The Parts of a Game you're Supposed to Ignore: A Lazy Animator's Guide

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  • Опубліковано 9 бер 2024
  • Today, let's take a look at liminal spaces in games, and how to use them in machinima!
    DISCORD:
    / discord
    This is a fun little video that I promised to make over a year ago, so I finally sat down and made
    it this week! I wanted to experiment with a lighter format in terms of workload, so let me know what you think!
    featuring some tracks from Pumodi's
    Song a day 2016
    jeffbrice.bandcamp.com/album/...
  • Ігри

КОМЕНТАРІ • 290

  • @Anomidae
    @Anomidae  3 місяці тому +572

    Silly little filler video!
    let me know what u think

    • @cade4505
      @cade4505 3 місяці тому +25

      I am in love with you

    • @CybenX_yt
      @CybenX_yt 3 місяці тому +13

      LOVED it, it's so cool to see you all genuine and informative like this. I'd be super down for more, it did NOT feel like filler, it felt like a high quality project!!!

    • @notanog9446
      @notanog9446 3 місяці тому +7

      @@cade4505 smash

    • @twistedantro7589
      @twistedantro7589 3 місяці тому +1

      Really great

    • @game69gamergaminginagame
      @game69gamergaminginagame 3 місяці тому

      Scrumptious Stuff

  • @Clairevoyant101
    @Clairevoyant101 3 місяці тому +444

    I love that this channel isn’t just interloper stuff and it’s actually just a normal channel

    • @seb1520
      @seb1520 3 місяці тому +42

      It almost helps the interloper stuff blend in 😂 like it was all real and he’s just returned to business as usual

    • @SlashBolt
      @SlashBolt 3 місяці тому +30

      i am here for just interloper to be frank but it's obvious this guy's skillset extends beyond making a badass arg

    • @pigslopenjoyer4595
      @pigslopenjoyer4595 2 місяці тому +10

      any video that ends in a big fat juciy "X" flashing on screen is part of the interloper series, doesn't mean it can't be an entertaining on its own.

  • @TalkingVidya
    @TalkingVidya 3 місяці тому +132

    I love how you use the language of cinema to talk about spaces that were designed for playing and not recording, it makes it all closer to reality

  • @SiggyTundra
    @SiggyTundra 3 місяці тому +386

    1:44 nice flex

    • @Doctor_Sex
      @Doctor_Sex 3 місяці тому +2

      Bro pointed NO WHERE 😭

    • @ExValeFor
      @ExValeFor 3 місяці тому +41

      @@Doctor_Sexbruh he's using a saxxy like 1 second after that timestamp, have some patience

    • @Doctor_Sex
      @Doctor_Sex 3 місяці тому +1

      @@ExValeFor I looked, there's nothing suspicious on 1:45

    • @ittybittyputtymitty
      @ittybittyputtymitty 3 місяці тому

      ​@@Doctor_Sex the saxxy dude

    • @retardednoob69
      @retardednoob69 3 місяці тому

      @@Doctor_Sex What the fuck are you talking about? There isn't suppose to be anything suspicious here, the flex was referring to the Saxxy being used in the timestamp.
      Internet user illiteracy at it's finest, ladies and gentlemen.

  • @Uprank
    @Uprank 3 місяці тому +174

    900 views only in 19 minutes is criminal, I love these types of videos!
    also PLEEAAASSEEE show us how you did some of the crazy stuff in the interloper series one day like how you made the demo files I'd love to see how it was done! ❤

    • @mr_casualuser
      @mr_casualuser 3 місяці тому +11

      bro got his comment hearted but his question unanswered

    • @waffl_798
      @waffl_798 3 місяці тому +3

      he will probally do a bts video for interloper once its done, at least i hope ​@mr_casualuser

    • @notIndecisive
      @notIndecisive 3 місяці тому

      i think he did simple vr stuff and then edited the movements of the legs with sfm for type 5, anything else i have no clue

    • @Yourlocalwordrobe
      @Yourlocalwordrobe 3 місяці тому

      he harthed is as "maybe"@@mr_casualuser

  • @PaxtheDreamer
    @PaxtheDreamer 3 місяці тому +72

    Just wanna say, I REALLY like how fluid and natural you make your avatar look. I would guess it's full body motion capture just off the small naturalistic movements, but it doesn't carry that same awkward "stiffness" bodycapture has. Nice work!

