I think the dodging system is just fine, it's just like bloodborne. Side stepping has decent s. But the key is to perfect-guard. It's a great combination between bloodborne and Sekiro, it's perfect.
YES finally someone says this. A lot of people are complaining about the dodging but the perfect gaurd is such a small window that i dodged most of the time and it was great. I think the people complaining about the dodge dont know how to 😅 like u said its a great balance. Love this game
I think the i-frames are more than generous, but the length of the dodge should be extended a bit. Bloodborne and even Sekiro cover more distance with their versions
I'm more of a "dodging" guy when it comes to games like these, Sekiro was an exception because aside from it being heavily focus on parrying and deflecting it also felt good and right at home with the samurai setting. This on the other hand feels more like bloodborne so dodging should've been the main focus and for the most part it's fine but it would be better in my opinion if they've added the rolling animation when you're in combat instead of when you're outside of it.
@@YeOldeMachine well, there is this p-organ abilty that allows you to extend your dodge with a second input. Kind of like how dodging in GOW worked. It definitely makes the dodges feel better and more balanced. So no worries.
For people complaining about dodging after you save gephetto you can go to his room and use quartz to upgrade your dodge and many other things it's a whole skill tree
@@js1zzle It depends if its just upping i-frames than that's a dogshit system. But maybe it could change the way you dodge or maybe let you do a double dodge or smth which would be pretty cool.
@@js1zzlepeople hated it because rolling in the early game is just bad. There are very few invincibility frames and, to a new player, its not obvious that you have to level a stat just to give yourself more I frames.
Is the game full game already out. I'm playing the demo did I overlook a tutorial cause apparently I can perfect block/ parry. Just learned this in the comments.
After trying the demo this game really has potential, it seems to take the good things that FROM did right (sekiro parry, prosthetic use without needing a consumable resource, ER poise stance breaks...etc), and what I particularly enjoy is that you're still rewarded for being defensive with the deflects by building up the stance breaks as well as being able to outright break enemies weapons
Do the prosthetics not require consumables to refill? When using the arm, the bar goes down. Genuinely asking because I never used the arm during my demo playthrough
@@NYC_Goody its a bar that will go down on use and resets on every rest like a non refilling mana bar per rest, unlike Sekiro where the tools use emblems which are consumed like ammo and replenished through your stock EDIT: there are extra consumables that refill the arm bar but they are absolutely not necessary as you dont need them in your storage to refill the bar on rest, unlike emblems (or Bloodborne's silver bullets ammo)
Bro I died to that one watchman in the Petrification Quarantine zone like 15 times and he made that dude seem like nothing lol. The game is really good, I’ve just got to get used to the timing for the perfect parries. You REALLY have to be perfect in order for it to count
You really do! I honestly wish they were a little more generous with the parry timing, right now it feels waaay too risky as it needs to be perfect. So might as well dodge since it has a lot more s it feels
@@allandm I think it’s fine because if you guard too early, you still get the damage reduction and the rally mechanic for the damage you took. So it’s a high reward system but not really high risk. It’s cool how they put so many ways to play in the game, dodging of you want, perfect guard if you’re feeling fancy and just blocking if you don’t wanna bother with timing. A great demo!
I'm really enjoying the demo, I think the first boss was quite instructive in teaching me that I have to use my guard more and try to make the perfect parry :)
Did you guys know that you can break the weapon of those guards with big swords by throwing the cogs at them when they are blocking? It instantly breaks their weapon but if you perfect parry it takes 2 or 3
A lot of people complaining about the short length of the dodge are not seeing the game for what it is. It plays more like Sekiro than DS (or even Bloodborne). You stay in direct range of the enemy much more (like Sekiro) and parry more to reach posture breakpoints (like Sekiro). Dodging works perfectly fine even with a shorter range. But trying to dodge out of range to pure safety like DS is doomed to feel frustrating and isn't how the game plays best. Actively parrying and dodging attacks while staying close and in melee range is how the game is meant to be played primarily. And it does it very well, imo. One of the better Soulslikes yet.
if there is one complain I have with the combat system shown in the demo, it's that guarding heavier attacks doesn't "stagger" you like in Sekiro, which leads to fights like the Mad Donkey showcased here where you can just guard a heavy hit and *immediately* start circling and attacking
That’s because in Sekiro, Wolf only has 1 arm so he doesn’t have the strength to fully guard against heavy attacks. When you have both arms it’s easier to guard a heavy attack.
