Houdini Algorithmic Live

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 10

  • @dissonantprotean5495
    @dissonantprotean5495 2 місяці тому +2

    48:50 "for copernicus you cant use vex" ... you definitely can .. there's a wrangle and it works much better than the "Inline" one in the old COP system. Helpful tutorial anyway, thanks!

  • @simonvandenbroek6384
    @simonvandenbroek6384 4 місяці тому

    Lovely journey! I really like to see how you go through the resources and use that to build something new!

  • @KaoukabiJaouad
    @KaoukabiJaouad 4 місяці тому

    you could use the quick material at the end, with the "op:" syntax to locate nulls of textures you made in the Copernicus network, The material linker for classic shading in Solaris, is pretty good to link materials with geometry just by dragging and dropping.

  • @philippwelsing9108
    @philippwelsing9108 4 місяці тому

    YAAAAY. Amazing, thank you, grandmaster.

  • @mattmcmahon1989
    @mattmcmahon1989 4 місяці тому

    super helpful! thank you!

  • @lveronese
    @lveronese 4 місяці тому

    "it crashes really well" hehehe, great stuff, as usual

  • @andrewmcbride8162
    @andrewmcbride8162 4 місяці тому

    the struggle of adding a material in solaris..its so convoluted

  • @1285pupi
    @1285pupi 4 місяці тому

    que no ...........................al palacete!!!!

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 4 місяці тому

    Thanks man