  • @redbone9068
    @redbone9068 3 місяці тому +147

    honestly love your videos non interloper related!! its actually informative and helpful! hope to see more!!!
    also, whats up with the X at the very end frame of the video?

    • @Wyattporter
      @Wyattporter 3 місяці тому +2

      Interloper related iirc

    • @komunistpatates463
      @komunistpatates463 3 місяці тому +5

      No this is type 7 demo wdym by non interloper related

    • @mishavuimo5753
      @mishavuimo5753 3 місяці тому +9

      Bros, it's just Anomidae's style at this point, let him be

    • @unoriginalperson72
      @unoriginalperson72 3 місяці тому

      Idk maybe its a missing scene from the video editing program

    • @tobiturbo08
      @tobiturbo08 3 місяці тому +2

      InTeRlOpEr ReLaTeD!!!1111

  • @virus.py-2400
    @virus.py-2400 3 місяці тому +18

    This really reminds me of PurpleColonel's vid "Valve's Catwalk Conspiracy". The idea of being able to use a previously un-interesting area of a map as a setting for SFM content and things of the sort is quite interesting.

  • @GikamesShadow
    @GikamesShadow 3 місяці тому +30

    Honestly, this video is not just good for animations but also should be watched by people who do level design. I have seen too many games fall into the trap of just "cutting" or "walling" off the area you arent supposed to go to when you could do so much more with it. Stanley Parable is the probably most perfect example for a game that creates optional spaces the player should ignore for the sake of the Story to a T. My most memorable area is the one that doesnt even stand out too much as the environment while out of place is still in line with the rest of the place. And which area? The office space in the section where you are listening to a grandious soundtrack thats supposed to make the journey following the Line even better.
    Suddenly you are in a bigger room and in the middle are pillars. You walk through them or by them, nothing changes but one of them extends into an impossible hallway. You arent barred off of going into it but you could so very easily miss it if you go for the story. More games need optional spaces like tihs, even ones that I would argue are explorable even if they serve no other purpose but to be ambient.

  • @nikospace4355
    @nikospace4355 3 місяці тому +77

    1:21, oh look, its a data7 map! prob from the tuesday dump

    • @SpamtonG-mf4cb
      @SpamtonG-mf4cb 3 місяці тому +11

      yea probably used for animating a type 5 demo

    • @Spartan_Tanner
      @Spartan_Tanner 3 місяці тому +1

      Caught in 4k

    • @Gerg0Vagyok
      @Gerg0Vagyok 3 місяці тому +1

      probably its there bc the interloper, because he got the demos to his pc first and then uploaded it

  • @pumodi
    @pumodi 3 місяці тому +11

    Brilliant video. I really liked the section with the UFO. It's really cool to see how you can change a location with additions so drastically

  • @sitkinator
    @sitkinator 3 місяці тому +36

    I appreciate you still doing this even after Interloper's success.

  • @Katy133
    @Katy133 3 місяці тому +21

    I love exploring TF2 maps and finding interesting spaces in them that I missed while I was playing in them. Thank you for the video!

  • @tenacityxl
    @tenacityxl 3 місяці тому +5

    This is a very similar philosophy to what I use when I make in-game screenshots in MMOs and other games. If you keep an eye out for interesting locations, you are bound to find something that no one else would’ve noticed.
    It not only gives you a bigger appreciation for the work that goes into these maps, but also lets you make things that you are satisfied with without having to create an entire environment from scratch.
    Great video, and as ever it makes me want to get into SFM.

