I started playing Rogue Trader shortly after it came out, when I was fourteen or fifteen. At the time I had more imagination than money. Honestly, that's probably still true, though the ratio is closer now. The end result was that improvisation was the order of the day. Can't afford to buy a heavy bolter? No problem! Just make one out of sprue and motorcycle kit parts! And that spirit extended all the way to the rules. I have particularly fond memories of a scenario I ran where my brother played against a friend of mine in a classic orks v. marines scenario. The setting was a factory built from model railroad kits on two adjacent tables. Each side started at one end of the first table. The goal was a set of plans to be found somewhere on the second (which was secretly overrun with genestealers.) But here's the catch: The two tables were connected by a narrow wooden bridge across a seemingly bottomless chasm. The marine player had jump packs and the ork player did not, so they quite thoughtfully blew out the bridge. Solid plan, right? Sure, we can allow that. (Okay, wooden bridge toughness should be and hit points should be . . . Oh, you're using your a heavy plasma cannon dialed up to 11? Okay. Roll to hit. You did? Okay. No more bridge.) So now what is an ork to do? Easy! The dreadnought can pick boys up with its claw and hurl them across. You do have to survive two automatic low strength hits: one from the claw and one from the landing. And you have to hope the dreadnought's ballistic skill is up to the task. (Or that the deviation doesn't put you in the chasm.) But no worries. There's always more greenies lined up for the challenge. :) I honestly can't even remember who won. Probably the genstealers. But I surely recall the dreadnought furiously chucking orks through space! Good times!
My favourite thing about RT is that authors knew exactly that readers would have more imagination than money. Rules and hints for using 3rd party and replacement models is something that probably still wakes GW current management screaming.
LOVE IT!!! We once did a wee campaign where both sides were racing to access a crashed spacecraft in the center of the board. Upon entering the spacecraft, unbeknownst to either player, the play switched to a Space Hulk board and the Genestealers entered the game.
Possibly a nod to old school British military in general - there were a bunch of WWI/WWII ship classes that did the same (R-class battleships (also lnown as Revenge-class), J and K-class destroyers, and U and V-class subs come to mind).
@@mindwarp42 I've always enjoyed that. They went through virtually the entire alphabet with destroyers over time. Each "class" was more or less a flotilla, all with names beginning with the same letter. They built the W and V classes at the end of WWI, started over, and just about got there again before the end of WWII. There's a certain whimsy to RN naming that I very much appreciate. The T class submarine HMS Tiptoe is a wonderful example. As are the Flower class corvettes.
Got one better. Can you milk Orks? Orks are meant to be a kind of fungus, or at least reproduce that way, but some models are shown to have nipples. This implies they must lactate. Also, if they are fungus, would that make Ork milk a vegan alternative?
When I was at university the gaming society called 40k "Warty Forty", which is pretty close to Rick Priestley's preferred pronunciation, but with a nice rhyme to it. I am one of the old farts who was present for some of the Rogue Trader era. I didn't actually manage to play many games back then, though, despite painting up enough Space Marines to field a reasonable force. My most distinct memories of playing the game involve an argument with a friend who played Space Orks, who refused to accept the buff GW had just given to the toughness of Space Marines, despite that buff being in response to the massive power creep of the recently released Ork army list he was using. I got him back in the game though, those vehicle rules you mentioned had a quirk where any hit to a transport compartment could be applied to every model in the vehicle. So one lascannon shot took out his warboss and almost the entirety of his retinue. Ha! This episode had lots of moments of joy for me, I love the Logans World stuff, the page shot with a Will Rees picture made me happy, the whole section on robot programming was gold and many more put a smile on my face. Thank you!
The robot names all starting with the letter C might be a reference to the tradition since WW2 of all British tank types being given a name beginning with C. E.g. Churchill, Comet, Centurion, Challenger.
We got the original Space Hulk when it came out and played the hell out of that - but didn't actually play Rogue Trader, mainly because (I quote myself, ca. 1989) "...nobody in their right mind would be daft enough to collect a full *thirty-model* army - have you any idea how much that would cost!?"
In 1989? I recall blister packs being £2.99 at that point, so if you're playing Space Marines you'd be spending about 90 quid - more if you wanted any Terminators! However the August 1989 issue of White Dwarf (the first I ever bought), had an offer for a complete 1,000 point Genestealer Chaos Cult army for £35, including 28 lead miniatures and 24 plastic Imperial Guardsman (who represented Brood Brothers). Not bad!
@@anotherzingbo Yeah, that was my point - in 89 I thought their stuff was painfully expensive, and now 30 years later I do have quite a lot more than 30 models here (I probably painted 30 models alone during each and every month of lockdown this spring) and have spent sums that would probably get me kicked by my younger self...
It's funny how our priorities change, one of my more pressing concerns as a teenager would be whether I'd have enough money from week to week to buy models, with blister packs costing around £4 at the time, and hopping on the bus to get them
Some memories of Rogue Trader Era 40K Ork Stacking was a thing and the old battle wagon was sort of cheap and very spiky. Plastic Orks with big banners on the corners, lots of orks which were plastic and a bit generic. One wrong move and the things would spill everywhere. Everyone had Harlequins. But they didn't have any vehicles so mowing the down was a thing. It was impossible to turn the vehicles so basically CHARGE. Like everyone else, did a game with each side having a huge defence laser on each side. Dull, but pew pew. Using plastic Woolworths dinosaurs and Zoids because you didn't have enough actual models. I had a derpy looking fisher price thing we used as a space vampire. Oh, and the TARDIS was thing. Finally: Dragon Magazine did an article about using 40K as an actual RPG and we had a stupid amount of fun with that. Using the 40K rules for a pen and paper RPG and the models for a sort of dungeon crawl. It was kind of dumb even back then.
Any ork model that fell out of the wagon counted as being killed in the actual game I think, so that discouraged people from trying to do what was done in this video..
A friend of mine has threatened to run a Rogue Trader campaign at some point. I fully intend to show up with an array of Imperial Robot programs copied onto oversized notecards made to look like 60s punchcards. I will be running them with modern Legio Cybernetica models from HH
I really wish modern GW would experiment more with game mechanics. Having units that have predetermined behavior and can't deviate from that behavior during the game is an interesting idea. Or how Wood Elves can move forest terrain in WHFB. Every faction in 40k is identical in terms of how they move, shoot, and fight in hand-to-hand. The difference between factions is how many models they can field, how far those models can move, and how strong they are. Tyranids are completely alien, for example, but they fight just like Space Marines and Eldar. What if there was a rule that they could behave in-sync due to synapse? Like they can move an extra inch, but the whole army had to move in the same direction that turn. Or you could pick an initiative that would apply to the whole army (for better or worse) to represent synchronized melee attacks. Tomb Kings were a great example in 6th. Edition Fantasy of what I mean. All of their spells were bound spells (meaning they would resolve automatically with no power dice requirement and no chance of miscasting), but their spells had to be cast in a specific order each turn. Makes for an interesting magic phase because they aren't following the norms of how other armies cast spells. Dispel scrolls are much weaker, but your dispel dice are much more efficient.
Although I didn't play it when it was around, I played Rogue Trader twice in 2017. Orks vs Space Marines and Space Marines vs Eldar. The most notable thing that happened was a space marine with a heavy bolter shot the driver out of a speeding Trukk and sent it flying out of control, running over and instantly killing their warboss and two boyz.
That reminds me of using high lvl magic in warhammer fantasy 3rd edition. I chose necromantic magic for my dark elf sorceress, and cast a spell which caused every living thing on the battlefield to take a toughness test or die. At the end of the first turn I had wiped out 50% of both armies... I can still remember me cackling like a madman when rolling to see if my own soldiers would make it.... good times:)
2nd ed but the orc leader set on top of a bunker. It was late in the game and anyone of us could win. My sergeant failed his grenade throw at the orcs. It came back and blew up the seargent and some marines. My first game, I lost and laughed 🤣
When I was growing up, some of my friends had 40k armies, but I couldn't afford anything like that, but I got the Rogue Trader rulebook from a car boot sale and utterly treasured it (treasured it to pieces!) It made me feel like I could contribute to conversations about 40k, knowing weird and wonderful things about the early days of a game I'd never played. And I fell in love with mutants, and still run a mutant warband (acting as Astra Militarum) as my closest thing to a 'main army.' So while I didn't play during the Rogue Trader era, I grew up with this book as the first version of 40k I knew.
I had a similar story to a point. When I came across Rogue Trader, I had friends who were playing but I couldn't afford an army, so I'd play with borrowed models now and then.
I started with RT back in 1987, and even got the Citadel Mighty Fortress in 1988 as a birthday gift from my girl friend. My favorite memory is using the siege book to run a 40K siege. A squad of space marines defending a castle from a horde of orks (Space and Fantasy). This was shortly before I entered the Marines in Sep 1988. : ) Yes, I am old. Loved that game though.
You're a brave man; when I tried to enter the Marines I got marched out of Plymouth by the police and received a stern talking to on the topic of consent.
I was very very young myself when I first played 40k, I'm pretty sure it was Rogue Trader but not 100% as it was the 90's so could have been 2nd or another side game altogether. Anyway, the big difference I remembered was that you had to roll each turn to see how many attacks each individual model fighting had for that turn, rather than having a standard number of attacks. It was very chaotic and time-consuming, also in some turns, Gretchin could have more attacks than a Space Marine, which was hilarious.
