I'm planning on putting up my own modpack with DBC, IC2, RFtools, Ect... I like a tech progression system along side of a training to make your character stronger thing. I'm making all forms for all races achieveable through mastery. I know a lot of people don't like that, but the exception is gonna be the God forms, UI, and Destruction form. I think I just prefer it that way. This did help me out a lot.
I wanted to change the multiplier that is in the CON and how much agent transforms it increases, but it doesn't make sense, so I wanted to put this multiplier in the STR and DEX
@@ZombieAce Sorry, I'm really using it, what I wanted to talk about, was about the multiplier of the forms that are in CON, I wanted to change that to be in STR and DEX
@@Btz001-o9t So youre saying you want the form to multiply STR and DEX instead of CON. This is already what the mod does, forms dont multiply CON, MND or SPI.
the ki cost reduce didnt rlly applied, even tho i set the limit to 1.0 which is 100 right? and i also set the ki cost multi per level to 0.05, pls help i want to make so the ki cost is non existent when mastered the form
If youre going to reduce ki cost from mastery you have to set the Per Level to a negative number like -0.05 and your Multi MIN or Max to to a number below 1.0 so something like 0.25 would be 25% drain at max mastery
I have a question, You made so to go from Super Sayian to SSG2 you need to master SS. I saw what you did with Kaioken, but this its not blocking me for just buying the upgrade in exchange for tp, how could I do that?
@@ZombieAce But here I can Just Lock the skill whole, not level by level. In the configs I just see Thre Options for Kaioken: Mind requeriment (For unlocking), Mind requeriment (For leveling) and TP. In general. And if I set the mind to -1 to both it locks the skill, not just the leveling. But if I set -1 to the (level) it just crashes
@@majinvegitto6289 The way it works is that every line inside the array represents a level so take this for example: Saiyan Racial Skill TP Costs: 1000 (Racial Skill lvl 1, SSJ) -1 (Racial Skill lvl 2, SSJ Grade 2) -1 (Racial Skill lvl 3, SSJ Grade 3) -1 (Racial Skill lvl 4, SSJFP) 2000 (Racial Skill lvl 5, SSJ2) If you have more levels than lines in the array, the rest of the levels will use the same value of the last line, another example: Kaioken TP Costs: 500 1000 1250 Theres only 3 lines meaning that the first 3 levels of kaioken have a defined value, the rest of the levels will use 1250 as is given by the last line.
So what exactly does "(Attribute_Multi_Flat) do? Is that just the base multiplier for the form? If you could give a short explanation on where I can set the lowest form multiplier for a certain form before mastery, I'd really appreciate it.
Thank you for the video/s! But may I please ask couple of questions? Firstly, where did you find this information? 3:32 Secondly, may I ask how did you learn how the config works? Was it just from trial and error of changing the configs, or is there a source of a the config works? Thanks!
@@saiyanghost3753 To answer your questions: 1. I found that list on the official changelog of DBC on main.jingames.net/ 2. ALOT of trial and error. I spent like 5 years playing this mod and finished at the VERY least 20 singleplayer worlds (without cheats) all with different configs. I first started default and didnt even know about the existance of configs. One day i just decided to check the game files and found SO MUCH customizable options and it blew my mind. I would spend days just testing options, seeing how everything worked until i decided to make a tutorial on it. So if you wanna learn the configs yourself you can either learn them yourself or get help from an expert like myself.
Thanks! after i finished everything, UI stoped working. i just cant Transform. i did reinstall everything, but same thing. youve got a fix or an Idea what that is ?@@ZombieAce
I found the Trouble maker... it was me not knowing that you need God Form Skill for UI to Work... but if you want the configs anyway i can give it to ya :D@@ZombieAce
@@ZombieAceThank you! One more thing, Ki blade and Ki Scythe don't seem to add extra damage? Ki Infuse and Ki Fist are maxed out, am I doing something wrong?
@@AmouaLoike The default configs for Ki Fist/Prot/Infuse are really weak. Only like 1% extra damage output per level. So you should really crank up those numbers. Another thing that people seem to miss is that Ki Fist/Prot/Infuse are based on your Spirit attribute while Ki Blade/Scythe is based on Willpower and is a viable melee option for ki builds.
