really good video, finally got the info i was looking for. you know, you get used to skyrim being all easy and then you get thrown to this (or morrowind) and it just messes with you. thanks man, slapped that like button.
I have over 6,000 hours since the release of this game and decided to watch this since it was in my recommended and this is very accurate and well done dude! Bravo to you, liked and subbed!
Major skills can be played two ways--short game (finish in 5 levels-avoid sleep) or long game (~50 levels). Choosing all major skills for their starting bonuses is a short game strategy (do not sleep unless you have to) because... --Major skills contribute to leveling (10 pts = 1 level) --Leveling does not make YOU more powerful, it makes your enemies more powerful. Your individual skill and Attribute numbers determine how powerful you are. --Specialty and Major skills increase faster than Minor skills --This is why people do not like Oblivion's leveling system--you can quickly level yourself into trouble by indiscriminately using major skills. But, the non linear and non intuitive system makes for myriad ways to build and evolve custom characters in a long game. The game is also full of overpowered weapons and spell options to give players with short game-adapted characters a chance to survive into the long game. A good way to build a long game character is based on the fact that each major skill takes 7.5 levels to reach master level, and game difficulty steps up abruptly up at about level 10, and again at around level 17. --Choose two primary-use skills for your major skills. Examples are Blade and Block (Combat specialty), Marksman and Sneak (Stealth Specialty), Conjuration and Destruction (any specialty), Destruction and Illusion (any specialty)). Magical skills are easy to build, so choosing combat or Stealth may make it easier to build some of your important minor skills. --Of your major skills...Play your primary weapon skill exclusively as much as possible until it reaches 100, then switch to your second skill. It is less dangerous to build the weapon skill against weak creatures early in the game. Both should be at or near 100 for the bump at around level 17. This method will control your leveling and maintain/increase your superiority over enemies. --Choose your other important high-use skills as minor skills (and buy lessons for the most important one) that way they will not interfere with the leveling being controlled by the two primary-use offensive skills. Such skills often include Armorer (Endurance and 25% weapon damage boost), Heavy Armor (Endurance bonus), Light Armor (Speed bonus), Alchemy (unlimited health and magic potions, poisons), Alteration, Restoration, Merchantile, Athletics, and sometimes Illusion and Mysticism. --You may like starting out with some Apprentice level skills for occasional use, such as Acrobatics or Mysticism (soul trap) from the very start. When these are major skills you will have to make up the point difference for full attribute bonuses for the primary skills. --The bulk of your major skills should be not-needed skills that are easy to play or spam for leveling purposes later in the game. --Note that a magic user with Blade, Blunt, and Hand to Hand as minor skills need only build each of them up to 35 to get their Strength up from 30 to 75, so there are reasons not to have at least one skill per attribute as a major skill.
Everything but the ending is amazing. the ending to the main quest is so underwhelming compared to the main quest itself. you do so many epic things just to lead up to him shattering the amulet of kings turning into the avatar of akatosh and killing mehrunes daegon. it's not even that epic of a battle it's only like 5 seconds and imperial city never get's repaired after wards.( i suppose that's what mods are for tho?)
im planing to mod this game and play it soon that idea just came up in my mind and i toughed lets roll with it im going to buy the game this week so hell yeah im going to play this
Atronach is the best sign for mages. Especially in Oblivion where you not only have easy to make magicka potions (Steel-Blue Entoloma and flax seeds) but also have Welklynd Stones.
Luck is an important stat, more important then you'd think. the way it works, Luck is used for everything that is determined at random, except for Loot, Luck has no incidens on Loots. Luck at 50 will mean that you don't get any favors, but you also don't get any disfavor when random events occurs. Under 50, is detrimental to you when random stuffs needs to be made and above 50 things goes a bit more your way. This kind of thing is important for lets say Merhunes Razor 1% chances to instakill, with a higher luck, you'll get more chances for the effect to trigger. Even though the % isn't changed on the weapon description, your chances of succes are indeed going up. It also increases the chances for critics, staggers, weapon effetcs based on %/luck, but also when you're victim of effects that has a chance to paralyze/poison you and stuff. So while Luck is not easy to upgrade, it is by no mean a useless stat, so giving it a +1 once in a while can pay off, even if you don't capitalize on it, personnaly i try to get it to 60, to have better odds, and then focus on the others stats.