That sounds like the weird melee rules that were introduced partway through Rogue Trader and persisted for 2nd edition. Each fighter rolled a number of dice equal to their attacks characteristic (adding another dice if they had two one handed close combat weapons). They picked the best roll and added their WS and some modifiers. The fighter with the highest roll subtracted their opponent's roll and the result was the number of hits they caused.
@@anotherzingbo persisted for all of necromunda too until the recent re-release! And they worked pretty great in that, because you got a real sense of blows raining back and forth, being parried, feints, etc. In 40k it was a bit daft though because bloodthirsters had too many attacks and therefore always fumbled a few.
I came in at the end of RT, and for me, it was the combination of Chaos’ baroque and almost organic armour and weapons and trippy landscapes, along with the humor of the Orks, that hooked me. Things like daemon worlds where suns and moons literally hung in the sky from strings, the organic daemon weapons, and the random nature of how characters and armies were generated completely hooked me. My first ever army started as a Chaos warband of cultists and beastmen. The champion was a mutant of Slaanesh whose mutations included having a hairy eyeball for a body. I really loved that randomness, which could be broken if it led to your Ork warboss having a kustom weapon made up of two multimeltas and an Autocannon strapped together, or a chaos champion whose only “gear” was a primitive shield and a funny walk, but despite the balance issues it was a really creative and engrossing way to be exposed to the hobby. Admittedly, my all time favorite aspect of 40k remains my 2nd ed Ork army, which retained some of that randomness while obviously being a much more streamlined and consistent ruleset, but I’ll always have a soft spot for the whole RT era rules and background.
I've got no evidence for this, but it occured to me that the three old school dreadnought names map onto rock musicians, which is pretty on brand for early Games Workshop. So, Chuck Berry, Eddy Van Halen, and Billy Fury.
My dad played Rogue Trader, and often brings up how mad it was when I complain about new rules and what have you, I played it with a friend the other week, and it is every bit as mad and fun as you two and My Dad made me believe!
@@--enyo-- yeah it really is, it's a shame he took a long break from the hobby, so neither of us really know a great deal about 3rd - 5th, but that aside are chats about rogue trader are always fascinating
I learned 1st edition while in a high school summer biology class. We did't have miniatures at the start and couldn't take them to class anyway, so we used the bug collections we were making for a class project. We made up the stats as we wanted, paid the points, set up on Styrofoam boards and attacked with grasshoppers stuck through with pins. White Dwarf used to publish a list of stockist and we found that the only gaming store was over an hour away. Most of the guys there were ok and the shop sponsored a gaming group (Hearts of Lead) by letting us set up tables & play in their back room once a month on Sunday afternoons. The game room at home was an abused pool table, at one of the short ends we stacked milk crates and threw old lounge chair on top for the GM so he could get a god's eye view. We creatively called it the Throne of Judgement. Still friends with all those guys.
I LOVED programming my robots. Cool thing, when they took special damage, you turned over the decision tiles to reveal a random option instead. Instant craziness as your robots shoot at things way out of range, or charge friendly units.
I was in cadets when this came out. We used to have big battles at the base using all the wacky plot lines in the back of the book. I prefer the current 40k but have the fond memories of an Ork used spaceship dealer trying to steal an imperial ship while the crew are having a bar fight in the local pub.
I originally got into 40k because my dad use to tell us grand tales of when he use to play back in the day. He had the original rt 01 box and several robots. I’m glad you mentioned the boys because he use to gush all the time about how cool it was to program and use them. His favorite story was when he played at an older friends house and they used his train set table to play during one turn he pushed the enemy off the objective but while moving the figures several of his marines and some of his opponents marines fell into an actual water filled waterfall and were sent down the river. They decided to continue as if that actually happened and the few marines that had washed down continued the fight in the water. Another story was relating to a whole pack of boys stacked in a truck that spilled over and landed on the table next to it, the ork player flipped his truck over and set up that area on the other table as a new ork camp. The marines then had to invade the new battle area and the game ended up being played across two tables connected by this ork truck bridge.
I was around during Rogue Trader. Favourite memory: Vortex Grenades. At that time in Australia we had circular chocolates with the same radius as the cardboard tokens used to represent the Vortex Grenade effect, so we had a 'house-rule' that once the effect ended the owner could eat their Golden Rough or Mint Pattie
...once lost as genestealers vs orks... 🥴 ...zurg-rushed across the table...got wiped out... ...later checked my g'stealer stat that i had earlier 'memorised' only to realise that all my stealers had 2 wounds, not 1, and if i had rememberd that then i would have easily made it across the table and wiped the orks out...🤯
The thing about orks and gretchin "interbreeding" I think can be comfortably retconned by suggesting they might hybridize in the same way as plants might hybridize.
I remember the rules stated that ork battlewagon could be any size and at that time only models was scratch built. My regular opponent played orks and had an enormous battle tank made just to have 60 orks on it..... without stacking.
I love the idea of a flock of contemptors..... 😂 I started with Rogue Trader in 89, in my first year of High school. My first battle was helping a friend with his Orks against some very Orange blood angels. I had one Gretchen .....the only model I posessed. It was a short battle for me. Another time we had a blue bottle flying over the battle field ( obviously sent by Papa Nurgle to spy on us) when my friend James launched a D6 at it in frustration. He hit it mid flight with said D6, and it promptly spiralled down to the table very dead. Sadly he used all of his dice luck for the day with that heroically good shot and lost the battle rather badly.
I think that 33 Orkz piled on to a Battle Wagon is exactly what GW intended. I played Rogue Trader back when it was released. It was very involved and super crunchy; though the section on creating your own combatants did allow me and my mate to fight the Dalek-Cyber Wars with our GW plastic Dalek and Cyberman kits.
My mom took me to a local toy store in Napa. I was an aspiring artist and was really drawn in by the artwork in the rogue trader book so she got it for me and a few minis ! This became a Strong influence for me creatively.
I'm 30, was too a baby during this period having been spawned from the gene-pools in the neon colors of 1990. While I don't mind Primaris, and really like the dark medieval fantasy look of contemporary 40k, there's something about the RT days where all buildings looked like they were out of Mos Eisley and the cartoony goofy models etc that just looks really cool to me, and I am glad they've begun bringing it back in some form.
Hi, I was about 15 when 40k first got released. I started playing it a year or so after it was printed. My actual first purchased game was the first edition of Space Hulk, so I soon gravitated to a Stealer Cult. My fondest memory? A Genestealer Magus with the Temporal Distort psychic power... I wonder why they nerfed that? Oh, and GW sales where they would actually sell stuff of at 50% or better discount. I just bought soooo many blisters, boxes and games. Three copies of Gorkamorka (ok, the game was never so hot, but 6 wartraks and 6 wartrucks? Who could resist...
I was literally a human tadpole when Rogue Trader came out, but stuff like Logan's World is why I love reading about it now. It might not be impossible, but it'd be a lot harder to imagine a world with orks and humans cohabiting while dealing with street gangs in the modern 40K world.
I was a player in a 40 K League in the woods in Tennessee when Rogue Trader was new. Our hobby shop was actually a British guy who had a business as a magician and sold British miniatures and Citadel/GW stuff he brought back on trips home. I built my first Orc battle wagon from a converted US School bus toy, chopped the roof, put monster truck tires on it and painted it red to go Fasta!!! It held 30 orcs, had a power field and a macro cannon mounted on it.
Still love this era. Makes a lot more sense when you remember it was much more skirmish based, like a squad of marines going in to clean up a dirty town, or a gang making a raid on an elder pirate base rather than the all out war of organised armies that the later editions focused on.
The jumping Dreads reminds me of the era where 40k temporarily had Vehicle Design Rules, I had an Ork Dred with giant wings who could Deep Strike, had gatling Big Shootas and a big buzzsaw blade . It was like a Dakkajet with legs! XD
As a warrior of the Adeptus Astartes I feel I have to address the ‘gene-sperm’ comment. Listen, it was a weird time, none of us really knew what to call it at first so when Brother Forkan finished his glue and said “something something gene sperm” as a joke it stuck and we called it that for 2-3 years before an Apothecary from the Dark Angels got really mad about it and made all of us change it. However, I still think a few Soul Drinkers kept using it last I heard.
The names of the robots all starting with 'C' could be a reference to British tanks which always have names ( since WW2 at least) starting with a letter C.
I realise I'm late to the party here. That being said, Rogue Trader was my favorite version of warhammer 40k no question. I played from release and miss the good old days greatly. RT was all narrative play and my friends and I played hundreds of games. I still own and use all my RT models. RT represents for me a time when playing the game was pure fun and the mystery of spotty lore was as grimdark as it gets.
The Ultramarines turning traitor would be an interesting thing to bring back; could be some big dark secret where the original Chapter turned traitor and it got hushed up with one of the successor chapters relain intone their gear and taking their place to prevent word getting out. Also, I think that or stacking was intentional as its just so orky. ;) And technically ‘interbreed’ doesnt have to imply sexual reproduction; it could just mean that they could ‘crosspolinate’ like plants.
Logan's World needs a 9th edition update. A planet that the Imperium can't fully control, just enough to meddle and then get out when the warp storms come back. Strange pop culture references from the dimly remembered past of humanity. A melting pot of all the races gone feral fighting over scanty mining sites and going all Mad Max in the wastelands.
Showing my age here, but I was in college when 40K first came out. Was visiting friends at Vandy and a series of demo games was going on. I was an avid model builder and wargamer, and 40K sort of let me bring the two together. Some of my favorite RT era memories was the first tournament the local group at Mississippi State put on around 1990 - homebrew marine chapters (pretty much all beakies) with shuriken catapults facing off against orks with hover boards so fast you were like at -6 to hit... of course, a few handy vortex grenades and assaults managed to put an end to them... Then there was the group taking over the 2nd floor of the student union for an all day battle on a 12 x 12 surface...
