“He made me realized you can’t get puffed simply by being older” is very, very high praise from a Japanese man, especially back then. Age is so important in the Japanese workplace
@@bubbly6379 Context bud: Nintendo also hired Argonaut Software to make Starfox 2, only to cancel the game after it was made, and harvest the code to make Star Fox 64 and Super Mario 64 without paying Argonaut a red cent for their services.
@@TSMSnation _"dog, the man isn't stealing the fish they caught after you teach them to fish."_ It's more like having a fisherman teach a man (let's call him Shigeru) to fish, and then Shigeru steals the fisherman's net and runs off with it.
Myamoto's remark is actually a pretty strong statement once you consider Japanese culture. Seniority, respect, and social hierarchies are a big deal, yet here is a fairly senior figure in a Japanese company acknowledging that this perhaps isn't the best attitude to take in the industry he's in... Wow... 17... That's about the same age I started messing around with game coding (not my first coding experiences, since I'd arguably been doing some coding, if insubstantial for over 7 years by that point), though I wasn't very diligent about it and certainly never managed to do much with it. I'm also nearly a decade younger than these guys, so 3d was kind of already well established by the point I got going with any of it.
As a 19 year old I don't know whether to feel inspired by knowing that someone so young became so successful, or to have an existential crisis at the idea of my own future... Either way, fantastic video! I particularly loved how hands on you were - playing the game whilst talking to the camera (well done on that by the way, you made it look effortless), opening the game cartridge and actually showing us the chip etc. The animation was also stunning, it was all so seamless and fit perfectly. An amazing job all round, loved it!
Ahhh, thank you! If it makes you feel any better, at 19 I'd just started a degree in civil engineering and was very, very sad. Everyone is different :)
This might sound stupid coming from a 17 year old but be inspired! There’s no way you can accomplish something as great if you get too hung up on failure! Also I agree, the cartridge was pretty darn cool.
CabinDoor A friendly, anecdotal comment that relates to a running theme throughout the video (and a feeling that a lot of people understand) followed by a well-thought through description of exactly what I appreciated about the video - designed to provide encouragment and motivation for someone I greatly admire and a business venture I want to see succeed? Yeah, I must sound so stupid. At least I was trying to do something nice, rather than making unnecessarily rude comments for attention...
2 years late, but here's how I see it: the fact that he was so successful at a young age is evidence that it is never too late to start something new. He learned how to do this in a short period of time, and so could you.
I'm not sure what is the most unnexpected thing i heard in this video, if it is the 17 year old programmer of Star Fox or Miyamoto smoking... Probably Miyamoto smoking, i really can't imagine this in any shape or form
Very good. It's a shame the big companies ended up turning their backs on hackers rather than embracing them, because that sort of mindset can be so completely different to that of a normal programmer. Doing more with less is a skill that appears now to be missing from the games industry.
zac It's not really about degree of skill; more about outlook. Given a particular problem, most programmers would solve it in one way, the competent ones would solve it in another, and the hackers would solve it in a third. Having that range of approaches is important when it comes to debugging especially since that stuff could take far longer if you have nobody who approaches things in an entirely different way to the majority. Nobody looks at something and says "How can I break this?" better than a hacker.
I've always loved Here's a Thing and I'm dead pleased to find this channel. Weirdly enough the chip designer they called, Ben Cheese, was my mum's younger brother, he doesn't always get a mention and it was somehow odd to hear his name out loud. Really nice guy, never had a bad word for anyone (except Alan Sugar). Made enough money to retire in his forties but sadly died of cancer not long after.
Solid work Chris! If you ever need an easy topic, I'd like to suggest "The Mass Effect Bioware had to apologize for". Mass Effect: Deception was the 4th novel, and the 1st one not by series head writer Drew Karpyshyn. It showed. The backlash was swift with fans collaborating to make a Google Doc of all lore and continuity errors in the book, which wound up clocking at a full 15 pages (and that's not including spelling errors, redundant plot points and general poor writing scattered throughout). A video of one fan burning his copy even begin to circulate a lot. It got so bad Bioware finally caved, declared it noncanon and issued an official apology for the state it was released in. They also promised a revised rerelease, but that was over 6 years ago and we've heard nothing since. Maybe they realized that the general plot was so poorly structured and pointless it was completely unsalvageable. The original apology was lost with the old forums, but you can still find it on the Wayback Machine: web.archive.org/web/20160814210149/forum.bioware.com/topic/252682-del-ray-and-bioware-comment-on-mass-effect-deception/ While it's not on a game specifically, I think there is something to said on how part of a flagship franchise got handed to someone extremely inexperienced in the its lore and how there must've been a complete lack of oversight required for no one to crack down on this before it was released. That and it's just a fascinating story. The more you dig into the more insane it gets.