Back in 2013 I got Oblivion and I wasn't really a fan of it, and a big part of that was leveling and skills, but recently I heard it's a lot like Morrowind which I remember loving that game, so I think the problem was is I'd just played Skyrim for 2 years so I was trying to play it like I would Skyrim, and I think that made me hate Oblivion because I just didn't get how it worked. I'm going to have to give it another try, the only other thing I really hated is weapons and armor break extremely quick and its frustrating, but maybe there's a trick with that too, because I'm sure that alone might make me give up on the game again.
Okay i'm new to Oblivion, and i have some questions. 1.) I want to make a Battle Mage type character, like using heavy armor and swords but also using magic. What would be the best way to do that? 2.) What skills should i chose when pursuing a Battle Mage build? 3.) Any good beginner tips can you give me? Thanks, new to these types of games :)
Pick breton and atronach, choose skills according to how your going to be leveling but for the skills you actually use I would suggest heavy armor, destruction,conjuration, alchemy, acrobatics,athletics, mysticism, and restoration, also use repair hammers to get your repair skill up fast as you can up to lvl 50 so you can repair magic items. You can get a decent set of armor early game by going to kavatch (pretty sure im spelling that wrong but first demon gate area) and play throe that taking the armor from one of the guard people who follow you(I just like the look of it but it's pretty good earl game anyways)Also use sigile stones to enchant your armor and weapons as they are stronger than the normal enchanting just make sure to wait to get any of them(other than the first quest one) until your higher lvl as they are leveled and so getting them latter on makes them a hell of a lot stronger. Choose fire shield and feather enchantments for armor and enchant your weapon with absorb health (I like to also keep a couple daggers on me too ,1 absorb mana and 1 soul trap) There are also two other weapons I would suggest if you want to go for uniqes instead of normal and those would be umbra(for soul trap and huge amount of damage) or that sword you get in the shivering isles expansion (day fang and night fang i think?idk but it's the one who switches name and enchantments at dawn and dusk along with fixing any damage and refilling the charge) But yeah use your weapon at close range and summon demons to help you fight. Make mana potions and such to restore your mana and poisons are also useful. Athletics and acrobatics allow you to get around easily and quickly. Use destruction for long range(or replace with archery if you prefer) mysticism for utility and soul trapping, restoration for healing(could also just use potions, up to you) and then just the repair for well repairing. Should be pretty much good to go. Bretons have a 50% resistance to magic coupled with the atronach 50% chance to absorb magic makes you crazy strong against mages. You have the dragon skin power that gives you an extremely high armor value for a short time. And the atronach also gives you a crazy high mana pool(plus the breton helps with that too).
Also if anyone doesn't abide by what meta goblin said, you could always do permanent enchantment glitch. I personally make it reasonable I don't exceed 100, works nicely and still makes the game difficult on the harder modes.
luck is like basically turning the difficulty slider down, it has a small effect on everything. not just loot and critical chances, that said don't go pumping that up as high as possible, there are a lot of better attributes to spend points in, and you can only increase it by 1 point per lvl, just enchant your gear with luck and don't worry about putting too many points into it
the thief is actually very good as it increases your luck by 10 points, probably good to start out with high luck instead of putting points into it, id only pick it if you are making an assassin or archer
One thing I found out in this game is that free player housing is there right from the start. Just fast travel to the arena, and you can sleep in the bad there for free. There is no reason to ever pay for a bed if you don't want to.
If you want a quick boost in levels, have Speechcraft as a Major Skill. Walk up to a guard and just spam the persuasion over and over until you're a pretty good level in Speechcraft. Rent a bed and level up everything. This of course can take away the fun and one less helpful Major Skill, but for the people who want levels very fast and don't care too much about others I'd say 1. Restoration 2. Conjuration 3. Speechcraft 4. Athletics 5. Acrobatics 6. Sneak 7. The type of armor you use/main This will completely ruin the fun of your game and really only meant for people who joke within the game a ton or are comedy UA-camrs. Either way, fast level system.