In 1988 I was a teenager hanging out in my local comic/game/nerd-stuff store and I saw a glass case display of Space Marine beakies and a Land Raider, and I thought to myself WHAT ARE THESE DELIGHTFUL LITTLE THINGS, nose pressed against the glass case like a wonder-filled child at Christmas, and i immediately started scraping up the money to purchase the rulebook and some figures - right at the time Harlequins came out and appealed to my little closeted gay self even MORE than the marines did. The next step was to rope in my friends to play as well, which wasn't difficult as we were already playing tabletop RPGs every couple of weeks, so getting them into the figures wasn't overly difficult. Before long each of us had an army - my Eldar, another friend had Blood Angels, another was Guard, the comedian in our group was the Orks, the wanna-be cop had Ultramarines, and the goofball had Squats. We played many, many games of Rogue Trader and the rules would constantly update every month when each issue of White Dwarf altered the game balance, one month jet bikes became unstoppable, another month terminator marines were death-dealing juggernauts. We did not call it 40K. We called Wu-huffukeh. We then branched out into WFB (wuffub), and Space Hulk, and Epic, and then the Games Workshop store opened in our city, and by then we were all in college, and the whole thing splintered apart. But for about three years it was our main weekend activity, until going to clubs and drinking took over.
I ran one of the first convention games of rogue trader in the US, GW actually sent us painted miniatures to use all were the first run Marines with the weird guns that I hated so I spent a heck of allot of time painting plastics. I had never run a "wargame" before....mostly a RPG person... but I loved the game, the fluff, the story. I ran a version of the Farm battle but added a Eldar squad and a Squat Squad so more people could play (and yes....I was the "Game Master") I still have a picture of the board as aweful as it is, it was in Baltimore (Atlanticon or Orgins, they switched years at the time) and, like the crusty old bastard I am, I insist that the Rogue Trader and the lore there in is my 40k.
My very first 40K RT game took place on the tail end of that era (1992). I was at at a gaming convention and lassoed into a game of Space Wolves vs. Eldar. The Marines had captured a collection of Eldar spirit stones, and the Eldar were fighting to get the stones back. The GMs had used the plot generator to add some spice to the battle, and the scenario included a news camera crew wandering the battlefield, distracting the combatants by asking questions and getting in the way. It was hysterical. Among the notable happenings was the marines throwing plasma grenades, and the blast effects kept growing and growing; killing way more enemies than the grenades should have. The game stands out in my memory as one of the most enjoyable in my lifetime. And it set me off on a miniature wargaming journey that continues to this day.
"We have too many dreadnoughts" Me: nonsense! if the guard have taught me anything it's that you can never have too many of your favourite armoured death machines For example you can't have too many Leman russes because who doesn't like a big box will really big boom stick on the end 11:23 that is bloody hilarious it's literally just small hill of orcs on a pile of tracks imagine you are at the Ottoman defending the line and then just a great big cheerleader moter bike stunt ESK stack just comes barreling towards you at 70 miles per hour
I didn't play when it came out but my time playing Rogue Trader is one two of the best experiences I've ever had in all the tabletop games I've played My Inquisitor with her entire warband defeated all around her trapped alone in a genestealer nest beat more than 25 purestrain in melee through a mix of desperation, creative interpretation of RAW by both myself and our DM and massively lucky rolls with a Web pistol/Displacer field.
I remember refusing to purchase the Land Raider kit, and the two Land Raider in one box kit because they cost too much for what you got. You could get a really nice Tamiya tank for less than that Land Raider or Rhino. I did scratch build my vehicles, and still do scratch build. My best ever is an Ork biker, before orks on bikes were a thing...the gas tank is an FW190 gun blister, tires from a 35th scale Tamiya wwII Americn Jeep...it fell together. But when my friends and I began to get the hang of the rules, figure out tactics with our tiny squads, ( I was orks, always orks) this became part of my being. It still is.
My old copy has been my favourite book since I bought it all those years ago... It has traveled across Africa with me on a long journey....the one book I took with me as essential relaxation reading.... I've treasured it... Love the videos you guys.
11:31 yes it is. Also I love how you use old 8 and 16 bit music, do you ever get copyright strikes for those? I definitely recognized a few tunes but cannot put names to them.
Oh my god- I bought a used alternator for my truck at Chuck and Eddie’s! I live about 15 minutes away from it- never in a million years would I imagine that you two would mention it. It really is a small world, after all... Thanks for the video, and for the Connecticut shout out🤣. Edit: I also have some old White Dwarf magazines (including the #100 you showed in this video) and I’ve seen him referred to as “Robert Guilliman”, and the Primarch of the Dark Angels, “Lyyn Elgonsen”. Weird- and awesome.
15:35 I was about 6-7 (1991) when my older brother got me into Rogue Trader. We played games that went on forever and were pretty mad and adhoc affairs. This was just before 2nd Edition dropped which then we all know the rest but I'll never forget the influence of RT on me first.
Have you considered making a Codex Compliant vid about armies that you can't use in 40k anymore? I don't mean Squats, but something like Khorne Daemonkin or Eldar Corsairs.
I didn't play a whole lot of RT back in the day, but I had friends who played it a lot. One of the things that would be different to newer editions of 40k would be that when RT was released there were no army lists per se. There was point values though! So one way was simply to say "you have so-and-so many points, make up a force!" A friend of a friend created a force that consisted of... a handful of gretchin on power boards, "armed with" off table plasma bombs, siege weaponry that they could call in. The gretching would arrive on the table zooming on their flying surf boards at max speed (60") which would give any attacker a whopping -6 to hit for firing on a fast moving target. Then the gretching would call in the Plasma Bomb artillery, each causing six 2" templates to scatter from a point of impact with a S10 hit with a -10 Armor save modifier causing D10+10 Wounds... And then the gretching would zoom off the board to come back two turns later to do it again...
Circa 1988, the back of the RTB01 box of space marines had a short "how to play" that my friends and I used for ages in lieu of buying the rulebook. At the time said marine box was ~$20 USD for -30- marines, whilst the rulebook was a hefty $34.95. Thus we proceeded to play in ignorance of how points actually worked (all of us assuming points were gained for killing the models...) which lead to a huge "arms race." For example i made one of the deodorant canister Grav Attack tanks from the White Dwarf article, and the following week my opponents had made themselves somewhere around 20 of them (the Spanish Armada they called it) Our exclusively marine vs marine (because they were so much cheaper than anything else at that time) battles took place on driveways and garage floors, as we had no access to tables large enough to contain 200ish marines on each side. It was basically the Horus Heresy before there was such a thing. This continued until we had a German exchange student join us for one of these battles. Around 15 minutes into the 1st turn he asked us what in the world we were doing. After explaining to him that my assault unit consisted of only heroes due to my having a points surplus from winning the last battle, he shook his head and with a disgusted look on his face told us: "In Chermany ve play 40 Kah by zee rules" That line lives on in legend to this day. Cheers to you, Mark the German exchange student, where ever you may be
I would totally play a video game of programming Imperial Robots. Like a Zachtronics game with 40k licensing sounds like the most specifically nerdy and absolutely amazing crossover ever
My fondest memory was playing with the new Space Wolves rules right at the end of the RT era against a friend who was playing imperial guard. Up to that point I was chuffed I had the better of him over most games. It was that day that I discovered that An Imperial Assassin with Polymorphine wearing Terminator Armour Riding a Bike was Totally legit in the RT rules (sort of) This murder machine stormed through the Grey Hunters, pulped those, killed the Scouts and then zoomed off in the third turn to give my Wolf lord a seeing too. Needless to say such nonsense disappeared in 2nd edition, but...eh fun days. Weird memorable stuff like that is hard to come by.
I modified my battle wagon back in the day because of the infinite capacity of the battle wagon rule. I used a Pringles can bottom and built a crow’s nest on top of the flagpole. If any models fell off they took damage, so you wanted them to be a little secure. Also used up all my extra Space Marine heads from the OG boxes set to make trophies to mount on the spikes on the edge. I miss having stupid amounts of time like that.
Battle Wagon stacking: Yes, that is exactly as intended! and there were rules for minis that fell off during the handling of the battle wagon (auto take 1 wound), meaning it was all good and fun piling your army up on one wagon singing 'Ere we go!' until the table got knocked or you have to move the wagon and half your forces fell to their death like the most tragic game of Buckaroo you ever played :D
I played Dark Angels, Ultramarines, Imperial Army, and - when they were released - Tyranids. I had a friend who played Chaos when they were released, but we didn't know each other. Mostly I played solo or against whoever I could get to use my own models against me. The one game that sticks out in my mind is marines boarding a space hulk...before I had Space Hulk, mind you. I had intended it to be a functional spacecraft and they were raiding to stop a rebel faction, but that's when eleven-year-old me discovered spray paint melts styrofoam, so it became a space hulk. The vehicle rules allowed you to use anything you could kitbash, and there was a larger variety of weapons, too. I remember squads with conversion beamers and las-cutters... Somewhere around here I have a Rogue Trader era Land Raider I started restoring, but I haven't been able to find the thing since the move eight years ago. I know it's here somewhere, though...
You two are the reason I haven't lost faith in YT as a place for people with a passion to share and connect. I also have a huge e-crush for Snipe...that doesn't hurt either lol.
