Hello sir. Couldn't get to you any other way, but I'm interested in the `Cursor Snapper` addon. I use it a lot, but I also use nightly builds. Thus as of 4.3 the grease pencil has some backend change in the structure of the strokes. So I was wondering if you plan on updating the addon. If not I can update it myself. Also if you plan on not maintaining the addon, maybe I could take charge of maintaining it(for as long as I use it) and have it be free for everyone else? If not, let me know if there is a way to contribute to updates.
Cool Idea 😃 ! as blender cares about "workflow" it wouldn't be a bad idea to include this addon in the standard workflow, with a bunch of checkpoints generated by a GPT3-offspring that trains to focus on generating stepping-plans from template analysis and do's & don'ts so you could just describe your idea; and the structure of such a thing would be pre-scribed as a bunch of related empty blender scenes for you to fill in ! -perhaps even suggested yt-tutorials along with the generated task-list !
It would be nice to see less of the 'behind the curtain' in the UI. Let's just see the panel , the dialogue and action fields / numbering etc. We also need the drawing tools and the visible 3d elements all masked out by the panel frame. The only cameras we should really be aware of are the ones we position in the 3d Maquette scene we are drawing characters on top of. The rest is for a deep dive if the user cares. I love what you are doing, Kudos!
Awesome !!! Great compliment to the Grease Pencil, 3D Layout, and eventually the VSE ! ~Liked ~Subd, and I tried to ~Tip the Gumroad download... but no Paypal option (yet ?)...
Already love this addon! But there's one thing I'm curious about. For somebody who likes to lay in roughs quickly, and decides on the fly to insert shots between two previously drawn shots, how do you do it with this addon? Let's say if I want to add a B-Roll shot between shots 5 and 6?
Place the 3D cursor somewhere in a clear area to the right of the panels and then move the timeline playhead to any space between shots 5 and 6. In the Panel Addition section, use the button Add Board, Cam, Marker. In the future, I will add an Insert Shot button. To rearrange the shots back into organized rows and columns, use the Change Layout button in the Panel Layout section.
i have a question! I already drew my storyboards in Krita as PNGs. If I want to import them as planes, how do I get them to line up with the storyboard cameras??? Thanks!!!!!!
Create a storyboard and then use the Input section to do a Group Image Import from your images. Point the loader to a folder of your images so you can see the filenames. After you pick a folder, click the new button that appears, "Load Images to Panels". Emission is the best shader type. NOTE: The default setup of a storyboard will be 12 boards. If you have more than 12 images, the importer will make more boards. To see the imported boards in the interface, you will need to change the Viewport Shading to Material Preview or Rendered.
Cool but you left out the most important thing...how to render out your animatic or print out you storyboard..I mean really whats the point of all this if you don't know how to render out, so you can submit to a client
This video is just a get started introduction. I will be making more for the animatic part. Spitfire Storyboards has created a great video for using the Render Markers add-on which is a spin-off from this Storyboard add-on. ua-cam.com/video/jhynbsfH_R0/v-deo.html
Great plug-in Ed thanks for sharing. Wondering if there could ever be a feature ,. Where after you make the animatic and it would generate multiple blend files with the durations of the animatic and keep the portion of the animatic from that scene. Thanks for all t(e hard work on this great addon
Tried to mess around with images to planes and keying visibility. Grabbed this for 0$ to try and just.... SO much headache gone. Went back and paid some real dollars immediately. Beautiful addon! Thank you!!
If I generate the story board to have cameras for each of my shots, can I animate them around 3D space, adjust the timing of the cuts, then play as if the cameras were stationary and looking at a 2D plane?
Yes, it is possible with some considerations. This add-on is mainly designed for a 2D layout of panels, but it can be used for 3D perspective cameras. Using it that way may break some functions like adding more panels or using Grease Pencil objects created from the add-on. It would be best to turn off the Fast Draw feature. Save multiple iterated versions of your Blender file as you work.
I'm finally getting to try this out on a project (Blender 3) but I'm starting to get some errors when navigating to shots using the previous / next buttons. Is there anywhere I can send these error messages? I tried looking on the sites this is available at but didn't see any contact options.
The best option: I have some Discord channels on the Spitfire Storyboards server. Follow the link to Discord: ua-cam.com/users/SpitfireStoryboardsabout On the Discord server, look for the channel named: storyboard-addon-chat Second option: Post problem here.
Hello! I am trying to work on a scene with multiple animators, and am wondering if you have any advice on combining multiple storyboard projects into a single board file?
Great question! This answer should really be a whole video. If you want to bring the Grease Pencil objects together then do the following TWO parts (and one preparation step). Preparation step: Start a new scene and a new storyboard with enough panels to add what needs to be combined. Part One: From the File Menu, select "Append..." and choose one of the Blender files. Pick the Collection folder and then Storyboard_Elements". This will make a new (duplicate) Storyboard_Elements collection in the Outliner with the Grease Pencil objects. IMPORTANT - Part Two: Pick each new object and assign it to the appropriate shot. I would expand the Outliner to show as much as possible. In the Storyboard UI, close all sections except for the Panel Elements section. In the Outliner, you can make a shot active by clicking the green icon to the right of the shot name like "Shot 1". In the outliner, pick the corresponding Grease Pencil objects (one at a time) and then the "Assign to: Shot 1" in the Storyboard UI. When you go to Append the next shot, the interface will still be inside the first Blender file. You will need to press the up arrow (twice) in the interface to browse to the parent directory to get to the next Blender file. If you get stuck with timing or location problems, please ask.
