They need to turn this sim into an "everything" simulator. Where you can drive cars, boats, planes, construction equipment, etc. Essentially GTA, but a global simulator. Flying would be much more fun if you are actually transporting AI NPCs that can talk (chatgpto) to a destination where they go on to another mode of transport. They also need to improve the AI that makes the autogen buildings. It needs to look at Bing Streetside (google street view equivalent) to make the buildings more accurate. It is only fun to drive around if the world is close to reality, otherwise it will be competing with games like GTA and lose.
I can really see them at some point using this same vast dataset of buildings, elevations, structures, etc. to make a full Earth open-world Forza type driving game. With OpenStreetMap's vast database of building footprints, roads, trails, etc. it should be possible to auto-gen and populate appropriate ground scenery in the same way MSFS does while flying. Just do what Euro Truck Sim and American Truck Sim do with corporation names unless those corps are willing to have free advertising by using their logos in game.
@@JohnMichaelson you need garbage can level of details for a driving sim. MSFS scenery is good for planes but already start being a bit sparse for flying helos. For cars (few Renault VAB available for example) it’s downright ridiculous.
My understanding is that the game engine was originally created for a driving game but the street level quality never worked but it quickly pivoted to a flight sim. I mention this mainly to say that I don't think the potential is lost on anyone. Microsoft is about due to revive the Midtown Madness franchise.
Would definitely be cool (finally a racing game with proper sense of scale), but nope, won't happen. There is just too much variety in data quality on ground level. What I could imagine though would be a racing game offering a whole city modeled using photogrammetry, perhaps with a completely different way of rendering, like neural rendering to achieve photo realism. The "look around" feature in Apple Maps is _almost_ there. It's still somewhat rough (particularly vegetation), but there is a 3D representation of the environment and you can "drive through" it (although it's just a fancy way to interpolate between keyframes).
Anyone else noticed that they NEVER talk about the BlackShark AI generated buildings? AI is sooo much better than 4 years ago. Shouldn't that mean that we should get way better looking/closer to reality buildings in 2024?
They said in the livestream that they had stopped working with BlackShark for several years already. The reason was that BlackShark did not match Asobo's ambitions for the future. I agree AI should definitely give us much better buildings. Bing even has its own data from Bing Streetview (same as Google Street view). I think it will come, and when it comes, they might as well give us driveable cars and boats and turn the sim into an "everything" simulator.
@@jimj2683 might as well buy into star citizen if you think we're ANYWHERE near an "everything" simulator right now. what you're suggesting would increase the digital twins file size a hundred fold
I really wonder how they're planning to achieve that "FPS like graphics everywhere on the planet", while being realistic depictions of real places at the same time. Some places in MSFS2020 look amazing (photogrammetry), and some places (small cities and villages, even in some parts of Europe), use EXTREMELY low res bing data, so the autogen based on them looks nowhere close to real place. Hopefully they're gonna use hi-res, more recent Bing data.
I really hope at some point, we can have multiplayer copilots. That would be huge! I’d also love to see helicopter ground effect and weather vaning finally added to the stock flight model.
Would also love to see top end remote Australia for career mode. Massive aviation community servicing remote locations and aboriginal communities - got careflight for medical flights with their b200 king airs as well as all the other smaller companies doing general aviation flying everything from c210 c206 c310 up to conquest and metros. Even Paspaley aviation with pt6 converted Mallards servicing the pearl farms landing out on the ocean.
Who doesn't know seasons are different between north and south hemisphere? What do they teach kids these days? We all knew that before the internet, even.
There are only a few things that really matter: Will the default aircraft fly decently? Will the current twitchiness in pitch and yaw, especially on the ground, be addressed? The most important thing about a flight simulator is the core effects of elevator, aileron, rudder and inertia. So far very few default or addon aircraft get anywhere near convincing flight behaviour. You can tell this by videos showing aircraft jerking left and right down the runway in MSFS 2020. What happened to the hundreds of aerodynamic data points? The fact is that flight behaviour has barely improved since FSX. I hope they get it right this time.
I agree.. I was surprised when I first played FS 2020 of just how twitchy the plane could be and overly responsive. Especially traveling down the runway.. it seems the physics are a bit off to say the least. It would be nice to have this fixed. You can only adjust your sensitivity so low to counter it before it affects the actual way you fly the planes
@@BiffsEquipment MSFS doesn’t model the change in flight control responsiveness in relation to airspeed. I fly Cessnas a Pipers single engine aircraft and in reality, the yoke movement is much greater when flying short final and during flair. My landings in MSFS are atrocious; I’m all over the place by over control.
I tried out the helicopters and it was laughable. I've done a ton of rotor wing stuff in DCS, most of those perform seemingly very realistically. The UH60 is perfect. In flight simulator it was essentially an arcade game.
@@colinfitzgerald4332 do you fly with that take off and landing “assist” enabled in the settings? I turned mine off.. just so I had to do all the work myself with no assistance and I noticed that when I first took it off how much harder it was.. but I still enjoy the “battle” haha
@@BiffsEquipment I fly with the control settings with no assistance- most difficult for “realistic” flight. The Cessna 152 actually seems the closest to the real airplane out of the ones I have tried.
I really hope that the carrer mode isnt just click a button and start the mission. It would be great if there would be some progression like: earn money, buy new planes, unlock new paths. Maybe also get some training before you are allowed to open some carrer paths
I would advice to lower your hopes. I do not have the details but it would be a miracle if half of the mentioned features will be out of the box in the new version..
After 4 years, the sim still doesn’t accurately record takeoffs/landings and will randomly delete your logbook and controller settings. My hope for a proper career mode is less than zero.
There used to be this really nice add-on for FSX that you had your own company and you had to buy a plane, set your prices for the different classes of seats and their meal cost. And when you fly you control when food and stuff goes out, the air hostess would do their announcement. When you land the people would cheer or screen depending on your landing, if too much turbulence they would scream, and upon finishing the flight you would get reviewed by customers on how the flight was. It was an awesome add-on. Would be so cool if someone did that....I never checked if they did one for 2020.
@@Humza1that was fs passengers the developer also made some really cool addons for Orbiter 2010 sadly he dissapeared suddenly from the forums and I fear the worst.