Hi. your video helped me a lot with a lot of things but i had one question. do you know to to reduce or even outright remove the level downgrades feature from the mystic form? All i managed to do is to make it delete itself faster than light and it's really frustrating. Thanks in advance.
Oh yeah of course. One way to do it is in jinryuujrmcore, look for "Mystic Form Level Loss Timer multiplier". Should be somewhere around line 970. Set the value to 0 to completely remove the timer.
Is there a way to gain mastery through Kaioken? To elaborate, I'm talking about could you make it to where the more you master Kaioken, you will get more Multipliers to it like X2 and then get like 20.0 mastery and then you can auto unlock X3?
And for things like Humans, Could I make it to where they can get Potential Unleashed while also getting their buffed and full forms in base. So I wanted to see if I put your way of using the "OC" mastery, but then you gain the Buffed form at 50 and the Full at 100. I don't really know if you can do that
Yeah deffinetly! I already did the Kaioken mastery you were talking about. Heres an example: KK,2,10 At mastery level 10 you will unlock level 2 of Kaioken. Just add this to the auto unlock part of the Kaioken form and then you can follow it with level 3 at 20 mastery etc. Its all up to you.
@@Treyyy7 For the human mastery you can add: Racial,1,50;Racial,2,100 You can auto unlock multiple skills and forms with the same mastery level so you could still add something like OC,5,50. That way you learn both Buffed form and Potential Unlock at mastery level 50
@@ZombieAce Thanks, and how would you go about the Arcosian Form Transformations? I assume it would just be the Racial ,number of form, number of mastery, but the form starts at 0, so would racial 1 be Form0?
@@Treyyy7 No, Arcosians are different. The first 4 racials are faster transformation and PP upgrades, 5 is Form5 and 6 is Golden. Thats how I remmeber.
The problem I have is that when I changed the Max LVL to 100, it still treats the cap like it's at 50. Is there a way to make the stats go up even if the form mastery lvl is higher?
I see what the problem is. You changed the Max Level without changing the *attribute multi max* and *attribute multi per level* Here's an example: *SSJ (No Mastery)* = 10x Multi ; *SSJ (Max Level 100)* = 20x You would need to have your attribute multi max set to 2.0 so that it wont go beyond double the base multi and the attribute multi per level to 0.01 This way each level you get 0.01 and since the max level is 100 you will get a total of 1 (To make it easier to understand you start at 1.0 multi and it will add 0.01 each level going all the way to 2.0 this being the multi max) Now about the Kaioken, if ALL you changed was the max level then it should have stayed the same. The same way it was at your first max level problem, the health cost max would stop it from draining less past Level 50. An easy way to fix it would be to just lower the base drain from the main jinryuujrmcore config file. If you want to avoid doing that than just adjust the health cost per level and max the same way I showed above. I hope this helps! If you still have problems feel free to ask.