I used to hang out at my local GW store back in the early through late 90's. While 2nd edition had just come out, the original (hardback too, mind you) Rogue Trader core books were still up in the shelves at GW, so I managed to get a hold of one, even though the employees there told me it wasn't being used anymore. Didn't matter. The art, the crazy lore, the mind-boggingly insane complexity of it all enthralled me as a young teen. Playing a game of 40K wasn't like is today where you can have a pick up game for an hour or two in a store or your friend's home. It required _planning_ and foresight that would put an eldar farseer to shame. Tables and time had to booked, lists of ridiculous detail sorted out, checked, rechecked, final approval, copied in triplicate and disseminated among all involved, a GM present, painted models, terrain (yes, made out common trash and other sundry items), BAGS of various aligned dice, etc. If anyone had to cancel, it was a disaster of criminal proportions. It was simultaneously a scheduled event, epic role playing game and an art house project. Given my young age, I didn't get to play that often and the few times I did, none of it made any sense and the few painted mini's I had were... bad (to quote Monty Python's Holy Grail, over the years I "got better". Of course by then, Rogue Trader was long gone and we were into 3rd edition already). Instead most of us played games that were actually designed for pick up type... 1st edition Space Hulk and later on Blood Bowl and (I forget the name of it now) the Fantasy ship to ship combat game, early editions of Space Fleet, the Armageddon and Horus Heresy board games (which I took a particular liking to) and even 40K Epic, which was actually much easier to play than 40K because most of the models were so small they only required base colors. The 90's and that GW store were some good years that I look back on with very fond memories.
I have very fond memories of playing 1st Edition 40k. One memory was a game when a genetstealer successfully managed to successfully achieve an implant attack on an Imperial Assassin. It was all a bit nightmarish after that. Another memory was when I had an ork successfully hit and kill a terminator with a cyclone missile launcher with his plasma cannon set to maximum. The resulting catastrophic explosion ended up killing the entire terminator squad! Oh, and I knew a guy who used to milliput the castrated dongs of his foes to the belts of his orks, and the material you cited was his justification for doing so.
The Rogue Trader Imperial Guard army list was a work of genius: human bombs, penal troops, beastmen, ratlings, ogryns, commissar training squads, Whiteshields, Rough Riders, Adeptus Mechanicus and servitors, artillery pieces, robots, sentinels, tanks, bikes... And then you could attach allied units of squats, marines or eldar to them. So much fun to play! Also of note were the vehicle combat rules with the targeting matrix. Clunky they may have been, but it was great fun being able to deliberately blast wheels off or blow up fuel tanks :)
In the early 90s, I was in high school and a friend introduced me to rogue trader (a year or so before 2nd edition came out). Did you know that the imperial guard's ratling snipers could pick which poisons to use? Including skaventoxin, for killing skaven, which weren't in 40k at the time? In response I took some of the oldest skaven plastic clanrats (the ones released in '93) and eventually gave them guns from a necromunda weapon pack that came out in '95... so yeah, skaven in space.
I was 12 when I discovered Rogue Trader. Came about it through a circuitous path involving D&D and ElfQuest. I had discovered both in 1987, when I was 11. This lead me to a hobby shop in 1988, where I was looking for "miniatures," a thing I'd read about in a D&D book. What I found was ElfQuest miniatures, so I bought those and some paints. After I painted them, I was hooked on painting and went back to the store looking for more minis to paint. And that's when I discovered a box of plastic soldiers called "Space Marines." I could buy 4 metal miniatures or 30 space marines for the same $10, and since 30 is more than 4, I bought the marines. I took them home and painted them up. The thing was, I had no idea who these guys were or what they were for. So I went back to the shop and talked to the owner, and he showed me Rogue Trader. A week later I had the money to buy it. I showed it to my friend Brian and we decided to play a game. I painted 10 Marines as Crimson Fists and 10 as Blood Angels (or maybe they were Flesh Tearers, they were definitely red) and the other 10 as random nonsense (a few were in camouflage!). And we played dozens of games that was just those twenty marines shooting each other up. Then Adeptus Titanicus and Space Marine came out and we switched to Epic because you got an entire army in one box for the price of one box of Space Marines. I played that well into high school, but then left the hobby for nearly a decade due to increased commitments to school and then career. But eventually I had free time, a decent income, and my own place where I could store an army and set up a table, so I got back into 40k. Been playing ever since.
I played Rogue Trader. I've recently gotten my miniatures from storage and am in the process of rebuilding my 80's Eldar Pirates Army, 80's Adepta Sororitas army with the TWO figures GW produced and some 3rd party offerings, plus a giant G.I Joe Cobra Night Raven as a transport, and of course, several KG of lead Harlequins. Though it's been "awhile" since last I played, I LOVE what GW has done with Corsairs in 7th or 8th edition, and the newer Voidscarred are just magnificent. Oh, also, I'm trying to build a lovely diorama of a small group of Eldar Adventurers, two of whom are in the Rogue Trader "Where's Waldo" style, and their giant pre-fall Eldar Void Yacht.
Thanks for this video! I love the "trip down memory lane" so much , I dug out a bunch of my Rogue Trader era models that never got painted and decided it was time to give them the attention they deserve! This was such a fun era for the game, all the weird stuff, influenced by pop-culture of the day! I had the rulebook and showed it to my buddies who thought it was cool ,but way too much work, so sadly, I never was able to play the game until 2nd edition, which was a little simpler, but still had some of the wackier elements of the previous edition. Amazing to see where this all came from, and how it has evolved over the decades (!) Anyhow, thanks again, and I look forward to your next installment of " Codex Compliant"!
No, that battle wagon was exactly what they intended. It's propa orkish!
It looks like one of those trains in India
Exactly!!
Yeah those were fun. The follow on rule was any that fell off during play were removed as casualties.
It works cuz their orks!
I was thinking the same thing! That's exactly what I'd expect Orks to do.
I started playing Rogue Trader shortly after it came out, when I was fourteen or fifteen. At the time I had more imagination than money. Honestly, that's probably still true, though the ratio is closer now. The end result was that improvisation was the order of the day. Can't afford to buy a heavy bolter? No problem! Just make one out of sprue and motorcycle kit parts! And that spirit extended all the way to the rules. I have particularly fond memories of a scenario I ran where my brother played against a friend of mine in a classic orks v. marines scenario. The setting was a factory built from model railroad kits on two adjacent tables. Each side started at one end of the first table. The goal was a set of plans to be found somewhere on the second (which was secretly overrun with genestealers.) But here's the catch: The two tables were connected by a narrow wooden bridge across a seemingly bottomless chasm. The marine player had jump packs and the ork player did not, so they quite thoughtfully blew out the bridge. Solid plan, right? Sure, we can allow that. (Okay, wooden bridge toughness should be and hit points should be . . . Oh, you're using your a heavy plasma cannon dialed up to 11? Okay. Roll to hit. You did? Okay. No more bridge.) So now what is an ork to do? Easy! The dreadnought can pick boys up with its claw and hurl them across. You do have to survive two automatic low strength hits: one from the claw and one from the landing. And you have to hope the dreadnought's ballistic skill is up to the task. (Or that the deviation doesn't put you in the chasm.) But no worries. There's always more greenies lined up for the challenge. :) I honestly can't even remember who won. Probably the genstealers. But I surely recall the dreadnought furiously chucking orks through space! Good times!
My favourite thing about RT is that authors knew exactly that readers would have more imagination than money. Rules and hints for using 3rd party and replacement models is something that probably still wakes GW current management screaming.
That sounds like THE BEST game of 40k I've ever heard of. Goals, seriously.
LOVE IT!!! We once did a wee campaign where both sides were racing to access a crashed spacecraft in the center of the board. Upon entering the spacecraft, unbeknownst to either player, the play switched to a Space Hulk board and the Genestealers entered the game.
That's awesome. GW should totally encourage that kind of play in the modern day. It's not incompatible with 9th ed rules anyway
Dreadnought: my analysis indicates that a throw is out only option here
40k fans today: "GW is running out of ideas. All the new Primaris unit names sound the same."
80's GW: "Let's make all the robot names start with C."
I heard it was a nod to British Tanks, that also often start with ‘C’ Coventer, Churchill, chieftain, Cromwell, crusader, challenger, conquerer, etc.
Possibly a nod to old school British military in general - there were a bunch of WWI/WWII ship classes that did the same (R-class battleships (also lnown as Revenge-class), J and K-class destroyers, and U and V-class subs come to mind).
@@mindwarp42 I've always enjoyed that. They went through virtually the entire alphabet with destroyers over time. Each "class" was more or less a flotilla, all with names beginning with the same letter. They built the W and V classes at the end of WWI, started over, and just about got there again before the end of WWII. There's a certain whimsy to RN naming that I very much appreciate. The T class submarine HMS Tiptoe is a wonderful example. As are the Flower class corvettes.
ONE OF THEM IS NAMED COLIN
‘Do Orks ****?’
Snipe out here asking the questions most 40k Lore UA-camrs are too afraid to touch
@40kTheories
Got one better. Can you milk Orks?
Orks are meant to be a kind of fungus, or at least reproduce that way, but some models are shown to have nipples. This implies they must lactate. Also, if they are fungus, would that make Ork milk a vegan alternative?
@@86chaz86 Haven't you ever heard of fungus beer?
