If you beat Crazy Hand in 15 seconds on European Hard difficulty then stare at the waterfall for exactly 302 minutes you get the chance to battle Paper Mario He goes out of bounds and waits for the timer to run out, ending in a draw and counting as a loss for you
4:35 I can’t put my finger on exactly why, but I absolutely love the delivery of that “or you can just git gud” maybe it’s because it just catches me off guard with how formal you usually are, or maybe it just somehow has the absolute perfect amount of sass to it, but whatever the case it’s so funny to me.
"You can jump cancel a Spin Dash." I feel smart for already knowing this casually. "Most casual players know this, but they don't know you can do it faster." I feel dumb again.
Hey guys! I recently completed Paper Mario: Pro Mode on my Twitch livestream. It's a mod that greatly increases the game's difficulty. Had some pretty cool moments! I'm planning to upload a Pro Mode highlight video in addition to a "traditional" glitch video for October. On stream, we're now attempting Paper Mario: Master Quest, an even more absurdly challenging hack of the game. I ran out of end screen panels for the end of this video lol, so here's the link: twitch.tv/Stryder7x
Me: "oh look stryder has posted a video about technical stuff in paper mario" Stryder: "this hammer thing i do in loading zones is just to show im a paper mario god nbd"
10:00 -- youve demonstrated one of my Favorite properties of Paper Mario: his total deadpan expression, no matter whats happening in the overworld...when i used to play PM64 (i only played it on the N64, when it was the 'most recent Mario game', so yes im a filthy Casual lol) i would often 'machinimatize' (machinimize? whatever, "Act Out") with Mario...a lot of situations in the story deserve a '...are you Kidding me??' kind of reaction, which is conveyed nicely by blankly staring one way, doing a quick 180, and then back again, before moving on to the next objective...in a way, it kinda adds to the immersion of the game, since My Thoughts of "...did that just happen?" seem to be integrated into Mario's head, and it makes it look like HE'S the one questioning life...
'Wow! this was super cool!' and, 'Wow! You're really good at the game!' and all that but... There's an 8 bit easter-egg? Seriously, I never knew it was a thing. I knew about it in TTYD, but, wow.
I was thinking you must play Melee by the terms you're using (crouch cancelling, movement options, etc) but when I heard you mention Fox's short hops I was like yeah it's confirmed, anybody who likes the technical aspect of gaming almost always ends up being a fan of Melee lmfao.
1:52 Note about this chapter for new people: in the TTYD remake, environmental hazards _can_ kill Mario, I learned this by accident during chapter 5 and wasted a life shroom as a result (I hadn't saved in a bit either so I just bit the bullet)
8-bit Mario as an Air Bender. That's why he kept the wind from the spin dash after transforming. On a more serious not, amazing video! I miss Paper Mario a lot. It's my favorite game of all time.
Have you considered making a video about Paper Mario on the switch N64 expansion pack? Curious if many tricks work or if its virtually unplayable (for a speed runner)
This is actually my favorite video of yours now. Explaining technical stuff that I might not have noticed is exactly what I subscribed for! Let’s hope this doesn’t make a ton of people ask why runners aren’t wall-cancelling in every room though. Lmao
I have a weird feeling Stryder has played Melee competitively, or at least dabbled with it a bit, he references it occasionally with applicable knowledge that seems too on the nose
The spindash is one of the things I missed the most in PM2. A ton of games suffer from boring movement options and the spindash+ability to cancel it with jumps or small ledges was a great way to make it so that movement is more involved and you never feel like you're just mundanely holding the analog stick waiting for Mario to get from point A to point B.
*Paper Mario 64:* Has a certain charm that is distinctive next to Thousand Door, I love Thousand Door, but 64 is..... Charming *Thousand-Year Door:* Is a general upgrade and expansion of 64, but has another focus, like being more "real" with the characters characterization, world building, is more "dark" but not to much too not being a Paper instance *Super Paper Mario:* Is a great change of concept, having the name "Paper" and style as a reminder of "you are playing a Paper Mario game!", the story is more developed being a more focused point and being a "real time battle" is fresh and I enjoy the dimensional dynamic, clever move from Intelligent Systems (Paper Mario developer) *Paper Jam:* Unexpected, predictable and funny for Paper and Mario & Luigi fans, I haven't played this game, but according what I saw, it is worth it combing both universes of RPG (both are descent of Mario RPG: The legend of the 7 stars for SNES) interesting concept at least About "Sticker Star", "Color Splash" and (I will be burn) "Origami King", are not enough catchy for a Paper series: *Sticker Star:* Is good but incomplete not being well depeloped fully *Color Splash:* Nice concept, but the gameplay mechanics are not polished enough, but is good if you like it too much *Origami King:* Has the better world in terms of style and exploration, but I cannot adapt to the battle system, I can't adapt, so sorry for this :c
2:58 Now that you mention the move name, I think it might've been removed in every PM game onward since the move itself is called "Spin Dash", which is also the name of one of Sonic's staple moves, first introduced in Sonic 2. In theory, Nintendo would have to pay Sega royalties had the former kept the move in the later games, right?