@@ZombieAce I see, I put 0.1 instead of 0.01 for the multi max and per lvl of attribute so now my stuff maxes out, however I might've messed up with the kaioken because now it does 19HP even with it being fully mastered. This is what I have for it - S:Kaioken < (MaxLevel) 100.0 (Instant_Transform_Unlock_Level) 0.0 (Auto_Learn_On_Level) (Required_Masteries) (Add_Gains_To_Other_Masteries) (Attribute_Multi_Flat) 1.0 (Attribute_Multi_PerLevel) 0.01 (Attribute_Multi_Max) 2.0 (Gain_On_Update) 0.01 (Gain_Multi_Div_Plus) 100.0 (MindBonus_Flat) 1.0 (MindBonus_PerMind) 0.001 (MindBonus_Max) 1.5 (Gain_On_Attack) 0.003 (Gain_Multi_Div_Plus) 100.0 (MindBonus_Flat) 1.0 (MindBonus_PerMind) 0.001 (MindBonus_Max) 1.5 (Gain_On_Damage_Taken) 0.003 (Gain_Multi_Div_Plus) 100.0 (MindBonus_Flat) 1.0 (MindBonus_PerMind) 0.001 (MindBonus_Max) 1.5 (Gain_On_Fire_Ki) 0.003 (Gain_Multi_Div_Plus) 100.0 (MindBonus_Flat) 1.0 MindBonus_PerMind) 0.001 MindBonus_Max) 1.5 (Health_Cost_Multi_Flat) 1.0 (Health_Cost_Multi_PerLevel) -0.005 (Health_Cost_Multi_MinOrMax) 0.5 (Strain_Timer_Temporary_Multi_Flat) 1.0 (Strain_Timer_Temporary_Multi_PerLevel) -0.005 (Strain_Timer_Temporary_Multi_MinOrMax) 0 (Strain_Timer_Active_Multi_Flat) 1.0 (Strain_Timer_Active_Multi_PerLevel) 0.005 (Strain_Timer_Active_Multi_MinOrMax) 1.5 Idk why it increased but maybe by showing this you may know what I did wrong. Hope this helps
@@Homelander_Silbido Change the skill cost to -1 in skill_costs.cfg. The further you go inside the array of that skill the higher the skill level. So if you were to set the 4th value in racial skill to -1 youd be blocking FPSSJ
yo dude, can you answer me a question?, how can i make UI usable at higher health levels using mastery? Example: Non mastered UI(0)= 50% health needed Mastered UI(100)= 80% health needed
@@Dripas8169 This is quite an easy one. In the form mastery file of whichever race you want this to apply to, you need to: 1. Navigate to UI and look for one attribute called "Health_Multi_PerLevel" or smth similar 2. Youre gonna need to calculate the difference between the max hp req and min hp req and use that as the "Health_Multi_Max". (e.g: Min 50%, Max 75% Multi Max = 75/50 = 1.5) 3. Reduce 1 from the number you got and divide by the max levels you have on UI then put that in "Health_Multi_PerLevel" (e.g: Multi Max 1.5,UIMaxLevels 100 Multi PerLevel = (1.5-1)/100 = 0.005) Hope this helps!
Heres a question I downloaded your configs and put down very similar stuff to what you have however whenever i enter my custom server it shuts it down as soon as i enter and I look in my crash reports and it says that theres something wrong with my auto learn IDS so im confused on what needs changing where if you could help that would be awesome Edit: I got the auto learn fixed but now I can't access any of my forms at all even if I put in commands to unlock them.
Amazing video bro, helped a lot! By the way, I have a question regarding the Mystic Form: is there a way to change its form multiplier? Or does it have the same multiplier as the SS3?
Yes there is a way to change it. Theres an option in the jinryuujrmcore config (from what i remember) "Mystic Multiplier" and its on -1 by default which means it uses the old mystic system. That way it uses the form multiplier of the latest racial skill you have unlocked. You can also change the multiplier of the form using form mastery. I hope this helps!
@@ZombieAce It looks a little complicated... I want to set it's Multiplier to 35.0× (3500 in porcentage) but I'm not sure how to make this change without causing an error in the configuration. I haven't tested it, by the way, but I prefer to prevent any problems.
@@Pennyswise-c8x Even if you make an error in the config it will only crash your client and wont corrupt your world or files. Its great to test around a bit to get a feel of how it works. As long as you changed Mystic Multplier from -1 to 3500 it should be fine. You dont need to add a percentage sign.
Hi, i have a strange problem, i want my form to increase its power to a 35% when at lvl 100: (Attribute_Multi_Flat) 1.0 (Attribute_Multi_PerLevel) 0.1 (Attribute_Multi_Max) 3 but when i use it ingame i reach the dmg cap at form level 20/25, any idea? and do you have Discord ? maybe you could give me a hand there 🙏🙏🙏
Yeah i can help with that, i can give you an answer to the problem and if it still doesnt work we can go in more detail on discord. First off, if you want the form multiplier to increase by 35% youre gonna need to set the Multi Max to 1.35 (135% Total) and considering you have Max Level set to 100 youll need to set Multi PerLevel to 0.0035 (think of the value you need to add to 1.0 to reach max, divided by the max level) so 0.35 / 100 If that didnt fix it, message me on discord at *zombieace.*
Thats quite a large number. I like it! If you manage to grind all the way to lvl 400 mastery you should end up 400x your form's base level boost. So a SSJ with 2x boost will become 800x at max mastery
@@SahilFR You mean make custom variations of the forms? Thats not really a thing. If you mean just changing the default form multi thats found in the jinryuujrmcore.cfg file.