Really great one, great cinematics, love when your videos show such wonderful scenery and in flight shots with relevant extra/demo content that doesn't repeat itself too much.
So glad they finally add things to do. It's nice to fly a plane, but rather pointless when there are no actual passengers in it. I had to rely on external programs to simulate that in numbers. Would be nice to have actual goals that you can complete. Hopefully not just a few scenarios but actual generated missions depending on the type you chose.
@@imacmill Thats what I always did like any other playing, but itd still be way cool to see cargo and passenger boarding/disembarking simulated and rendered in real time
I am going to buy it, but I expect scenery glitches, as the Bing maps base is still pretty iffy in many places at this point. 2024 would have to see a significant improvement of this map.
I see from their mountain flying they still haven't fixed the horrible stretched textures on steep inclines, the late loading of such textures and the trees growing horizontally out of them. Also, given that they're shifting the majority of the client to the cloud have they given any assurance that the sim will be flyable when the inevitable and regular Azure outage occurs? I haven't seen anywhere what's going to be stored locally and what's going to be moved server side.
Cant wait for this version! Really looking forward to it. One thing that I would really want is to have the virtual Tablet inside of cockpit mirrored to my physical tablet on desk
I wasn't sure if it was a good idea to try to make a whole new flight sim just 4 years after the last one, that doesn't seem like a whole lot of time with how much it takes for new planes to be added or modded into the game. Especially if you pay for those mods and now you are going to have to start over entirely. But if the technology is really a significant step up with fewer limitations, then that's exciting.
DCS World will be in serious trouble if MFS will properly implement military aviation and combat in maybe MFS 2028 / 2032. Still i hope DCS World will come to it senses and see the potential of a better rendering engine. More competitors is good for this niche market.
I was disappointed when I went on 2020 to see if I could land a helicopter on the helipad of the hospital I work at and it was just grass (I think the giant “H” visible on the aerial maps would make it obvious and would register it as a helipad but maybe it’s not that advanced). Hopefully this will be better on 2024.
Did the area of your hospital ever receive a world update or heliport updates in the region? I ask because if there were no world updates, then that could be a reason. Also, if they did update the heliports in your area, maybe that hospital's wasn't prioritized for some reason.
ATC screws up the traffic pattern direction all the time. For example, if I'm approaching for landing on runway 25 from the northwest, it should tell me to make a *right* downwind for 25. Instead it instructs me to make a *left* downwind, which I guess you could do by overflying the runway but in my real life experience that's extremely rare and when it does happen ATC will say something like "cross at midfield, make left downwind 25". My guess is the ATC engine is looking at the airport database that says the pattern for 25 is left, but that's really only pertinent when the tower is closed.
@rver99, you are correct. The airport data has pattern information for each runway, and that runway information contains pattern altitude and whether it's a right or left pattern. Any problems you saw on 2020 will cascade into 2024 because they will use the same world. The World Hub is scheduled to be reopened in Q2 next year. I don't know what it's going to look like (or if it's going to go into a round of beta testing before it goes public), but if it contains the ability to request work on certain airports, you may want to do that for the airports where you see incorrect pattern stuff like this.
walk around first person view in msfs 2024 must be a visable character we all users can see during doing walk arounds or seeing them flying and interact in the sim or even walk in your plane as a gast in your plane who wants to fly with you for sightseeing and even speak to them this makes the sim much more livingly like a first person shooter idea thats so much fun in multiplay combined in discord talking to eachother
Edit: I originally wrote a comment here saying that you can see your pilot walking around. Unfortunately, after watching the developer stream, it turns out that I am wrong.
@@tedsword we need to see each others character and either speaking to each other like in the game in Squad, also walking into there aircraft via a terminal where you can step of the plane where it landed if you wish so but not walking to there cockpit if the door is locked other wise you would interfere there procedures. like we act as if we are actually passengers.
@@tedsword if the pilot can here te conversations must be funny and like real if a passenger behave abnormal he can ask cabin crew to detain those or have silece that indivdual
I believe that some functionality like that will be available if you do career mode. In career mode, they want some kind of consequences to your actions. I don't know what happens in free flight mode, but I do believe that aircraft will get dirty. Have no idea if dirt will affect the aerodynamics of your aircraft.
If only Laminar and MS could collaborate, such as on VR (which I think Laminar does much better since you can operate systems and control the aircraft solely using VR wand controllers easily). That said my gripes with MSFS 2020 are largely these: 1. Lack of commercial airliner variety (even if not flyable) 2. Lack of well integrated Liveries (even if they are add on purchases) 3. Other players aircraft models dont render (picks a random model) unless you own it yourself (it should stream the external model and livery as applicable for proper rendering) 4. Live traffic models and liveries should better match the actual type and livery 5 MSFS in VR requires constantly switching between wands, keyboard (and physical controllers) because VR wands cannot be used for all functions, in particular actually flying the plane 6. Performance and Stutters in MSFS, very hard to tune for a consistent performance floor at cities and airports of high complexity at low altitudes 7. LOD radius has to be kept very low to keep performance floors reasonable| 8. Very hard to fix game launch issues, usually requiring full removal, delete, reinstall - many times monthly updates have wrecked my sim 9. Does not utilize enough available CPU cores in rendering (MSFS 2020), too much work done in a few key threads or even single threads that limit performance (world render thread splitting is something every game needs today) 10. Better support for ultrawide monitors to eliminate the fisheye effect. I have not found any way to fix this on my 49" ultrawide and it really impacts overall experience.
This could be wonderful canvas for whole world system of games. Just add some sci-fi portal and you could go anywhere 😊like into the future and fight with sq42.😮
It was one of the biggest games/simulators compared to the rest out there back then but isn’t the case anymore now that we’re getting ready for the real ease of FS2024. When a flight sim gets released in the 2030s the mentality will change and they will say that is the biggest game changer ever and the cycle repeats.
Wow what an ignorant comment. MSFS 2020 was truely a ground breaking sim. You seemed to say that with disdain? MSFS 2024 I would say has at least 5 times the number people working on it and where as MSFS 2020 content wise wasn't too different to FSX, MSFS 2024 will feature a ton of new content far exceeding any prevous flight simulator.