@@86chaz86 STOP
Of course they do! Down with Gorkamorka retcons! Orks are space pirates, not some fake ass Mad Max 2!
yessssssssssssssssssssss
wait how DARE you there is no such thing as "too many dreadnoughts"
Kirioth speaks only truth
The first step is admitting you have a problem :p
I know, right!?
I've been on a deff dread kick so even I can agree
There is a thing as too many dreadnoughts, but there is no such thing as too many SUPER HUMANS ON MOTORCYCLES!!!
Yes, I have a problem. Pls help.
“Flock of Contemptors” is my new 80s gaming-themed cover band
Link me when you post some music.... or if you need a synth player.
i know this is a FoS reference, but would you also cover duran duran?
"her name's _deredeo_ and she dances on the sand"
When I was at university the gaming society called 40k "Warty Forty", which is pretty close to Rick Priestley's preferred pronunciation, but with a nice rhyme to it.
I am one of the old farts who was present for some of the Rogue Trader era. I didn't actually manage to play many games back then, though, despite painting up enough Space Marines to field a reasonable force. My most distinct memories of playing the game involve an argument with a friend who played Space Orks, who refused to accept the buff GW had just given to the toughness of Space Marines, despite that buff being in response to the massive power creep of the recently released Ork army list he was using. I got him back in the game though, those vehicle rules you mentioned had a quirk where any hit to a transport compartment could be applied to every model in the vehicle. So one lascannon shot took out his warboss and almost the entirety of his retinue. Ha!
This episode had lots of moments of joy for me, I love the Logans World stuff, the page shot with a Will Rees picture made me happy, the whole section on robot programming was gold and many more put a smile on my face. Thank you!
so, in a way, what you're saying is that there was this one time i shot an ork, you should have been there dude
@@chitzkoi nah, I shot all the orks, with one shot! You totally should have been there, dude!
I remember that, in RT the space Slann had higher toughness than a space marine.
"Spaced-out Marines"
Legion 420 reporting for duty, Sir.
The Emperor's Kush is strong.
To trip a Space Marine, it would have to be
"Eyyyhhhh Brother, I'm like pinned here ya know?"
Do you get an automatic save from psychic attacks?
@@heckler73 "Brother I am lit..."
@@26th_Primarch Is there a penalty against Harlequins? The colors, man...
The robot names all starting with the letter C might be a reference to the tradition since WW2 of all British tank types being given a name beginning with C. E.g. Churchill, Comet, Centurion, Challenger.
The Catilda
The names starting with c thing was (apart for the churchill) was only cruiser tanks, which later developed into MBT's
Which was all very silly. Everyone knows that robot names begin with the letter 'R'. Asimov told us as much.
We got the original Space Hulk when it came out and played the hell out of that - but didn't actually play Rogue Trader, mainly because (I quote myself, ca. 1989) "...nobody in their right mind would be daft enough to collect a full *thirty-model* army - have you any idea how much that would cost!?"
In 1989? I recall blister packs being £2.99 at that point, so if you're playing Space Marines you'd be spending about 90 quid - more if you wanted any Terminators! However the August 1989 issue of White Dwarf (the first I ever bought), had an offer for a complete 1,000 point Genestealer Chaos Cult army for £35, including 28 lead miniatures and 24 plastic Imperial Guardsman (who represented Brood Brothers). Not bad!
Wait, how could I forget the awesomeness that was the RTB01 box? Three tactical squad's worth of beakie Space Marines for a tenner!
@@anotherzingbo Yeah, that was my point - in 89 I thought their stuff was painfully expensive, and now 30 years later I do have quite a lot more than 30 models here (I probably painted 30 models alone during each and every month of lockdown this spring) and have spent sums that would probably get me kicked by my younger self...
It's funny how our priorities change, one of my more pressing concerns as a teenager would be whether I'd have enough money from week to week to buy models, with blister packs costing around £4 at the time, and hopping on the bus to get them
@@omegaglory1 Yeah exactly, and as an adult, my main concern is to find the free time to paint the stuff I've bought...
Some memories of Rogue Trader Era 40K
Ork Stacking was a thing and the old battle wagon was sort of cheap and very spiky. Plastic Orks with big banners on the corners, lots of orks which were plastic and a bit generic. One wrong move and the things would spill everywhere.
Everyone had Harlequins. But they didn't have any vehicles so mowing the down was a thing. It was impossible to turn the vehicles so basically CHARGE.
Like everyone else, did a game with each side having a huge defence laser on each side. Dull, but pew pew.
Using plastic Woolworths dinosaurs and Zoids because you didn't have enough actual models. I had a derpy looking fisher price thing we used as a space vampire. Oh, and the TARDIS was thing.
Finally: Dragon Magazine did an article about using 40K as an actual RPG and we had a stupid amount of fun with that. Using the 40K rules for a pen and paper RPG and the models for a sort of dungeon crawl. It was kind of dumb even back then.
I did this once at a school car show to see who's car fit more people. I was jammed back into the trunk so far they forgot I was there!
considering the release of FFG and it's ilk, nah, that seems reasonable.
Nice
Any ork model that fell out of the wagon counted as being killed in the actual game I think, so that discouraged people from trying to do what was done in this video..
More information about "Zoids" "space vampire" and "TARDIS" please.
Old rule books are only obsolete when the last person stops using them
I feel like Orks would pile on like maniacs to get into the fight faster.
A friend of mine has threatened to run a Rogue Trader campaign at some point. I fully intend to show up with an array of Imperial Robot programs copied onto oversized notecards made to look like 60s punchcards.
I will be running them with modern Legio Cybernetica models from HH
I really wish modern GW would experiment more with game mechanics. Having units that have predetermined behavior and can't deviate from that behavior during the game is an interesting idea. Or how Wood Elves can move forest terrain in WHFB. Every faction in 40k is identical in terms of how they move, shoot, and fight in hand-to-hand. The difference between factions is how many models they can field, how far those models can move, and how strong they are.
Tyranids are completely alien, for example, but they fight just like Space Marines and Eldar. What if there was a rule that they could behave in-sync due to synapse? Like they can move an extra inch, but the whole army had to move in the same direction that turn. Or you could pick an initiative that would apply to the whole army (for better or worse) to represent synchronized melee attacks.
Tomb Kings were a great example in 6th. Edition Fantasy of what I mean. All of their spells were bound spells (meaning they would resolve automatically with no power dice requirement and no chance of miscasting), but their spells had to be cast in a specific order each turn. Makes for an interesting magic phase because they aren't following the norms of how other armies cast spells. Dispel scrolls are much weaker, but your dispel dice are much more efficient.
Although I didn't play it when it was around, I played Rogue Trader twice in 2017. Orks vs Space Marines and Space Marines vs Eldar. The most notable thing that happened was a space marine with a heavy bolter shot the driver out of a speeding Trukk and sent it flying out of control, running over and instantly killing their warboss and two boyz.
what i'm hearing is, that there was this one time i shot an ork, you should have been there
That sounds stupid and amazing and great for making stories.
That's it, that's how you're supposed to play the game!
That reminds me of using high lvl magic in warhammer fantasy 3rd edition. I chose necromantic magic for my dark elf sorceress, and cast a spell which caused every living thing on the battlefield to take a toughness test or die. At the end of the first turn I had wiped out 50% of both armies... I can still remember me cackling like a madman when rolling to see if my own soldiers would make it.... good times:)
2nd ed but the orc leader set on top of a bunker. It was late in the game and anyone of us could win. My sergeant failed his grenade throw at the orcs. It came back and blew up the seargent and some marines.
My first game, I lost and laughed 🤣
When I was growing up, some of my friends had 40k armies, but I couldn't afford anything like that, but I got the Rogue Trader rulebook from a car boot sale and utterly treasured it (treasured it to pieces!) It made me feel like I could contribute to conversations about 40k, knowing weird and wonderful things about the early days of a game I'd never played. And I fell in love with mutants, and still run a mutant warband (acting as Astra Militarum) as my closest thing to a 'main army.'
So while I didn't play during the Rogue Trader era, I grew up with this book as the first version of 40k I knew.
I had a similar story to a point. When I came across Rogue Trader, I had friends who were playing but I couldn't afford an army, so I'd play with borrowed models now and then.
That sounds amazing! Do you use kitbashed minis as your mutants
I started with RT back in 1987, and even got the Citadel Mighty Fortress in 1988 as a birthday gift from my girl friend. My favorite memory is using the siege book to run a 40K siege. A squad of space marines defending a castle from a horde of orks (Space and Fantasy). This was shortly before I entered the Marines in Sep 1988. : ) Yes, I am old. Loved that game though.
You're a brave man; when I tried to enter the Marines I got marched out of Plymouth by the police and received a stern talking to on the topic of consent.
@@Rhynome this was the USMC - and they wanted it. ; )
I was very very young myself when I first played 40k, I'm pretty sure it was Rogue Trader but not 100% as it was the 90's so could have been 2nd or another side game altogether. Anyway, the big difference I remembered was that you had to roll each turn to see how many attacks each individual model fighting had for that turn, rather than having a standard number of attacks. It was very chaotic and time-consuming, also in some turns, Gretchin could have more attacks than a Space Marine, which was hilarious.
That sounds like the weird melee rules that were introduced partway through Rogue Trader and persisted for 2nd edition. Each fighter rolled a number of dice equal to their attacks characteristic (adding another dice if they had two one handed close combat weapons). They picked the best roll and added their WS and some modifiers. The fighter with the highest roll subtracted their opponent's roll and the result was the number of hits they caused.
@@anotherzingbo That's right, that's it! Thought it was the early rules, glad my memory wasn't playing tricks on me!
