You know what's funny about this run? Throughout the majority of this run, I thought I was using the Lawbringer shotgun - until I realized that it was actually the slug one near the end..
Youre one of the few creators that I see that still makes builds for psyker and i love that. Thanks for your builds and thanks for your content, i really enjoy them both!
A Psyker wielding a shotgun seems so badass, though! I'm just glad we get to play with these shotguns as Psykers, I've been wanting to do that since the game's first release.
Nice build. I can recommend the "Warp Unbound Timer" mod. Maybe it's just me, but I can't search for the small icon when I'm in action. That mod helped me a lot.
@Charlys787 Thank you so much for your kind comment and suggestion! If you’re having trouble spotting the buff icon, it might not be your fault. The game still has that glitch where too many UI buffs or debuffs can cause some icons to disappear. Personally, I just roughly count to 10 or use the cooldown timer as a reference since the buff icon isn’t very reliable. I tend to avoid installing too many mods since updates often cause them to break. But if that anyone finds that mod helpful, it’s definitely worth recommending to others!
Yeah with the Mk2 Duelling Sword, there are 2 ways to do the stab loop: - H1 > L1 > H1 > repeat - H1 > Special > H1 > repeat Both the L1 and Special only tickle Crushers, but the Special can still offer some stagger against them.
Hello and Good Morning Mr. XStreamDray. A question here about the melee weapons perks If a put more damage against Unarmored and Armored Enemies (10%-25%)... ... but I have seen in others players videos, once You uses the Duel Sword, somehow their helmet, is removed by the stabbing movement... and, my question is, You will give what of these damages: 1. 10%-25% against Armored (even hitting their's heads now unarmored) 2. 10%-25% against Unarmored (after removing thir's helmets) or 3. Will give 20%-50% of damage (by staking the two together, after their's helmets are removed)
There's no helmet removing mechanic, only hitbox mechanics. Some enemies will have different armor types depending on where you hit them, like how the Reaper technically has 3 armor types: darktide.gameslantern.com/enemies/reaper
There's no hard rule. You use them whenever you see an opportunity to save ammo or need a quick stagger. You can indeed spam them as much as you want since they're an infinite resource, though.
I didn't take Scattershot because this build has insane crit chance already. The idea was to have Man Stopper and Flechette bleed the entire world with the Lawbringer's special shell.. But the inventory UI glitched and I didn't know this wasn't the Lawbringer lol. I would say Flechette's pretty good for bosses, especially if you're clutching and can't dedicate all your attention to the boss so the bleed will do a lot of the work. Full Bore + No Respite is typically more consistent for the Slug shotgun because you would always be proccing those.
Shot guns🎉 really are the most underwhelming part of this game. Shouldn’t need super specific blessing / scriers to be still kind of bad. Used the double barrel the other day. Utter trash. They just feel super bad to use as well
You can afford to be highly aggressive when you’ve got plenty of shells in the chamber - it’s just the long reload time that requires careful management. Compared to the most overpowered guns in the game, shotguns might feel underwhelming, but I still enjoy using them. There’s just something undeniably badass about a Psyker wielding a shotgun!
You know what's funny about this run? Throughout the majority of this run, I thought I was using the Lawbringer shotgun - until I realized that it was actually the slug one near the end..
Youre one of the few creators that I see that still makes builds for psyker and i love that. Thanks for your builds and thanks for your content, i really enjoy them both!
Thank you! Glad you like em!
That was some fancy shooting, you’re pretty good
Pretty.. good.. *passes out*
Nice reference in the title. 1:45 has an even nicer ghost hit!
Oh tell me about it.. I was not pleased with that netter. 😭
Shotgun seems really ineffective. Especially considering its reload time.
There is room on this setup for the reload perk tbf if you want it
Counter argument, fun.
A Psyker wielding a shotgun seems so badass, though!
I'm just glad we get to play with these shotguns as Psykers, I've been wanting to do that since the game's first release.