This was so helpful, thanks so much for making this video. I cant tell you how many videos Ive watched that just made it more confusing or the person making the video was just a condescending prick. I also loved the cheeky KOTOR II reference at the start.
props to the console players.. im sitting on a pc and got some old consoles chilling in the backround. no blind hate here.. i dont count myself as #pcmasterrace bullshit. gaming is gaming will it be at 30 fps, 60 fps or 144 fps 4k.. what matters is the game. lets make all our games port to any system and enjoy them. we all started on our good ol nes and no one was bitching. love to the whole gaming community
For those that finds the Oblivion leveling systeme horrible and not to their tastes!!! There is the excellent Oblivion XP mod, wich makes leveling a bit more classic, as you earn Xp through Killing, finding secrets and locations and fullfiling quests and other ways to get xp. You then get attributes points and skill points to spend HOW YOU SEE IT. It helps to flesh out character classes and concepts without going out of your way to use skills to lvlup that you would'nt normaly use in an RP viewpoint( so my Dark Knight character have to heal himself/others through restoration to have an enough high resto skill to learn the Drain/Absorb spells?...) It also saves you the pain of farming minor skills to have that +5 to attributes you want to upgrade. While i've learned the Oblivion lvling long ago and make do with it, the Oblivion XP is less tedious and more organic.
Hi MetaGoblin, can you tell me how you built your Paladin early on including your main attributes and skills? Then what quests and dungeons did you go to?
Flaming COWS lower the difficulty then bruh that's what that's an option for lmao they were like ok this gets a little too hard for newbs let's add adjustable difficulty.
So wouldn't your main skills on the character in the video be bad? Since you have all 3 Endurance skills as main skills isn't it hard to ever get the +5 to Endurance? Unless you only ever train those 3 or something?
I'm 38. I have played so many rpgs but I still don't understand them. I just hope for the best. Knowing how to spend points with skills and attributes just seems like a big secret that I'm not privy to. I just want all of the skills, because I dont know what is going to happen or how I'm going to play. I just don't get it
How many times do you have to level up a skill within an attribute (i.e. Blade) to be able to increase your Strength 5 times? Sorry if you mentioned that already.
--Luck ONLY boosts your own skills and the skills of the team you bet on in the Arena by 0.4 points per added Luck point (every skill but Athletics and Acrobatics). It does NOTHING else. About the only way it can noticeably help other than betting odds is in some weird flash game where you start out with 65 Luck points and need to poison something right away using a limited number of ingredients. Otherwise, putting bonus points into any thing else will help more. --Magicka from Intelligence does not increase the same way Health from Endurance does. Magicka is simply 2x your Intelligence value, so there is no need to boost Intelligence (the easiest attribute to raise) at the start of the game.
Lmao I always use the atronach as it's by far the strongest. It gives you the 50% chance to absorb any spells and such including shrine ability's making it where you can go to any shrine and click it to try absorbing mana(a personal favorite of mine is the lucky lady statue as you can just keep clicking it until you get the mana) so it's grate for killing mages and such considering the main quest line is going against demons they generally use magic giving you a boost against them even if you don't use magic yourself. I love to combine it with the breton race no matter what play style I'm using as your pretty much immortal to mages and you get such a huge boost to your spellcasting abilitys. Plus I just like having to manage your mana and I tend to play more of morrowind anyways and if you've ever played it you know that in that your mana doesn't regenerate unless you sleep anyways.
Nick Duerr I dont know on what difficulty you played on but i doubt its the hardest if youre using atronach stone. At the start of the game you just wouldnt have enough magicka to actually kill people and not enough potions to have ur magicka recharged. Atronach is great at lower difficulties, pretty shit on hardest. Pure stat increases like warrior, mage or lady are much better. As for ur advice below, you dont choose skills you use often as major skills. Thats inefficient levelling.
Justin Smith lmao I picked the steed and I'm a rogue, I use a shield and one handed sword all the time mixing destruction magic in sometimes but usually just healing myself with magic and very rarely I use the bow but not for anything other than playing around lol all its even useful for on my character.
Might want to just do the research and be more thorough on a beginners guide my man. Your explanation of luck and personalty was terrible, whether it’s ignorance or because you don’t think they’re important.
I do not understand a single thing. So to increase my level I have to level 2ndary skills, and something with primary which feed into stats, who secondary fuck ?
with luck higher than 50 makes the arena combatant you bet on to have more health, and luck decides how much loot you get from dungeons and increases you chance to get a critical strike with your weapon
It does make it more likely you win the bet. The fail-safe method of save, if wins, save - if loses, reload - gets tedious, so higher luck is good for some early money that doesn't raise or require any skills.
Luck doesn't have any influence on loots unfortunatly, the loot list is randomized using a leveled list when you enter a dungeon, luck as nothing to do with it, if you don't use mods for it that is.