@@anotherzingbo persisted for all of necromunda too until the recent re-release! And they worked pretty great in that, because you got a real sense of blows raining back and forth, being parried, feints, etc. In 40k it was a bit daft though because bloodthirsters had too many attacks and therefore always fumbled a few.
I came in at the end of RT, and for me, it was the combination of Chaos’ baroque and almost organic armour and weapons and trippy landscapes, along with the humor of the Orks, that hooked me.
Things like daemon worlds where suns and moons literally hung in the sky from strings, the organic daemon weapons, and the random nature of how characters and armies were generated completely hooked me.
My first ever army started as a Chaos warband of cultists and beastmen. The champion was a mutant of Slaanesh whose mutations included having a hairy eyeball for a body.
I really loved that randomness, which could be broken if it led to your Ork warboss having a kustom weapon made up of two multimeltas and an Autocannon strapped together, or a chaos champion whose only “gear” was a primitive shield and a funny walk, but despite the balance issues it was a really creative and engrossing way to be exposed to the hobby.
Admittedly, my all time favorite aspect of 40k remains my 2nd ed Ork army, which retained some of that randomness while obviously being a much more streamlined and consistent ruleset, but I’ll always have a soft spot for the whole RT era rules and background.
I've got no evidence for this, but it occured to me that the three old school dreadnought names map onto rock musicians, which is pretty on brand for early Games Workshop.
So, Chuck Berry, Eddy Van Halen, and Billy Fury.
I suspect that Billy is almost certainly accurate.
Eddy may be a reference to the Iron Maiden mascot
Or Chuck Billy, the Testament singer. Lol.
@@arfived4 my money is on Duane eddy, Chuck berry and billy fury
This video is thing of beauty
So are you, mate
As is the 33 Ork Battlewagon.
My dad played Rogue Trader, and often brings up how mad it was when I complain about new rules and what have you, I played it with a friend the other week, and it is every bit as mad and fun as you two and My Dad made me believe!
Henry Machell Thatt must be so cool to be in a hobby like this with your dad and be able to talk about different eras of the game together.
@@--enyo-- yeah it really is, it's a shame he took a long break from the hobby, so neither of us really know a great deal about 3rd - 5th, but that aside are chats about rogue trader are always fascinating
"Do Orks ****?"
I've seen a Mek oneshot a Primaris Repulsor Tank with a Relic Shokk Attack Gun. Yes. Orks do indeed ****.
I learned 1st edition while in a high school summer biology class. We did't have miniatures at the start and couldn't take them to class anyway, so we used the bug collections we were making for a class project. We made up the stats as we wanted, paid the points, set up on Styrofoam boards and attacked with grasshoppers stuck through with pins. White Dwarf used to publish a list of stockist and we found that the only gaming store was over an hour away. Most of the guys there were ok and the shop sponsored a gaming group (Hearts of Lead) by letting us set up tables & play in their back room once a month on Sunday afternoons. The game room at home was an abused pool table, at one of the short ends we stacked milk crates and threw old lounge chair on top for the GM so he could get a god's eye view. We creatively called it the Throne of Judgement. Still friends with all those guys.
I LOVED programming my robots. Cool thing, when they took special damage, you turned over the decision tiles to reveal a random option instead. Instant craziness as your robots shoot at things way out of range, or charge friendly units.
"We have too many Dreadnoughts"
There can never be too many Dreadnoughts!
DreadNAUGHTY man!
That was the intention of the ork stacking minigame for 40k, they just die if they fall off so its a risk you have to weigh up.
I was in cadets when this came out. We used to have big battles at the base using all the wacky plot lines in the back of the book.
I prefer the current 40k but have the fond memories of an Ork used spaceship dealer trying to steal an imperial ship while the crew are having a bar fight in the local pub.
I originally got into 40k because my dad use to tell us grand tales of when he use to play back in the day. He had the original rt 01 box and several robots. I’m glad you mentioned the boys because he use to gush all the time about how cool it was to program and use them. His favorite story was when he played at an older friends house and they used his train set table to play during one turn he pushed the enemy off the objective but while moving the figures several of his marines and some of his opponents marines fell into an actual water filled waterfall and were sent down the river. They decided to continue as if that actually happened and the few marines that had washed down continued the fight in the water. Another story was relating to a whole pack of boys stacked in a truck that spilled over and landed on the table next to it, the ork player flipped his truck over and set up that area on the other table as a new ork camp. The marines then had to invade the new battle area and the game ended up being played across two tables connected by this ork truck bridge.
I was around during Rogue Trader. Favourite memory: Vortex Grenades. At that time in Australia we had circular chocolates with the same radius as the cardboard tokens used to represent the Vortex Grenade effect, so we had a 'house-rule' that once the effect ended the owner could eat their Golden Rough or Mint Pattie
Ah, the Ork Trukk. Truly the clown car of the "Warty Thou" Universe.
Not going to lie, that Robot Programming thing is BRILLIANT, and it would be quite easy to build an entire game using that system.
They left out the most important point-when robots took damage, they lost programming chits, and so became more and more erratic!
On the one hand, I'm incredibly impressed by it. On the other, I don't know if you could pay me to play a game involving that.
@@frankmartin2503 Oh, GOD, that's both genius and the most irritating thing in the world.
My classmates created something very similar and it was hilarious with 4 players.
I can confirm that your loading of the orks was 100% period correct :)
11:28 That is the most Ork thing I have seen in ages. Brilliant, thanks for the laugh.
I laughed way too much when wib left the flat shouting 'never again'
...once lost as genestealers vs orks... 🥴
...zurg-rushed across the table...got wiped out...
...later checked my g'stealer stat that i had earlier 'memorised' only to realise that all my stealers had 2 wounds, not 1, and if i had rememberd that then i would have easily made it across the table and wiped the orks out...🤯
The thing about orks and gretchin "interbreeding" I think can be comfortably retconned by suggesting they might hybridize in the same way as plants might hybridize.
On the Dreadnought names, Chuck Shuldiner was the guitar player and vocalist for the band Death, and Eddy is the mascot of Iron Maiden...
the ork transport mad me laugh, just having 30 odd orks stacked on top of each other or just hanging of a truck is very on brand for the orks
I remember the rules stated that ork battlewagon could be any size and at that time only models was scratch built. My regular opponent played orks and had an enormous battle tank made just to have 60 orks on it..... without stacking.
@@krisisk1 Just imagine all the orks you could get WITH stacking.
Thank you both, this series is more than a highlight when I come across them... Obsolete rule books are pure delight
I love the idea of a flock of contemptors..... 😂 I started with Rogue Trader in 89, in my first year of High school. My first battle was helping a friend with his Orks against some very Orange blood angels. I had one Gretchen .....the only model I posessed. It was a short battle for me.
Another time we had a blue bottle flying over the battle field ( obviously sent by Papa Nurgle to spy on us) when my friend James launched a D6 at it in frustration. He hit it mid flight with said D6, and it promptly spiralled down to the table very dead. Sadly he used all of his dice luck for the day with that heroically good shot and lost the battle rather badly.
The official name for a group of dreadnoughts is now a 'flock'.
"Majestic."
But it only applies to Blood Angels Dreads
I think that 33 Orkz piled on to a Battle Wagon is exactly what GW intended.
I played Rogue Trader back when it was released. It was very involved and super crunchy; though the section on creating your own combatants did allow me and my mate to fight the Dalek-Cyber Wars with our GW plastic Dalek and Cyberman kits.
My mom took me to a local toy store in Napa.
I was an aspiring artist and was really drawn in by the artwork in the rogue trader book so she got it for me and a few minis !
This became a Strong influence for me creatively.
I've been hoping you guys would do another one of these. In a way, I still am - do another (please)!
I'm 30, was too a baby during this period having been spawned from the gene-pools in the neon colors of 1990. While I don't mind Primaris, and really like the dark medieval fantasy look of contemporary 40k, there's something about the RT days where all buildings looked like they were out of Mos Eisley and the cartoony goofy models etc that just looks really cool to me, and I am glad they've begun bringing it back in some form.
11:31
That is, quite possibly, the most ORKY battlewagon, I have EVER seen in my entire life.
I was just binging through codex compliants, and then I saw this pop up in my notifications. Truly, a blessing of Gork and/or Mork!
Hi, I was about 15 when 40k first got released. I started playing it a year or so after it was printed. My actual first purchased game was the first edition of Space Hulk, so I soon gravitated to a Stealer Cult. My fondest memory? A Genestealer Magus with the Temporal Distort psychic power...
I wonder why they nerfed that?
Oh, and GW sales where they would actually sell stuff of at 50% or better discount. I just bought soooo many blisters, boxes and games. Three copies of Gorkamorka (ok, the game was never so hot, but 6 wartraks and 6 wartrucks? Who could resist...
I was literally a human tadpole when Rogue Trader came out, but stuff like Logan's World is why I love reading about it now. It might not be impossible, but it'd be a lot harder to imagine a world with orks and humans cohabiting while dealing with street gangs in the modern 40K world.
I was a player in a 40 K League in the woods in Tennessee when Rogue Trader was new. Our hobby shop was actually a British guy who had a business as a magician and sold British miniatures and Citadel/GW stuff he brought back on trips home.
I built my first Orc battle wagon from a converted US School bus toy, chopped the roof, put monster truck tires on it and painted it red to go Fasta!!! It held 30 orcs, had a power field and a macro cannon mounted on it.