@@iamiyourbasement Sadge, but aint nothing much to worry about. Depending on your configs, you can reincarnate at yemma. It might be worth it based on your penalty. So you could turn into a saiyan without having to completely start over.
Theres a config that changes if you can pass the attribute max with transformations or other boosts. Check around line 325 for "Attributes Over Limit" and change the value from *false* to *true*
@@ZombieAce thanks bro you are the best, the last thing i would like you to help me with is where can i change the forms multiply, so i can make them more realistic
@@vergil4694 Sure thing! Most form multipliers are in the jinryuujrmcore.cfg file. Theres a whole category for every race and their respective forms. The ki drain multipliers are also in that same category. Then separately for the non racial forms theres Kaioken and Potential Unleashed (Mystic). Dont forget that the multipliers are set in percentages so if you want a 2x form multiplier you need to set it to 200 (same applies to ki drain multi). For Ultra Instinct and GoD you will need to go to the jingames folder and look for their respective files. These forms are very customizable. I also remember one of them having a whole form multi and not percentage based but i think that was a bug that mightve been fixed by now.
@@vergil4694 I also forgot to mention that the ki drain multiplier scales with the form multiplier as well which kind of screws some calculations over. So the higher you set the attribute multiplier the more its gonna drain your ki.
@@Daviprime-ju8vz Theres no beast form in DBC. You will have to use some addons to get it. There is Orange Piccolo and Black Frieza form though if you use Divine + GodForm.
I'm planning on putting up my own modpack with DBC, IC2, RFtools, Ect... I like a tech progression system along side of a training to make your character stronger thing. I'm making all forms for all races achieveable through mastery. I know a lot of people don't like that, but the exception is gonna be the God forms, UI, and Destruction form. I think I just prefer it that way. This did help me out a lot.
@@gamingguru2k6 Glad to hear that! If you encounter any issues, just leave comment or dm me on discord at "zombieace." (dot is included)
I wanted to change the multiplier that is in the CON and how much agent transforms it increases, but it doesn't make sense, so I wanted to put this multiplier in the STR and DEX
Uhh... What? I get the feeling youre using a translator, but its not making it that much easier to understand.
@@ZombieAce Sorry, I'm really using it, what I wanted to talk about, was about the multiplier of the forms that are in CON, I wanted to change that to be in STR and DEX
@@ZombieAce the multiplier of the transformations, multiplication WITH, I wanted to change this to multiply the STR and DEX, do you understand now?
@@Btz001-o9t So youre saying you want the form to multiply STR and DEX instead of CON. This is already what the mod does, forms dont multiply CON, MND or SPI.
the ki cost reduce didnt rlly applied, even tho i set the limit to 1.0 which is 100 right? and i also set the ki cost multi per level to 0.05, pls help i want to make so the ki cost is non existent when mastered the form
If youre going to reduce ki cost from mastery you have to set the Per Level to a negative number like -0.05 and your Multi MIN or Max to to a number below 1.0 so something like 0.25 would be 25% drain at max mastery
I have a question, You made so to go from Super Sayian to SSG2 you need to master SS. I saw what you did with Kaioken, but this its not blocking me for just buying the upgrade in exchange for tp, how could I do that?
By the way its anywhere to download your configs?
Inside the configs folder, go to jingames/dbc/skill_costs.cfg and change the cost of the levels you want to block to -1
@@ZombieAce But here I can Just Lock the skill whole, not level by level. In the configs I just see Thre Options for Kaioken: Mind requeriment (For unlocking), Mind requeriment (For leveling) and TP. In general. And if I set the mind to -1 to both it locks the skill, not just the leveling. But if I set -1 to the (level) it just crashes
@@majinvegitto6289 The way it works is that every line inside the array represents a level so take this for example:
Saiyan Racial Skill TP Costs:
1000 (Racial Skill lvl 1, SSJ)
-1 (Racial Skill lvl 2, SSJ Grade 2)
-1 (Racial Skill lvl 3, SSJ Grade 3)
-1 (Racial Skill lvl 4, SSJFP)
2000 (Racial Skill lvl 5, SSJ2)
If you have more levels than lines in the array, the rest of the levels will use the same value of the last line, another example:
Kaioken TP Costs:
500
1000
1250
Theres only 3 lines meaning that the first 3 levels of kaioken have a defined value, the rest of the levels will use 1250 as is given by the last line.