I keep hearing that its a completely new sim. Although it will be super awesome, it's really y a way much better version of the same FS2020 sim or you would not be able to your FS2020 scenery, aircraft, and utilities.
Eh, that isn't the case. Just because Windows 11 can accept floppy disks, doesn't mean it is the same as Windows XP or older. Another one: Just because the Xbox Series X can play disc based games from the first Xbox...
@@CactusBravo42 A new game/sim should have to be built from the ground up or zero, in order to be considered 'new'. Very few things in the world would be able to fulfil that criteria, don't you think?
@@CactusBravo42 A new sim/game should not have to be built from the ground up or zero, in order to be considered 'new'. Very few things in the world would fulfil that criteria, don't you think?
@@charlie7mason I disagree. The fact that MSFS add-ons can be re-used out of the box is a telltale sign. I won’t talk too much, I’ll let you guys see it for yourself.
I sure hope trees snd vegetation moves according to the weather, its a important thing to give it that realism... They need to have a easy and automatic flyby camera too!! Also would be cool to be able to go do space mission to the moon and also be a UFO ship or Superman
Excellent video going through a lot of information. Nice one. I believe the tornados it was confirmed are only available in set situations and would not be part of live weather. The auroras phenomenon was originally scheduled for a 2024+ release but I believe that's been brought into the released version now. Internet speeds will need to be stable, however they've made efficiencies in the download process only downloading what you need, so this might not be as demanding as folks are making out. The real life air traffic definately works in MSFS 2020, I was constantly looking up real flights in flightaware, it was great to see, of course it can be better and I imagine a lot of flights was culled or missed off entirely.
Owning a plane you always wanted and flying it and seeing the world is FAR out of reach for most of us I am very excited for Microsoft Flight Simulator 2024, VERY excited! 😁
Have they gone all in with the career modes or can you still just do aimless free flight wherever and whenever you want? I like to play to chill out not get stressed trying to put out fires and stuff lol
Animals and being able to walk around is cool but what I would really like to see is having ALL the navaids in the world present so you can use real world charts.
I was so surprised with 2020 feeling like it just released that they’re already coming out with a new one, wish all the planes I bought would transfer over!
1. The third party marketplace addons, regarding the port to 2024, and them not being available immediately, has nothing to do with a “sign off”, or rather, that’s the least of the issues. 2024 is a new game, and 2020 addons will have to be ported, most likely devs will have to make changes. This is an unavoidable and very common practice. But you make it sound like devs just hav to tick a box to approve, which is not the case. Second, correct me if I am wrong here, but I am pretty sure MS etc didn’t say that the FP view is going to be as DETAILED as a typical FPS. Though they said that it’ll operate more or less like a typical FPS.
For FPS - Quote: "Right now, we have every ship on Earth, right? Every ship on Earth sends us a transponder signal… you can land on every ship, and *it looks like a first person shooter environment.* I think we're in a new era of making games that I think are going to break new ground, from a scale and complexity perspective." - Jorg Neumann head of MSFS, in interview with PC Gamer: www.pcgamer.com/games/sim/flight-simulator-2024s-huge-ambition-means-you-can-now-exit-the-plane-walk-around-you-can-land-on-every-ship-and-it-looks-like-a-first-person-shooter-environment/ Also, we have already seen from the preview event that many of these areas are as detailed as a lot of FPS games. For Add-ons - First Quote Quote: "We’re still making sure that everything works properly for the add-ons, and the team is focused on making sure there are no significant changes needed for them to work in 2024. That's part of why we're doing all the testing now with partners like Gaia. *The goal is that developers won’t have to update their content for it to work in the new version.* " Second Quote: "First off, backward compatibility is something we said we're doing, so we are... we have some people like Gaia that work with us basically as a first-party developer, and we're using them to test the tools, make sure that everything works as expected, and they give us feedback back. Not everything was perfect, so the team is still working on making sure that there's no impact because *the whole point of backward compatibility is that you don't actually have to do anything; it'll just move over.* So, massive progress was made, but to answer the actual question-will the SDK be available prior to launch? For sure, just not quite ready yet." From June Q&A: ua-cam.com/video/cj4e1FhDhBE/v-deo.html Regarding third-party developer sign-off - Quote: "Julie also emphasized that 2020 content will be available in 2024, but *developers must manually test and approve it.*" news.flightsim.to/fsexpo-2024-key-takeaways-for-microsoft-flight-simulator-2024/
Questions about how "new" it will actually be, or just a reskin , since they have stated that all assets you own for fs20 will work in fs24. Which in itself means there is no difference in the basic code.
Using a model globe of the Earth and a lamp I deduced the 4 seasons where a result of the Earth's orbit around the sun, because of the inclination of the Earth's rotational axis, when I was about 7 or 8 years old. My oldest brother insisted I was wrong because of the way they taught it in school implied the Earth itself wobbled back and forth to create the seasons. I set up my lamp and globe experiment to demonstrate why I was correct. He rarely argued with me about science again.
Well most important to you, but completely irrelevant to me 🙂 Personally I have way too many physical add-ons, gauges, switches etc which makes the experience enjoyable to me. Maybe the, what is it called “augmented VR” where you can see through the headset, might be a solution for me in the future. Anyway I think we just fly these sims the way we prefer.
Do you know if it’ll be like FS2020 where the cloud pattern is repeated or if the weather will ACTUALLY change over time? And also do you know if we’ll have ice storms, wintry mixes, and/or hail in the game?
Its a flight sim, not crash sim. Microsoft had to request permission to have airplanes to companies like boeing and cessna. Those conpanies dont want their airplanes to be shown crashing and what not. These are the 2 reasons that wont happen.
@@fernandoferraz3527 Boeing doesnt need a simulator to show their planes crashing. They're more than capable of making their planes crash on their own in real life lmao.