Super interesting! As someone who is exactly twice 17 I am beginning to worry I've wasted my life somewhat, though. Loved the animation and the audio was gorgeous so the new equipment definitely worked! I am also a fan of the Slightly Camp Flamingo. Good stuff all round!
The home computer boom in Europe in the 80s meant all us smart boys were programming computers, first in basic from the manual, then when we realized we couldn't make great games in basic we took the next step and learned machine code. Early games sold themselves on being written in "machine code" or "assembly language" on the magazine ads or cassette cases. It was so much fun.
I've only just discovered your channel and I feel like my content consumption over the last years has been a waste without you in it! Really enjoying everything I've seen so far.
With the "He was 17!" bit I kept having Skyrim flashbacks: "They have CURVED SWORDS. Curved. Swords." Anyway, awesome vid Chris, thanks for sharing this with us.
Great video! Really interesting bit of gaming history. Man at 17 I had no idea I would eventually become a game dev myself... Props to these guys for going for it and doing something influential!
In Software Engineering jobs, seniority has a lot of weight, but not plain age seniority, but seniority as a composite of your years of experience, and your talent. I remember working with this wonderful kid, who was in his second year of UNI when he started working in our company (he was 19). He had like 2 years of working experience, but was considered a strong technical senior by all of us engineers. After about a year and a half, he left our company to join Google's Dublin offices, and we were all very happy for him :)
I started working in VR development at 16/17 I think. I can't imagine being this good, though I got to work on some cool stuff like a 3D animation for a conference that was showcasing the Microsoft Hololens. Game dev is awesome and teaches so many skills. Gives you a greater appreciation for the technology around you.
5:42 is the absolute highlight of this video. Purely because either Chris sat at his microphone making noises in his office, or he sat for an extended period of time listening to sound effects, deliberating over which was the right one.
Are UA-cams analytics deep enough to show you at which point during a video people hit thumbs up? If so I'd like to see a cool graph and specifically what happens immediately after trivia flamingo.
I never played Star Fox on SNES, but I loved Star Fox 64. It was one of my favorite games to run through, but I never owned it and had to borrow it from my cousins constantly. I always thought that it was really cool how you could save Slippy from being shot down, skipping an entire level because you were skilled enough at button-mashing the boss. At that time, there weren't a lot of games I had played that did that, I guess.
These videos are so so brilliant, I can’t believe how young they were! I feel bad not being able to support as I’m a poor as **** student, but I look forward to being able to in the future when I’ve got the funds to
At seventeen, I wrote my first proper program. It was a command line interface that asked you your name, then called you a rude word. This blew my mind. Amazing work, as always!
Would be great seeing more about British devs etc. And in my opinion the country needs more big studios again, especially where over the last 20 something years EA, Sony & Microsoft etc have all closed a lot of them. Am hoping Media Molecule is not going to be the next one as I think if Dreams doesn't become a success...
Aaah, the legend of the hotshot teenager breaking the bounds of what's possible. Cuthbert, Silverman, I guess Braben and Bell were a bit older... What is a pisser is that code written by hotshot teenagers might be impressive in its results but it has a tendency to be too damn clever for its own good and poorly documented. Then again, I've been reading John Carmack's code, which is immaculate, so... my perspective may be warped.
It was a pity about SF2 because it didn't make it in time. It did offer a couple of epic moments like the Arwing Walker and the 2 player challenge sequels that inspired SF Command and the long forgotten additional femme fatale Miyu and Fay! 1996 was too little and too late and that is a shame because it is nice befitting piece of the franchise that never made it and could've been crucial.
this is such a relaxing walk.... I wonder.... I wonder what it would be like to make this same walk but instead be inside of a personal battle space ship, and instead of a human, be a murderous alien fox kin....-miyamoto
I tend not to like retro European-designed video games, and especially not British games, but you put that basement-development, demoscene mentality together with Nintendo's design expertise and you get gold.
