Lies of P - Combat Showcase (Perfect Guard is Key)

Поділитися
Вставка
  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 499

  • @shadyjoker27
    @shadyjoker27 Рік тому +491

    My man Ongbal is at it again. No one can stop him.

  • @HesitateandyouLose
    @HesitateandyouLose Рік тому +325

    Oooh the sounds of metal clashing, I love it.

  • @KoreanSpy1997
    @KoreanSpy1997 Рік тому +862

    I think the dodging system is just fine, it's just like bloodborne. Side stepping has decent s. But the key is to perfect-guard. It's a great combination between bloodborne and Sekiro, it's perfect.

    • @GT---
      @GT--- Рік тому +85

      YES finally someone says this. A lot of people are complaining about the dodging but the perfect gaurd is such a small window that i dodged most of the time and it was great. I think the people complaining about the dodge dont know how to 😅 like u said its a great balance. Love this game

    • @dreamerk24m
      @dreamerk24m Рік тому +4

      second this

    • @YeOldeMachina
      @YeOldeMachina Рік тому +77

      I think the i-frames are more than generous, but the length of the dodge should be extended a bit. Bloodborne and even Sekiro cover more distance with their versions

    • @GRGCompletionist
      @GRGCompletionist Рік тому +20

      I'm more of a "dodging" guy when it comes to games like these, Sekiro was an exception because aside from it being heavily focus on parrying and deflecting it also felt good and right at home with the samurai setting. This on the other hand feels more like bloodborne so dodging should've been the main focus and for the most part it's fine but it would be better in my opinion if they've added the rolling animation when you're in combat instead of when you're outside of it.

    • @JordiSimons-o5l
      @JordiSimons-o5l Рік тому +32

      @@YeOldeMachina well, there is this p-organ abilty that allows you to extend your dodge with a second input. Kind of like how dodging in GOW worked. It definitely makes the dodges feel better and more balanced. So no worries.

  • @RodrigoLima-l8z
    @RodrigoLima-l8z Рік тому +242

    For people complaining about dodging after you save gephetto you can go to his room and use quartz to upgrade your dodge and many other things it's a whole skill tree

    • @js1zzle
      @js1zzle Рік тому +68

      upgrading dodge huh.... sounds like the main reason most people hated Dark Souls 2 combat.

    • @angadthandi2281
      @angadthandi2281 Рік тому +18

      @@js1zzle It depends if its just upping i-frames than that's a dogshit system. But maybe it could change the way you dodge or maybe let you do a double dodge or smth which would be pretty cool.

    • @lightningguy14
      @lightningguy14 Рік тому +48

      @@js1zzlepeople hated it because rolling in the early game is just bad. There are very few invincibility frames and, to a new player, its not obvious that you have to level a stat just to give yourself more I frames.

    • @simonsanchez1504
      @simonsanchez1504 Рік тому +18

      @@js1zzle it refers to adding an additional dodge. Not more I-frames 😃

    • @triplenaruto1
      @triplenaruto1 Рік тому +1

      Is the game full game already out. I'm playing the demo did I overlook a tutorial cause apparently I can perfect block/ parry. Just learned this in the comments.

  • @seiuchicompositions
    @seiuchicompositions Рік тому +3

    The sound team went nuts with this game its so chunky and visceral

  • @fantiu1
    @fantiu1 Рік тому +118

    After trying the demo this game really has potential, it seems to take the good things that FROM did right (sekiro parry, prosthetic use without needing a consumable resource, ER poise stance breaks...etc), and what I particularly enjoy is that you're still rewarded for being defensive with the deflects by building up the stance breaks as well as being able to outright break enemies weapons

    • @NYC_Goody
      @NYC_Goody Рік тому +2

      Do the prosthetics not require consumables to refill? When using the arm, the bar goes down. Genuinely asking because I never used the arm during my demo playthrough

    • @fnerd8282
      @fnerd8282 Рік тому +1

      @@NYC_Goody if I remember correctly the bar restores after resting at a stargazer

    • @NYC_Goody
      @NYC_Goody Рік тому

      @@fnerd8282 yeah I know that for sure lol. I just meant in general combat and navigating the world

    • @why8298
      @why8298 Рік тому +1

      @@NYC_Goodyit recharges and there’s also a consumable that partially recharges them instantly.