  • @SydnarOfDydnar
    @SydnarOfDydnar 3 місяці тому +8

    I really appreciate there being full subtitles

  • @PloverTechOfficial
    @PloverTechOfficial Місяць тому +2

    I absolutely love the design and rigging of your speaking character. High quality stuff!

  • @toaster9922
    @toaster9922 3 місяці тому +7

    As someone who spent some of their early hours of TF2 just noclipping around tf2 maps to see what I could find, I entirely understand what you meant during the location scouting section. There is a Lot of effort put into shit you can’t actually fight in and therefore you don’t even pay attention to most of the time. i used to have some story in my head that the canyons surrounding places like badwater and dustbowl were filled with Grey mercenaries who weren’t part of either side.

  • @TheBreadPirate
    @TheBreadPirate Місяць тому +1

    Holy heck, that final animation with the Scout and the UFO turned out cool. You demonstrated your point 100%

  • @the_infinity_
    @the_infinity_ 14 днів тому

    these liminal areas of maps have always fascinated me and when making maps their the best to make imo I love making a story and telling it throught an environment and these background spaces are perfect for that

  • @Namerco
    @Namerco 3 місяці тому +7

    Huh..I never thought of these things, then again, I've never touched source filmmaker in my life, though I do love SFMs and analizing them for my own enjoyment, it might be that some shots of my favourites could be in these spots of the maps..I might go back and rewatch a few...pretty cool vid, Anomi, keep up the good work!

  • @jellys0ne460
    @jellys0ne460 3 місяці тому

    I wasn't planning to watch this whole thing but it was so engaging I ended up doing just that. While I don't know anything about your interloper content, honestly really like the animation guides and tips, you're such an inspiration for me.

  • @JokingJames2
    @JokingJames2 3 місяці тому

    I enjoy the videos that give insight to your process. Makes me appreciate the SFM work and Interloper stuff even more, I think.

  • @thegrimneereaper6715
    @thegrimneereaper6715 3 місяці тому

    i cannot believe how fluid your animation is, it's great

  • @sopix7761
    @sopix7761 3 місяці тому

    i'm glad that you made the interloper series cause now i see these types of videos from you and they're cool

  • @Kacpa2
    @Kacpa2 2 місяці тому +1

    I always liked areas like this and always tried to explore them in every game i ever played. Getting out or atleast examining out of bounds areas and map edges always intrigued me. Glimpse at how world expands, of pondering how it connects with other bits of the world.
    As a kid i done alot of it in NFS games especially Carbon. Looking how each canyon race was placed relative to the city(which was incredibly inaccurate on given world map, but oddly thought out by the level designers to actually fit naturally with minimal inconsistencies. Or the myesterious areas never mentioned or reachable in the game, but visible in the distance from some canyon routes.
    All darkness of the map as it was night time in Carbon, just added to that mystery.

  • @Vye_Kae
    @Vye_Kae 3 місяці тому +2

    Yo nice episode of INTERLOPER, explains a lot! ;)

  • @dashthatoneviewer
    @dashthatoneviewer 3 місяці тому

    This is what ive been doing!! Very fun to explore these maps too, also i just want to say thank you for these advises because you've been pretty helpful for someone who is new to sfm

  • @hifomi
    @hifomi 3 місяці тому +3

    literally so amazing!!! ~ ❤❤❤

  • @EOS62035
    @EOS62035 3 місяці тому

    genuinely a nice advice/walkthrough! it was nice!

  • @agentwolfdog7585
    @agentwolfdog7585 3 місяці тому

    Very cool! Loved the format

  • @realpablo4
    @realpablo4 3 місяці тому +5

    we animating with this one!!!

  • @HurricaneBady
    @HurricaneBady 3 місяці тому

    Hey i like this vid! I enjoy how you use terms in film making and give us tips on how to brainstorm ideas for set pieces.