@@fernandoferraz3527they don’t have to show planes “crashing” though.. and I also heard the fact that they use actual airplane companies and this being a reason why they can’t show any damage is a myth as other flight sims show damage. Having a simulated tire failure on landing could even be done with out showing damage.. or having an electrical failure. Common failures with lights showing on the dash, breakers popping and a loss of some of your instruments or flight controls should be easily be able to be done. I wish they would do this. I don’t need to see fireballs and actual damage.. just simulated damage.. then if you crash it can still black screen for all I care lol
Mesh etc downloaded as required, does this mean if less is on local drive the total download required to play will be much greater over time? If you have unlimited data that’s OK, but many of us have limited data plans. The fact my X-Plane 11 is all on my drive means I need a very large capacity storage but I don’t care if the internet is down. However I fly MSFS far more than X-Plane and I am very much looking forward to the upcoming 2024 release 🙂
I really hope we get the option to have all assets offline so we don't have to stream them from MS' servers constantly (or, perhaps, hopefully, mirrors can be used so I don't have to touch an MS server at all). Also here's to hoping that I can still have this on Linux like every other game/simulator I've ever used, though I understand MS' hostility towards people who don't use their spyw... I mean... "OS".
This is sarcasm, right? It says right in the video that a lot of the 2024 sim is going to be offloaded to the cloud to reduce downloading time. An internet connection (and a fast, stable one) is going to be mandatory for the thing.
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It's very disappointing to see how you promote russian game. In the same time they continue killing our people and bombing our cities.
War Thunder will STEAL your soul and your wallet. DO NOT play the game if you want to keep your sanity.
- A player who spent over 2 grand and have 10,000 hours in the game.
@@yourdonefor4454About a year of your life
@@yourdonefor4454 - I tried War Thunder, found it extremely boring and simple/primitive compared to DCS. Installed, played once about six months ago, never played again.
@@yourdonefor4454 you need help if you spent that much on the game, 5000 hours here and have spent less than £100
At 76 yrs old I remember the first Microsoft flight sim 1983/4 all the flight sims now are just amazing enjoy what we have ♥️
I remember when it was subLOGIC's flight simulator. :)
You should have seen the 1978 flight simulator available on the TRS-80 Model 2 4K. About all you could say about the graphics was: "yes". To the poster above, good memory it was "SubLogic", there was zero chance I'd have remembered that name. ua-cam.com/video/xmkYVSbodw4/v-deo.html
@@theMedicatedCitizen yes we have come along way . Take care ♥️ Phil in the UK
Some remember Psion Flight Simulator for zx spectrum!
The first one I played was FS 3. It was untextured polygon graphics, but you could build and fly your own plane, sort of like a lite version of Kerbal Space Program. It was fun
One thing I would LOVE to have back is a very simple and basic feature - that the sim automatically loads where you exited on the last session. Or at least that you can select that feature if you want it. It would really save time, especially with those astronomical loading times.
Can't you just save the flight before exiting the sim to the menu? That seems to be simple and basic or am I not understanding what you want?
@sybeck1823 ... yes you do, but this way I end up with a million saved flights in a short time and I still have to go through loading the flight for five minutes after the sim took ten minutes to start up. I would like the sim on startup to take me there directly, just as previous flightsim versions did when selecting " load previous flight on startup"...
And an ability to default to not on the runway and cold/dark : )
YES!
Yeah, a saved state per airframe would be nice indeed
I presume the 737 Max 8 will usually be grounded in the game for ultimate realism.
IRL it flies with many airlines and with customized BBJ versions too
@@hotblackdesiato3451 🤣😅😁
Options for doors blowing out and MCAS failures.
There's other jets that blow the doors off it anyways.
So excited for the fixed trees, all I care about... not having to dodge that 100ft tree on short final is going to be amazing
I enjoyed the video but just a little tip: it would be good to only use msfs 2024 footage, or make it clear when it's not 2024 footage because you've mixed up 2020 and 2024 in this video and at some points I wasn't sure which one I was looking at
He doesn’t have 2024 footage because it’s not released yet.
Internet speed will be important.
Me: Laughs in 1Mb/s download speed.
Megabits (Mb) or Megabytes (MB) /s ?
@@b1lleman megabytes. My internet is hella slow because I live in the woods.
@@MistahSoulget Starlink
Well , go play games that don’t require high speed , no reason the rest of should be punished for ur slow speeds
I hope they add the cloud condensation on the wing effect too, It has been mentioned by players many times but nothing has been done. For example in reality when the plane goes through the clouds the wings fade in to the cloud. However in the game it doesn’t. Its a small thing but it add to the realism of the game and make it more fun when playing
Is there any news on water fx? Waves at the coast, flowing rivers, waterfalls?
This is a glaring omission from a simulation where 75% of the modeled globe is covered by water. Perhaps I notice this more as I’m from and grew up in Hawaii, but flying around oceans that act like millponds and having shores that look like they are from puddles is immensely immersion breaking. The ocean is incredibly active, dynamic, volatile, unpredictable and powerful, and it seems like they’re addressing every single possible detail in this Sim….. except the most obviously glaringly absent one.
Bring the oceans to life and give water its due respect……it would do wonders to make the world feel more alive and interesting to explore.
This will totally change the genre, why? In all flight simulation history we always had our games relying on third parties to work (flight planners, aircraft performance utilities, etc), and the entire flight simulation community was only focused on fighting for which game had the best graphics or most realistic physics, but all of them forgot the true problem in flight simulation... that we needed a game in which we could play without the need of using a third party software with it... and the features, oh man the features, this new MSFS will come with lots of activities to do like a career mode, this is what flight simulation really needed besides physics or graphics, activities and complete in-game included systems and tools so we don't have to make it all with 7 million other third parties.
Can't believe how utterly realistic this is. I took a 737 max for a spin the other day and a door fell off. How cool is that?
Terrain is still morphing, a big let down for me as it breaks immersion flying low and slow.
That's as funny as a tooth ache.
They need to turn this sim into an "everything" simulator. Where you can drive cars, boats, planes, construction equipment, etc. Essentially GTA, but a global simulator.
Flying would be much more fun if you are actually transporting AI NPCs that can talk (chatgpto) to a destination where they go on to another mode of transport.
They also need to improve the AI that makes the autogen buildings. It needs to look at Bing Streetside (google street view equivalent) to make the buildings more accurate. It is only fun to drive around if the world is close to reality, otherwise it will be competing with games like GTA and lose.
I can really see them at some point using this same vast dataset of buildings, elevations, structures, etc. to make a full Earth open-world Forza type driving game. With OpenStreetMap's vast database of building footprints, roads, trails, etc. it should be possible to auto-gen and populate appropriate ground scenery in the same way MSFS does while flying. Just do what Euro Truck Sim and American Truck Sim do with corporation names unless those corps are willing to have free advertising by using their logos in game.