    • @fantiu1
      @fantiu1 Рік тому +4

      @@NYC_Goody its a bar that will go down on use and resets on every rest like a non refilling mana bar per rest, unlike Sekiro where the tools use emblems which are consumed like ammo and replenished through your stock
      EDIT: there are extra consumables that refill the arm bar but they are absolutely not necessary as you dont need them in your storage to refill the bar on rest, unlike emblems (or Bloodborne's silver bullets ammo)

  • @Gorengan
    @Gorengan Рік тому +173

    this game has great potential!

    • @DemonChaoss
      @DemonChaoss Рік тому

      Maen aj lo pake mod taekkk, gak pake mod useless konten lo taekkkk ... haha

  • @PierceArner
    @PierceArner Рік тому +50

    It feels like this is gonna be something to really let you flex your skills once it fully releases! Awesome work as always and thanks for sharing!

  • @HesitateandyouLose
    @HesitateandyouLose Рік тому +47

    P stands for perfect guard I assume.

    • @jonslater9918
      @jonslater9918 Рік тому +1

      It stands for Pinocchio, and that’s no joke

  • @terenceosorio6680
    @terenceosorio6680 Рік тому +7

    This demo has a lot more content than i was expecting and overall a really good experience. Im looking forward to the full game

  • @Danilli29
    @Danilli29 Рік тому +10

    I'm really enjoying the demo, I think the first boss was quite instructive in teaching me that I have to use my guard more and try to make the perfect parry :)

  • @thephoenix8892
    @thephoenix8892 Рік тому +35

    Bro I died to that one watchman in the Petrification Quarantine zone like 15 times and he made that dude seem like nothing lol. The game is really good, I’ve just got to get used to the timing for the perfect parries. You REALLY have to be perfect in order for it to count

    • @allandm
      @allandm Рік тому +8

      You really do! I honestly wish they were a little more generous with the parry timing, right now it feels waaay too risky as it needs to be perfect. So might as well dodge since it has a lot more s it feels

    • @Garihoonter
      @Garihoonter Рік тому +1

      @@allandm I think it’s fine because if you guard too early, you still get the damage reduction and the rally mechanic for the damage you took. So it’s a high reward system but not really high risk. It’s cool how they put so many ways to play in the game, dodging of you want, perfect guard if you’re feeling fancy and just blocking if you don’t wanna bother with timing. A great demo!

    • @allandm
      @allandm Рік тому

      @@Garihoonter i always feel like i dodge and parry just a feel frames too late and get hit xD maybe i just need to get used to the timings

    • @aminulhussain2277
      @aminulhussain2277 Рік тому +1

      ​@@allandm You don't need to be perfect, since you can hit the enemy to get your health back.

    • @allandm
      @allandm Рік тому +1

      @@aminulhussain2277 you can only get your health back if you blocked, and usually not all of it

  • @nomercy8989
    @nomercy8989 Рік тому +68

    Did you guys know that you can break the weapon of those guards with big swords by throwing the cogs at them when they are blocking? It instantly breaks their weapon but if you perfect parry it takes 2 or 3

    • @limonbattery
      @limonbattery Рік тому +12

      Damn here I was thinking they were useless once I got the hook. I only thought to use them for aggroing guys.

    • @vince77-z27
      @vince77-z27 Рік тому +8

      for real? i thought they were just equivalent of pebble in ds

    • @dogitosama
      @dogitosama Рік тому

      Nice finding, I think I broke their weapon with the hook too, but I'm not sure.
      But the cog is a real game changer

  • @sikevillain
    @sikevillain Рік тому +12

    This game has been very impressive so far. Can't wait for the full game and see the insane runs & combat prowess!

    • @DemonChaoss
      @DemonChaoss Рік тому

      Boring game very cluncky and slow, guard block hole the time is boring lmao

  • @oldhunterraziel5327
    @oldhunterraziel5327 Рік тому +5

    Bought this after your no hit. Been playing the demo so this is very welcome so I can get ready for full game.

  • @moonlitpebbles4778
    @moonlitpebbles4778 Рік тому +15

    if there is one complain I have with the combat system shown in the demo, it's that guarding heavier attacks doesn't "stagger" you like in Sekiro, which leads to fights like the Mad Donkey showcased here where you can just guard a heavy hit and *immediately* start circling and attacking

    • @sinkintothedarknessofthema2695
      @sinkintothedarknessofthema2695 Рік тому +1

      That’s because in Sekiro, Wolf only has 1 arm so he doesn’t have the strength to fully guard against heavy attacks. When you have both arms it’s easier to guard a heavy attack.