Hey Stryder. Quick question on peach%. I don't know if this has been investigated or not, Are badges on Mario also equipped on Peach? Because if they were I was thinking it might be possible to get past the bullet blasters in bowsers castle with sheer luck with the lucky day badge. It would be interesting.
Since swag hammering/jumping using the loading zones was brought up, I figure I'll add that you can also do "Dive Swags" on the water loading zones with Susie. When you do, the diving sound effect gets prolonged so that you hear it even after the next room loads in.
Maining a spacie goes a long way to explaining those swag hammers. ( ^ - ^ ) If you ever do Netplay on your stream, let us know on here or Twitter, please. I'm already going to check out your stream, and I'd love to watch that too, even if just every now and then.
Good lord, I cannot even begin to explain how near and dear this game is to my heart. Paper Mario and Paper Mario TTYD are definitely in my top three favourite games of all time! These videos always keep me coming back to the games and learning new things even though I can't usually do a lot of the strategies that you highlight in your videos lol. I love your content and I hope you keep making videos on these games for a good while.
**Releases 50 videos on the technicality of paper mario**
**Paper Mario is suprisingly technical**
Hmm
200+ frame perfect inputs isnt thaaaaat technical
Hmm yes, the floor here is made of floor
_surprised pikachu_
Thanks Captain Obvious
It's actually surprisingly simple.
"Ok so this is how I'm flexing on you guys and no one noticed how cool it is" (I'm kidding, love your content)
Gaming with Amelia I would like, but it’s at 69 likes.
@@butwhythough7831 That's a valid reason
But why though reddit moment
@@butwhythough7831 reddit moment
Kind of a shame that he left UA-cam
Somehow Paper Mario can both short hop and crouch cancel yet he's not a smash character
If you beat Crazy Hand in 15 seconds on European Hard difficulty then stare at the waterfall for exactly 302 minutes you get the chance to battle Paper Mario
He goes out of bounds and waits for the timer to run out, ending in a draw and counting as a loss for you
He even has buffered inputs and dash cancel - heck at the end of the video he was dash dancing!
@@BloodfelX Someone at Nintendo must be laughing at us
They probably tried on Melee but ended up crashing the entire engine...
He can even ledge cancel
4:35
I can’t put my finger on exactly why, but I absolutely love the delivery of that “or you can just git gud” maybe it’s because it just catches me off guard with how formal you usually are, or maybe it just somehow has the absolute perfect amount of sass to it, but whatever the case it’s so funny to me.
i love the sass too
Read this, skipped to it and still laughed. It's the very small focus on "guúd"
"You can jump cancel a Spin Dash."
I feel smart for already knowing this casually.
"Most casual players know this, but they don't know you can do it faster."
I feel dumb again.
Same lol
Hey guys! I recently completed Paper Mario: Pro Mode on my Twitch livestream. It's a mod that greatly increases the game's difficulty. Had some pretty cool moments! I'm planning to upload a Pro Mode highlight video in addition to a "traditional" glitch video for October. On stream, we're now attempting Paper Mario: Master Quest, an even more absurdly challenging hack of the game. I ran out of end screen panels for the end of this video lol, so here's the link: twitch.tv/Stryder7x
I LOVE YOUR VIDEOS!!!!
Hi
gg
Love the vids :)
Totally out of context, but did you make a tweet about Salem and his hatred towards the Melee community?
Me: "oh look stryder has posted a video about technical stuff in paper mario"
Stryder: "this hammer thing i do in loading zones is just to show im a paper mario god nbd"
“This is equivalent to a fox short hop in Smash Bros. Melee.”
Speaking in words that I understand, I see.