4:23 The kill feed said it was you? Probably it was at 1 hit kill then your assail explode it 🧐 eitherway its really funny the way you look at Gary 😂
It was damaged enough to the point that an Assail could pop it. And it was damaged by a hail of Bolter shots. 😆
@@xstreamdray 🤣
Nice build.
I can recommend the "Warp Unbound Timer" mod. Maybe it's just me, but I can't search for the small icon when I'm in action. That mod helped me a lot.
A problem I also suffer with and use the same mod to combat my blindness. Good suggestions :)
i just count to 10 :)
@@Ebb0Productions I just can count to four, because I'm an orc.
@Charlys787 Thank you so much for your kind comment and suggestion!
If you’re having trouble spotting the buff icon, it might not be your fault. The game still has that glitch where too many UI buffs or debuffs can cause some icons to disappear. Personally, I just roughly count to 10 or use the cooldown timer as a reference since the buff icon isn’t very reliable.
I tend to avoid installing too many mods since updates often cause them to break. But if that anyone finds that mod helpful, it’s definitely worth recommending to others!
welp, that was a treat and a half to watch. ^_^
Thank you, glad you enjoyed it!
29:54 Oh look at that, the thing that wasn't supposed to happen is happening haha lol
Bulwarks almost never spawn alone!
Does the dueling sword stagger special attack work on carapace? I stopped using it on that armor type because it sounded like it was bouncing off.
It don't do much damage, but has great stagger.
Yeah with the Mk2 Duelling Sword, there are 2 ways to do the stab loop:
- H1 > L1 > H1 > repeat
- H1 > Special > H1 > repeat
Both the L1 and Special only tickle Crushers, but the Special can still offer some stagger against them.
Hello and Good Morning Mr. XStreamDray.
A question here about the melee weapons perks
If a put more damage against Unarmored and Armored Enemies (10%-25%)...
... but I have seen in others players videos, once You uses the Duel Sword, somehow their helmet, is removed by the stabbing movement...
and, my question is, You will give what of these damages:
1. 10%-25% against Armored (even hitting their's heads now unarmored)
2. 10%-25% against Unarmored (after removing thir's helmets)
or
3. Will give 20%-50% of damage (by staking the two together, after their's helmets are removed)
There's no helmet removing mechanic, only hitbox mechanics. Some enemies will have different armor types depending on where you hit them, like how the Reaper technically has 3 armor types:
darktide.gameslantern.com/enemies/reaper
Is it better to sit on a few little shards or should you be spamming them off cooldown?
There's no hard rule. You use them whenever you see an opportunity to save ammo or need a quick stagger. You can indeed spam them as much as you want since they're an infinite resource, though.
@@xstreamdray thank you, also great gameplay
Thank you! 🥰
1:49 hey guess what is the BIGGEST problem in Darktide? Exactly A.S.S Penance lol
28:55 Could barely hear that mutie
Tis a feature!
Interesting. Do you find the flechette blessing better than Scattershot, or do the bleeds help with breakpoints?
I didn't take Scattershot because this build has insane crit chance already. The idea was to have Man Stopper and Flechette bleed the entire world with the Lawbringer's special shell.. But the inventory UI glitched and I didn't know this wasn't the Lawbringer lol.
I would say Flechette's pretty good for bosses, especially if you're clutching and can't dedicate all your attention to the boss so the bleed will do a lot of the work. Full Bore + No Respite is typically more consistent for the Slug shotgun because you would always be proccing those.
21:31 UI Said you dodge but guess what? Hahaha
Is this game intense? Because this looks boring.
To each their own. You can look up True Duo runs if you want to see more exciting gameplay.
@ right on.
Shot guns🎉 really are the most underwhelming part of this game. Shouldn’t need super specific blessing / scriers to be still kind of bad. Used the double barrel the other day. Utter trash. They just feel super bad to use as well
Then you're using them wrong
You can afford to be highly aggressive when you’ve got plenty of shells in the chamber - it’s just the long reload time that requires careful management.
Compared to the most overpowered guns in the game, shotguns might feel underwhelming, but I still enjoy using them. There’s just something undeniably badass about a Psyker wielding a shotgun!