@@sinkintothedarknessofthema2695 Ah yes, applying hyper realism to super specific scenarios and neglecting realism every other chance they get. classic game design
The feature you mentioned is in the game. You just don't see it from this video because of all the perfect block. Normal block drains much more stamina per hit, and losing all stamina staggers you.
@Ghostray325 I think he's referring to the attacks that can't normally be dodged/blocked but ONLY perfect guarded/parried. In sekiro with those kinds of attacks, both characters stagger for a bit, with the enemy's meter building much more. In P tho, attack an enemies unblockable attack, P can pretty much attack away
Amazing gameplay that actually looks good. I watched some others and they just try and keep dodging and getting hit. I hope the full release emphasizes that you should do perfect blocks most of the time
@@ni9274 agreed, you would die alot in your first few in counters with alot of enemies and bosses, not so with dodging. they need to add a few perfect block frames to actually make it viable otherwise not many are going to use it their first time through the game.
@@ni9274 yeah the deflect window is so small and you can’t cancel an attack into a block like Sekiro. On top of that most enemies in this game have at least 2 delayed attacks. Bosses have more.
I only wish there were parry reaction animations like in Sekiro or Thymesia instead of the character just staying in pose when blocking. It added so much to the combat visuals.
So many people are complaining that the perfect guard window is way too tight, but thats not an issue at all, if you miss time a perfect guard, simply don't let go of the button, keep your guard raised and just block the attack and then use the rally system to regain your health, missing a perfect guard isn't a major punishment in this game (well unless it's a fury attack, but most fury attacks are very telegraphed)
I love the Sekiro and Wu Long influence to this game! I’ve always liked blade parrying over shield parrying. It just looks cooler even though ideally it’s not better lol
Lol. Third enemy using hollow infantries' sounds from Dark Souls II. Yeah, that's for sure free library's sounds, but still, the fact i recognized them immediately... Gorgeous.
Now, for those of you who says 'Dodge is AWFUL in this game' here is dodge-only boss fight video. Dialogue is in Korean but you should be able to get plenty of info from the video. ua-cam.com/video/YhliRaFr7co/v-deo.html
Kinda reminds me of Grime, 2.5d metrovania with souls-like element. That game too values parrying than dodging, enemies have weird wind up animations so you could press block at a wrong time, but once you figure out all enemy animations and moves, you feel like a god
Man you are a beast as always. but I think that small parry window is a pain in this game, especially when most of enemeis in this game hold their swing like Margit in Elden ring. you know what I mean, parry window as hard as Souls( or might be harder) against enemies holding their attacks and game wants you to do it continuously like in Sekiro. I dont think I like this combination of combat systems.
Yeah, same thoughts here. The parry frames I think are the same amount as in the Souls games (quite small), but the window starts right when you press the button (like in Sekiro). But yeah it's quite hard to time it and really punishing if you miss the perfect parry.
@@blakodesu3769 Sekiro's timings are also generous enough that even if you miss one attack in a combo you'll probably be fine. Here it's hard to "correct" timing once you've gotten it wrong in a given combo, which for me often ended in eating a ton of hits if my first timing was bad.
I suppose you can play it like Bloodborne too... At the end of demo (after defeating 3rd boss) you unlock skill tree, and one of the skill is double dodge.
How fluid and responsive is the movement and combat overall? Just by watching it seems to be a little robotic (well, they are puppets I guess), but does it feel that way too?
Yes, it does indeed have a robotic feel to it. But I found this really satisfying with a parry-focused playstyle like in this video. Kind of emphasizes the rhythmic feel of the combat. (When I tried a dodge-heavy playstyle I just found it awkward.) It's definitely worth a look. The demo is free.
Just finished the demo today. From someone coming from playing Ashen and Elden Ring and not Sekiro, never knew that perfect parry can be so satisfying.
