Next mission (Chose one): 1. Count every "Valve... Please fix..." moment in the game (any issues with every map, and general game play" 2. Explain the lore of Counter Strike, and why we are playing a 5v5 against some terrorists, or why are we trying to plant a bomb and explode a factory
You could still multiply tiles in the way you described. The offset per row doesnt really change the amount of tiles per row. What gets pushed out on one end, comes back in on the other. Your approach is more precise though, so thank you for sacrificing your youth to science
@NicoScholz90 I was initially thinking to count that way as well. But since I count cut off segments of tiles as their own tiles. 2 strips of tiles of same length, can have a different segment count depending on their alignment. For example: [][][][] = 4 ][][][][ = 5 Your suggested method would be perfect if we were counting "whole tiles". Or if we were to calculate the pattern of which rows align what way. Ultimately, I decided to bruteforce it since pillars and benches that block tiles throw everything off. But this is a great suggestion regardless. Am glad my videos can promote mathematical thinking, even if its about floor tiles :)
i would only count playable space. non-playable areas obviously don't have callouts since nobody can go there, so palace is only the palace area that people mean with the callout
Speaking of coridors that don't lead anywhere, there were community maps in CS history that tried to expand wellknown maps, making corridors actually lead somewhere. Which of these maps do you think made the map more believable? Like fixed a corridor that lead nowhere, or an elevator, that was useless previously.
hahahahha what a liar he was then, i will keep bullying him with that. hilarious you did it
@stalinzd2580 Probably shouldn't bully, but do question his credibility :)
2:17
Liminal space.
Actually, that's a neat video idea, liminal spaces in CS2.
Next count how many failed relationships I've been into due to my OCD
the counter strikes again
The best comment on this video, period.
Are there more doors or wheels in CS2?
wat
I heard that there are 68 flower pots on inferno but I guess we will never find out the truth…
thank you for giving us this very important information
I'll make sure to educate everyone I meet on mirage from now on 👍
count all windows on office, or, maybe, on all maps there are
Ah yes. God have blessed this Friday with t2mure video. I can now rest in peace 🙂↕️
can't wait for nadeking to add this question to a next challenge video
myth defusers
Next mission (Chose one):
1. Count every "Valve... Please fix..." moment in the game (any issues with every map, and general game play"
2. Explain the lore of Counter Strike, and why we are playing a 5v5 against some terrorists, or why are we trying to plant a bomb and explode a factory
For the second one, someone called Goldec made a video on the CS comics and 3kliksphilip made a video about the maps a while ago.
@@evankim2406 haha yeah i think ive seen that
now count tiles on poolday
We need more mapbusters videos
This is truly brainrot tier content.
Glad I found this channel hope you succeed!
every friday is a great day!!!
TRUTH NUKE JUST DROPPED
3:26
I can't believe they kicked you for saying a very important fact that's vital to becoming Faceit level 10, smh.
My trust factor will never recover
i was here for legend to rise
damn. really making me wish your pc would have actually been broken that time it wouldn't turn on
@@redish_mushroom 😱😭
@@T2mure 🩷💗💕
You could still multiply tiles in the way you described. The offset per row doesnt really change the amount of tiles per row. What gets pushed out on one end, comes back in on the other. Your approach is more precise though, so thank you for sacrificing your youth to science
@NicoScholz90 I was initially thinking to count that way as well. But since I count cut off segments of tiles as their own tiles. 2 strips of tiles of same length, can have a different segment count depending on their alignment.
For example:
[][][][] = 4
][][][][ = 5
Your suggested method would be perfect if we were counting "whole tiles". Or if we were to calculate the pattern of which rows align what way.
Ultimately, I decided to bruteforce it since pillars and benches that block tiles throw everything off. But this is a great suggestion regardless. Am glad my videos can promote mathematical thinking, even if its about floor tiles :)
Now count how many destroyable thing on CS2 maps
This video is amazing
how many times does GREEN go ramp when i tell him not to?
new video idea: how long can t2mure stay in the siderooms of mirage before passing out from fear
what no anticheat does to a mfer:
inormous brain :O
hmmmnnnnmmmmg im hnnnnnnng MAPBUOOOOSTING!!!!!
Could you count all the cones in all cs2 maps? I think it would be quite interesting and very, very important!
"my friend".....
Tiles!
i would only count playable space. non-playable areas obviously don't have callouts since nobody can go there, so palace is only the palace area that people mean with the callout
@yes-69 Thats fair. That's why I mentioned the playable areas count being 668, before exploring additional options
@@T2mure yeah 👍🫶
Count every trash can in cs (including the game)
Next count all the bricks on mills
Speaking of coridors that don't lead anywhere, there were community maps in CS history that tried to expand wellknown maps, making corridors actually lead somewhere. Which of these maps do you think made the map more believable? Like fixed a corridor that lead nowhere, or an elevator, that was useless previously.
I think the best example would be de_train in teardown. 3kliksphilip made a great vid about it:
ua-cam.com/video/X5S4O7s8VH0/v-deo.html
Now, calculate the estimate for the map
buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh buh
are there more doors or wheels in cs2 maps? that's the real question
every liter of water on mills pls
Could you count all of the windows on hostage maps? thanks
not enough ceramic
what about all of the other tiles on the entire map
@@That_Honda_Civic We will count them in part 2 🙏
pure counterstrike brainrot
What about the smaller brown tiles? Are you discriminating small brown tiles?
@jaspervanalphen7394 My lawyer advised me to not answer this comment
:steamhappy: 💖💖💖