And what about a couple of guys who made the best game there was for that system, on a development kit they borrowed from a french software company for the weekends? I'm talking about Super Burnout for the Atari Jaguar
It would make an interesting movie about the clash and reconciliation between the Japanese work ethic and the British bedroom-coder way of doing things.
I got unreasonably excited when you got to the bit about Fushimi Inari because I've been there and have about a million photos of fox statues and torii gates but I never made the connection with Star Fox and now I'm reeling
Great work Chris. Thought this was brilliantly executed and well researched. Could you please create a part 2 chronicling Colin Reed and Giles Goddard’s continuation in the company?
There's a very eye-opening interview with Giles on Eurogamer, if you haven't read it already. He seems to have an interesting - and no entirely positive - view of his time at the company. Worth a read!
“He made me realized you can’t get puffed simply by being older” is very, very high praise from a Japanese man, especially back then. Age is so important in the Japanese workplace
High praise trying to undercut the fact that Miyamoto stole their tech to make Mario 64 only a few years later.
@@Idazmi7 it's not stealing if they literally paid them to teach them how to do it
@@bubbly6379
Context bud: Nintendo also hired Argonaut Software to make Starfox 2, only to cancel the game after it was made, and harvest the code to make Star Fox 64 and Super Mario 64 without paying Argonaut a red cent for their services.
dog, the man isn't stealing the fish they caught after you teach them to fish.
@@TSMSnation
_"dog, the man isn't stealing the fish they caught after you teach them to fish."_
It's more like having a fisherman teach a man (let's call him Shigeru) to fish, and then Shigeru steals the fisherman's net and runs off with it.
Myamoto's remark is actually a pretty strong statement once you consider Japanese culture.
Seniority, respect, and social hierarchies are a big deal, yet here is a fairly senior figure in a Japanese company acknowledging that this perhaps isn't the best attitude to take in the industry he's in...
Wow... 17...
That's about the same age I started messing around with game coding (not my first coding experiences, since I'd arguably been doing some coding, if insubstantial for over 7 years by that point), though I wasn't very diligent about it and certainly never managed to do much with it.
I'm also nearly a decade younger than these guys, so 3d was kind of already well established by the point I got going with any of it.
As a 19 year old I don't know whether to feel inspired by knowing that someone so young became so successful, or to have an existential crisis at the idea of my own future... Either way, fantastic video! I particularly loved how hands on you were - playing the game whilst talking to the camera (well done on that by the way, you made it look effortless), opening the game cartridge and actually showing us the chip etc. The animation was also stunning, it was all so seamless and fit perfectly. An amazing job all round, loved it!
Ahhh, thank you! If it makes you feel any better, at 19 I'd just started a degree in civil engineering and was very, very sad. Everyone is different :)
This might sound stupid coming from a 17 year old but be inspired! There’s no way you can accomplish something as great if you get too hung up on failure! Also I agree, the cartridge was pretty darn cool.
CabinDoor A friendly, anecdotal comment that relates to a running theme throughout the video (and a feeling that a lot of people understand) followed by a well-thought through description of exactly what I appreciated about the video - designed to provide encouragment and motivation for someone I greatly admire and a business venture I want to see succeed? Yeah, I must sound so stupid. At least I was trying to do something nice, rather than making unnecessarily rude comments for attention...
2 years late, but here's how I see it: the fact that he was so successful at a young age is evidence that it is never too late to start something new. He learned how to do this in a short period of time, and so could you.
Congratulation, now you’re 22, feel old yet?
I'm not sure what is the most unnexpected thing i heard in this video, if it is the 17 year old programmer of Star Fox or Miyamoto smoking...
Probably Miyamoto smoking, i really can't imagine this in any shape or form
Pretty much everyone smokes in Japan, even today.
not as common now as it was in the 70's and 80's.
I agree man
Very good. It's a shame the big companies ended up turning their backs on hackers rather than embracing them, because that sort of mindset can be so completely different to that of a normal programmer. Doing more with less is a skill that appears now to be missing from the games industry.
that's one reason Nintendo started hiring hackers, that and the fact that they're now working for them and not against them.
zac It's not really about degree of skill; more about outlook. Given a particular problem, most programmers would solve it in one way, the competent ones would solve it in another, and the hackers would solve it in a third. Having that range of approaches is important when it comes to debugging especially since that stuff could take far longer if you have nobody who approaches things in an entirely different way to the majority. Nobody looks at something and says "How can I break this?" better than a hacker.