@@majinvegitto6289 Hope this helps you.
Edit: Got my problem fix thanks for making the video I really needed an better example.
Im not exactly sure what the problem might have been but im glad i could help!
@@ZombieAce server would crash as players would log on, I figured it out. Has to use "Racial" instead of the names and sure everyone was correct.
So what exactly does "(Attribute_Multi_Flat) do? Is that just the base multiplier for the form? If you could give a short explanation on where I can set the lowest form multiplier for a certain form before mastery, I'd really appreciate it.
Thank you for the video/s!
But may I please ask couple of questions?
Firstly, where did you find this information? 3:32
Secondly, may I ask how did you learn how the config works? Was it just from trial and error of changing the configs, or is there a source of a the config works?
Thanks!
@@saiyanghost3753 To answer your questions:
1. I found that list on the official changelog of DBC on main.jingames.net/
2. ALOT of trial and error. I spent like 5 years playing this mod and finished at the VERY least 20 singleplayer worlds (without cheats) all with different configs. I first started default and didnt even know about the existance of configs. One day i just decided to check the game files and found SO MUCH customizable options and it blew my mind. I would spend days just testing options, seeing how everything worked until i decided to make a tutorial on it. So if you wanna learn the configs yourself you can either learn them yourself or get help from an expert like myself.
@@ZombieAce Oh, alright, thank you for all the help!
This is veryyy helpful! Thanks!
@@saiyanghost3753 Yeah, no problem. Hope you can finish whatever project you might be working on
This is absolutly amazing! Thx for the Video, im gonna make the Real deal with that!
No problem dude, have fun with the forms
Thanks!
after i finished everything, UI stoped working. i just cant Transform. i did reinstall everything, but same thing. youve got a fix or an Idea what that is ?@@ZombieAce
@@zeronlight2250 Can you send me a copy of your configs? I might be able to find the issue.
(ZombieAce#2679)
I found the Trouble maker... it was me not knowing that you need God Form Skill for UI to Work... but if you want the configs anyway i can give it to ya :D@@ZombieAce
@@zeronlight2250 Sure :)
Multipliers aren't showing the proper amount, SSJ2 is a 2.5x multiplier but it shows as 2x, though it does increase. Can I get any help?
Definitely something to do with your Form Mastery configs. Might wanna check your mastery max level and multi per level.
@@ZombieAceThank you! One more thing, Ki blade and Ki Scythe don't seem to add extra damage? Ki Infuse and Ki Fist are maxed out, am I doing something wrong?
@@AmouaLoike The default configs for Ki Fist/Prot/Infuse are really weak. Only like 1% extra damage output per level. So you should really crank up those numbers.
Another thing that people seem to miss is that Ki Fist/Prot/Infuse are based on your Spirit attribute while Ki Blade/Scythe is based on Willpower and is a viable melee option for ki builds.
Hi. your video helped me a lot with a lot of things but i had one question. do you know to to reduce or even outright remove the level downgrades feature from the mystic form? All i managed to do is to make it delete itself faster than light and it's really frustrating. Thanks in advance.
Oh yeah of course. One way to do it is in jinryuujrmcore, look for "Mystic Form Level Loss Timer multiplier". Should be somewhere around line 970. Set the value to 0 to completely remove the timer.
Is there a way to gain mastery through Kaioken? To elaborate, I'm talking about could you make it to where the more you master Kaioken, you will get more Multipliers to it like X2 and then get like 20.0 mastery and then you can auto unlock X3?