    • @OMGlvl86turtlepilot
      @OMGlvl86turtlepilot Рік тому +18

      @@sinkintothedarknessofthema2695 Ah yes, applying hyper realism to super specific scenarios and neglecting realism every other chance they get. classic game design

    • @sinkintothedarknessofthema2695
      @sinkintothedarknessofthema2695 Рік тому

      @@OMGlvl86turtlepilot You’re not wrong lmao Idk why they miss opportunities like that.

    • @ghostray3252
      @ghostray3252 Рік тому +5

      The feature you mentioned is in the game. You just don't see it from this video because of all the perfect block. Normal block drains much more stamina per hit, and losing all stamina staggers you.

    • @terenceosorio6680
      @terenceosorio6680 Рік тому

      ​@Ghostray325 I think he's referring to the attacks that can't normally be dodged/blocked but ONLY perfect guarded/parried. In sekiro with those kinds of attacks, both characters stagger for a bit, with the enemy's meter building much more. In P tho, attack an enemies unblockable attack, P can pretty much attack away

  • @whatisbestinlife8112
    @whatisbestinlife8112 Рік тому +51

    A lot of people complaining about the short length of the dodge are not seeing the game for what it is. It plays more like Sekiro than DS (or even Bloodborne). You stay in direct range of the enemy much more (like Sekiro) and parry more to reach posture breakpoints (like Sekiro). Dodging works perfectly fine even with a shorter range. But trying to dodge out of range to pure safety like DS is doomed to feel frustrating and isn't how the game plays best.
    Actively parrying and dodging attacks while staying close and in melee range is how the game is meant to be played primarily. And it does it very well, imo. One of the better Soulslikes yet.

    • @andrei-cezarbleaje5519
      @andrei-cezarbleaje5519 Рік тому +5

      This ^ , the game is played close and personal constantly applying pressure with the attacks and parries and the occasionals dodges .

    • @banditgamingps5
      @banditgamingps5 Рік тому +2

      Agreed man. This is a very good game imo.

    • @mtrmario-ok1tg
      @mtrmario-ok1tg Рік тому +1

      I came to that conclusion quite quickly and it's true this game wants you to block and not just dodge

    • @reynold99991
      @reynold99991 Рік тому

      Me who wants to hulk smash all the time 😢

  • @LucasDimoveo
    @LucasDimoveo Рік тому +23

    I look forward to dodge only runs (Bloodborne style) or Parry only runs.

  • @gessoalfa
    @gessoalfa Рік тому +14

    i love parry system. very hard to master but very rewarding

  • @agentsmith1920
    @agentsmith1920 Рік тому +4

    I had no idea this game existed till I saw Ongbal playing it. Downloaded the demo and it's really impressive.

  • @ABadassDragon
    @ABadassDragon Рік тому +45

    Amazing gameplay that actually looks good. I watched some others and they just try and keep dodging and getting hit.
    I hope the full release emphasizes that you should do perfect blocks most of the time

    • @MaidenlessScrub
      @MaidenlessScrub Рік тому +3

      Ongbal is a master of souls games. Poor bosses are just mobs for him to style on

    • @ni9274
      @ni9274 Рік тому +4

      the timing of prefect blocks is too tight, it's better to dodge attack

    • @flamingmanure
      @flamingmanure Рік тому +3

      @@ni9274 agreed, you would die alot in your first few in counters with alot of enemies and bosses, not so with dodging. they need to add a few perfect block frames to actually make it viable otherwise not many are going to use it their first time through the game.

    • @Etechtroniks
      @Etechtroniks Рік тому

      I wish I could ONLY dodge. Parry window is hard with how these enemies attack. My 1st souls game so im struggling hard😢

    • @MaidenlessScrub
      @MaidenlessScrub Рік тому

      @@ni9274 yeah the deflect window is so small and you can’t cancel an attack into a block like Sekiro. On top of that most enemies in this game have at least 2 delayed attacks. Bosses have more.

  • @kevinmorales4405
    @kevinmorales4405 Рік тому +2

    The sound fx in this game is incredible

  • @mattbradley408
    @mattbradley408 Рік тому +7

    This game has insane potential

  • @Chief_Ten_Bears
    @Chief_Ten_Bears Рік тому +1

    When the demo came out you were the first one I thought of!