Why openstreemaps? Microsoft has its own maps (bing maps) they could just use that data to generate stuff.
@@JohnMichaelson you need garbage can level of details for a driving sim.
MSFS scenery is good for planes but already start being a bit sparse for flying helos.
For cars (few Renault VAB available for example) it’s downright ridiculous.
My understanding is that the game engine was originally created for a driving game but the street level quality never worked but it quickly pivoted to a flight sim. I mention this mainly to say that I don't think the potential is lost on anyone. Microsoft is about due to revive the Midtown Madness franchise.
Would definitely be cool (finally a racing game with proper sense of scale), but nope, won't happen. There is just too much variety in data quality on ground level.
What I could imagine though would be a racing game offering a whole city modeled using photogrammetry, perhaps with a completely different way of rendering, like neural rendering to achieve photo realism. The "look around" feature in Apple Maps is _almost_ there. It's still somewhat rough (particularly vegetation), but there is a 3D representation of the environment and you can "drive through" it (although it's just a fancy way to interpolate between keyframes).
@@NeovanGoth based on google streetview and we might go somewhere
Anyone else noticed that they NEVER talk about the BlackShark AI generated buildings?
AI is sooo much better than 4 years ago. Shouldn't that mean that we should get way better looking/closer to reality buildings in 2024?
They all look the same. That’s why no one is talking about it.
@@CactusBravo42 that's the point! 2024 should change that!
They said in the livestream that they had stopped working with BlackShark for several years already. The reason was that BlackShark did not match Asobo's ambitions for the future. I agree AI should definitely give us much better buildings. Bing even has its own data from Bing Streetview (same as Google Street view). I think it will come, and when it comes, they might as well give us driveable cars and boats and turn the sim into an "everything" simulator.
@@jimj2683 i hope. Have you seen in the unreal Matrix city demo HOW GOOD buildings can look?
Especially at night buildings in FS look like shit...
@@jimj2683 might as well buy into star citizen if you think we're ANYWHERE near an "everything" simulator right now. what you're suggesting would increase the digital twins file size a hundred fold
I really wonder how they're planning to achieve that "FPS like graphics everywhere on the planet", while being realistic depictions of real places at the same time. Some places in MSFS2020 look amazing (photogrammetry), and some places (small cities and villages, even in some parts of Europe), use EXTREMELY low res bing data, so the autogen based on them looks nowhere close to real place. Hopefully they're gonna use hi-res, more recent Bing data.
I wonder how many people will fly to their house first thing in MFS2024
Xplane 11 utterly messed up my home town, so I have my hopes up for MSFS 2024
I really hope at some point, we can have multiplayer copilots. That would be huge! I’d also love to see helicopter ground effect and weather vaning finally added to the stock flight model.
Would also love to see top end remote Australia for career mode. Massive aviation community servicing remote locations and aboriginal communities - got careflight for medical flights with their b200 king airs as well as all the other smaller companies doing general aviation flying everything from c210 c206 c310 up to conquest and metros. Even Paspaley aviation with pt6 converted Mallards servicing the pearl farms landing out on the ocean.
Who doesn't know seasons are different between north and south hemisphere? What do they teach kids these days? We all knew that before the internet, even.
Just add underwater elevation data, model water physics a bit and throw in some submarines, Lets Go!!
They need to update water graphics. Rivers, waves, general realism
Forget water graphics, the float physics are disgusting in 2020. No reason why a team of 800 can't build a realistic floats simulation.
Where's new gameplay videos on this? It's getting closer and closer and I'm surprised there's no new footage or previews of this game.
Please make road traffic more realistic. Harbor docks that aren't sunken would be nice too. Lastly, give us the flyby and ATC view back.
I hope they make trees in the cities less blocky.
The trees in cities and towns are awful, like something out of a dystopian future movie where nature has taken over
Space legs...
Earth legs
I want to be able to jump out of my plane and then hike through the mountains to get the gopro footage off them
There are only a few things that really matter: Will the default aircraft fly decently? Will the current twitchiness in pitch and yaw, especially on the ground, be addressed? The most important thing about a flight simulator is the core effects of elevator, aileron, rudder and inertia. So far very few default or addon aircraft get anywhere near convincing flight behaviour. You can tell this by videos showing aircraft jerking left and right down the runway in MSFS 2020. What happened to the hundreds of aerodynamic data points? The fact is that flight behaviour has barely improved since FSX. I hope they get it right this time.
I agree.. I was surprised when I first played FS 2020 of just how twitchy the plane could be and overly responsive. Especially traveling down the runway.. it seems the physics are a bit off to say the least. It would be nice to have this fixed. You can only adjust your sensitivity so low to counter it before it affects the actual way you fly the planes
@@BiffsEquipment MSFS doesn’t model the change in flight control responsiveness in relation to airspeed. I fly Cessnas a Pipers single engine aircraft and in reality, the yoke movement is much greater when flying short final and during flair. My landings in MSFS are atrocious; I’m all over the place by over control.
I tried out the helicopters and it was laughable. I've done a ton of rotor wing stuff in DCS, most of those perform seemingly very realistically. The UH60 is perfect. In flight simulator it was essentially an arcade game.
@@colinfitzgerald4332 do you fly with that take off and landing “assist” enabled in the settings? I turned mine off.. just so I had to do all the work myself with no assistance and I noticed that when I first took it off how much harder it was.. but I still enjoy the “battle” haha
@@BiffsEquipment I fly with the control settings with no assistance- most difficult for “realistic” flight. The Cessna 152 actually seems the closest to the real airplane out of the ones I have tried.
I'm cautiously optimistic. Like others have said, we heard the same kinds of promises from MS for the 2020 flight Sim and well.....yeah
I really hope that the carrer mode isnt just click a button and start the mission. It would be great if there would be some progression like: earn money, buy new planes, unlock new paths. Maybe also get some training before you are allowed to open some carrer paths
I would advice to lower your hopes. I do not have the details but it would be a miracle if half of the mentioned features will be out of the box in the new version..