*TO-YAH!*
More of a Falco player myself
@@roddydykes7053 We both might have different taste than them, but it's still good taste
haha honestly true the numbers were confusing but the comparison is perfectly comprehensible
Mario is broken in PM64, play some other character unless you're a tryhard
1 day ago?
@Bobolicener 2 games after, but that's another story, hehe. :p
Zelda im PM64 is OP and Pichu is too adorable uwu
@Bobolicener You forgot the question mark.
Project M 64 REALLY needs a patch
*sees beginning*
Wow, you're actually using the English version!
dragonman9001 *WAIT THAT’S BEYOND ILLEGAL*
does English crash paper mario
'I can hit 1/30th of a second in Paper Mario'
Please make this into a T-shirt
Loading zone storage is also frame perfect
@@0y1on I want THAT on a shirt, just to see if anyone I come across understands it at all.
@@TaoScribble
We need EVERY Paper Mario meme as a shirt.
I want a T-shirt of ten Luigis and see if anyone gets it.
How do you perform glitches in Paper Mario?
*_Well, it's actually surprisingly _**_-simple-_**_ technical..._*
GET OUT OF HERE, YOU DEMON OF THE 7 REALMS OF UA-cam
Oh, hello there
beat me to it....
haha I get i-
Ceave gaming
Stryder7x: Hey check this out...
I don't know why but hearing Stryder's voice telling me to check something out just seems so intriguing to me.
"Or you can just git gud"
*Cries in casual*
Stryder you need to have a podcast or something. Your voice is so easy to listen to, and the content of your scripts is always so clear and concise
I feel like a lot of this video is just Stryder7x flexing
As he should, since Paper Mario is his expertise
His Stryder7xpertise, if you will
Niiice.😂
Fox jump squat is 3 frames in 60 FPS, so doing the lowest possible jump with Mario is actually slightly harder than short hopping as Fox
I was gonna say, theres no way its the same level. Short hopping with fox consistently is just a matter of like 10 minutes of practice
Love how there's always something new to discover even the many years after this games release. Thank you for what you do Stryder!
him and the other parts of the community do some indane shit stil lmaoo
how much content someone can make about one videogame. pretty amazing
not a pannenkoek2012 comment
(392 vids + 582 on a second channel)
Farket's still playing the forest, contributing to whe wiki, making playthroughs and I'm 100% convinced he's insane but I love it.
zackscotgames has 1000 vids on pvz2 at this point its insane
After everything you’ve been through, how is the game NOT technical?
4:36
"Or you can just *get gud.* "
_~Stryder7x, 2019_
"Who needs Bow?"I do.
Lady Bow ultimate waifu?
best waifu in Paper Mario series.
@@renatoamud2299 but what about Vivian? Or shadow Queen Peach?
@@mikailvandartel vivian is a boy lol
@@renatoamud2299 shemales can be waifus too!
4:37 - For some reason, you saying Git Gud made my day
10:00
The red flower was never seen again, only a note saying "No one saw that" was left where he once stood
But his eyes were closed, so he didn't see it.
eevee pfp
10:00 -- youve demonstrated one of my Favorite properties of Paper Mario: his total deadpan expression, no matter whats happening in the overworld...when i used to play PM64 (i only played it on the N64, when it was the 'most recent Mario game', so yes im a filthy Casual lol) i would often 'machinimatize' (machinimize? whatever, "Act Out") with Mario...a lot of situations in the story deserve a '...are you Kidding me??' kind of reaction, which is conveyed nicely by blankly staring one way, doing a quick 180, and then back again, before moving on to the next objective...in a way, it kinda adds to the immersion of the game, since My Thoughts of "...did that just happen?" seem to be integrated into Mario's head, and it makes it look like HE'S the one questioning life...
PM64 is the melee of paper mario
I would have never expected an RPG would be so technical. Great video!
gah damn his voice does things to me
If you really want to turn up the heat see 9:46
Yeah it awakens my pp
@@kordami28 both the ladies and the bros can agree its pretty hot
Stryder: Mario is surprisingly technical.
Ceave: _Wait, that's illegal._
A lot of Ceave viewers are here for some reason.
@Eleanor Bartle No idea how, but I'm not complaining.
I haven't even played this game but the content is so good.
This is an essential game for anyone, the glitches and videos like these are just the icing on the cake.
7:07 When you feel so awkward about not buying a honey syrup that you jump into the void
This is amazing info!