And for things like Humans, Could I make it to where they can get Potential Unleashed while also getting their buffed and full forms in base. So I wanted to see if I put your way of using the "OC" mastery, but then you gain the Buffed form at 50 and the Full at 100. I don't really know if you can do that
Yeah deffinetly! I already did the Kaioken mastery you were talking about. Heres an example:
KK,2,10
At mastery level 10 you will unlock level 2 of Kaioken. Just add this to the auto unlock part of the Kaioken form and then you can follow it with level 3 at 20 mastery etc. Its all up to you.
@@Treyyy7 For the human mastery you can add:
Racial,1,50;Racial,2,100
You can auto unlock multiple skills and forms with the same mastery level so you could still add something like OC,5,50. That way you learn both Buffed form and Potential Unlock at mastery level 50
@@ZombieAce Thanks, and how would you go about the Arcosian Form Transformations? I assume it would just be the Racial ,number of form, number of mastery, but the form starts at 0, so would racial 1 be Form0?
@@Treyyy7 No, Arcosians are different. The first 4 racials are faster transformation and PP upgrades, 5 is Form5 and 6 is Golden. Thats how I remmeber.
The problem I have is that when I changed the Max LVL to 100, it still treats the cap like it's at 50. Is there a way to make the stats go up even if the form mastery lvl is higher?
Also when I changed the multi max, my Kaioken went from 4HP drain to 8HP drain in x2 form
I see what the problem is. You changed the Max Level without changing the *attribute multi max* and *attribute multi per level*
Here's an example: *SSJ (No Mastery)* = 10x Multi ; *SSJ (Max Level 100)* = 20x
You would need to have your attribute multi max set to 2.0 so that it wont go beyond double the base multi and the attribute multi per level to 0.01
This way each level you get 0.01 and since the max level is 100 you will get a total of 1
(To make it easier to understand you start at 1.0 multi and it will add 0.01 each level going all the way to 2.0 this being the multi max)
Now about the Kaioken, if ALL you changed was the max level then it should have stayed the same.
The same way it was at your first max level problem, the health cost max would stop it from draining less past Level 50.
An easy way to fix it would be to just lower the base drain from the main jinryuujrmcore config file.
If you want to avoid doing that than just adjust the health cost per level and max the same way I showed above.
I hope this helps! If you still have problems feel free to ask.
@@ZombieAce I see, I put 0.1 instead of 0.01 for the multi max and per lvl of attribute so now my stuff maxes out, however I might've messed up with the kaioken because now it does 19HP even with it being fully mastered. This is what I have for it -
S:Kaioken <
(MaxLevel) 100.0
(Instant_Transform_Unlock_Level) 0.0
(Auto_Learn_On_Level)
(Required_Masteries)
(Add_Gains_To_Other_Masteries)
(Attribute_Multi_Flat) 1.0 (Attribute_Multi_PerLevel) 0.01 (Attribute_Multi_Max) 2.0
(Gain_On_Update) 0.01 (Gain_Multi_Div_Plus) 100.0 (MindBonus_Flat) 1.0 (MindBonus_PerMind) 0.001 (MindBonus_Max) 1.5
(Gain_On_Attack) 0.003 (Gain_Multi_Div_Plus) 100.0 (MindBonus_Flat) 1.0 (MindBonus_PerMind) 0.001 (MindBonus_Max) 1.5
(Gain_On_Damage_Taken) 0.003 (Gain_Multi_Div_Plus) 100.0 (MindBonus_Flat) 1.0 (MindBonus_PerMind) 0.001 (MindBonus_Max) 1.5
(Gain_On_Fire_Ki) 0.003 (Gain_Multi_Div_Plus) 100.0 (MindBonus_Flat) 1.0 MindBonus_PerMind) 0.001 MindBonus_Max) 1.5
(Health_Cost_Multi_Flat) 1.0 (Health_Cost_Multi_PerLevel) -0.005 (Health_Cost_Multi_MinOrMax) 0.5
(Strain_Timer_Temporary_Multi_Flat) 1.0 (Strain_Timer_Temporary_Multi_PerLevel) -0.005 (Strain_Timer_Temporary_Multi_MinOrMax) 0
(Strain_Timer_Active_Multi_Flat) 1.0 (Strain_Timer_Active_Multi_PerLevel) 0.005 (Strain_Timer_Active_Multi_MinOrMax) 1.5
Idk why it increased but maybe by showing this you may know what I did wrong. Hope this helps
How do I block the level up skills? Like racial skills for example
@@Homelander_Silbido Change the skill cost to -1 in skill_costs.cfg. The further you go inside the array of that skill the higher the skill level. So if you were to set the 4th value in racial skill to -1 youd be blocking FPSSJ
yo dude, can you answer me a question?, how can i make UI usable at higher health levels using mastery?