Holy fuck all I wanna know is how to assign points when the bar is full and your ready to level I've never played oblivion and everyone keeps going on about efficient leveling I don't care about being a god o just wanna know how to fucking level
I is funny how you say that Oblivion is more complex than Skyrim. Oblivion is broken garbage. The leveling system is set up for you to fail, and "efficient leveling" is counter intuitive, where you want to make your most worthless skills you main skills so that you almost never level them. Even then, your skill level is far more important than your attributes, that effecient leveling is still a waste of your time. The fact that enemies are leveled to the character means that no matter what you do, you will eventually fall behind the AI, and will eventually ruin the immersion of the game world the more you level up. Eventually you will have a world populated by bandits in glass armor and the strongest dedra roaming arround the world as a common sight. The game is fundamentally broken.
Tristan Weary - Look up the numbers for yourself, individual skills are more important than your attributes. The game is not scaled well. You can do and be whatever you want, yet the game punishes you for not going pure combat. You can chose not to, but are hurting yourself.
You and your cousin are data point anomalies out of millions of people. In the next 5 years there will probably be a total of 100 new players or less to buy this game. In other words its pretty much over. To address the other point, people should figure it out themselves, like all of us did back in the day if you truly wish for the best experience.
Also if anyone doesn't abide by what meta goblin said, you could always do permanent enchantment glitch. I personally make it reasonable I don't exceed 100, works nicely and still makes the game difficult on the harder modes.
Watching this because i'm playing Oblivion after skyrim
Same
Same
Sameeee
Sameeeeeeeeee
@@masonjared3877 sameeeeeeeeeeeeee
really good video, finally got the info i was looking for. you know, you get used to skyrim being all easy and then you get thrown to this (or morrowind) and it just messes with you. thanks man, slapped that like button.
thanks lad :D
tnx, but i dont date koalas
the cringe is real
lmao
oof that was a fesh juicy wollop of cringe
WOAH WOAH WOAH, HOLD IT RIGHT THERE BUDDY! Did you seriously just call Magicka, Majeeka
LMAO!!
It's the kahjit pronunciation
He must be a furry
Kajjjeet
Majeeka
I like your voice,it's so calm
no forced positivity on this channel :D
Sanguinius same, sometimes I watch his videos just because of his voice (no homo)
best game ever made, been playing since i was 9 years old still not bored at 15 love the game so much.
P.S: Nice video keep doing what you do!
What? I've never played one game for that long. I just got Oblivion the other day, i hope it lasts me that long.
I played it in 2010 im still playing
I have over 6,000 hours since the release of this game and decided to watch this since it was in my recommended and this is very accurate and well done dude! Bravo to you, liked and subbed!
Major skills can be played two ways--short game (finish in 5 levels-avoid sleep) or long game (~50 levels). Choosing all major skills for their starting bonuses is a short game strategy (do not sleep unless you have to) because...
--Major skills contribute to leveling (10 pts = 1 level)
--Leveling does not make YOU more powerful, it makes your enemies more powerful. Your individual skill and Attribute numbers determine how powerful you are.
--Specialty and Major skills increase faster than Minor skills --This is why people do not like Oblivion's leveling system--you can quickly level yourself into trouble by indiscriminately using major skills. But, the non linear and non intuitive system makes for myriad ways to build and evolve custom characters in a long game. The game is also full of overpowered weapons and spell options to give players with short game-adapted characters a chance to survive into the long game.
A good way to build a long game character is based on the fact that each major skill takes 7.5 levels to reach master level, and game difficulty steps up abruptly up at about level 10, and again at around level 17.
--Choose two primary-use skills for your major skills. Examples are Blade and Block (Combat specialty), Marksman and Sneak (Stealth Specialty), Conjuration and Destruction (any specialty), Destruction and Illusion (any specialty)). Magical skills are easy to build, so choosing combat or Stealth may make it easier to build some of your important minor skills.
--Of your major skills...Play your primary weapon skill exclusively as much as possible until it reaches 100, then switch to your second skill. It is less dangerous to build the weapon skill against weak creatures early in the game. Both should be at or near 100 for the bump at around level 17. This method will control your leveling and maintain/increase your superiority over enemies.
--Choose your other important high-use skills as minor skills (and buy lessons for the most important one) that way they will not interfere with the leveling being controlled by the two primary-use offensive skills. Such skills often include Armorer (Endurance and 25% weapon damage boost), Heavy Armor (Endurance bonus), Light Armor (Speed bonus), Alchemy (unlimited health and magic potions, poisons), Alteration, Restoration, Merchantile, Athletics, and sometimes Illusion and Mysticism.
