🦜Marvelous Designer - Setting up in ZBrush

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 48

  • @3dmutiny
    @3dmutiny  Рік тому

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  • @FrederikHoeimark
    @FrederikHoeimark 3 роки тому +5

    I've been looking after a definite workflow from Marvelous Designer to Zbrush, and after watching several videos of contradicting statements, I think your workflow really hits the spot for me. It may take a little bit of time, but sometimes cranking that welding slider up isn't the best thing for your garments, and you should use the separate meshes to your advantage by really making your folds believable as you did.

  • @sam_dalioni
    @sam_dalioni 2 роки тому

    By far the best prosses i found on youtube.

    • @3dmutiny
      @3dmutiny  2 роки тому

      Thanks, glad you enjoyed it :)

  • @mastaflex30
    @mastaflex30 Рік тому

    straight to the point, very clear, and very informative. 10/10 bravo

    • @3dmutiny
      @3dmutiny  Рік тому

      Cheers. Appreciate it!

  • @dimitryk.4946
    @dimitryk.4946 3 роки тому +5

    Good stuff! And you can always project details back from the original mesh if you're losing some. Especially if you have it in separate pieces

  • @virtualfilmer
    @virtualfilmer 9 місяців тому +2

    There's a big leap from 12:51 (where many pieces all have unwanted beveled corners, if you know what I mean, and look odd) and then at 17:05 that's fixed. How did you get rid of that beveling? (EDIT: It seems like the issue is when you subdivide. I have the same problem. When I turn on subdividee it screws up)

  • @d369studios
    @d369studios 2 роки тому +1

    Thank you for taking time to make this video ! Suoer useful!

  • @Eiliestl
    @Eiliestl 2 роки тому

    Thank you for having an video in ENGLISH .

  • @goncalobastos8318
    @goncalobastos8318 4 роки тому +1

    Very useful thank you. Have been enjoying your videos

  • @evgeny3022
    @evgeny3022 2 роки тому +1

    Useful video, thank you man!

  • @eliasdegasperi_art
    @eliasdegasperi_art 3 роки тому +1

    Great workflow!! Thanks for these tips

  • @KarelChytilArt
    @KarelChytilArt 2 роки тому

    Really good points, man.

  • @shayandutta2295
    @shayandutta2295 Рік тому +1

    This tutorial is very helpful

  • @oxicemusic
    @oxicemusic Рік тому +1

    auto groups doesnt work, at least with unwelded export from mvd

    • @3dmutiny
      @3dmutiny  Рік тому

      Just make sure they are not joined together. Even 1 merged vert will stop autogroups. They need to be separate geometry.

  • @davidarguedas5735
    @davidarguedas5735 3 роки тому +1

    Really good tutorial, thank you

  • @fractalelement857
    @fractalelement857 10 місяців тому

    great tutorial !

  • @ghostking8901
    @ghostking8901 3 роки тому

    Thanks for the tips!

  • @michaelbonanno7476
    @michaelbonanno7476 4 місяці тому

    Thank you big time!

  • @virtualfilmer
    @virtualfilmer 9 місяців тому

    This was super helpful! I've barely used Zbrush, and every time I go back to use it I forget the absolute basics. LOL. You press quite a lot of keyboard shortcuts I think - to view the mesh topolkogy (ie. show the polygons) etc etc and I have no idea what those are lol. Can I ask, when you import your OBJ of the shirt it just appears instantly. How did you get it to do that? For me, I have to screw around with click-dragging into a new document, and then I have to click EDIT, and then it finally lets me spin around it etc.

  • @elrayo11
    @elrayo11 3 роки тому +2

    Your video is super good!! Many thanks!! Any advice on how to get good UV maps. They change when I add thickness. And I love the thickness. But I want to find a fast workflow! i am delighted to buy tutorials if you make it! Your explanation is also very easy to follow!! Many thanks!!

    • @KarelChytilArt
      @KarelChytilArt 2 роки тому +2

      Uv maps with UV master and Polygroups function on. It will use polygroups as uv Islands. So you can easily create or Modify uvs Just by assigning polygroups and unwrapping

  • @philmehrart
    @philmehrart 2 роки тому

    Hi there, thanks so much - massive help!