Example: Non mastered UI(0)= 50% health needed
Mastered UI(100)= 80% health needed
@@Dripas8169 This is quite an easy one. In the form mastery file of whichever race you want this to apply to, you need to:
1. Navigate to UI and look for one attribute called "Health_Multi_PerLevel" or smth similar
2. Youre gonna need to calculate the difference between the max hp req and min hp req and use that as the "Health_Multi_Max".
(e.g: Min 50%, Max 75%
Multi Max = 75/50 = 1.5)
3. Reduce 1 from the number you got and divide by the max levels you have on UI then put that in "Health_Multi_PerLevel"
(e.g: Multi Max 1.5,UIMaxLevels 100
Multi PerLevel = (1.5-1)/100 = 0.005)
Hope this helps!
i think i understand, thank you
Heres a question I downloaded your configs and put down very similar stuff to what you have however whenever i enter my custom server it shuts it down as soon as i enter and I look in my crash reports and it says that theres something wrong with my auto learn IDS so im confused on what needs changing where if you could help that would be awesome Edit: I got the auto learn fixed but now I can't access any of my forms at all even if I put in commands to unlock them.
Hey sorry for the late reply. Can you elaborate on the forms being locked?
Amazing video bro, helped a lot! By the way, I have a question regarding the Mystic Form: is there a way to change its form multiplier? Or does it have the same multiplier as the SS3?
Yes there is a way to change it. Theres an option in the jinryuujrmcore config (from what i remember) "Mystic Multiplier" and its on -1 by default which means it uses the old mystic system. That way it uses the form multiplier of the latest racial skill you have unlocked.
You can also change the multiplier of the form using form mastery.
I hope this helps!
@@ZombieAce It looks a little complicated... I want to set it's Multiplier to 35.0× (3500 in porcentage) but I'm not sure how to make this change without causing an error in the configuration. I haven't tested it, by the way, but I prefer to prevent any problems.
@@Pennyswise-c8x Even if you make an error in the config it will only crash your client and wont corrupt your world or files. Its great to test around a bit to get a feel of how it works.
As long as you changed Mystic Multplier from -1 to 3500 it should be fine. You dont need to add a percentage sign.
Hi, i have a strange problem, i want my form to increase its power to a 35% when at lvl 100:
(Attribute_Multi_Flat) 1.0 (Attribute_Multi_PerLevel) 0.1 (Attribute_Multi_Max) 3
but when i use it ingame i reach the dmg cap at form level 20/25, any idea? and do you have Discord ? maybe you could give me a hand there 🙏🙏🙏
Yeah i can help with that, i can give you an answer to the problem and if it still doesnt work we can go in more detail on discord.
First off, if you want the form multiplier to increase by 35% youre gonna need to set the Multi Max to 1.35 (135% Total) and considering you have Max Level set to 100 youll need to set Multi PerLevel to 0.0035 (think of the value you need to add to 1.0 to reach max, divided by the max level) so 0.35 / 100
If that didnt fix it, message me on discord at *zombieace.*
i will try it rn, hoping i can fix it but if i cant see you soon on DS xD
@@ZombieAce
What happens if I put 4.0 in "Attribute_Multi_PerLevel" and 400.0 in "Attribute_Multi_Max" in a non-racial form? How much attributes will i get?
Thats quite a large number. I like it! If you manage to grind all the way to lvl 400 mastery you should end up 400x your form's base level boost. So a SSJ with 2x boost will become 800x at max mastery
@@ZombieAce It's very confusing for me, but if I have a form with 800-1000x multiplier, how much will I have with this configuration?
@@cleidosvaldoplankton Right well at max mastery it should be somewhere around 320.000x-400.000x.
Your mastery multiplies the form's base multiplier.