--You may like starting out with some Apprentice level skills for occasional use, such as Acrobatics or Mysticism (soul trap) from the very start. When these are major skills you will have to make up the point difference for full attribute bonuses for the primary skills.
--The bulk of your major skills should be not-needed skills that are easy to play or spam for leveling purposes later in the game.
--Note that a magic user with Blade, Blunt, and Hand to Hand as minor skills need only build each of them up to 35 to get their Strength up from 30 to 75, so there are reasons not to have at least one skill per attribute as a major skill.
Excellent explanation thank you
Thank you for explaining it a little bit more in depth 😊 First time playing oblivion after finishing skyrim
Sweet Oblivion 2006 memories!
ive never beaten this game i plan to change that
Everything but the ending is amazing.
the ending to the main quest is so underwhelming compared to the main quest itself.
you do so many epic things just to lead up to him shattering the amulet of kings turning into the avatar of akatosh and killing mehrunes daegon. it's not even that epic of a battle it's only like 5 seconds and imperial city never get's repaired after wards.( i suppose that's what mods are for tho?)
im planing to mod this game and play it soon that idea just came up in my mind and i toughed lets roll with it im going to buy the game this week
so hell yeah im going to play this
Marcos Garcia wtf dude spoiler alert
L3G1T It's over 10 years old.
Ein Walroß still though
Skyrim is more user friendly than oblivion....in my opinion
Fact.
This is the reason of its popularity among casual gamers. It might not be a better RPG, but it's a much better game overall.
really appreciate you making this video thank you! Got oblivion about 6 months ago but it was so confusing for me
Yeah, I shamefully put it down after an hour of feeling lost and confused. Gonna try it again
Atronach is the best sign for mages. Especially in Oblivion where you not only have easy to make magicka potions (Steel-Blue Entoloma and flax seeds) but also have Welklynd Stones.
Luck is an important stat, more important then you'd think.
the way it works, Luck is used for everything that is determined at random, except for Loot, Luck has no incidens on Loots.
Luck at 50 will mean that you don't get any favors, but you also don't get any disfavor when random events occurs.
Under 50, is detrimental to you when random stuffs needs to be made and above 50 things goes a bit more your way.
This kind of thing is important for lets say Merhunes Razor 1% chances to instakill, with a higher luck, you'll get more chances for the effect to trigger.
Even though the % isn't changed on the weapon description, your chances of succes are indeed going up.
It also increases the chances for critics, staggers, weapon effetcs based on %/luck, but also when you're victim of effects that has a chance to paralyze/poison you and stuff.
So while Luck is not easy to upgrade, it is by no mean a useless stat, so giving it a +1 once in a while can pay off, even if you don't capitalize on it, personnaly i try to get it to 60, to have better odds, and then focus on the others stats.
Back in 2013 I got Oblivion and I wasn't really a fan of it, and a big part of that was leveling and skills, but recently I heard it's a lot like Morrowind which I remember loving that game, so I think the problem was is I'd just played Skyrim for 2 years so I was trying to play it like I would Skyrim, and I think that made me hate Oblivion because I just didn't get how it worked. I'm going to have to give it another try, the only other thing I really hated is weapons and armor break extremely quick and its frustrating, but maybe there's a trick with that too, because I'm sure that alone might make me give up on the game again.
Okay i'm new to Oblivion, and i have some questions.
1.) I want to make a Battle Mage type character, like using heavy armor and swords but also using magic. What would be the best way to do that?
2.) What skills should i chose when pursuing a Battle Mage build?
3.) Any good beginner tips can you give me?
Thanks, new to these types of games :)
Excuse me? Magic is OP AF in Oblivion. Once you start making custom spells and learning how to abuse them the game is kind of a joke.