I found a simpler method to Part Two (after the grease pencil objects are imported). Use the Copy-Move Objects tool in the Panel Layout section to "Move GP Obj to Shot".
Thank you so much for this. This is handy. I just got one question for now: how do you delete panels if you want to make adjustments to the overall story.
Deleting panels has a problem in the public version of the add-on. The next public release will not have a problem with deleting a shot. Currently, a better solution is to move the camera marker in the timeline to a point past the active render area.
@@edwhite3d728 Great. I was working with your add-on this week and I had the very same problem... as I wanted to tweak the storyline with these thumbnails... deleting a redundant panel, switching them around and then adding another panel in-between. Thanks SO much for your dedicated work into this. I REALLy appreciate the time and effort you put into this.
Hi Ed, wow, great idea and add on. Also fantastic introduction and explanation. As a side note, the music perfectly matched my sunday morning with a cup of coffee ;-)
Congrats Ed. I'm starting storyboarding in Blender and your add-on looks very useful. Thank you. Two questions: Can I layout the boards vertically (like japanese boards) Would be great if we could convert the board into scenes arranged in the sequencer. Is it possible?
Yes, the boards can be setup with one vertical column. Start with 1 horizontal and 3 vertical. If you have started on a series already, use the Change Layout button in the Panel Layout section to rearrange into 1 Column. For your second comment, it is possible. Render frames at markers with the Render Marker Images in the Output section. After rendering, use my Animatic Video Sequencer add-on to quickly load rendered frames into the sequencer. One of my next videos will demonstrate this process.
@@edwhite3d728 thank you for your reply. What I tried to say about "convert the board into scenes arranged in the sequencer" is convert each shot of the board into an open scene. Where we could work more complex câmera moviments. Again, thank you
thanks for the run down my man!!
9:30 just saved my butt! Thanks Ed!
shut up and take my money!!!!!
Hello sir.
Couldn't get to you any other way, but I'm interested in the `Cursor Snapper` addon. I use it a lot, but I also use nightly builds. Thus as of 4.3 the grease pencil has some backend change in the structure of the strokes. So I was wondering if you plan on updating the addon. If not I can update it myself.
Also if you plan on not maintaining the addon, maybe I could take charge of maintaining it(for as long as I use it) and have it be free for everyone else? If not, let me know if there is a way to contribute to updates.
Cool Idea 😃 !
as blender cares about "workflow" it wouldn't be a bad idea to include this addon in the standard workflow, with a bunch of checkpoints generated by a GPT3-offspring that trains to focus on generating stepping-plans from template analysis and do's & don'ts so you could just describe your idea; and the structure of such a thing would be pre-scribed as a bunch of related empty blender scenes for you to fill in !
-perhaps even suggested yt-tutorials along with the generated task-list !
It would be nice to see less of the 'behind the curtain' in the UI.
Let's just see the panel , the dialogue and action fields / numbering etc.
We also need the drawing tools and the visible 3d elements all masked out by the panel frame.
The only cameras we should really be aware of are the ones we position in the 3d Maquette scene we are drawing characters on top of.
The rest is for a deep dive if the user cares.
I love what you are doing, Kudos!
Awesome !!! Great compliment to the Grease Pencil, 3D Layout, and eventually the VSE !
~Liked ~Subd, and I tried to ~Tip the Gumroad download... but no Paypal option (yet ?)...
when i press ctrl z it goes back to the last shot. How to fix this?
Already love this addon! But there's one thing I'm curious about. For somebody who likes to lay in roughs quickly, and decides on the fly to insert shots between two previously drawn shots, how do you do it with this addon? Let's say if I want to add a B-Roll shot between shots 5 and 6?
Place the 3D cursor somewhere in a clear area to the right of the panels and then move the timeline playhead to any space between shots 5 and 6. In the Panel Addition section, use the button Add Board, Cam, Marker. In the future, I will add an Insert Shot button.
To rearrange the shots back into organized rows and columns, use the Change Layout button in the Panel Layout section.
@@edwhite3d728 Thanks!
Great stuff Ed. This is a great intro the main setup.
Thanks! 👍
i have a question! I already drew my storyboards in Krita as PNGs. If I want to import them as planes, how do I get them to line up with the storyboard cameras??? Thanks!!!!!!
Create a storyboard and then use the Input section to do a Group Image Import from your images. Point the loader to a folder of your images so you can see the filenames. After you pick a folder, click the new button that appears, "Load Images to Panels". Emission is the best shader type. NOTE: The default setup of a storyboard will be 12 boards. If you have more than 12 images, the importer will make more boards. To see the imported boards in the interface, you will need to change the Viewport Shading to Material Preview or Rendered.