How do you parry consecutives attacks? Some people says that to parry perfectly I have to hold a bit the block button for a second, but I find it hard when the enemy attacks repeatedly, hold or tap the button?
i dont get one thing, do you riposte them like in elden ring with perfect parry like you need 2 to do a critical or how they fall on their knes or get disoriented after a parry or is it damage? ,didnt get that thing
Wait. Are you saying the weapons from enemies can break, too? I noticed in my playthrough that i can destroy the weapons of this officers in the last area. I thought that was special only for this type of enemies
Thank you for being a normal person and reading the in-game tips. I haven’t played the game yet but I’ve watched a lot of people play it and the majority of them are saying it’s bad just because they’re bad and don’t pay attention to anything lol. Every complaint I’ve seen is just a clear lack of understanding of core game mechanics; mechanics that the game explains just fine and most of which we’ve already experienced before in Miyazaki’s games so there really is no excuse. It feels like Elden Ring brought in a big wave of low capability whiners. Keep up the good work man, show em how it’s done.
i was saying to myself how am I not getting the perfect guard off, but i went to practice in the garden and realised the timing is very very tight compared to most games im used to.
Cant wait for this to come out. This game and Remnant 2 are my most anticipated of this hear and ill be getting my hands on both two months in a row. 2023 isnt so bad after all...
The first opponent, when he blocks the first attack he makes the next attack 1 second (approximately) later but he is still in blocking position. Is this an ability or something or why does he keep pushing me to parry at the perfect moment?
guys quick question, because after playing this demo I'm planning on getting dark souls 3. do you think that the parry system in ds3 is harder than lies of p perfect block, or is it the other way round?
what is with games that take place in classical european/"punk" settings where you press rb for light attacks, rt for heavy attacks, have movement unimpeded by the animation system, have little boxes in the lower left corner of the screen where you select active equipment and consume your limited healing item that you have to walk to drink, have checkpoints in the form of lights you have to sit down to use, use exclusively royalty free animations, and suck? it must be some wicked coincidence
Ok well this does look super interesting because this seems to be more block and deflect based like Sekiro as to the doge and roll of Dark Souls. Is that accurate? I am a big Sekiro player but am not looking for Dark Souls like combat. These seems more like Sekiro?
My only gripe so far is the unnatural feel of the dodge, like it has no weight to it. Other than that I think this game really emphasizes on mastery, since the perfect guards are not just hard to connect, but really punishing when you don't. Really looking forward to what unique weapon arts can come from the weapon and handle merging.
Very interesting. When you blocked i notice it was blocking all the time. Was there a time where you let go of block and press block again to get the perfect guard?
Oooh the sounds of metal clashing, I love it.
Just makes the blood boil 😤
Face me, Pinocchio.
@@broccolin XD
@@broccolin LMAO.
Pinocchio, it was not... to be...
My man Ongbal is at it again. No one can stop him.
Only No hesitation, awesome!!
I think the dodging system is just fine, it's just like bloodborne. Side stepping has decent s. But the key is to perfect-guard. It's a great combination between bloodborne and Sekiro, it's perfect.
YES finally someone says this. A lot of people are complaining about the dodging but the perfect gaurd is such a small window that i dodged most of the time and it was great. I think the people complaining about the dodge dont know how to 😅 like u said its a great balance. Love this game
second this
I think the i-frames are more than generous, but the length of the dodge should be extended a bit. Bloodborne and even Sekiro cover more distance with their versions
I'm more of a "dodging" guy when it comes to games like these, Sekiro was an exception because aside from it being heavily focus on parrying and deflecting it also felt good and right at home with the samurai setting. This on the other hand feels more like bloodborne so dodging should've been the main focus and for the most part it's fine but it would be better in my opinion if they've added the rolling animation when you're in combat instead of when you're outside of it.
@@YeOldeMachine well, there is this p-organ abilty that allows you to extend your dodge with a second input. Kind of like how dodging in GOW worked. It definitely makes the dodges feel better and more balanced. So no worries.
For people complaining about dodging after you save gephetto you can go to his room and use quartz to upgrade your dodge and many other things it's a whole skill tree
upgrading dodge huh.... sounds like the main reason most people hated Dark Souls 2 combat.
@@js1zzle It depends if its just upping i-frames than that's a dogshit system. But maybe it could change the way you dodge or maybe let you do a double dodge or smth which would be pretty cool.
@@js1zzlepeople hated it because rolling in the early game is just bad. There are very few invincibility frames and, to a new player, its not obvious that you have to level a stat just to give yourself more I frames.
@@js1zzle it refers to adding an additional dodge. Not more I-frames 😃
Is the game full game already out. I'm playing the demo did I overlook a tutorial cause apparently I can perfect block/ parry. Just learned this in the comments.