@@ownzuall Yeah I know. Im 90% sure it will just be missions you can choose from. But I still have 10% hope
After 4 years, the sim still doesn’t accurately record takeoffs/landings and will randomly delete your logbook and controller settings. My hope for a proper career mode is less than zero.
There used to be this really nice add-on for FSX that you had your own company and you had to buy a plane, set your prices for the different classes of seats and their meal cost. And when you fly you control when food and stuff goes out, the air hostess would do their announcement. When you land the people would cheer or screen depending on your landing, if too much turbulence they would scream, and upon finishing the flight you would get reviewed by customers on how the flight was. It was an awesome add-on. Would be so cool if someone did that....I never checked if they did one for 2020.
@@Humza1that was fs passengers the developer also made some really cool addons for Orbiter 2010 sadly he dissapeared suddenly from the forums and I fear the worst.
Really great one, great cinematics, love when your videos show such wonderful scenery and in flight shots with relevant extra/demo content that doesn't repeat itself too much.
So glad they finally add things to do. It's nice to fly a plane, but rather pointless when there are no actual passengers in it. I had to rely on external programs to simulate that in numbers. Would be nice to have actual goals that you can complete. Hopefully not just a few scenarios but actual generated missions depending on the type you chose.
Can't you just pretend there are passengers?
@@imacmill Thats what I always did like any other playing, but itd still be way cool to see cargo and passenger boarding/disembarking simulated and rendered in real time
FSX had numerous missions
@@imacmilli cant pretend im a millionaire that doesnt make it as good as actually being one
I am going to buy it, but I expect scenery glitches, as the Bing maps base is still pretty iffy in many places at this point. 2024 would have to see a significant improvement of this map.
In Australia, we can’t even get National Broadband in the country. Our download speed is still about 2.5 p/m.
Ant, thanks a lot for the most comprehensive update on MSFS 2024 I have seen so far! We're in for a treat come November 19th 😊 Greetings from Norway 🙂
I see from their mountain flying they still haven't fixed the horrible stretched textures on steep inclines, the late loading of such textures and the trees growing horizontally out of them. Also, given that they're shifting the majority of the client to the cloud have they given any assurance that the sim will be flyable when the inevitable and regular Azure outage occurs? I haven't seen anywhere what's going to be stored locally and what's going to be moved server side.
Where is this area in the video.. all your videos looks spectacular...
multi monitor? Will it still be an experimental or not at all?
Cant wait for this version! Really looking forward to it. One thing that I would really want is to have the virtual Tablet inside of cockpit mirrored to my physical tablet on desk
Like a campaign type thing would be cool getting better planes and rank as you go. A digital job board
My main questions are 1) performance/loadtimes under 15min before i get into a flight 2) taking over already bought planes in the ingame store
Cannot wait for this, always wanted a proper career for missions to make it more fun!
I wasn't sure if it was a good idea to try to make a whole new flight sim just 4 years after the last one, that doesn't seem like a whole lot of time with how much it takes for new planes to be added or modded into the game. Especially if you pay for those mods and now you are going to have to start over entirely.
But if the technology is really a significant step up with fewer limitations, then that's exciting.
DCS World will be in serious trouble if MFS will properly implement military aviation and combat in maybe MFS 2028 / 2032. Still i hope DCS World will come to it senses and see the potential of a better rendering engine. More competitors is good for this niche market.
I was disappointed when I went on 2020 to see if I could land a helicopter on the helipad of the hospital I work at and it was just grass (I think the giant “H” visible on the aerial maps would make it obvious and would register it as a helipad but maybe it’s not that advanced). Hopefully this will be better on 2024.
They weren't paying attention to your particular area
Did the area of your hospital ever receive a world update or heliport updates in the region? I ask because if there were no world updates, then that could be a reason. Also, if they did update the heliports in your area, maybe that hospital's wasn't prioritized for some reason.
Damn, 800 people. They aren't messin around. I'm really excited for this, and I don't get excited about much these days when it comes to gaming.
ATC screws up the traffic pattern direction all the time. For example, if I'm approaching for landing on runway 25 from the northwest, it should tell me to make a *right* downwind for 25. Instead it instructs me to make a *left* downwind, which I guess you could do by overflying the runway but in my real life experience that's extremely rare and when it does happen ATC will say something like "cross at midfield, make left downwind 25". My guess is the ATC engine is looking at the airport database that says the pattern for 25 is left, but that's really only pertinent when the tower is closed.
@rver99, you are correct. The airport data has pattern information for each runway, and that runway information contains pattern altitude and whether it's a right or left pattern. Any problems you saw on 2020 will cascade into 2024 because they will use the same world.
The World Hub is scheduled to be reopened in Q2 next year. I don't know what it's going to look like (or if it's going to go into a round of beta testing before it goes public), but if it contains the ability to request work on certain airports, you may want to do that for the airports where you see incorrect pattern stuff like this.
walk around first person view in msfs 2024 must be a visable character we all users can see during doing walk arounds or seeing them flying and interact in the sim or even walk in your plane as a gast in your plane who wants to fly with you for sightseeing and even speak to them
this makes the sim much more livingly like a first person shooter idea thats so much fun in multiplay combined in discord talking to eachother
Edit: I originally wrote a comment here saying that you can see your pilot walking around. Unfortunately, after watching the developer stream, it turns out that I am wrong.
@@tedsword we need to see each others character and either speaking to each other like in the game in Squad, also walking into there aircraft via a terminal where you can step of the plane where it landed if you wish so but not walking to there cockpit if the door is locked other wise you would interfere there procedures. like we act as if we are actually passengers.
@@tedsword if the pilot can here te conversations must be funny and like real if a passenger behave abnormal he can ask cabin crew to detain those or have silece that indivdual
Regarding the cloud aspect: I wonder how folk in areas where cloud gaming isn't available will be affected? Will game be available or work properly?
It would also be cool if you buy the planes in game and it gains wear and tear as it is used.
I believe that some functionality like that will be available if you do career mode. In career mode, they want some kind of consequences to your actions. I don't know what happens in free flight mode, but I do believe that aircraft will get dirty. Have no idea if dirt will affect the aerodynamics of your aircraft.