  • @ChuckPalomo
    @ChuckPalomo Рік тому +13

    I only wish there were parry reaction animations like in Sekiro or Thymesia instead of the character just staying in pose when blocking. It added so much to the combat visuals.

    • @nijigaharaTV
      @nijigaharaTV Рік тому +1

      These are puppets not humans so their movement is inherently clunky

    • @Voc_spooksauce
      @Voc_spooksauce Рік тому +1

      ​@@nijigaharaTVStill it would look cool if they had more reactions, not like how humans react out of fear, but just the metal reflecting really

    • @JorgeRodriguez-xz5ec
      @JorgeRodriguez-xz5ec Рік тому

      There's a skill for that

    • @ChuckPalomo
      @ChuckPalomo Рік тому

      @@JorgeRodriguez-xz5ecreally? maybe I'll check it out. How does it look?

  • @Sangheilitat117
    @Sangheilitat117 Рік тому +1

    I like how the Donkey fight is just classic Souls backstab fishing.

  • @SereTheDoggoUwU
    @SereTheDoggoUwU Рік тому +4

    This game really makes you feel like Pinocchio

    • @limonbattery
      @limonbattery Рік тому +1

      The exaggerated swagger of a wooden puppet.

  • @philipclassified3292
    @philipclassified3292 Рік тому

    Love how you also show it with evere, weapon, just the GOAT doing his stuff

  • @Azure_Iolite
    @Azure_Iolite Рік тому +2

    So many people are complaining that the perfect guard window is way too tight, but thats not an issue at all, if you miss time a perfect guard, simply don't let go of the button, keep your guard raised and just block the attack and then use the rally system to regain your health, missing a perfect guard isn't a major punishment in this game (well unless it's a fury attack, but most fury attacks are very telegraphed)

    • @atlasstoned
      @atlasstoned Рік тому +1

      yup this same method applied to sekiro too, hold don’t tap

  • @simonwang4530
    @simonwang4530 Рік тому +4

    Sekiro really revolutionized the sword combat of gaming since it’s release!

  • @pyromantis
    @pyromantis Рік тому +1

    That orange parry effect looks good

  • @hs-bd1po
    @hs-bd1po Рік тому +2

    1:34 this shoulder atack reminds me of gundyr(dark souls 3)

  • @MarvinCabrera-vl8hc
    @MarvinCabrera-vl8hc Рік тому +1

    That sound at 0:43 when the enemy was staggered is just like in all fromsoft games.

  • @vincereese2997
    @vincereese2997 Рік тому +3

    Another master class in video game combat. Excellent! Game looks dope.

  • @PKLO9727
    @PKLO9727 Рік тому +6

    I love the Sekiro and Wu Long influence to this game! I’ve always liked blade parrying over shield parrying. It just looks cooler even though ideally it’s not better lol

    • @Navefreamo
      @Navefreamo Рік тому

      Mate Wu Long is shit bassicly

  • @dpokan
    @dpokan Рік тому +2

    Emphasis on deflects and P having a metal arm that can fit different tools is so Sekiro like.

  • @Black-o-White
    @Black-o-White Рік тому +2

    Lol. Third enemy using hollow infantries' sounds from Dark Souls II.
    Yeah, that's for sure free library's sounds, but still, the fact i recognized them immediately...
    Gorgeous.

    • @ni9274
      @ni9274 Рік тому

      there is many stolen fromsoft assets on the UE marketplace, maybe it's that

  • @dirtiestharry6551
    @dirtiestharry6551 Рік тому +1

    Kinda reminds me of Grime, 2.5d metrovania with souls-like element. That game too values parrying than dodging, enemies have weird wind up animations so you could press block at a wrong time, but once you figure out all enemy animations and moves, you feel like a god

  • @BottleofLotion
    @BottleofLotion Рік тому +1

    With this and Armored Core coming out, I know what I’ll be playing on my work days off.

  • @zandgamesandmusic
    @zandgamesandmusic Рік тому

    That “ting, ting, ting,” is the music to my ears😂

  • @benedict6962
    @benedict6962 Рік тому +5

    You can really see how the long stagger times made to accommodate a large number of weapons makes it feel so much different to Sekiro.