Pick breton and atronach, choose skills according to how your going to be leveling but for the skills you actually use I would suggest heavy armor, destruction,conjuration, alchemy, acrobatics,athletics, mysticism, and restoration, also use repair hammers to get your repair skill up fast as you can up to lvl 50 so you can repair magic items. You can get a decent set of armor early game by going to kavatch (pretty sure im spelling that wrong but first demon gate area) and play throe that taking the armor from one of the guard people who follow you(I just like the look of it but it's pretty good earl game anyways)Also use sigile stones to enchant your armor and weapons as they are stronger than the normal enchanting just make sure to wait to get any of them(other than the first quest one) until your higher lvl as they are leveled and so getting them latter on makes them a hell of a lot stronger. Choose fire shield and feather enchantments for armor and enchant your weapon with absorb health (I like to also keep a couple daggers on me too ,1 absorb mana and 1 soul trap) There are also two other weapons I would suggest if you want to go for uniqes instead of normal and those would be umbra(for soul trap and huge amount of damage) or that sword you get in the shivering isles expansion (day fang and night fang i think?idk but it's the one who switches name and enchantments at dawn and dusk along with fixing any damage and refilling the charge) But yeah use your weapon at close range and summon demons to help you fight. Make mana potions and such to restore your mana and poisons are also useful. Athletics and acrobatics allow you to get around easily and quickly. Use destruction for long range(or replace with archery if you prefer) mysticism for utility and soul trapping, restoration for healing(could also just use potions, up to you) and then just the repair for well repairing. Should be pretty much good to go. Bretons have a 50% resistance to magic coupled with the atronach 50% chance to absorb magic makes you crazy strong against mages. You have the dragon skin power that gives you an extremely high armor value for a short time. And the atronach also gives you a crazy high mana pool(plus the breton helps with that too).
Also if anyone doesn't abide by what meta goblin said, you could always do permanent enchantment glitch. I personally make it reasonable I don't exceed 100, works nicely and still makes the game difficult on the harder modes.
nice video mate! thanks for the tips c:
no problem lad :D
I've been playing oblivion for like 4 or 5 years now
Man, thank u for this, u have motivated to go back to where I left off back in 2008/09. Ur awesome! Liked and subscribed with 100 Speed :))
no worries mate
9000 speed
luck is like basically turning the difficulty slider down, it has a small effect on everything. not just loot and critical chances, that said don't go pumping that up as high as possible, there are a lot of better attributes to spend points in, and you can only increase it by 1 point per lvl, just enchant your gear with luck and don't worry about putting too many points into it
the thief is actually very good as it increases your luck by 10 points, probably good to start out with high luck instead of putting points into it, id only pick it if you are making an assassin or archer
One thing I found out in this game is that free player housing is there right from the start. Just fast travel to the arena, and you can sleep in the bad there for free. There is no reason to ever pay for a bed if you don't want to.
The best explanation video! I’m stoned and I can still follow along 🤙
If you want a quick boost in levels, have Speechcraft as a Major Skill. Walk up to a guard and just spam the persuasion over and over until you're a pretty good level in Speechcraft. Rent a bed and level up everything. This of course can take away the fun and one less helpful Major Skill, but for the people who want levels very fast and don't care too much about others I'd say
1. Restoration
2. Conjuration
3. Speechcraft
4. Athletics
5. Acrobatics
6. Sneak
7. The type of armor you use/main
This will completely ruin the fun of your game and really only meant for people who joke within the game a ton or are comedy UA-camrs. Either way, fast level system.
I'm very late to the party but thank you this really helped
Found this proper handy, thanks man.
This was so helpful, thanks so much for making this video. I cant tell you how many videos Ive watched that just made it more confusing or the person making the video was just a condescending prick.
I also loved the cheeky KOTOR II reference at the start.
thanks mate glad i could help
Amazing
You are pro at explaination buddy
Really helped, thanks.
Oblivion on Xbox one ftw
Brandon T still runs like on 360 tho xD
coleschr966 SNS yeah but you have to say it could run smoother
props to the console players.. im sitting on a pc and got some old consoles chilling in the backround. no blind hate here.. i dont count myself as #pcmasterrace bullshit. gaming is gaming will it be at 30 fps, 60 fps or 144 fps 4k.. what matters is the game. lets make all our games port to any system and enjoy them. we all started on our good ol nes and no one was bitching. love to the whole gaming community
Truth Leod I like how you're thinking
this complicated
For those that finds the Oblivion leveling systeme horrible and not to their tastes!!!
There is the excellent Oblivion XP mod, wich makes leveling a bit more classic, as you earn Xp through Killing, finding secrets and locations and fullfiling quests and other ways to get xp.
You then get attributes points and skill points to spend HOW YOU SEE IT.
It helps to flesh out character classes and concepts without going out of your way to use skills to lvlup that you would'nt normaly use in an RP viewpoint( so my Dark Knight character have to heal himself/others through restoration to have an enough high resto skill to learn the Drain/Absorb spells?...)
It also saves you the pain of farming minor skills to have that +5 to attributes you want to upgrade.
While i've learned the Oblivion lvling long ago and make do with it, the Oblivion XP is less tedious and more organic.