I always wondered why you hammer cancelled into a loading zone. I just thought It sped up something.
0:20 STRYDER’S PLAYING THE NTSC-U VERSION OF PAPER MARIO! SOUND THE ALARMS!
Your pfp fits so well with this comment
You’re supposed to use Bow’s invisibility to slowly make your way to the end of the room.
*Or you could just get good.*
It's like this game was secretly designed for speedrunners
"surprisingly"
edit: i was thoroughly surprised
I'm in love with frame perfect gameplay
same Ive always preferred TAS to normal runs
'Wow! this was super cool!' and, 'Wow! You're really good at the game!' and all that but...
There's an 8 bit easter-egg?
Seriously, I never knew it was a thing. I knew about it in TTYD, but, wow.
"Or you can just get good"
"But it's being guarded by spikes."
I've been watching so much Ceave that I can only refer to these as "ouching spikes."
I was thinking you must play Melee by the terms you're using (crouch cancelling, movement options, etc) but when I heard you mention Fox's short hops I was like yeah it's confirmed, anybody who likes the technical aspect of gaming almost always ends up being a fan of Melee lmfao.
5:25 Paper Kong Mario Country.
1:52 Note about this chapter for new people: in the TTYD remake, environmental hazards _can_ kill Mario, I learned this by accident during chapter 5 and wasted a life shroom as a result (I hadn't saved in a bit either so I just bit the bullet)
This makes me want to get into speedrunning paper mario, seems like it'd be a lot of fun
Seeing how broken the spin move makes the game, i can see why it was removed in all futute titles.
3:36 So you mean a
1/30 A press ╮(′~‵〞)╭
Dude this guy was BUILT to be a Melee character wtf
How do you still find ways to make paper mario videos
8-bit Mario as an Air Bender. That's why he kept the wind from the spin dash after transforming. On a more serious not, amazing video! I miss Paper Mario a lot. It's my favorite game of all time.
So what's the most overcomplicated way to crash Paper Mario?
Pretty sure he's been working on that for the past year and he's gonna make a feature-lenght video about it at some point.
Have you considered making a video about Paper Mario on the switch N64 expansion pack? Curious if many tricks work or if its virtually unplayable (for a speed runner)
My day is instantly better when Stryder uploads. Keep up the great work!
This is actually my favorite video of yours now. Explaining technical stuff that I might not have noticed is exactly what I subscribed for!
Let’s hope this doesn’t make a ton of people ask why runners aren’t wall-cancelling in every room though. Lmao
I always wonder if the little shy guy in the intro is ok. Dude needs a hug
I have a weird feeling Stryder has played Melee competitively, or at least dabbled with it a bit, he references it occasionally with applicable knowledge that seems too on the nose
If Paper Mario was in Smash,
he’d be broken
Then it would be called Crash
@@kordami28 *Crash Mario*
“Uploaded 18 mins ago”
Comments are from a day ago.
Coincidence? I think not! Must be a loading zone error
No, he probably offered the video a day early to patreons or something like that. That's fairly common amoung various youtubers.
Matthew R wooosh
@@SSSpencer413 Right, just deep pretending that you were just joking the whole time...
stryder could legitimately use all his videos as some doctoral thesis on paper mario itself.
I am DEEPLY offended that youtube did not recommend this to me
Petition for Stryder7x to join the Scicraft panel at minecon live
The spindash is one of the things I missed the most in PM2. A ton of games suffer from boring movement options and the spindash+ability to cancel it with jumps or small ledges was a great way to make it so that movement is more involved and you never feel like you're just mundanely holding the analog stick waiting for Mario to get from point A to point B.
did you just kinda flex on us?
*Paper Mario 64:* Has a certain charm that is distinctive next to Thousand Door, I love Thousand Door, but 64 is..... Charming
*Thousand-Year Door:* Is a general upgrade and expansion of 64, but has another focus, like being more "real" with the characters characterization, world building, is more "dark" but not to much too not being a Paper instance
*Super Paper Mario:* Is a great change of concept, having the name "Paper" and style as a reminder of "you are playing a Paper Mario game!", the story is more developed being a more focused point and being a "real time battle" is fresh and I enjoy the dimensional dynamic, clever move from Intelligent Systems (Paper Mario developer)
*Paper Jam:* Unexpected, predictable and funny for Paper and Mario & Luigi fans, I haven't played this game, but according what I saw, it is worth it combing both universes of RPG (both are descent of Mario RPG: The legend of the 7 stars for SNES) interesting concept at least
About "Sticker Star", "Color Splash" and (I will be burn) "Origami King", are not enough catchy for a Paper series:
*Sticker Star:* Is good but incomplete not being well depeloped fully
*Color Splash:* Nice concept, but the gameplay mechanics are not polished enough, but is good if you like it too much
*Origami King:* Has the better world in terms of style and exploration, but I cannot adapt to the battle system, I can't adapt, so sorry for this :c
First dislike! Woo!