Cool but you left out the most important thing...how to render out your animatic or print out you storyboard..I mean really whats the point of all this if you don't know how to render out, so you can submit to a client
This video is just a get started introduction. I will be making more for the animatic part. Spitfire Storyboards has created a great video for using the Render Markers add-on which is a spin-off from this Storyboard add-on.
ua-cam.com/video/jhynbsfH_R0/v-deo.html
cheers man (:
Well done! Well thought out. I'll definitely download
Really really great addon!!
Great plug-in Ed thanks for sharing. Wondering if there could ever be a feature
,. Where after you make the animatic and it would generate multiple blend files with the durations of the animatic and keep the portion of the animatic from that scene. Thanks for all t(e hard work on this great addon
That sounds like a great idea! I will try adding it to the next version.
Tried to mess around with images to planes and keying visibility. Grabbed this for 0$ to try and just.... SO much headache gone. Went back and paid some real dollars immediately.
Beautiful addon! Thank you!!
Was just starting to get into Storyboarding and wasn't sure how todo it in Blender. This addon looks to fit that purpose perfectly 😃
I hope this works for you. I made this add-on to add valuable production features to Blender.
If I generate the story board to have cameras for each of my shots, can I animate them around 3D space, adjust the timing of the cuts, then play as if the cameras were stationary and looking at a 2D plane?
Yes, it is possible with some considerations. This add-on is mainly designed for a 2D layout of panels, but it can be used for 3D perspective cameras. Using it that way may break some functions like adding more panels or using Grease Pencil objects created from the add-on. It would be best to turn off the Fast Draw feature. Save multiple iterated versions of your Blender file as you work.
I'm finally getting to try this out on a project (Blender 3) but I'm starting to get some errors when navigating to shots using the previous / next buttons. Is there anywhere I can send these error messages? I tried looking on the sites this is available at but didn't see any contact options.
The best option:
I have some Discord channels on the Spitfire Storyboards server. Follow the link to Discord: ua-cam.com/users/SpitfireStoryboardsabout
On the Discord server, look for the channel named: storyboard-addon-chat
Second option:
Post problem here.
Thanks!
Hello! I am trying to work on a scene with multiple animators, and am wondering if you have any advice on combining multiple storyboard projects into a single board file?
Great question! This answer should really be a whole video. If you want to bring the Grease Pencil objects together then do the following TWO parts (and one preparation step).
Preparation step:
Start a new scene and a new storyboard with enough panels to add what needs to be combined.
Part One:
From the File Menu, select "Append..." and choose one of the Blender files. Pick the Collection folder and then Storyboard_Elements". This will make a new (duplicate) Storyboard_Elements collection in the Outliner with the Grease Pencil objects.
IMPORTANT - Part Two:
Pick each new object and assign it to the appropriate shot. I would expand the Outliner to show as much as possible. In the Storyboard UI, close all sections except for the Panel Elements section. In the Outliner, you can make a shot active by clicking the green icon to the right of the shot name like "Shot 1". In the outliner, pick the corresponding Grease Pencil objects (one at a time) and then the "Assign to: Shot 1" in the Storyboard UI.
When you go to Append the next shot, the interface will still be inside the first Blender file. You will need to press the up arrow (twice) in the interface to browse to the parent directory to get to the next Blender file.
If you get stuck with timing or location problems, please ask.
I found a simpler method to Part Two (after the grease pencil objects are imported). Use the Copy-Move Objects tool in the Panel Layout section to "Move GP Obj to Shot".
Thank you so much for this. This is handy. I just got one question for now: how do you delete panels if you want to make adjustments to the overall story.
Deleting panels has a problem in the public version of the add-on. The next public release will not have a problem with deleting a shot. Currently, a better solution is to move the camera marker in the timeline to a point past the active render area.
@@edwhite3d728 Great. I was working with your add-on this week and I had the very same problem... as I wanted to tweak the storyline with these thumbnails... deleting a redundant panel, switching them around and then adding another panel in-between. Thanks SO much for your dedicated work into this. I REALLy appreciate the time and effort you put into this.
Brilliant. The background music is annoying.
Sorry, I was trying to cover up the sound of my loud computer fan noise.
Hi Ed, wow, great idea and add on. Also fantastic introduction and explanation. As a side note, the music perfectly matched my sunday morning with a cup of coffee ;-)
Congrats Ed. I'm starting storyboarding in Blender and your add-on looks very useful. Thank you.
Two questions:
Can I layout the boards vertically (like japanese boards)
Would be great if we could convert the board into scenes arranged in the sequencer. Is it possible?
Yes, the boards can be setup with one vertical column. Start with 1 horizontal and 3 vertical. If you have started on a series already, use the Change Layout button in the Panel Layout section to rearrange into 1 Column.
For your second comment, it is possible. Render frames at markers with the Render Marker Images in the Output section. After rendering, use my Animatic Video Sequencer add-on to quickly load rendered frames into the sequencer. One of my next videos will demonstrate this process.
@@edwhite3d728 thank you for your reply.
What I tried to say about "convert the board into scenes arranged in the sequencer" is convert each shot of the board into an open scene. Where we could work more complex câmera moviments. Again, thank you