@@ZombieAce Ok, thank you!
@@ZombieAce But is there a certain limit to how long I can place it? I exampled 400, but is there a limit?
Hiw to get that thing with your health and a saiyan head thing that changes its hair color?
If you mean the custom HUD you can get it here:
www.mediafire.com/file/a6jx64jv8ulq5u4/DBZ_Kakarot_HUD_PACK.rar/file
Thanks and i didnt know that it was called hud
Btw how to see the code for it?
@@ЗакеСаке-б2щ Its inside the READ ME file in whichever race you chose. So for saiyan go to "RELEASE > Saiyan > READ ME"
Idk why but it gets bugged
Is there a way to control the multiplier itself, for ex make super Saiyan 50x, super Saiyan 100x etc
@@SahilFR You mean make custom variations of the forms? Thats not really a thing.
If you mean just changing the default form multi thats found in the jinryuujrmcore.cfg file.
@@ZombieAce ohhh aytt ty
@@ZombieAce you legit cannot find the base multipliers anymore in the config file, now its "damage multiplier, hp multiplier" etc
@@gusthavo15yearsand98 Oh really? Did DBC finally get an update? Ill look into it.
@@gusthavo15yearsand98 Where? I didn't found it, not even in the change log
im having trouble every time i write racial,1,50 it just crashes my game how would i fix that
You should do Racial,1.5 instead of 1,5
And dont put spaces after the ,
That should fix it
thanks it worked@@ZombieAce
@@asimsolos9317 no probs!
i played for 70 hours and i did not know that i was a human and was mad that i was not getting super saiyan 1 but i was a human the full time:(
@@iamiyourbasement Sadge, but aint nothing much to worry about. Depending on your configs, you can reincarnate at yemma. It might be worth it based on your penalty.
So you could turn into a saiyan without having to completely start over.
what is the short version for super form
If youre talking about saiyans its SS.
I posted an image of all the skill and form names and IDs here:
imgur.com/a/7lX4Mkb
I hope this helps.
i have a question when i transform my stats dont change
Theres a config that changes if you can pass the attribute max with transformations or other boosts.
Check around line 325 for "Attributes Over Limit" and change the value from *false* to *true*
@@ZombieAce thanks bro you are the best, the last thing i would like you to help me with is where can i change the forms multiply, so i can make them more realistic
@@vergil4694 Sure thing! Most form multipliers are in the jinryuujrmcore.cfg file.
Theres a whole category for every race and their respective forms. The ki drain multipliers are also in that same category.
Then separately for the non racial forms theres Kaioken and Potential Unleashed (Mystic). Dont forget that the multipliers are set in percentages so if you want a 2x form multiplier you need to set it to 200 (same applies to ki drain multi).
For Ultra Instinct and GoD you will need to go to the jingames folder and look for their respective files. These forms are very customizable. I also remember one of them having a whole form multi and not percentage based but i think that was a bug that mightve been fixed by now.
@@vergil4694 I also forgot to mention that the ki drain multiplier scales with the form multiplier as well which kind of screws some calculations over. So the higher you set the attribute multiplier the more its gonna drain your ki.
@@ZombieAce you know where is it for pure saiyans?
How can i increase forms multipliers? I want to make anime accurate forms multipliers
@@Ктото81 In the main *jinryuujrmcore.cfg* look for the multipliers for each race and change the values (the values are in percentages)
@@ZombieAce thank you so much
Would it be possible to post this config anywhere
how can i increase the max attributes?
Its in the main jinryuujrmcore.cfg. Around line 903 change "Attribute Maximum" to whatever you want to be the max
@@ZombieAce thanks
would this config available for download?
Yeah, you can download it here:
www.mediafire.com/file/rsx9mgajddmjapo/config_v2.rar/file
bro make a mod pack for us
/jrmcformastery (name)(name of form)
@@Daviprime-ju8vz what about it?
@@ZombieAce I tried to memorize the command to try to achieve beast form in dbc but I think that a complete mod is not havencore
@@Daviprime-ju8vz Theres no beast form in DBC. You will have to use some addons to get it. There is Orange Piccolo and Black Frieza form though if you use Divine + GodForm.