Night Cat actually hackers can be employed by companies to hack them. All so that they can make their security better.
Random Duck Different sort of hacker, but yes.
Night Cat yeah but hey it’s something.
I've always loved Here's a Thing and I'm dead pleased to find this channel. Weirdly enough the chip designer they called, Ben Cheese, was my mum's younger brother, he doesn't always get a mention and it was somehow odd to hear his name out loud.
Really nice guy, never had a bad word for anyone (except Alan Sugar). Made enough money to retire in his forties but sadly died of cancer not long after.
I used to always laugh at that name when watching the credits!
wow that's pretty cool
yeah it's sad he died young in 2001, he's somewhat of an inspiration for a computer engineer like myself
I suspect the MARIO acronym was a backronym.
It can be coincident, isn't it?
MechaMicro a backronyn for what?
I mean code name for the FX chip
Safe suspicion
Solid work Chris! If you ever need an easy topic, I'd like to suggest "The Mass Effect Bioware had to apologize for". Mass Effect: Deception was the 4th novel, and the 1st one not by series head writer Drew Karpyshyn. It showed. The backlash was swift with fans collaborating to make a Google Doc of all lore and continuity errors in the book, which wound up clocking at a full 15 pages (and that's not including spelling errors, redundant plot points and general poor writing scattered throughout). A video of one fan burning his copy even begin to circulate a lot. It got so bad Bioware finally caved, declared it noncanon and issued an official apology for the state it was released in. They also promised a revised rerelease, but that was over 6 years ago and we've heard nothing since. Maybe they realized that the general plot was so poorly structured and pointless it was completely unsalvageable.
The original apology was lost with the old forums, but you can still find it on the Wayback Machine: web.archive.org/web/20160814210149/forum.bioware.com/topic/252682-del-ray-and-bioware-comment-on-mass-effect-deception/
While it's not on a game specifically, I think there is something to said on how part of a flagship franchise got handed to someone extremely inexperienced in the its lore and how there must've been a complete lack of oversight required for no one to crack down on this before it was released. That and it's just a fascinating story. The more you dig into the more insane it gets.
Super interesting! As someone who is exactly twice 17 I am beginning to worry I've wasted my life somewhat, though.
Loved the animation and the audio was gorgeous so the new equipment definitely worked! I am also a fan of the Slightly Camp Flamingo.
Good stuff all round!
Technically, Star Fox is British, then (explains why Rare made Krystal an actual furry)
The home computer boom in Europe in the 80s meant all us smart boys were programming computers, first in basic from the manual, then when we realized we couldn't make great games in basic we took the next step and learned machine code. Early games sold themselves on being written in "machine code" or "assembly language" on the magazine ads or cassette cases. It was so much fun.
I've only just discovered your channel and I feel like my content consumption over the last years has been a waste without you in it!
Really enjoying everything I've seen so far.
With the "He was 17!" bit I kept having Skyrim flashbacks: "They have CURVED SWORDS. Curved. Swords."
Anyway, awesome vid Chris, thanks for sharing this with us.
I spent so many hours playing Starglider on my Atari ST as a teenager, yet I had no idea the people who wrote it went on to do this.
Now this is how to spend eleven minutes on a sunday :D
6:08 I can't be the only one who immediately recognized that as CGA graphics.
They made Star Fox for the SNES at 17, I remember beating Star Fox 64 at 17 and being proud.
A must-watch for anyone who worships japanese developers and Shigeru.
These dudes made Star Fox at the same age as me? And here I am unemployed!
apparently Nintendo does this a lot, my friend moved from Norway to Japan to make their browser for them(the cartridge one for the Nintendo DS).
Great video! Really interesting bit of gaming history. Man at 17 I had no idea I would eventually become a game dev myself... Props to these guys for going for it and doing something influential!
Good video with great animations. Always good to learn something new on a subject others cover without as much insight
In Software Engineering jobs, seniority has a lot of weight, but not plain age seniority, but seniority as a composite of your years of experience, and your talent. I remember working with this wonderful kid, who was in his second year of UNI when he started working in our company (he was 19). He had like 2 years of working experience, but was considered a strong technical senior by all of us engineers.