  • @cooker0rats
    @cooker0rats 3 місяці тому +2

    man what a cleanly animated avatar. im sure he definitely used motion capture and didnt use a highly classified and experimental software to bring that ragdoll to life

  • @smugdodofart27
    @smugdodofart27 2 місяці тому

    For animations (that I never finish) I love looking around in gmod for places to put the characters in, even in 2D! Like a medkit area would be great for a built-in stand since it’s cut out of the building. I’m glad you made a video about it because it’s something really fun to do!

  • @4L3K
    @4L3K 3 місяці тому +1

    Format good. Please continue. Thank.

  • @amor1064
    @amor1064 3 місяці тому +1

    It's really nice to see some more insight from a guy who's more knowledgeable than I am on a subject like this .

  • @Pannonius12
    @Pannonius12 2 місяці тому

    Thanks for these tips! I've been decorating tf2 maps with ragdolls and props in gmod for a while but I could never find great areas to do it in, so this will really help.

  • @genericobjectshow3440
    @genericobjectshow3440 19 днів тому

    Funny thing, I started mimicing TYPE 5 demos, and when I do? Custom map, every time. Not even based on a map I already made, I just whip up a custom map, make a very interesting animation, and be proud of my work for the next 3 months.

  • @smallcheesebread6531
    @smallcheesebread6531 2 місяці тому

    I like this format. its nice seeing other people who know so much about the source engine, giving new insight all these years later.

  • @ElixirBlue9
    @ElixirBlue9 3 місяці тому

    I'm so glad the two part animation series isn't dead

  • @CaptainBleysFire
    @CaptainBleysFire 3 місяці тому

    i love it when people just talk about animation just in general, its just really cool to me :D

  • @staryoshi06
    @staryoshi06 3 місяці тому +1

    I love exploring the out of bounds areas in TF2 maps. Due to tf2's multiplayer nature, as you said, those areas often look even more interesting and are filled with little detail props and implied story. I especially love maps that have "lawful neutral" out of bounds barricades by blocking pathways with some conspicuous object, making those out of bounds areas feel more connected to the playspace (e.g. on the christmas turbine map, blue spawn has that stairway at the back blocked by a couch).

  • @sustwist730
    @sustwist730 3 місяці тому +1

    I really loved this video. I hope the see more videos like this :D

  • @1gengabe
    @1gengabe 2 місяці тому +1

    it will be funny as people comb through this video for any interloper information, man will be beamed with the Toby Fox effect, anyway good video, and I am really enjoying everything you have put out so far.

  • @albertkidz5241
    @albertkidz5241 2 місяці тому

    As someone who wants to get into SFM super badly this is genuinely a really good video to have viewed!

  • @pixelplayz3268
    @pixelplayz3268 3 місяці тому

    Mildly entertaining. Thank you.

  • @An1mat0rz
    @An1mat0rz 3 місяці тому

    Good video, hope it gets more recommendations.

  • @VideoGamePlayer-ul3ix
    @VideoGamePlayer-ul3ix 13 днів тому

    I can believe that Anomidae used dynamic NPCs for his own benefit.

  • @ShOwOba
    @ShOwOba 3 місяці тому

    Fantastic video, I'll keep it in mind!

  • @Markaroni_n_Cheese
    @Markaroni_n_Cheese 3 місяці тому

    another upload by the best sfm animator of all time

  • @constructionworker6555
    @constructionworker6555 3 місяці тому +282

    NO WAY THE INTERLOPER CAN NOW ANIMATE GUAAT HTHEAHS2134353

    • @Gubbus.
      @Gubbus. 3 місяці тому +36

      They’ve been animating for years now 💔

    • @xxadder114xx
      @xxadder114xx 3 місяці тому +19

      My brother in god that was the foundation of their channel 😂

    • @sillypinkmoth
      @sillypinkmoth 3 місяці тому +1

      interloper corru observer

    • @BloxDying
      @BloxDying 3 місяці тому

      CHILL BRO THE SMASH IS NOT WORTH IT CHILL

    • @jakethebaconhair29
      @jakethebaconhair29 3 місяці тому +1

      The interloper was always animated

  • @Crow_Rising
    @Crow_Rising 2 місяці тому

    I've never made a map, but I feel like it's probably pretty likely that map makers who spend a lot of time on these non-playable little background areas would probably really appreciate people finding a way to make them useful for something other than just being background props during gameplay. In game they serve only to make a map feel bigger and part of a larger world than it really is, but in a machinima type project they can be front and center settings for things to take place in. It's a way for these sections of the maps to be something just a little bit less ignored.