If only Laminar and MS could collaborate, such as on VR (which I think Laminar does much better since you can operate systems and control the aircraft solely using VR wand controllers easily). That said my gripes with MSFS 2020 are largely these:
1. Lack of commercial airliner variety (even if not flyable)
2. Lack of well integrated Liveries (even if they are add on purchases)
3. Other players aircraft models dont render (picks a random model) unless you own it yourself (it should stream the external model and livery as applicable for proper rendering)
4. Live traffic models and liveries should better match the actual type and livery
5 MSFS in VR requires constantly switching between wands, keyboard (and physical controllers) because VR wands cannot be used for all functions, in particular actually flying the plane
6. Performance and Stutters in MSFS, very hard to tune for a consistent performance floor at cities and airports of high complexity at low altitudes
7. LOD radius has to be kept very low to keep performance floors reasonable|
8. Very hard to fix game launch issues, usually requiring full removal, delete, reinstall - many times monthly updates have wrecked my sim
9. Does not utilize enough available CPU cores in rendering (MSFS 2020), too much work done in a few key threads or even single threads that limit performance (world render thread splitting is something every game needs today)
10. Better support for ultrawide monitors to eliminate the fisheye effect. I have not found any way to fix this on my 49" ultrawide and it really impacts overall experience.
This could be wonderful canvas for whole world system of games. Just add some sci-fi portal and you could go anywhere 😊like into the future and fight with sq42.😮
I heard all this in 2020 ;)
and msfs2020 was / is a top dog
It was one of the biggest games/simulators compared to the rest out there back then but isn’t the case anymore now that we’re getting ready for the real ease of FS2024. When a flight sim gets released in the 2030s the mentality will change and they will say that is the biggest game changer ever and the cycle repeats.
2020 is badass it was a massive step up. Sorry for your hateful life.
Msfs2020 delivered, which is why 2024 is so highly anticipated
Wow what an ignorant comment. MSFS 2020 was truely a ground breaking sim. You seemed to say that with disdain? MSFS 2024 I would say has at least 5 times the number people working on it and where as MSFS 2020 content wise wasn't too different to FSX, MSFS 2024 will feature a ton of new content far exceeding any prevous flight simulator.
I keep hearing that its a completely new sim. Although it will be super awesome, it's really y a way much better version of the same FS2020 sim or you would not be able to your FS2020 scenery, aircraft, and utilities.
Eh, that isn't the case. Just because Windows 11 can accept floppy disks, doesn't mean it is the same as Windows XP or older. Another one: Just because the Xbox Series X can play disc based games from the first Xbox...
@@charlie7mason He has a point. There is no way brand new sim was built from the ground up in 4 years. It’s an iteration of MS2020.
@@CactusBravo42 A new game/sim should have to be built from the ground up or zero, in order to be considered 'new'. Very few things in the world would be able to fulfil that criteria, don't you think?
@@CactusBravo42 A new sim/game should not have to be built from the ground up or zero, in order to be considered 'new'. Very few things in the world would fulfil that criteria, don't you think?
@@charlie7mason I disagree. The fact that MSFS add-ons can be re-used out of the box is a telltale sign. I won’t talk too much, I’ll let you guys see it for yourself.
2 months to go ! ✈
Any chance 2024 will get rid of the shadows disappearing at the edges of windows etc, if that makes sense?
Anything being said about sea/river levels? Seeing ships sunk in ports looks naff.
I sure hope trees snd vegetation moves according to the weather, its a important thing to give it that realism... They need to have a easy and automatic flyby camera too!! Also would be cool to be able to go do space mission to the moon and also be a UFO ship or Superman
At 10:20 it looks like some of the trees are melting over the edge of the cliff toward the bottom of the screen!
Excellent video going through a lot of information. Nice one. I believe the tornados it was confirmed are only available in set situations and would not be part of live weather. The auroras phenomenon was originally scheduled for a 2024+ release but I believe that's been brought into the released version now. Internet speeds will need to be stable, however they've made efficiencies in the download process only downloading what you need, so this might not be as demanding as folks are making out. The real life air traffic definately works in MSFS 2020, I was constantly looking up real flights in flightaware, it was great to see, of course it can be better and I imagine a lot of flights was culled or missed off entirely.
Nice comprehensive video, thank you.
Such stunning scenery, I assume the first scenes were New Zealand? (Note: video sound off, AM radio on)
I assume they’ll allow caching like they did for the 2020 version if you don’t want a thin client.
Half of these promises will either not work or will never actually make their way into the final sim.
All we need to know is if Dynamic Foveated Rendering (preferably Quad views) is natively supported
Will the mission careers be available as multiplayer, would be nice to do missions like search and rescue with friends
Great overview thank you from New Zealand
I hope thermal soaring and slope soaring in sailplanes will work correctly from day one. Thanks. Laurie NZ 😊
I hope palm trees don’t look like weird telephone poles and were able to eliminate the cockpit door panel when flying.
Really afraid for the thinner client thing. Id rather buy a 4TB SSD then having even more in the cloud and having to stream it.
Just hope they still give the option to have everything that is local now also in the new one.
Owning a plane you always wanted and flying it and seeing the world is FAR out of reach for most of us I am very excited for Microsoft Flight Simulator 2024, VERY excited! 😁
If they manage to pull this off this game is going to be insane!
Have they gone all in with the career modes or can you still just do aimless free flight wherever and whenever you want? I like to play to chill out not get stressed trying to put out fires and stuff lol
You will still be able to do free flight, just like today.
Animals and being able to walk around is cool but what I would really like to see is having ALL the navaids in the world present so you can use real world charts.
Great video, thank you for your efforts!
With the improvements in AI, I really hope we get someone to develop a really good AI ATC simulator.
I was so surprised with 2020 feeling like it just released that they’re already coming out with a new one, wish all the planes I bought would transfer over!
1. The third party marketplace addons, regarding the port to 2024, and them not being available immediately, has nothing to do with a “sign off”, or rather, that’s the least of the issues. 2024 is a new game, and 2020 addons will have to be ported, most likely devs will have to make changes. This is an unavoidable and very common practice. But you make it sound like devs just hav to tick a box to approve, which is not the case.
Second, correct me if I am wrong here, but I am pretty sure MS etc didn’t say that the FP view is going to be as DETAILED as a typical FPS. Though they said that it’ll operate more or less like a typical FPS.