After about a year and a half, he left our company to join Google's Dublin offices, and we were all very happy for him :)
You’re a legend Chris! Cool story and great video :)
As an journalist and game-writer based out of Tokyo, I've been drinking with Giles and Dylan down in Kyoto more than a handful of times! lol
I started working in VR development at 16/17 I think. I can't imagine being this good, though I got to work on some cool stuff like a 3D animation for a conference that was showcasing the Microsoft Hololens. Game dev is awesome and teaches so many skills. Gives you a greater appreciation for the technology around you.
Ironic how Argonaut got hired by Nintendo after they cracked the Game Boy's logo protection scheme.
I love the dedication to adding [Impressed Flamingo Sound] into the subtitles
Seems these teenagers helped to make a new generation of furries.
@Saucy Boi Only if they stopped making hot, blue, anthropomorphic female foxes... damn!
and good on them
I like the replies to this comment.
@Jesus Christ Have you thought about... uh... relaxing and umm... not making a big deal over small things?
@@StarlightTrail3 Being a degenerate furry is not a small thing.
5:42 is the absolute highlight of this video. Purely because either Chris sat at his microphone making noises in his office, or he sat for an extended period of time listening to sound effects, deliberating over which was the right one.
Haha, I'm pleased to say it was actually Anni! I love it.
Where is the interview he mentions at the end?
Giles Goddard also programmed Mario's head on the SM64 title screen.
Are UA-cams analytics deep enough to show you at which point during a video people hit thumbs up? If so I'd like to see a cool graph and specifically what happens immediately after trivia flamingo.
And now Nintendo Can't make a StarFox game today without giving Fox to Ubisoft for StarLink!
Robert Wallen Sooo hyped for Starfox: Battle for Atlas though. Not even mad
_but it’s actually not that bad_
Awesome video as always! Just wished there were more, keep up the amazing work!
I never played Star Fox on SNES, but I loved Star Fox 64. It was one of my favorite games to run through, but I never owned it and had to borrow it from my cousins constantly.
I always thought that it was really cool how you could save Slippy from being shot down, skipping an entire level because you were skilled enough at button-mashing the boss. At that time, there weren't a lot of games I had played that did that, I guess.
Good vid man. Worked as a Dev at 16. Was rubbish at it :D Respect to these guys.
So we have Inari to thank for Starfox.
I guess she really was the best waifu after all.
Love these videos mate
The intrigued flamingo is my new favourite member of the PMG team, sorry Chris and Annii
These videos are so so brilliant, I can’t believe how young they were! I feel bad not being able to support as I’m a poor as **** student, but I look forward to being able to in the future when I’ve got the funds to
At seventeen, I wrote my first proper program. It was a command line interface that asked you your name, then called you a rude word. This blew my mind. Amazing work, as always!
17 year-olds were behind starfox?
Thank you guys, very cool.
Is Bratterz in F.L.A.M.I.N.G.O. or was the prop just a coincidence? Great video by the way!
Never Say Die.
(It's actually just a watering can we happen to have in our living room and we were losing our minds a little bit during the edit).
Awesome video Chris, it's great to watch your videos again
Would be great seeing more about British devs etc.
And in my opinion the country needs more big studios again, especially where over the last 20 something years EA, Sony & Microsoft etc have all closed a lot of them. Am hoping Media Molecule is not going to be the next one as I think if Dreams doesn't become a success...
At least we still have Frontier, who originally did the (pseudo) 3D thing on the NES & somehow made it work.
Codemasters and Jagex are still around, even if the former his 50% owned by an Indian company and the latter fully owned by a Chinese company.
Very nice documentary. Subscribed.
Oh I remember Argonaut. As a kid I was under impressed how good I-Ninja looked back in the day
Aaah, the legend of the hotshot teenager breaking the bounds of what's possible. Cuthbert, Silverman, I guess Braben and Bell were a bit older...
What is a pisser is that code written by hotshot teenagers might be impressive in its results but it has a tendency to be too damn clever for its own good and poorly documented.
Then again, I've been reading John Carmack's code, which is immaculate, so... my perspective may be warped.
You nailed sound ans light this time! Great production value throughout and a fascinating story on top. The thing you are doing: it's a thing!
Glad you think so! We really wanted to get it right here, after the first episode being so echoey.
DAMN! They were born the same year I was- 1972...
Love these videos Chris, can't wait to be able to support you on patreon
Thanks so much! :)
A new video! Yay!