- Me finishing work and gets home at 1:10am -
"I'm knackered, I should get to sleep"
- NEW SNIPE & WIB UPLOAD -
"sleep is for the weak"
Still love this era. Makes a lot more sense when you remember it was much more skirmish based, like a squad of marines going in to clean up a dirty town, or a gang making a raid on an elder pirate base rather than the all out war of organised armies that the later editions focused on.
11:31 that's basically a Public Bus after work.
The jumping Dreads reminds me of the era where 40k temporarily had Vehicle Design Rules, I had an Ork Dred with giant wings who could Deep Strike, had gatling Big Shootas and a big buzzsaw blade . It was like a Dakkajet with legs! XD
That feature NEEDS to make a return!
As a warrior of the Adeptus Astartes I feel I have to address the ‘gene-sperm’ comment. Listen, it was a weird time, none of us really knew what to call it at first so when Brother Forkan finished his glue and said “something something gene sperm” as a joke it stuck and we called it that for 2-3 years before an Apothecary from the Dark Angels got really mad about it and made all of us change it. However, I still think a few Soul Drinkers kept using it last I heard.
The names of the robots all starting with 'C' could be a reference to British tanks which always have names ( since WW2 at least) starting with a letter C.
I realise I'm late to the party here. That being said, Rogue Trader was my favorite version of warhammer 40k no question. I played from release and miss the good old days greatly. RT was all narrative play and my friends and I played hundreds of games. I still own and use all my RT models. RT represents for me a time when playing the game was pure fun and the mystery of spotty lore was as grimdark as it gets.
9:28 ...anyone else notice "Colin, the Imperial Robot" there...?
The Ultramarines turning traitor would be an interesting thing to bring back; could be some big dark secret where the original Chapter turned traitor and it got hushed up with one of the successor chapters relain intone their gear and taking their place to prevent word getting out.
Also, I think that or stacking was intentional as its just so orky. ;)
And technically ‘interbreed’ doesnt have to imply sexual reproduction; it could just mean that they could ‘crosspolinate’ like plants.
Technically that is still sexual reproduction.
Logan's World needs a 9th edition update. A planet that the Imperium can't fully control, just enough to meddle and then get out when the warp storms come back. Strange pop culture references from the dimly remembered past of humanity. A melting pot of all the races gone feral fighting over scanty mining sites and going all Mad Max in the wastelands.
Showing my age here, but I was in college when 40K first came out. Was visiting friends at Vandy and a series of demo games was going on. I was an avid model builder and wargamer, and 40K sort of let me bring the two together.
Some of my favorite RT era memories was the first tournament the local group at Mississippi State put on around 1990 - homebrew marine chapters (pretty much all beakies) with shuriken catapults facing off against orks with hover boards so fast you were like at -6 to hit... of course, a few handy vortex grenades and assaults managed to put an end to them... Then there was the group taking over the 2nd floor of the student union for an all day battle on a 12 x 12 surface...
oh my god all day battle
In terms of the ork battle wagon I think that is exactly what they intended! 😂
Gene Sperm gave me a good laugh that I needed this week, thanks for the vid
In 1988 I was a teenager hanging out in my local comic/game/nerd-stuff store and I saw a glass case display of Space Marine beakies and a Land Raider, and I thought to myself WHAT ARE THESE DELIGHTFUL LITTLE THINGS, nose pressed against the glass case like a wonder-filled child at Christmas, and i immediately started scraping up the money to purchase the rulebook and some figures - right at the time Harlequins came out and appealed to my little closeted gay self even MORE than the marines did. The next step was to rope in my friends to play as well, which wasn't difficult as we were already playing tabletop RPGs every couple of weeks, so getting them into the figures wasn't overly difficult. Before long each of us had an army - my Eldar, another friend had Blood Angels, another was Guard, the comedian in our group was the Orks, the wanna-be cop had Ultramarines, and the goofball had Squats. We played many, many games of Rogue Trader and the rules would constantly update every month when each issue of White Dwarf altered the game balance, one month jet bikes became unstoppable, another month terminator marines were death-dealing juggernauts. We did not call it 40K. We called Wu-huffukeh. We then branched out into WFB (wuffub), and Space Hulk, and Epic, and then the Games Workshop store opened in our city, and by then we were all in college, and the whole thing splintered apart. But for about three years it was our main weekend activity, until going to clubs and drinking took over.
I ran one of the first convention games of rogue trader in the US, GW actually sent us painted miniatures to use all were the first run Marines with the weird guns that I hated so I spent a heck of allot of time painting plastics. I had never run a "wargame" before....mostly a RPG person... but I loved the game, the fluff, the story. I ran a version of the Farm battle but added a Eldar squad and a Squat Squad so more people could play (and yes....I was the "Game Master") I still have a picture of the board as aweful as it is, it was in Baltimore (Atlanticon or Orgins, they switched years at the time) and, like the crusty old bastard I am, I insist that the Rogue Trader and the lore there in is my 40k.
My very first 40K RT game took place on the tail end of that era (1992). I was at at a gaming convention and lassoed into a game of Space Wolves vs. Eldar. The Marines had captured a collection of Eldar spirit stones, and the Eldar were fighting to get the stones back.
The GMs had used the plot generator to add some spice to the battle, and the scenario included a news camera crew wandering the battlefield, distracting the combatants by asking questions and getting in the way. It was hysterical. Among the notable happenings was the marines throwing plasma grenades, and the blast effects kept growing and growing; killing way more enemies than the grenades should have.
The game stands out in my memory as one of the most enjoyable in my lifetime. And it set me off on a miniature wargaming journey that continues to this day.
I remember my big brother putting as many orks as possible at the battlewagon. The rules was always "if they fall, they fall"
"We have too many dreadnoughts"
Me: nonsense! if the guard have taught me anything it's that you can never have too many of your favourite armoured death machines
For example you can't have too many Leman russes because who doesn't like a big box will really big boom stick on the end
11:23 that is bloody hilarious it's literally just small hill of orcs on a pile of tracks imagine you are at the Ottoman defending the line and then just a great big cheerleader moter bike stunt ESK stack just comes barreling towards you at 70 miles per hour
I didn't play when it came out but my time playing Rogue Trader is one two of the best experiences I've ever had in all the tabletop games I've played
My Inquisitor with her entire warband defeated all around her trapped alone in a genestealer nest beat more than 25 purestrain in melee through a mix of desperation, creative interpretation of RAW by both myself and our DM and massively lucky rolls with a Web pistol/Displacer field.
I remember refusing to purchase the Land Raider kit, and the two Land Raider in one box kit because they cost too much for what you got. You could get a really nice Tamiya tank for less than that Land Raider or Rhino. I did scratch build my vehicles, and still do scratch build. My best ever is an Ork biker, before orks on bikes were a thing...the gas tank is an FW190 gun blister, tires from a 35th scale Tamiya wwII Americn Jeep...it fell together.
But when my friends and I began to get the hang of the rules, figure out tactics with our tiny squads, ( I was orks, always orks) this became part of my being. It still is.
My old copy has been my favourite book since I bought it all those years ago... It has traveled across Africa with me on a long journey....the one book I took with me as essential relaxation reading.... I've treasured it... Love the videos you guys.
11:31 yes it is.
Also I love how you use old 8 and 16 bit music, do you ever get copyright strikes for those? I definitely recognized a few tunes but cannot put names to them.
Sadly, when this all came out, I wasn't even gene-sperm.
Oh my god- I bought a used alternator for my truck at Chuck and Eddie’s! I live about 15 minutes away from it- never in a million years would I imagine that you two would mention it. It really is a small world, after all... Thanks for the video, and for the Connecticut shout out🤣. Edit: I also have some old White Dwarf magazines (including the #100 you showed in this video) and I’ve seen him referred to as “Robert Guilliman”, and the Primarch of the Dark Angels, “Lyyn Elgonsen”. Weird- and awesome.
15:35 I was about 6-7 (1991) when my older brother got me into Rogue Trader. We played games that went on forever and were pretty mad and adhoc affairs. This was just before 2nd Edition dropped which then we all know the rest but I'll never forget the influence of RT on me first.
5:04 At least he had a boltgun to blast it into bits!
Those 33 Orks on the battle wagon look and feel so orkish, i think it should be added back into the game
Have you considered making a Codex Compliant vid about armies that you can't use in 40k anymore? I don't mean Squats, but something like Khorne Daemonkin or Eldar Corsairs.
I didn't play a whole lot of RT back in the day, but I had friends who played it a lot. One of the things that would be different to newer editions of 40k would be that when RT was released there were no army lists per se. There was point values though! So one way was simply to say "you have so-and-so many points, make up a force!"
A friend of a friend created a force that consisted of... a handful of gretchin on power boards, "armed with" off table plasma bombs, siege weaponry that they could call in. The gretching would arrive on the table zooming on their flying surf boards at max speed (60") which would give any attacker a whopping -6 to hit for firing on a fast moving target. Then the gretching would call in the Plasma Bomb artillery, each causing six 2" templates to scatter from a point of impact with a S10 hit with a -10 Armor save modifier causing D10+10 Wounds... And then the gretching would zoom off the board to come back two turns later to do it again...
Circa 1988, the back of the RTB01 box of space marines had a short "how to play" that my friends and I used for ages in lieu of buying the rulebook. At the time said marine box was ~$20 USD for -30- marines, whilst the rulebook was a hefty $34.95. Thus we proceeded to play in ignorance of how points actually worked (all of us assuming points were gained for killing the models...) which lead to a huge "arms race." For example i made one of the deodorant canister Grav Attack tanks from the White Dwarf article, and the following week my opponents had made themselves somewhere around 20 of them (the Spanish Armada they called it) Our exclusively marine vs marine (because they were so much cheaper than anything else at that time) battles took place on driveways and garage floors, as we had no access to tables large enough to contain 200ish marines on each side. It was basically the Horus Heresy before there was such a thing.