For FPS - Quote: "Right now, we have every ship on Earth, right? Every ship on Earth sends us a transponder signal… you can land on every ship, and *it looks like a first person shooter environment.* I think we're in a new era of making games that I think are going to break new ground, from a scale and complexity perspective." - Jorg Neumann head of MSFS, in interview with PC Gamer: www.pcgamer.com/games/sim/flight-simulator-2024s-huge-ambition-means-you-can-now-exit-the-plane-walk-around-you-can-land-on-every-ship-and-it-looks-like-a-first-person-shooter-environment/
Also, we have already seen from the preview event that many of these areas are as detailed as a lot of FPS games.
For Add-ons - First Quote Quote: "We’re still making sure that everything works properly for the add-ons, and the team is focused on making sure there are no significant changes needed for them to work in 2024. That's part of why we're doing all the testing now with partners like Gaia. *The goal is that developers won’t have to update their content for it to work in the new version.* "
Second Quote: "First off, backward compatibility is something we said we're doing, so we are... we have some people like Gaia that work with us basically as a first-party developer, and we're using them to test the tools, make sure that everything works as expected, and they give us feedback back. Not everything was perfect, so the team is still working on making sure that there's no impact because *the whole point of backward compatibility is that you don't actually have to do anything; it'll just move over.* So, massive progress was made, but to answer the actual question-will the SDK be available prior to launch? For sure, just not quite ready yet."
From June Q&A: ua-cam.com/video/cj4e1FhDhBE/v-deo.html
Regarding third-party developer sign-off - Quote: "Julie also emphasized that 2020 content will be available in 2024, but *developers must manually test and approve it.*"
news.flightsim.to/fsexpo-2024-key-takeaways-for-microsoft-flight-simulator-2024/
has there ever been a rumor of a return to Microsoft combat flight simulator? DCS needs some competition.
I doubt it. MSFS has always been a civilian sim, not a shoot 'em up.
Will cities still look melted at low altitude? Will cars still drive under bridges instead of on? Will some highways still look green?
A dedicated ATC AI is the best use case of AI currently.
Questions about how "new" it will actually be, or just a reskin , since they have stated that all assets you own for fs20 will work in fs24. Which in itself means there is no difference in the basic code.
Do I need a gaming PC if so what kind of spec reqd ? also can I play this on a games console ? thank you
Using a model globe of the Earth and a lamp I deduced the 4 seasons where a result of the Earth's orbit around the sun, because of the inclination of the Earth's rotational axis, when I was about 7 or 8 years old. My oldest brother insisted I was wrong because of the way they taught it in school implied the Earth itself wobbled back and forth to create the seasons. I set up my lamp and globe experiment to demonstrate why I was correct. He rarely argued with me about science again.
Sure...Wanna see road traffic, weather radars
I want to be able to do maintenance on my aircraft
You mentioned EVERYTHING but the most important.... VR.....
Yup! I will never purchase a flight sim that doesn't support VR well.
it most def will have vr
@@shokwavxb already known that they have vr at launch, in several shots what he have seen of the in game ui, you can see the vr tab.
The press releases all say it will support VR. I assume its absence here means that there isn't anything known beyond that basic statement.
Well most important to you, but completely irrelevant to me 🙂
Personally I have way too many physical add-ons, gauges, switches etc which makes the experience enjoyable to me. Maybe the, what is it called “augmented VR” where you can see through the headset, might be a solution for me in the future. Anyway I think we just fly these sims the way we prefer.
Will it be VR compatible????
Do you know if it’ll be like FS2020 where the cloud pattern is repeated or if the weather will ACTUALLY change over time?
And also do you know if we’ll have ice storms, wintry mixes, and/or hail in the game?
I wish that MS would make another train simulator. 😔
Hopefully, the placement of the blue taxiway lights are no longer in the middle of the taxiway in 2024.
Still won't let you damage your aircraft, like pop a tyre, collapse landing gear, simple things that make you and the Sim better.
Its a flight sim, not crash sim. Microsoft had to request permission to have airplanes to companies like boeing and cessna. Those conpanies dont want their airplanes to be shown crashing and what not. These are the 2 reasons that wont happen.
@@fernandoferraz3527 Boeing doesnt need a simulator to show their planes crashing. They're more than capable of making their planes crash on their own in real life lmao.
@@fernandoferraz3527they don’t have to show planes “crashing” though.. and I also heard the fact that they use actual airplane companies and this being a reason why they can’t show any damage is a myth as other flight sims show damage.
Having a simulated tire failure on landing could even be done with out showing damage.. or having an electrical failure. Common failures with lights showing on the dash, breakers popping and a loss of some of your instruments or flight controls should be easily be able to be done. I wish they would do this. I don’t need to see fireballs and actual damage.. just simulated damage.. then if you crash it can still black screen for all I care lol
Mesh etc downloaded as required, does this mean if less is on local drive the total download required to play will be much greater over time? If you have unlimited data that’s OK, but many of us have limited data plans. The fact my X-Plane 11 is all on my drive means I need a very large capacity storage but I don’t care if the internet is down. However I fly MSFS far more than X-Plane and I am very much looking forward to the upcoming 2024 release 🙂
Hopefully they add in the people jumping out the tower in this one
The lack of footage of walking around on the ground, doesn't give me a lot of hope that it will be at launch or any good
So will content like my Fenix a320 be migrated over?
they need to include low access to space up to space station height.
I really hope we get the option to have all assets offline so we don't have to stream them from MS' servers constantly (or, perhaps, hopefully, mirrors can be used so I don't have to touch an MS server at all). Also here's to hoping that I can still have this on Linux like every other game/simulator I've ever used, though I understand MS' hostility towards people who don't use their spyw... I mean... "OS".
Just exciting. I got lucky my small town put fiberoptic internet down my gravel road last fall. 😂
Next week we will have a dev stream all about FS24
Some say....25% of world wide Azure compute was used to run the sim for this preview.
I'm really undecided on this one. I have so many hours in 2020. I have lots of mods and even new add-ons like BeyondATC.
It better have an offline mode where you don't need an internet connection.
This is sarcasm, right? It says right in the video that a lot of the 2024 sim is going to be offloaded to the cloud to reduce downloading time. An internet connection (and a fast, stable one) is going to be mandatory for the thing.