This story was excellent!! Really amusing, super interesting, and just the slightest bit horrifying as I suddenly feel unbelievably old... hahaha
Needed the dancing queen intro there with the seventeen line at the end ;-) Great video!
Argonaut software and Realtime software made alot of my favourite games when I was a kid.
Good video content, good editing, thumbs up bro.
So I guess Argonaut software at this time could be chalked up to "Argonaut - 3D. Why, you ask? Because I can."
"design and Anni-mation by Annie Suthers"
That's adorable and I 100% approve
Loving the videos guys on a binge right now
Brilliant video, very good style. Love it
Dylan and Giles are simply outstanding engineers, there's no way around it. -As game designers.. that's someone elses job. :-)
Awesome story, amazing video. See you on Patreon!
I just love the joke about Anni doing ANNI-MATION
I LOL'd at 5:42. Made me think of Dark Crystal.
It was a pity about SF2 because it didn't make it in time. It did offer a couple of epic moments like the Arwing Walker and the 2 player challenge sequels that inspired SF Command and the long forgotten additional femme fatale Miyu and Fay! 1996 was too little and too late and that is a shame because it is nice befitting piece of the franchise that never made it and could've been crucial.
Now I want an episode about Nintendo Europe Research & Development.
I feel a little bit more proud to own an Argonaught dev kit now :)
Absolutely brilliant video
I made my first game when I was 17, it's definitely not perfect at all... But it was a heck of a lot of fun to make it.
this is such a relaxing walk.... I wonder.... I wonder what it would be like to make this same walk but instead be inside of a personal battle space ship, and instead of a human, be a murderous alien fox kin....-miyamoto
I tend not to like retro European-designed video games, and especially not British games, but you put that basement-development, demoscene mentality together with Nintendo's design expertise and you get gold.
God, I'm 27 and I STILL haven't shipped a single game. Dylan is a legend.
And what about a couple of guys who made the best game there was for that system, on a development kit they borrowed from a french software company for the weekends? I'm talking about Super Burnout for the Atari Jaguar
Fascinating story and a great video 🙂
Holy crap, I've been trying to remember the name of Star Glider forever!
No way, Argonaut Software the same guys behind Croc and the first Harry Potter games. Shame the company no longer exists! Fascinating stuff Chris :)
I went to work for America Online at age 18. It was my first real job.
It would make an interesting movie about the clash and reconciliation between the Japanese work ethic and the British bedroom-coder way of doing things.
This is awesome. Thanks Chris.
I got unreasonably excited when you got to the bit about Fushimi Inari because I've been there and have about a million photos of fox statues and torii gates but I never made the connection with Star Fox and now I'm reeling
Great work again Bratté!
Never knew this. Loved the video.
Great video got to love this short documentary 😜
I miss G4 tech tv, your content reminds me of it. Thank You
When I was 17 I was eating buggers, 17 years later Im still eating buggers....
You found your niche.
8:32 anyone else wondering what's wrong with using the audio from the microphone, that's plainly visible on him?
Great video Chris. It's such a shame that Star Fox has become a lesser franchise.
Yamauchi was a heavy smoker, most of the workers would have been smokers at that time.
Based on what happened after the last video, who want's to take a bet that a new Star Fox game will be announced soon?
There already was a new one released- did you not see the SNES Classic? Came with an all new Starfox 2- hey, it's new to those outside Japan, right?
The CastAway DC It's Called StarLink from Ubisoft
Some Guy lol I know. Still a bettwr Star Fox game in a long time
Nah, I reckon they'll shelve it like they have done with so many good franchises. I'm still waiting for the return of F-Zero, the king of racers.
I am a teenager making games. This is really inspiring
Impressed with everyone in this. Go teams. 17...
As a 27 year old, I already struggle when I compare myself to Chris Bratt
Fox really be like: "ebbebebebbebebebebebe bebebebe bebebebebebebbebebeb"
The pride of seniority shatters at the shame of knowing someone younger than you be successful.
Great work Chris. Thought this was brilliantly executed and well researched.
Could you please create a part 2 chronicling Colin Reed and Giles Goddard’s continuation in the company?
There's a very eye-opening interview with Giles on Eurogamer, if you haven't read it already. He seems to have an interesting - and no entirely positive - view of his time at the company. Worth a read!
God I wish I could’ve been able to do that
The small star fox animation is beautiful lol
Wow. Never head this story before. Amazing!
inspiring stuff thanks