i like consort radahn. to me, phase 1 is immaculately well-designed, to the point i was getting through it almost completely unscathed with gleeful joy every time i died, because phase 1 was essentially eating dessert before dinner. radahn's attacks are incredibly fun to learn, and you really get to spend a lot of time with him, so by the moment you actually defeat radahn his first phase should be natural to the player. phase 2 however, i do believe miyazaki intended this to be fought a specific way, and i don't even think he or his team enjoyed testing this fight. i think promised consort radahn is intentionally meant to feel impossible, to feel entirely unbalanced because it's his response to "we want an impossible fight" and as a result, i've come to respect radahn a lot more with this perspective. the dodge timings that are required to beat radahn with blades and hammers alone are absolutely brutal, with huge aoe attacks following near-unreadable swings and thrashes that for some folk, the framerate drops and the game doesn't compensate for it, resulting in what feels like a cheap death, because it is. when i was looking for advice online, i had seen a lot of discussion using a certain shield and weapon setup, and though i was tempted i felt confident enough i could do radahn in a way that i enjoy engaging with. i was even tempted to try online co-op, but my social anxiety held me back. eventually i pulled through, and got him with very few hp remaining on my end. radahn is possible, but he is designed to be impossible. he is designed to create hopelessness in the player. i didn't really like that, because my impossible fight was and still is nameless king from dark souls 3, but i respect consort radahn and i do think he's a good fight. a bad fight so bad, that it's good.
On my first playthrough i was so pissed off at this fight i thought it soured the whole experience. Summoned some shield poke guy to pretty much do it for me. Subsequent playthroughs i really put the time into learning and now i love this fight. It's so much harder than anything else ,you really need to lock in. I've also come to like the way he's in your face all the time and i dont need to chase after him (Romina). Him, Gauis, and Messmer are my favourites. I beat him pre-nerf multiple times and it's really the only fight in the game that requires real effort now. I love my claw builds. I will say, particularly when helping other players his mid-aggro 180 pivots are BS though. It seems a common theme in DLC. I get that it's not as 'fun' as the base game fights and it's does like it's far as the Fromsoft control scheme could go so who knows what we'll get in the future.
i think it really misses the mark since you can just slap a greatshield on and first try him :/ i think phase one is amazing and the aoe's ruin phase 2
oh god good question, i think like lvl9 or something? i've missed so much of the dlc from just playing blind and completely taking the wrong route to radahn, i'm guessing i was supposed to have it maxxed or something?
@@WH1SK3YJ4CK 14 to 18? i didn't know there was so many fragments available to get you that many scadutree blessings! god i've got a lot of work to do in prep for another dlc run in ng+4.
thank you! it took me 40 something attempts. it's weird that strength based frost damage was the only way i ever got him, most people i saw online didn't have the self-spite and hatred i did to do this with a strength build. support incants. ftw!
i like consort radahn.
to me, phase 1 is immaculately well-designed, to the point i was getting through it almost completely unscathed with gleeful joy every time i died, because phase 1 was essentially eating dessert before dinner. radahn's attacks are incredibly fun to learn, and you really get to spend a lot of time with him, so by the moment you actually defeat radahn his first phase should be natural to the player.
phase 2 however, i do believe miyazaki intended this to be fought a specific way, and i don't even think he or his team enjoyed testing this fight. i think promised consort radahn is intentionally meant to feel impossible, to feel entirely unbalanced because it's his response to "we want an impossible fight" and as a result, i've come to respect radahn a lot more with this perspective.
the dodge timings that are required to beat radahn with blades and hammers alone are absolutely brutal, with huge aoe attacks following near-unreadable swings and thrashes that for some folk, the framerate drops and the game doesn't compensate for it, resulting in what feels like a cheap death, because it is. when i was looking for advice online, i had seen a lot of discussion using a certain shield and weapon setup, and though i was tempted i felt confident enough i could do radahn in a way that i enjoy engaging with. i was even tempted to try online co-op, but my social anxiety held me back. eventually i pulled through, and got him with very few hp remaining on my end.
radahn is possible, but he is designed to be impossible. he is designed to create hopelessness in the player. i didn't really like that, because my impossible fight was and still is nameless king from dark souls 3, but i respect consort radahn and i do think he's a good fight. a bad fight so bad, that it's good.
On my first playthrough i was so pissed off at this fight i thought it soured the whole experience. Summoned some shield poke guy to pretty much do it for me.
Subsequent playthroughs i really put the time into learning and now i love this fight. It's so much harder than anything else ,you really need to lock in. I've also come to like the way he's in your face all the time and i dont need to chase after him (Romina). Him, Gauis, and Messmer are my favourites.
I beat him pre-nerf multiple times and it's really the only fight in the game that requires real effort now. I love my claw builds.
I will say, particularly when helping other players his mid-aggro 180 pivots are BS though. It seems a common theme in DLC.
I get that it's not as 'fun' as the base game fights and it's does like it's far as the Fromsoft control scheme could go so who knows what we'll get in the future.
i think it really misses the mark since you can just slap a greatshield on and first try him :/ i think phase one is amazing and the aoe's ruin phase 2
Congrats! What scadu level?
oh god good question, i think like lvl9 or something?
i've missed so much of the dlc from just playing blind and completely taking the wrong route to radahn, i'm guessing i was supposed to have it maxxed or something?
9 is pretty damn low, nice one. Max scadu is unnecessary but I'd guess most people did it in the 14-18 range
@@WH1SK3YJ4CK 14 to 18? i didn't know there was so many fragments available to get you that many scadutree blessings!
god i've got a lot of work to do in prep for another dlc run in ng+4.
hell yeah
thank you! it took me 40 something attempts.
it's weird that strength based frost damage was the only way i ever got him, most people i saw online didn't have the self-spite and hatred i did to do this with a strength build. support incants. ftw!
@@deadgirlcentralbro only 40?