Wait, what? This screen's upside down!
Possibly the last person I expected to tell me to git gud
After watching your videos.
Nothing surprises me about how technical this game can be lol
"Just for fun."
i feel smart for knowing the short hop spindash trick as a child.
So in short;
Paper Mario was coded about
as well as a 10-yo’s Scratch project
Dude you really need to fix that glitch in your intro, is that happening when you export it out of your editing software?
2:58 Now that you mention the move name, I think it might've been removed in every PM game onward since the move itself is called "Spin Dash", which is also the name of one of Sonic's staple moves, first introduced in Sonic 2. In theory, Nintendo would have to pay Sega royalties had the former kept the move in the later games, right?
8:11 Amazee Daysee! Sweet; you should've gotten its Star Points.
"Oh and remember, spin to win kids, have fun."
this is actually my favorite video of yours. i find it really interesting
Hey Stryder. Quick question on peach%. I don't know if this has been investigated or not, Are badges on Mario also equipped on Peach? Because if they were I was thinking it might be possible to get past the bullet blasters in bowsers castle with sheer luck with the lucky day badge. It would be interesting.
In our testing, we've never gotten badges to work on Peach. Could just be unlucky, but the only commonality between Peach & Mario is max health
This is THE guide of Paper Mario, especially for Speedrunners.
@Stryder7x You need to do a Speedrun of this game.
Since swag hammering/jumping using the loading zones was brought up, I figure I'll add that you can also do "Dive Swags" on the water loading zones with Susie. When you do, the diving sound effect gets prolonged so that you hear it even after the next room loads in.
Stryder7x you exited for Luigi's Mansion 3?
There's always something about the 64-era where Mario builds up speed...
a.k.a Stryder flexes on us casuals for 13 minutes.
I like the idea that if Stryder doesn't like where he is he just walks into a corner and falls out of the world
I never knew crouch jumping was a mechanic until now.
That hammer cancel spin buffer peach portrait game at 10:47 was really impressive
I would never learn advanced techniques like this but this is still one of my favorite games ever.
God that was hot
You mentioned the timing for Fox's short hop in Melee.
Who do you main in Melee, and can we see any of your matches?
I main Falco. Haven’t competed in tournaments since 2014, but I have some old TASes of Melee :o
Maining a spacie goes a long way to explaining those swag hammers. ( ^ - ^ )
If you ever do Netplay on your stream, let us know on here or Twitter, please. I'm already going to check out your stream, and I'd love to watch that too, even if just every now and then.
I like your inner goofball peeking through the smooth voice explanations
I think you're the first person to point this out, but it's spot on lol
3:50 Stryder knows about Melee tech!
8:10 Him NOT fighting the Amzee Dazee drives me crazee!
Paper Mario surprisingly technical? So, you mean: “hi-technical”?
Good lord, I cannot even begin to explain how near and dear this game is to my heart. Paper Mario and Paper Mario TTYD are definitely in my top three favourite games of all time!
These videos always keep me coming back to the games and learning new things even though I can't usually do a lot of the strategies that you highlight in your videos lol.
I love your content and I hope you keep making videos on these games for a good while.
They are also my favorite games. Something about the graphics, gameplay and music make them so good.
“Little tricks”
I've never even played this game, but I watch these videos religiously
0:23
I love that intro so much!!
Can you do an any% speed run? Please
10000 views in an hour on a game made over a decade ago. You are a legend. I seriously applaud you
you underestimate how big retro gaming has gotten.
@@poudink5791 only a hero named Stryder can do it
Well I'm a very technical kinda guy.
Me: *hasn't watched a Stryder Video in almost 2 years* "surely he's run out of glitches now..."
oh how naive of me...
I liked because you mentioned melee. :)
THIS GAME DESERVES A FAN MADE HD TEXTURE PACK WITH 💯% COMPLETETION!!!