After trying the demo this game really has potential, it seems to take the good things that FROM did right (sekiro parry, prosthetic use without needing a consumable resource, ER poise stance breaks...etc), and what I particularly enjoy is that you're still rewarded for being defensive with the deflects by building up the stance breaks as well as being able to outright break enemies weapons
Do the prosthetics not require consumables to refill? When using the arm, the bar goes down. Genuinely asking because I never used the arm during my demo playthrough
@@NYC_Goody if I remember correctly the bar restores after resting at a stargazer
@@fnerd8282 yeah I know that for sure lol. I just meant in general combat and navigating the world
@@NYC_Goodyit recharges and there’s also a consumable that partially recharges them instantly.
@@NYC_Goody its a bar that will go down on use and resets on every rest like a non refilling mana bar per rest, unlike Sekiro where the tools use emblems which are consumed like ammo and replenished through your stock
EDIT: there are extra consumables that refill the arm bar but they are absolutely not necessary as you dont need them in your storage to refill the bar on rest, unlike emblems (or Bloodborne's silver bullets ammo)
P stands for perfect guard I assume.
It stands for Pinocchio, and that’s no joke
this game has great potential!
Maen aj lo pake mod taekkk, gak pake mod useless konten lo taekkkk ... haha
It feels like this is gonna be something to really let you flex your skills once it fully releases! Awesome work as always and thanks for sharing!
The sound team went nuts with this game its so chunky and visceral
This demo has a lot more content than i was expecting and overall a really good experience. Im looking forward to the full game
Bro I died to that one watchman in the Petrification Quarantine zone like 15 times and he made that dude seem like nothing lol. The game is really good, I’ve just got to get used to the timing for the perfect parries. You REALLY have to be perfect in order for it to count
You really do! I honestly wish they were a little more generous with the parry timing, right now it feels waaay too risky as it needs to be perfect. So might as well dodge since it has a lot more s it feels
@@allandm I think it’s fine because if you guard too early, you still get the damage reduction and the rally mechanic for the damage you took. So it’s a high reward system but not really high risk. It’s cool how they put so many ways to play in the game, dodging of you want, perfect guard if you’re feeling fancy and just blocking if you don’t wanna bother with timing. A great demo!
@@rahndel2364 i always feel like i dodge and parry just a feel frames too late and get hit xD maybe i just need to get used to the timings
@@allandm You don't need to be perfect, since you can hit the enemy to get your health back.
@@aminulhussain2277 you can only get your health back if you blocked, and usually not all of it
This game has been very impressive so far. Can't wait for the full game and see the insane runs & combat prowess!
Boring game very cluncky and slow, guard block hole the time is boring lmao
I'm really enjoying the demo, I think the first boss was quite instructive in teaching me that I have to use my guard more and try to make the perfect parry :)
Did you guys know that you can break the weapon of those guards with big swords by throwing the cogs at them when they are blocking? It instantly breaks their weapon but if you perfect parry it takes 2 or 3
Damn here I was thinking they were useless once I got the hook. I only thought to use them for aggroing guys.
for real? i thought they were just equivalent of pebble in ds
Nice finding, I think I broke their weapon with the hook too, but I'm not sure.
But the cog is a real game changer
A lot of people complaining about the short length of the dodge are not seeing the game for what it is. It plays more like Sekiro than DS (or even Bloodborne). You stay in direct range of the enemy much more (like Sekiro) and parry more to reach posture breakpoints (like Sekiro). Dodging works perfectly fine even with a shorter range. But trying to dodge out of range to pure safety like DS is doomed to feel frustrating and isn't how the game plays best.
Actively parrying and dodging attacks while staying close and in melee range is how the game is meant to be played primarily. And it does it very well, imo. One of the better Soulslikes yet.
This ^ , the game is played close and personal constantly applying pressure with the attacks and parries and the occasionals dodges .
Agreed man. This is a very good game imo.
I came to that conclusion quite quickly and it's true this game wants you to block and not just dodge
Me who wants to hulk smash all the time 😢
if there is one complain I have with the combat system shown in the demo, it's that guarding heavier attacks doesn't "stagger" you like in Sekiro, which leads to fights like the Mad Donkey showcased here where you can just guard a heavy hit and *immediately* start circling and attacking
That’s because in Sekiro, Wolf only has 1 arm so he doesn’t have the strength to fully guard against heavy attacks. When you have both arms it’s easier to guard a heavy attack.
