Really good feature and I really like it. I got an idea to have resolution of loops under shortcut ( + - ) or on the mouse scroll. It would speed up workflow. Thank you and good luck with developing tools.
I wish the MD retopology can have the same feel as MAYA does. MAYA is the best retopo user friendly I ever use. TAb to extrude. Tab + mid mouse can extrude the whole mesh face. and can have auto seam option after retopo If the mesh have same faces. maybe have auto suggest number to identical the next mesh. body 10 arm 10. just my suggestion.
Love this, I just came across an issue but I'm using MD 9, not sure if it has been fixed or maybe it's something you'd like to fix, but apparently if you have UVed your patterns prior to remeshing the retopology, it will lose the UV information and go back to default which sucks when you want to export high poly and low poly versions of the retopology with the same UV
When I remesh the retopology my seams get deleted and the garment falls apart in the simulation. Is it possible to fix this without doing the seams again after remesh?
Been a long time coming guy's, this is a real game changer. No more messy seams is a big thing.
After your done doing the retopology what's next?
I've been waiting for a feature like this for so long. Can't wait to get my hands on this. Thank you!
This feature was quite buggy back in v9, now it's even more improved, thanks guys!
it doesn't support the outward curvature of the pattern. only snaps on the curves that are going inward
really cool BUT does it deal well with heavy wrinkles?
Really good feature and I really like it. I got an idea to have resolution of loops under shortcut ( + - ) or on the mouse scroll. It would speed up workflow. Thank you and good luck with developing tools.
This is a good/smart function. Love it!
I wish the MD retopology can have the same feel as MAYA does. MAYA is the best retopo user friendly I ever use. TAb to extrude. Tab + mid mouse can extrude the whole mesh face. and can have auto seam option after retopo If the mesh have same faces. maybe have auto suggest number to identical the next mesh. body 10 arm 10. just my suggestion.
This retopology feature is Gem😍.
thank you but how can you export the retopo?
you can select your retopo in the 2D pattern area and choose "export -> OBJ selected" in the menu
@@1KingAzlan will it export the retopo model almost game ready ?
why I get invalid patch error?
Game changer
Pure gold ;)
Love this, I just came across an issue but I'm using MD 9, not sure if it has been fixed or maybe it's something you'd like to fix, but apparently if you have UVed your patterns prior to remeshing the retopology, it will lose the UV information and go back to default which sucks when you want to export high poly and low poly versions of the retopology with the same UV
When I remesh the retopology my seams get deleted and the garment falls apart in the simulation. Is it possible to fix this without doing the seams again after remesh?
Its pointless to simulate retopo topology.
it doesn't snap to pattern's outlines (like at 2:00) at all...
Yep I'm having the same issue. This is broken.
did you got it fixed?
OMG !!
This doesn't work as good as you are demonstrating at all lol
really? It worked well for me so i don't think it is a bug
Anything new about remesh :D
The path retopology tool does not make the whole pattern at all. Very Frustrating
Great way to create quickly and effortless bad topology.