This continued until we had a German exchange student join us for one of these battles. Around 15 minutes into the 1st turn he asked us what in the world we were doing. After explaining to him that my assault unit consisted of only heroes due to my having a points surplus from winning the last battle, he shook his head and with a disgusted look on his face told us:
"In Chermany ve play 40 Kah by zee rules"
That line lives on in legend to this day. Cheers to you, Mark the German exchange student, where ever you may be
I would totally play a video game of programming Imperial Robots. Like a Zachtronics game with 40k licensing sounds like the most specifically nerdy and absolutely amazing crossover ever
Especially with the cool in-universe peripherals that Zachtronics ships with their games. And the background story telling they’re so good at
A world of bus drivers and mercenaries!
My fondest memory was playing with the new Space Wolves rules right at the end of the RT era against a friend who was playing imperial guard. Up to that point I was chuffed I had the better of him over most games. It was that day that I discovered that An Imperial Assassin with Polymorphine wearing Terminator Armour Riding a Bike was Totally legit in the RT rules (sort of) This murder machine stormed through the Grey Hunters, pulped those, killed the Scouts and then zoomed off in the third turn to give my Wolf lord a seeing too. Needless to say such nonsense disappeared in 2nd edition, but...eh fun days. Weird memorable stuff like that is hard to come by.
To be fair, 33 orks piled on top of one Battlewagon in a giant, cartoonish pile of ork sounds pretty orky to me.
I modified my battle wagon back in the day because of the infinite capacity of the battle wagon rule. I used a Pringles can bottom and built a crow’s nest on top of the flagpole. If any models fell off they took damage, so you wanted them to be a little secure.
Also used up all my extra Space Marine heads from the OG boxes set to make trophies to mount on the spikes on the edge. I miss having stupid amounts of time like that.
Battle Wagon stacking: Yes, that is exactly as intended! and there were rules for minis that fell off during the handling of the battle wagon (auto take 1 wound), meaning it was all good and fun piling your army up on one wagon singing 'Ere we go!' until the table got knocked or you have to move the wagon and half your forces fell to their death like the most tragic game of Buckaroo you ever played :D
I played Dark Angels, Ultramarines, Imperial Army, and - when they were released - Tyranids. I had a friend who played Chaos when they were released, but we didn't know each other. Mostly I played solo or against whoever I could get to use my own models against me. The one game that sticks out in my mind is marines boarding a space hulk...before I had Space Hulk, mind you. I had intended it to be a functional spacecraft and they were raiding to stop a rebel faction, but that's when eleven-year-old me discovered spray paint melts styrofoam, so it became a space hulk. The vehicle rules allowed you to use anything you could kitbash, and there was a larger variety of weapons, too. I remember squads with conversion beamers and las-cutters... Somewhere around here I have a Rogue Trader era Land Raider I started restoring, but I haven't been able to find the thing since the move eight years ago. I know it's here somewhere, though...
You two are the reason I haven't lost faith in YT as a place for people with a passion to share and connect.
I also have a huge e-crush for Snipe...that doesn't hurt either lol.
Oh, my favorite ! I like you're videos guys, and 10 wanderfull things especially ! Glad to see new part !
I used to hang out at my local GW store back in the early through late 90's. While 2nd edition had just come out, the original (hardback too, mind you) Rogue Trader core books were still up in the shelves at GW, so I managed to get a hold of one, even though the employees there told me it wasn't being used anymore. Didn't matter. The art, the crazy lore, the mind-boggingly insane complexity of it all enthralled me as a young teen. Playing a game of 40K wasn't like is today where you can have a pick up game for an hour or two in a store or your friend's home. It required _planning_ and foresight that would put an eldar farseer to shame. Tables and time had to booked, lists of ridiculous detail sorted out, checked, rechecked, final approval, copied in triplicate and disseminated among all involved, a GM present, painted models, terrain (yes, made out common trash and other sundry items), BAGS of various aligned dice, etc. If anyone had to cancel, it was a disaster of criminal proportions. It was simultaneously a scheduled event, epic role playing game and an art house project.
Given my young age, I didn't get to play that often and the few times I did, none of it made any sense and the few painted mini's I had were... bad (to quote Monty Python's Holy Grail, over the years I "got better". Of course by then, Rogue Trader was long gone and we were into 3rd edition already). Instead most of us played games that were actually designed for pick up type... 1st edition Space Hulk and later on Blood Bowl and (I forget the name of it now) the Fantasy ship to ship combat game, early editions of Space Fleet, the Armageddon and Horus Heresy board games (which I took a particular liking to) and even 40K Epic, which was actually much easier to play than 40K because most of the models were so small they only required base colors.
The 90's and that GW store were some good years that I look back on with very fond memories.
I have very fond memories of playing 1st Edition 40k. One memory was a game when a genetstealer successfully managed to successfully achieve an implant attack on an Imperial Assassin. It was all a bit nightmarish after that. Another memory was when I had an ork successfully hit and kill a terminator with a cyclone missile launcher with his plasma cannon set to maximum. The resulting catastrophic explosion ended up killing the entire terminator squad! Oh, and I knew a guy who used to milliput the castrated dongs of his foes to the belts of his orks, and the material you cited was his justification for doing so.
The Rogue Trader Imperial Guard army list was a work of genius: human bombs, penal troops, beastmen, ratlings, ogryns, commissar training squads, Whiteshields, Rough Riders, Adeptus Mechanicus and servitors, artillery pieces, robots, sentinels, tanks, bikes... And then you could attach allied units of squats, marines or eldar to them. So much fun to play!
Also of note were the vehicle combat rules with the targeting matrix. Clunky they may have been, but it was great fun being able to deliberately blast wheels off or blow up fuel tanks :)
Is that the music of SPACE CRUSADE? I rolled a Critical on my perception test. Space crusade for Dos, correct?
That fully loaded Battle-wagon is a thing of beauty, well done. =D
those robot rules are a super cool idea.
In the early 90s, I was in high school and a friend introduced me to rogue trader (a year or so before 2nd edition came out). Did you know that the imperial guard's ratling snipers could pick which poisons to use? Including skaventoxin, for killing skaven, which weren't in 40k at the time? In response I took some of the oldest skaven plastic clanrats (the ones released in '93) and eventually gave them guns from a necromunda weapon pack that came out in '95... so yeah, skaven in space.
Oh. And the friend who got me into warhammer? Still plays, still has a few of those Deodorant bottle hover tanks they showed us how to make!
I was 12 when I discovered Rogue Trader. Came about it through a circuitous path involving D&D and ElfQuest. I had discovered both in 1987, when I was 11. This lead me to a hobby shop in 1988, where I was looking for "miniatures," a thing I'd read about in a D&D book. What I found was ElfQuest miniatures, so I bought those and some paints. After I painted them, I was hooked on painting and went back to the store looking for more minis to paint.
And that's when I discovered a box of plastic soldiers called "Space Marines." I could buy 4 metal miniatures or 30 space marines for the same $10, and since 30 is more than 4, I bought the marines. I took them home and painted them up. The thing was, I had no idea who these guys were or what they were for. So I went back to the shop and talked to the owner, and he showed me Rogue Trader. A week later I had the money to buy it.
I showed it to my friend Brian and we decided to play a game. I painted 10 Marines as Crimson Fists and 10 as Blood Angels (or maybe they were Flesh Tearers, they were definitely red) and the other 10 as random nonsense (a few were in camouflage!). And we played dozens of games that was just those twenty marines shooting each other up.
Then Adeptus Titanicus and Space Marine came out and we switched to Epic because you got an entire army in one box for the price of one box of Space Marines. I played that well into high school, but then left the hobby for nearly a decade due to increased commitments to school and then career. But eventually I had free time, a decent income, and my own place where I could store an army and set up a table, so I got back into 40k. Been playing ever since.
I am here and *living* for Snipe's smokey eyeshadow...
I played Rogue Trader. I've recently gotten my miniatures from storage and am in the process of rebuilding my 80's Eldar Pirates Army, 80's Adepta Sororitas army with the TWO figures GW produced and some 3rd party offerings, plus a giant G.I Joe Cobra Night Raven as a transport, and of course, several KG of lead Harlequins. Though it's been "awhile" since last I played, I LOVE what GW has done with Corsairs in 7th or 8th edition, and the newer Voidscarred are just magnificent. Oh, also, I'm trying to build a lovely diorama of a small group of Eldar Adventurers, two of whom are in the Rogue Trader "Where's Waldo" style, and their giant pre-fall Eldar Void Yacht.
Thanks for this video! I love the "trip down memory lane" so much , I dug out a bunch of my Rogue Trader era models that never got painted and decided it was time to give them the attention they deserve! This was such a fun era for the game, all the weird stuff, influenced by pop-culture of the day! I had the rulebook and showed it to my buddies who thought it was cool ,but way too much work, so sadly, I never was able to play the game until 2nd edition, which was a little simpler, but still had some of the wackier elements of the previous edition. Amazing to see where this all came from, and how it has evolved over the decades (!)
Anyhow, thanks again, and I look forward to your next installment of " Codex Compliant"!
What you said earlier about orks gave the 33 orks on the Battle Wagon a completely new twist. 😲