@@sinkintothedarknessofthema2695 Ah yes, applying hyper realism to super specific scenarios and neglecting realism every other chance they get. classic game design
@@OMGlvl86turtlepilot You’re not wrong lmao Idk why they miss opportunities like that.
The feature you mentioned is in the game. You just don't see it from this video because of all the perfect block. Normal block drains much more stamina per hit, and losing all stamina staggers you.
@Ghostray325 I think he's referring to the attacks that can't normally be dodged/blocked but ONLY perfect guarded/parried. In sekiro with those kinds of attacks, both characters stagger for a bit, with the enemy's meter building much more. In P tho, attack an enemies unblockable attack, P can pretty much attack away
Bought this after your no hit. Been playing the demo so this is very welcome so I can get ready for full game.
Amazing gameplay that actually looks good. I watched some others and they just try and keep dodging and getting hit.
I hope the full release emphasizes that you should do perfect blocks most of the time
Ongbal is a master of souls games. Poor bosses are just mobs for him to style on
the timing of prefect blocks is too tight, it's better to dodge attack
@@ni9274 agreed, you would die alot in your first few in counters with alot of enemies and bosses, not so with dodging. they need to add a few perfect block frames to actually make it viable otherwise not many are going to use it their first time through the game.
I wish I could ONLY dodge. Parry window is hard with how these enemies attack. My 1st souls game so im struggling hard😢
@@ni9274 yeah the deflect window is so small and you can’t cancel an attack into a block like Sekiro. On top of that most enemies in this game have at least 2 delayed attacks. Bosses have more.
i love parry system. very hard to master but very rewarding
I look forward to dodge only runs (Bloodborne style) or Parry only runs.
I only wish there were parry reaction animations like in Sekiro or Thymesia instead of the character just staying in pose when blocking. It added so much to the combat visuals.
These are puppets not humans so their movement is inherently clunky
@@nijigaharaTVStill it would look cool if they had more reactions, not like how humans react out of fear, but just the metal reflecting really
There's a skill for that
@@JorgeRodriguez-xz5ecreally? maybe I'll check it out. How does it look?
When the demo came out you were the first one I thought of!
I had no idea this game existed till I saw Ongbal playing it. Downloaded the demo and it's really impressive.
The sound fx in this game is incredible
This game has insane potential
So many people are complaining that the perfect guard window is way too tight, but thats not an issue at all, if you miss time a perfect guard, simply don't let go of the button, keep your guard raised and just block the attack and then use the rally system to regain your health, missing a perfect guard isn't a major punishment in this game (well unless it's a fury attack, but most fury attacks are very telegraphed)
yup this same method applied to sekiro too, hold don’t tap
That orange parry effect looks good
Sekiro really revolutionized the sword combat of gaming since it’s release!
I love the Sekiro and Wu Long influence to this game! I’ve always liked blade parrying over shield parrying. It just looks cooler even though ideally it’s not better lol
Mate Wu Long is shit bassicly
Another master class in video game combat. Excellent! Game looks dope.
Love how you also show it with evere, weapon, just the GOAT doing his stuff
This game really makes you feel like Pinocchio
The exaggerated swagger of a wooden puppet.
1:34 this shoulder atack reminds me of gundyr(dark souls 3)
Lol. Third enemy using hollow infantries' sounds from Dark Souls II.
Yeah, that's for sure free library's sounds, but still, the fact i recognized them immediately...
Gorgeous.
there is many stolen fromsoft assets on the UE marketplace, maybe it's that
I like how the Donkey fight is just classic Souls backstab fishing.
That “ting, ting, ting,” is the music to my ears😂
Now, for those of you who says 'Dodge is AWFUL in this game' here is dodge-only boss fight video. Dialogue is in Korean but you should be able to get plenty of info from the video.
ua-cam.com/video/YhliRaFr7co/v-deo.html
You can really see how the long stagger times made to accommodate a large number of weapons makes it feel so much different to Sekiro.
Kinda reminds me of Grime, 2.5d metrovania with souls-like element. That game too values parrying than dodging, enemies have weird wind up animations so you could press block at a wrong time, but once you figure out all enemy animations and moves, you feel like a god
Man you are a beast as always. but I think that small parry window is a pain in this game, especially when most of enemeis in this game hold their swing like Margit in Elden ring. you know what I mean, parry window as hard as Souls( or might be harder) against enemies holding their attacks and game wants you to do it continuously like in Sekiro. I dont think I like this combination of combat systems.