  • @SourceSpaghetti
    @SourceSpaghetti 3 місяці тому

    I’m glad that the interloper stuff isn’t conflicting with his projects.

  • @yecksd
    @yecksd 3 місяці тому +24

    hello anomidae :)

  • @ZuraTheCat
    @ZuraTheCat 3 місяці тому

    My favorite map to go out of bounds is two for it because if you look closely. There's like these doors that don't open but they actually are connected to the outside as well as the inside and also a long hallways that leave nowhere and all kinds of cool stuff. If I was a mapper and he sends I would make an open to fort where every door that's closed would be open and actually lead to where it's supposed to go and remove the fences blocking each side of the outside bridge area and maybe even add a train that goes along the train tracks near blue base but I don't even know how to use source filmmaker let alone hammer

  • @connordarvall8482
    @connordarvall8482 2 місяці тому

    This immediately reminded me of Any_Austin's series of "Weird and Unremarkable Places" when he starts going around in games to places that were intended to be walked past (liminal in the most literal sense)

  • @xFluing
    @xFluing 3 місяці тому

    I absolutely loved exploring these "useless" areas in gmod and this is exactly why.

  • @Megitrall
    @Megitrall 3 місяці тому

    it never be useless to me, the background of a map, its always be a secret place to me, there some secret on some maps that i discover when i was a kid. And personnally, i enjoyed so much.

  • @sergiucauia9419
    @sergiucauia9419 2 місяці тому

    this actually helped me with a gmod poster

  • @blehh_mae
    @blehh_mae 3 місяці тому +1

    completely not intentional but watching this video made me realize for actual mapmaking itd probably be good to make dev-map like versions to make sure a map is fun yet simple before thinking of adding props and style and charm to it so its not just overcrowded as your in the first stages

    • @BlackMesaEmployee
      @BlackMesaEmployee 3 місяці тому +2

      this is very much a thing! devs start mapping with 'grey-boxing' which is the process of just blocking out the basic shape of a map, ignoring any extra detail. you can use this to test how a map plays and the gameplay balance before you invest time into fixing up the art

  • @seafarersubmerged3161
    @seafarersubmerged3161 2 місяці тому

    Thanks for the subtitles!

  • @velya-_-885
    @velya-_-885 3 місяці тому

    yay, editor guides, yippeee

  • @xArthur60
    @xArthur60 2 місяці тому +2

    these damn npcs are getting smarter, Get the interloper in here.

  • @ElsuperGTA
    @ElsuperGTA 3 місяці тому

    I actually love ur not interloper vids, I wish we got more ngl 😭

  • @barber.......
    @barber....... 3 місяці тому +1

    i'm a beginner in 3d animation and i'd like to ask a probably silly miscellaneous 3d animation question;
    how do you space your keyframes apart when animating a character? do you follow any strict guidelines when placing keyframes, or do you just place them wherever so long as it makes the animation better? i ask because the 12 principles of animation mention 'animating in twos' or 'animating in ones', but i've never seen any benefit in animating in twos or ones in 3d since we have interpolation and don't need to animate something every frame. i've always brushed off animating in twos or ones as being something only 2d animators have to do and have never bothered actually trying to do it, however i've always seen placing keyframes just anywhere without any particular rhyme or reason being rather cumbersome and sometimes buggy.
    do you think animating in twos or ones is a waste of time in 3d animation, when you can (theoretically) achieve the same thing with more interpolation? do you follow some other rhythm of placing keyframes unique to 3d animation like animating in 10s or some other interval?
    i'd really like to know what you think regarding this, thanks in advance.

