Its a rare antag role so its not too shocking that there are very little vids on it. Its one of the more interesting roles so its kinda sad its as rare as it is.
I've gotten flockmind before, it's pretty fun. Kinda sucky on cog2 though, because it has the same issue as blob on cog2 where there aren't really any good hiding spots
Yeah, bit unfortunate. I think I was also thinking about closer to catering storage since there's at least a computer there, but still kind of close to the kitchen. CE's room could be interesting if no engineers around
Not too familiar with Swarmers, but briefly looking at the TG wiki, it seems at least for Flockdrones they are similar. Flock has more stuff I think, like buildings you can make, when you play you are an intangible entity that can take control of Flockdrones, and you have castable abilities. It's majority AI controlled. There's also an end goal for winning. Seems like Swarmers is more player/drone focused
@@FlameArrow57 Swarmers is more trying to consume the station without hurting anyone, honestly wished swarmers were like flockmind since it has way more stuff and you have a end game cuz swarmers end game is consume and try to get to cc
@@FlameArrow57 TG swarmers didn't have a win condition. they existed solely to show up and make everything exponentially worse before their spawning beacon was located and destroyed. They were appropriately pulled for giving dead/observing players severe power to adversely affect the round, for effectively free. (running away from the spawn beacon and then devouring the vault to deny materials to the entire server was a common strategy)
Is it finally released? So you... disable a player.. put into a box. does the box eat them? does it turn them into flock? They can self escape it seems... So itsonly a 1 player antag? zzz
Yeah it's been released! Still some more stuff/reworks to be implemented though. The boxes eat clothing items off of people, and once no more clothing it eats their limbs and organs. It uses the resources from that to make Flockdrones. People can escape cages by moving around or flipping which damages the cage Right now, Flockmind can appear solo roundstart in mixed modes, or it can appear as a midround antag spawn, which comes with a Flocktrace. Flockminds can create player controlled Flocktraces, which are like Flockminds but they have a smaller set of castable abilities and they can die easier.
A Flockmind is radio entity that seeks to use the station's resources to transmit the Signal, it's final goal on the station. It uses Flockdrones, which can do things like convert items to resources, cage people, and convert tiles, and Flockbits, which solely convert tiles, to help. It can also make Flocktraces, player controlled versions of itself, to help. There's structures you can build, and the ultimate goal is to gain enough "Compute," which increases by converting computers to Compute Nodes, or making certain structures that increase compute, which allows you to build the Relay. When the Relay's been up for some time, it transmits, and you win. There's a wiki page too if you want to read some more: wiki.ss13.co/Flockmind
Yep! Flock has a mechanic where AI controlled Flockdrones won't attack you unless you attack something in the Flock first. Flock just wants to build its Relay, but that inevitably leads to conflict with using the station's resources, meaning the station may be the first attacker. Though Flockminds and Flocktraces can manually target people as enemies, so it comes down to who wants to attack first if at all, but attacking isn't necessary.
Cool to finally see gameplay of this antag, it’s one of my favorites and goon barely ever gets videos taken of it. Thank for uploading some :)
Yeah! :)
Its a rare antag role so its not too shocking that there are very little vids on it. Its one of the more interesting roles so its kinda sad its as rare as it is.
@@UndyingZombie I’ve stopped huffing the copium that I will ever roll flock, same with wraith
I've gotten flockmind before, it's pretty fun. Kinda sucky on cog2 though, because it has the same issue as blob on cog2 where there aren't really any good hiding spots
Yeah, bit unfortunate. I think I was also thinking about closer to catering storage since there's at least a computer there, but still kind of close to the kitchen. CE's room could be interesting if no engineers around
Played over 200 rounds since it was released. Still never got flock.
@@Name-ps1ix 600 here
Is flockmind like swarmers but way more advanced when it comes to gameplay?
Not too familiar with Swarmers, but briefly looking at the TG wiki, it seems at least for Flockdrones they are similar. Flock has more stuff I think, like buildings you can make, when you play you are an intangible entity that can take control of Flockdrones, and you have castable abilities. It's majority AI controlled. There's also an end goal for winning.
Seems like Swarmers is more player/drone focused
@@FlameArrow57 Swarmers is more trying to consume the station without hurting anyone, honestly wished swarmers were like flockmind since it has way more stuff and you have a end game cuz swarmers end game is consume and try to get to cc
@@FlameArrow57 TG swarmers didn't have a win condition. they existed solely to show up and make everything exponentially worse before their spawning beacon was located and destroyed. They were appropriately pulled for giving dead/observing players severe power to adversely affect the round, for effectively free. (running away from the spawn beacon and then devouring the vault to deny materials to the entire server was a common strategy)
will consider playing goon tommorow since it seems cool
:p
How'd it go?
@@FlameArrow57 I forgor
Is it finally released?
So you... disable a player.. put into a box. does the box eat them? does it turn them into flock? They can self escape it seems... So itsonly a 1 player antag? zzz
Yeah it's been released! Still some more stuff/reworks to be implemented though.
The boxes eat clothing items off of people, and once no more clothing it eats their limbs and organs. It uses the resources from that to make Flockdrones. People can escape cages by moving around or flipping which damages the cage
Right now, Flockmind can appear solo roundstart in mixed modes, or it can appear as a midround antag spawn, which comes with a Flocktrace. Flockminds can create player controlled Flocktraces, which are like Flockminds but they have a smaller set of castable abilities and they can die easier.
What is a Flockmind?
A Flockmind is radio entity that seeks to use the station's resources to transmit the Signal, it's final goal on the station. It uses Flockdrones, which can do things like convert items to resources, cage people, and convert tiles, and Flockbits, which solely convert tiles, to help. It can also make Flocktraces, player controlled versions of itself, to help. There's structures you can build, and the ultimate goal is to gain enough "Compute," which increases by converting computers to Compute Nodes, or making certain structures that increase compute, which allows you to build the Relay. When the Relay's been up for some time, it transmits, and you win.
There's a wiki page too if you want to read some more: wiki.ss13.co/Flockmind
@@FlameArrow57 Thank you, this doesn't seem at all too malicious at all. Almost benign, it just wishes to do its own thing.
Yep! Flock has a mechanic where AI controlled Flockdrones won't attack you unless you attack something in the Flock first. Flock just wants to build its Relay, but that inevitably leads to conflict with using the station's resources, meaning the station may be the first attacker. Though Flockminds and Flocktraces can manually target people as enemies, so it comes down to who wants to attack first if at all, but attacking isn't necessary.