Yeah, same thoughts here. The parry frames I think are the same amount as in the Souls games (quite small), but the window starts right when you press the button (like in Sekiro). But yeah it's quite hard to time it and really punishing if you miss the perfect parry.
@@blakodesu3769 Sekiro's timings are also generous enough that even if you miss one attack in a combo you'll probably be fine. Here it's hard to "correct" timing once you've gotten it wrong in a given combo, which for me often ended in eating a ton of hits if my first timing was bad.
Hesitation is defeat
So what ya saying is instead of playing the game like its Bloodborne. You play it like its Sekiro.... where do I get the demo?
Steam
@@Matheus-nt5vv Thanks mate
I suppose you can play it like Bloodborne too... At the end of demo (after defeating 3rd boss) you unlock skill tree, and one of the skill is double dodge.
Emphasis on deflects and P having a metal arm that can fit different tools is so Sekiro like.
How strict is the timing in this?
These Devs should contact you for your feedback.
With this and Armored Core coming out, I know what I’ll be playing on my work days off.
고난이도에 리턴값 큰 플레이=옹발 선생님 싱글벙글
인형학살자 on
Lies of P looks super badass!
I mean, I knew I was bad at parrying, I just didn't think I was this bad, until I saw this video. Damn.
Damn... Those enemy hits sound heavyyyy
대단하시네요 그때그때 반응속도로 가드하시는건가요 아니면 패턴을 외우시고 가드하시는건가요?🎉
I tried this game but the perfect parry window is like 0.2 seconds lol. Too hard
How fluid and responsive is the movement and combat overall? Just by watching it seems to be a little robotic (well, they are puppets I guess), but does it feel that way too?
Yes, it does indeed have a robotic feel to it. But I found this really satisfying with a parry-focused playstyle like in this video. Kind of emphasizes the rhythmic feel of the combat. (When I tried a dodge-heavy playstyle I just found it awkward.)
It's definitely worth a look. The demo is free.
Just finished the demo today. From someone coming from playing Ashen and Elden Ring and not Sekiro, never knew that perfect parry can be so satisfying.
Try sekiro then, you will like it
어떻게 게임을 이렇게 잘하는지...대단합니다
How do you parry consecutives attacks? Some people says that to parry perfectly I have to hold a bit the block button for a second, but I find it hard when the enemy attacks repeatedly, hold or tap the button?
Oh boy, I can't wait to play this rhythm game, I should actually go download the demo now that I think about it
i dont get one thing, do you riposte them like in elden ring with perfect parry like you need 2 to do a critical or how they fall on their knes or get disoriented after a parry or is it damage? ,didnt get that thing
sensei did it again
I keep telling people to not play it like Bloodborne and play it like Sekiro… it’s rewarding and it breaks there weapon. Great game and great video.
Wait. Are you saying the weapons from enemies can break, too? I noticed in my playthrough that i can destroy the weapons of this officers in the last area. I thought that was special only for this type of enemies
@@Brachynogre yeah, parries can break enemies weapon lol
@@Brachynogre yes if u perfect parry it breaks there weapon and it’s kind of funny that’s why I glows red
then theres people like me who play it like dark souls. (dodge roll)
Still practicing perfect guard because it was so satisfying
Thank you for being a normal person and reading the in-game tips. I haven’t played the game yet but I’ve watched a lot of people play it and the majority of them are saying it’s bad just because they’re bad and don’t pay attention to anything lol. Every complaint I’ve seen is just a clear lack of understanding of core game mechanics; mechanics that the game explains just fine and most of which we’ve already experienced before in Miyazaki’s games so there really is no excuse. It feels like Elden Ring brought in a big wave of low capability whiners. Keep up the good work man, show em how it’s done.
i was saying to myself how am I not getting the perfect guard off, but i went to practice in the garden and realised the timing is very very tight compared to most games im used to.
Cant wait for this to come out. This game and Remnant 2 are my most anticipated of this hear and ill be getting my hands on both two months in a row. 2023 isnt so bad after all...