    • @Anomidae
      @Anomidae  3 місяці тому +1

      Hi! here's my thoughts on this topic:
      3D animation spacing should be considered differently, but I think it's important to not ignore the wisdom that comes along with thinking on "1s and 2s"
      A good analog for how we deal with this would be "keyframe density", or how many intermediary poses you need to connect two key poses together. The way you figure this out, is you look at the spacing of your animation to figure out how to build the in between poses. In 3d, we would place as may inbetweens as we need to make sure that the animation spacing looks right. If a character is flying from left to right really fast, you don't want them zipping across the screen instantly or you might miss it - so adding inbetweens to connect the beginning and end poses together give it more consistency. It's one of those things you do to taste
      For fast motion, interpolating by hand, even frame by frame, can be VERY ideal to make stuff looks great in motion and less stiff
      on the other hand, if you have a very slow animation, adding too many breakdowns can make it feel jittery and unstable, so in this case, removing poses/keyframes will greatly improve it
      Just remember, the 12 principles of animation aren't rules, but buckets of wisdom you can use to analyze an animation piece to try and figure out what it's missing or what needs to be removed

  • @lemocoffee
    @lemocoffee 3 місяці тому +2

    The little scout-ufo clip had fantastic animation to it, was that just a little thing made for this video or was it part of another project of yours?

    • @Anomidae
      @Anomidae  3 місяці тому +3

      made for this video! thank u

  • @SanStuffChannelShorts
    @SanStuffChannelShorts Місяць тому

    Nice vid, don't understand an single thing about SFM but was interesting to listen to you, also your character's anims are so smooth tho... did you used a DMNPC? Just kidding, nice job :)

  • @MrGermandeutsch
    @MrGermandeutsch 3 місяці тому

    Thank you, very cool!

  • @manly_toilet
    @manly_toilet 3 місяці тому +3

    The normal videos are great, glad to still see them

  • @irashmcfinglis2559
    @irashmcfinglis2559 2 місяці тому

    Cod black ops 3 has a ton of insane maps that were generally mid for gameplay (that’s why everyone picked nuke town) but genuinely some of the coolest environments I’ve seen in a game since release. Like the designers packed so much tiny insane details and thought into the maps that it blows me away and I used to boot up a single player custom game and just have fun exploring ((I forget the name of the map but there is one where you can walk through a building that has been bombed out and turned on its side and my favorite detail being all of the destroyed furniture and interior that was displaced by whatever happened there, were all strewn about in plausible ways so as you look at it, one could reasonably deduce the buildings layout before the destruction))

  • @kirbysfather1006
    @kirbysfather1006 2 місяці тому

    Came to learn about animation
    learned about how to do map design
    (Good Video)

  • @GMDTheOnyxGuyEizzX
    @GMDTheOnyxGuyEizzX 3 місяці тому

    I like how this channel's theme literally became an "Out-of-bounds thinking"

  • @HockeyM.M.
    @HockeyM.M. 3 місяці тому +1

    I appreciate what I gained by running around empty TF2 maps when i was younger.

  • @Coolkidstan
    @Coolkidstan 3 місяці тому +1

    At the start I was like: I am in this exact situation
    then: oh…

  • @friedchickenUSA
    @friedchickenUSA 2 місяці тому

    ive always had a strong fascinationg with out of bounds areas in videogames i played.
    ill give examples for one of my favorite games i played as a child (around 2008)
    in boarder zone/supreme snowboarding, theres like 4 maps, with slight variations and different routes depending on your chosen difficulty. it doesnt have any invisible walls. if you can jump over a fence, you can ride around in an unplayable area so long as you dont crash and respawn. in one particular map, ive managed to jump onto a frozen river and stay on it for a pretty long time, almost reaching the end of the level. i dont think any route actually takes you there, its meant to always be out of bounds. but you can go there anyway, and have a look at a few untextured rock walls (from behind) and low-quality trees youre never supposed to see up close.
    i was also able to turn around at the very beginning, push myself up the slope and fall into an undetailed void. very fun. i never beat a single race in boarder zone.
    -liz