I'm suprised you don't get a lot of traffic since you make very good content. would love more on oblivion
Hi MetaGoblin, can you tell me how you built your Paladin early on including your main attributes and skills? Then what quests and dungeons did you go to?
This was really helpful thanks a lot!😊
That was the greenest Dumner I've ever seen
I play it safe by picking a 1 major skill per attribute
Thanks i bought this game but dropped it after a week because I couldn't figure out the levelling but now I can finally kill more than animals. Yay
Flaming COWS lower the difficulty then bruh that's what that's an option for lmao they were like ok this gets a little too hard for newbs let's add adjustable difficulty.
What UI mod are u using? I really like it :) And love ur content as well, its really well done and i hope u grow in future!
He's using the standard version of DarNified UI. You can download it from nexus mods.
I love Oblivion, but I also suck at Oblivion
So wouldn't your main skills on the character in the video be bad? Since you have all 3 Endurance skills as main skills isn't it hard to ever get the +5 to Endurance? Unless you only ever train those 3 or something?
Played skyrim for a few years and wanted to see what the game before it was
I'm 38. I have played so many rpgs but I still don't understand them. I just hope for the best. Knowing how to spend points with skills and attributes just seems like a big secret that I'm not privy to. I just want all of the skills, because I dont know what is going to happen or how I'm going to play. I just don't get it
You screwed up by having all 3 endurance skills as major skills. You'll rarely get +5 to your endurance attribute on level ups.
How many times do you have to level up a skill within an attribute (i.e. Blade) to be able to increase your Strength 5 times? Sorry if you mentioned that already.
McCarney 420 10 times
Thank you
What race do you play? Ogre?
I miss oblivion
You should do an elder scrolls 6 discussion
You should also be allowed to level up with minor skills, but instead of each skill being 10% of a level, minor skills give you only 5% of a level.
DarkAnimeCommander Soto No. That would completely ruin things.
when i realize what leveling in oblivion is about i was desappointed. I prefer work in a fighting style until i master it and leveling without problem
Thanks im reinstalling
How do I activate the level up, I'm 10 hours in and I'm still at level 1 bc I don't know how to activate it
Stalin find a bed n sleep
mark mennenga thanks bro, I'll send you to a nicer gulag
10 hours in and haven't leveled up yet? Damn, that's a lot of wasted skill level ups.
--Luck ONLY boosts your own skills and the skills of the team you bet on in the Arena by 0.4 points per added Luck point (every skill but Athletics and Acrobatics). It does NOTHING else. About the only way it can noticeably help other than betting odds is in some weird flash game where you start out with 65 Luck points and need to poison something right away using a limited number of ingredients. Otherwise, putting bonus points into any thing else will help more.
--Magicka from Intelligence does not increase the same way Health from Endurance does. Magicka is simply 2x your Intelligence value, so there is no need to boost Intelligence (the easiest attribute to raise) at the start of the game.
Unintentionally, i made my female wood elf character look like winona ryder.....i think it looks pretty good.
How do I check active effects?
Lmao I always use the atronach as it's by far the strongest. It gives you the 50% chance to absorb any spells and such including shrine ability's making it where you can go to any shrine and click it to try absorbing mana(a personal favorite of mine is the lucky lady statue as you can just keep clicking it until you get the mana) so it's grate for killing mages and such considering the main quest line is going against demons they generally use magic giving you a boost against them even if you don't use magic yourself. I love to combine it with the breton race no matter what play style I'm using as your pretty much immortal to mages and you get such a huge boost to your spellcasting abilitys. Plus I just like having to manage your mana and I tend to play more of morrowind anyways and if you've ever played it you know that in that your mana doesn't regenerate unless you sleep anyways.
Nick Duerr I dont know on what difficulty you played on but i doubt its the hardest if youre using atronach stone. At the start of the game you just wouldnt have enough magicka to actually kill people and not enough potions to have ur magicka recharged. Atronach is great at lower difficulties, pretty shit on hardest. Pure stat increases like warrior, mage or lady are much better. As for ur advice below, you dont choose skills you use often as major skills. Thats inefficient levelling.
Don't ever pick the steed
It's not bad for an archer imo
Justin Smith lmao I picked the steed and I'm a rogue, I use a shield and one handed sword all the time mixing destruction magic in sometimes but usually just healing myself with magic and very rarely I use the bow but not for anything other than playing around lol all its even useful for on my character.