This Guy after majoring in Sekiro for years he just parry the shit out of any game enemies
Bro is goated at every game
Hello, I would be interested in what exactly you pay attention to? Do I feel different than Eldenring Parry for me. thanks for the video
Mans out here breaking the game before the game is even out
That sound at 0:43 when the enemy was staggered is just like in all fromsoft games.
I tried this on the Elite Watchmen. Still cant get the timing right. Is it coz i am using a keyboard setup?
The first opponent, when he blocks the first attack he makes the next attack 1 second (approximately) later but he is still in blocking position.
Is this an ability or something or why does he keep pushing me to parry at the perfect moment?
Dude, your gameplay is FIRE!!!!! You inspired me to play sekiro in a stylish way❤
Played through the demo 3 times and the deflect system always seems off, are you hitting the button right before it hits you or when it hits you?
At the 15 second mark, why did the enemy’s health bar highlight white ?
Yes another souls like.
Fucking love them
Is perfect guard based on your frames? coz man its very RNG whenever I get it, and when effects fire off, it just goes offbeat unlike Sekiro deflect.
guys quick question, because after playing this demo I'm planning on getting dark souls 3. do you think that the parry system in ds3 is harder than lies of p perfect block, or is it the other way round?
or should I get sekiro instead?
After learning the perfect guard technique, my first thought went to 'OMG! ONGBAL will destroy another videogame'.
Glad to see someone posting content of this game. I feel it's super 💤 on
what is with games that take place in classical european/"punk" settings where you press rb for light attacks, rt for heavy attacks, have movement unimpeded by the animation system, have little boxes in the lower left corner of the screen where you select active equipment and consume your limited healing item that you have to walk to drink, have checkpoints in the form of lights you have to sit down to use, use exclusively royalty free animations, and suck? it must be some wicked coincidence
ongbal your opinion please, do you think the perfect guard frames are harder than sekiro?
Ongbal is going to have a field day with this!
Ok well this does look super interesting because this seems to be more block and deflect based like Sekiro as to the doge and roll of Dark Souls. Is that accurate? I am a big Sekiro player but am not looking for Dark Souls like combat. These seems more like Sekiro?
Yes the game is super fun like Sekiro , so you will need a lot of patience xd .
So satisfying
Malenia: phew he's busy for a while
Isshin in pain: he'll be back
Is this still the Beta?
the cop with the baton has an insane amount of health
Hope we can get that oversized cop puppet outfit at some point.
I think I'm good at these games then I see this
Thanks for giving us the best tips in the world ongbal ❤
I beat the demo and just realized that perfect parrying makes enemies more groggy
Like the posture system in sekiro
Exactly 😉
i heard you said this feels like sekiro so in a scale of 1-10 how similar do you think this game is with sekiro?
I was having trouble with deflects out of a gourd stance like that. How did you do it?
The devs really went "Let's make Sekiro but with Pinnochio"
I never in my life, thought I would be looking forward to a Pinocchio game
Why would it matter that the story is about Pinocchio ? The only relevant thing is the gameplay .
@@andrei-cezarbleaje5519 I think you Missed looking forward to Part ?
Recently got done with the demo, man it's hard to get parries down. But I'm still hella excited for this game!
그는 신이야.....
My only gripe so far is the unnatural feel of the dodge, like it has no weight to it. Other than that I think this game really emphasizes on mastery, since the perfect guards are not just hard to connect, but really punishing when you don't. Really looking forward to what unique weapon arts can come from the weapon and handle merging.
Very interesting. When you blocked i notice it was blocking all the time. Was there a time where you let go of block and press block again to get the perfect guard?
옹발이님 22일에나오는 파이널판타지16 한번 해보시는게 어떠신가요? 이게임 데모 제가해봤는데 프롬소프트웨어 게임과달리 데메크나 갓오브워처럼 손이 좀 바쁜편이고 평타타격감이 구리긴한데 패링카운터가 많아서 옹발이님이 하시면 되게 재밌게 잘하실거 같더라고요 데메크처럼 적이공격할때 공격버튼 동시에누르면 패링되면서 슬로우모션으로 바뀌면서 딜타이밍 생기는것도 있고 적이 공격할때 특정스킬써주면 스킬이 카운터어택으로 강화되서 발동되는것도 꽤 있더라고요 패링액션게임 좋아하는사람들은 재밌게할거 같아요 ps5 있으시니까 한번 해보세요
What class did u go with in the beginning?