  • @HungLe-x6p
    @HungLe-x6p 3 місяці тому

    thank you very much!

  • @ryanchristianderoxas4490
    @ryanchristianderoxas4490 10 місяців тому

    This is good! But how about for pleated skirts? Like a lot of pleats. Details are lost after zremeshing and subdividing

  • @cgnoobs7514
    @cgnoobs7514 Рік тому +1

    Wondering how the UV goes after you added panel loop? does the final result have UV ?

    • @3dmutiny
      @3dmutiny  Рік тому

      UV you'd ideally make after based on the sculpt. Especially for games.
      sometimes you can save it from MD or UV it while you sculpt. But honestly, this is a waste of time. :D

  • @OscarTorresWork
    @OscarTorresWork Рік тому

    Thank you for this I was watching another tutorial months back and they add more complexity and confusion. This method is efffective and works great! Also your website is not working.

    • @3dmutiny
      @3dmutiny  Рік тому

      Glad you got useful information out.
      Is the website still not working?

  • @anatolyr
    @anatolyr 2 роки тому

    thanks a lot dude !))

  • @royjordi7950
    @royjordi7950 Рік тому

    the way you called it Zet-Brush instead of Zee-Brush😮

  • @KarelChytilArt
    @KarelChytilArt 2 роки тому

    Thanks

  • @Aditya_Sawant_Tattoos
    @Aditya_Sawant_Tattoos 3 роки тому

    amazing info..

  • @ГерцогдЭнгиень
    @ГерцогдЭнгиень 3 роки тому +2

    Спасибо! Взял на вооружение.

  • @payamj1639
    @payamj1639 10 місяців тому

    how can I export the zipper from marvelous to zbrush? when i export the teeth of the zipper are gone

  • @StarKid786
    @StarKid786 3 роки тому

    Hi Virtus Creative. Is it possible to use the skeletons provided by mavervouls designer and zbrush to design Mesh clothes for Secondlife? Thanks in advance.

  • @Ricardo-de9ju
    @Ricardo-de9ju Рік тому

    I didn't get you point, you just didn't come out with a solution for an acceptable solution for good retopology. Detect edges didn't work, all panels are split. I'm still struggling to get perfect retopology importing model from MD.

    • @3dmutiny
      @3dmutiny  Рік тому

      I wouldn't focus so much on "perfect topology" is pretty subjective. This is optimal for the level of details you need. Moreover, what the software needs.
      Detect edges could be related to the underlaying geometry. You could test it out on a clean object.

  • @nsrstudio7301
    @nsrstudio7301 Рік тому

    How to zbrush to MD..?

  • @thecrypt6482
    @thecrypt6482 Рік тому +2

    Dude you can go very better than this, First use auto group to split all parts, then in ZRemesher freeze borders and remesh or just use Marvelous designer Remesher which is designed for cloth remeshing!

    • @3dmutiny
      @3dmutiny  Рік тому +1

      I believe we auto group and ZRemesh here. 6:55
      You could certainly use Freeze borders. However, it often introduces artefacts. I suggest everyone test it on their own model and experiment from there.
      MD Remesher can be a bit misleading because it's not as good as ZRemesher. "MD Mesher" has less control with custom garments (stitching, grouping and panel loops etc)
      I've not yet seen a compelling MD update that fixes that for me.
      But I love to update all my workflows when people make suggestions, could you describe a little more? There might be something I've missed :)

  • @IdenCraven
    @IdenCraven Місяць тому

    This destroys the UVs tho

  • @yarosyari3516
    @yarosyari3516 2 роки тому

    lost my life for 15 mins

  • @calistafalcontail
    @calistafalcontail 2 роки тому

    Plz just spell it "Zeebrush" not "Zetbrush"

    • @3dmutiny
      @3dmutiny  2 роки тому +2

      Zed is a British English. Zee is American English.
      I'll keep the original 😜