Steed is actually pretty good. +20 bonus, yes please.
I never new you could choose 3 skills to upgrade I always just chose 1. am i fucked?
You kind of look like Scarce.
lmao
Kropolis What's up guys its Scarce here
level op
how many time we told you you look like report of the week's dad
Might want to just do the research and be more thorough on a beginners guide my man. Your explanation of luck and personalty was terrible, whether it’s ignorance or because you don’t think they’re important.
Why is everyone so bad at explaining this
I do not understand a single thing. So to increase my level I have to level 2ndary skills, and something with primary which feed into stats, who secondary fuck ?
Martin dies at the end.
my level bar is full why i do not level up
You have to sleep to level up in Oblivion.
with luck higher than 50 makes the arena combatant you bet on to have more health, and luck decides how much loot you get from dungeons and increases you chance to get a critical strike with your weapon
It does make it more likely you win the bet. The fail-safe method of save, if wins, save - if loses, reload - gets tedious, so higher luck is good for some early money that doesn't raise or require any skills.
Elderscrollsswimmer that's cheaty as all hell but I like it lmao
Luck doesn't have any influence on loots unfortunatly, the loot list is randomized using a leveled list when you enter a dungeon, luck as nothing to do with it, if you don't use mods for it that is.
Mugthraka Who are you to know? I'm curious how you guys find this out.
Am I the only one around here who finds it so hard to play vanilla Oblivion just because of how ugly all the faces look
It's not even that bad man up :P
yes
these people are why game developers focus on graphics to much
I haven't had that problem. My own character is pretty attractive.
coleschr966 SNS oblivion does not have a good story.
Bro every guide is like hyper complex add 3 to agility to boost your late game macro, bro I don’t even know where to walk.
*"maGika"*
i cant understand
im so dumb
Holy fuck all I wanna know is how to assign points when the bar is full and your ready to level I've never played oblivion and everyone keeps going on about efficient leveling I don't care about being a god o just wanna know how to fucking level
Liam Crowley sleep
Lewis Bell. I found that out on my own but regardless thank you!!! I only ever played skyrim before so I was just confused I appreciate the help :)
Still can’t get over how funny the “oblivion kek” comment is 😂😂😂😂
lmao i do that all the time
Kek
first
Wow, first place in "The most unintelligent comment you could possibly make competition"! Congratulations!
+Nox210 thank
You're a bit late
I is funny how you say that Oblivion is more complex than Skyrim.
Oblivion is broken garbage.
The leveling system is set up for you to fail, and "efficient leveling" is counter intuitive, where you want to make your most worthless skills you main skills so that you almost never level them.
Even then, your skill level is far more important than your attributes, that effecient leveling is still a waste of your time.
The fact that enemies are leveled to the character means that no matter what you do, you will eventually fall behind the AI, and will eventually ruin the immersion of the game world the more you level up.
Eventually you will have a world populated by bandits in glass armor and the strongest dedra roaming arround the world as a common sight.
The game is fundamentally broken.
Paul Gaither do you think that by leveling the right way you could gain the upper hand on the ai?
Tristan Weary - Even then, you either go all in on combat to gain the upper hand and sacrifice any non-combat leveling, or no.
Paul Gaither how about every level i do +5 in streath, endurance, and intelligence/ wilpower?
Tristan Weary - Look up the numbers for yourself, individual skills are more important than your attributes.
The game is not scaled well.
You can do and be whatever you want, yet the game punishes you for not going pure combat. You can chose not to, but are hurting yourself.
Rule #1 Don't ever level up.
*Watches video,Refunds Oblivion, Plays Skyrim*
Creide Then only play Skyrim not morrowind daggerfall.....
*sigh*
@@Xeno_Solarus second that
Did you forget to post this video 10 years ago? Lmao I don't see the point of this with all due respect.
Me and my cousin have just bought oblivion and this helped us a lot so there. Two people helped already
You and your cousin are data point anomalies out of millions of people. In the next 5 years there will probably be a total of 100 new players or less to buy this game. In other words its pretty much over. To address the other point, people should figure it out themselves, like all of us did back in the day if you truly wish for the best experience.
+jason wingfield i started a few days ago to
I started less than 3 months ago
the whole point of RPGs isn't to look up guides, it's to make a personal experience you won't forget.
Also if anyone doesn't abide by what meta goblin said, you could always do permanent enchantment glitch. I personally make it reasonable I don't exceed 100, works nicely and still makes the game difficult on the harder modes.