  • @Redofreko
    @Redofreko 2 місяці тому

    this is fire emoji

  • @sourkefir
    @sourkefir 3 місяці тому

    Never in my life would I have thought this was posted by Anomidae

  • @mythical_coffee
    @mythical_coffee 3 місяці тому +2

    Bro's using the dm editor

  • @CybenX_yt
    @CybenX_yt 3 місяці тому

    total side question, are you considering releasing the interloper scientist model? the style of it is SO appealing, and as someone studying 3d modeling id love to examine it and use it for my gmod player model or something

  • @Auugh69
    @Auugh69 2 місяці тому

    gravelpit also being the map with the most exploits

  • @gekinatracksuit9710
    @gekinatracksuit9710 3 місяці тому

    yo ngl your model is really cool

  • @coolshsish
    @coolshsish 3 місяці тому

    Great video!

  • @RolandEdrickSantos-jz7yp
    @RolandEdrickSantos-jz7yp 2 місяці тому +1

    I NEVER FUCKIN KNEW THE INTERLOPER COMAND CAN TEACH YOU HOW TO SFM

  • @rhettbaldwin8320
    @rhettbaldwin8320 2 місяці тому

    5:02 the average player may not notice these areas of the map, but they would notice if they weren't there.

  • @weegeeetime843
    @weegeeetime843 2 місяці тому

    wowie! what a video!

  • @Povilaz
    @Povilaz 3 місяці тому

    Very interesting!

  • @SanStuffChannelShorts
    @SanStuffChannelShorts 2 місяці тому

    1:58 so we're not gonna talk about that Emesis Blue reference in Upper Left? OK

  • @JustAnAverageGuy5731
    @JustAnAverageGuy5731 3 місяці тому

    Bro's got that Dr. Breen fit.

  • @codenameeevee
    @codenameeevee 3 місяці тому

    Awesome !

  • @whynotanyting
    @whynotanyting 2 місяці тому +1

    Hey, nomination is still a pretty great reward in itself.

    • @Anomidae
      @Anomidae  2 місяці тому +1

      true! despite that, looking back I feel like it was a bit too much of a reward for the quality I produced back then... but regardless, the memory maker that came with it is one of my most treasured digital possessions...

  • @lazyysheeps
    @lazyysheeps 3 місяці тому

    nice and funny informative video :D

  • @HazmatHanger
    @HazmatHanger 3 місяці тому

    FINNALY SOMEONE WHO THINKS LIKE ME i do not know why i always love to just load up gmod and just start to make "scenes" like film sets for no reason apar from "hmm this empty space would work for a computer room or storage room or vault or epic fight scene" thats what i spend most of my time in gmod

  • @mangotree5027
    @mangotree5027 2 місяці тому

    standing in front of floating rocks 6:29

  • @vitonamous
    @vitonamous 3 місяці тому

    as a fellow newbie animator, Thanks

  • @DepressedEmilia
    @DepressedEmilia 3 місяці тому

    1. How do map transition ? Do I have to make a New project if I want a New map in the scene?
    2. Will you teach us how to write a script for animation too?

  • @bennie1079
    @bennie1079 3 місяці тому

    This is a good video

  • @goindown
    @goindown 3 місяці тому

    great video

  • @doodleboi4744
    @doodleboi4744 3 місяці тому

    I knew he had to have some kinda body capturing tech for the type 5 demos

  • @NoVIcE_Source
    @NoVIcE_Source 3 місяці тому

    your OC always moves so realistically - is it motion capture?

  • @Synzoku
    @Synzoku 3 місяці тому

    im so confused did you use mocap or something??? very cool video