  • @m-pouya-m
    @m-pouya-m Рік тому

    Malenia: phew he's busy for a while
    Isshin in pain: he'll be back

  • @ghostray3252
    @ghostray3252 Рік тому +5

    Now, for those of you who says 'Dodge is AWFUL in this game' here is dodge-only boss fight video. Dialogue is in Korean but you should be able to get plenty of info from the video.
    ua-cam.com/video/YhliRaFr7co/v-deo.html

  • @vChilly
    @vChilly Рік тому +1

    i was saying to myself how am I not getting the perfect guard off, but i went to practice in the garden and realised the timing is very very tight compared to most games im used to.

  • @soraaoixxthebluesky
    @soraaoixxthebluesky Рік тому

    Just finished the demo today. From someone coming from playing Ashen and Elden Ring and not Sekiro, never knew that perfect parry can be so satisfying.

    • @Bonsoir945
      @Bonsoir945 Рік тому +4

      Try sekiro then, you will like it

  • @YukiKisane
    @YukiKisane Рік тому +1

    Oh boy, I can't wait to play this rhythm game, I should actually go download the demo now that I think about it

  • @lutherbrown8873
    @lutherbrown8873 Рік тому

    the cop with the baton has an insane amount of health

  • @Angoli99
    @Angoli99 Рік тому +1

    This Guy after majoring in Sekiro for years he just parry the shit out of any game enemies

  • @SympatheticStrawmanVA
    @SympatheticStrawmanVA Рік тому

    Cant wait for this to come out. This game and Remnant 2 are my most anticipated of this hear and ill be getting my hands on both two months in a row. 2023 isnt so bad after all...

  • @calabrave
    @calabrave Рік тому +1

    After learning the perfect guard technique, my first thought went to 'OMG! ONGBAL will destroy another videogame'.

  • @dhtprnl
    @dhtprnl Рік тому +3

    고난이도에 리턴값 큰 플레이=옹발 선생님 싱글벙글
    인형학살자 on

  • @darencree9959
    @darencree9959 Рік тому

    I mean, I knew I was bad at parrying, I just didn't think I was this bad, until I saw this video. Damn.

  • @Holaaparty
    @Holaaparty Рік тому +10

    Man you are a beast as always. but I think that small parry window is a pain in this game, especially when most of enemeis in this game hold their swing like Margit in Elden ring. you know what I mean, parry window as hard as Souls( or might be harder) against enemies holding their attacks and game wants you to do it continuously like in Sekiro. I dont think I like this combination of combat systems.

    • @blakodesu3769
      @blakodesu3769 Рік тому +3

      Yeah, same thoughts here. The parry frames I think are the same amount as in the Souls games (quite small), but the window starts right when you press the button (like in Sekiro). But yeah it's quite hard to time it and really punishing if you miss the perfect parry.

    • @limonbattery
      @limonbattery Рік тому +1

      @@blakodesu3769 Sekiro's timings are also generous enough that even if you miss one attack in a combo you'll probably be fine. Here it's hard to "correct" timing once you've gotten it wrong in a given combo, which for me often ended in eating a ton of hits if my first timing was bad.

  • @ksnumidium9168
    @ksnumidium9168 Рік тому +1

    Lies of P looks super badass!

  • @omegalynx1750
    @omegalynx1750 Рік тому

    Ongbal is going to have a field day with this!

  • @MsCloseCombat
    @MsCloseCombat Рік тому +1

    My only gripe so far is the unnatural feel of the dodge, like it has no weight to it. Other than that I think this game really emphasizes on mastery, since the perfect guards are not just hard to connect, but really punishing when you don't. Really looking forward to what unique weapon arts can come from the weapon and handle merging.

  • @elhuitzilopochtlispartano5115

    These Devs should contact you for your feedback.

  • @predator-v5f
    @predator-v5f Рік тому +2

    어떻게 게임을 이렇게 잘하는지...대단합니다

  • @konkarne2471
    @konkarne2471 Рік тому

    Damn... Those enemy hits sound heavyyyy

  • @falafelbil455
    @falafelbil455 Рік тому +1

    I beat the demo and just realized that perfect parrying makes enemies more groggy
    Like the posture system in sekiro

  • @rianrodrigues8195
    @rianrodrigues8195 Рік тому +1

    The devs really went "Let's make Sekiro but with Pinnochio"

  • @evilvash0
    @evilvash0 Рік тому

    "sits at the start of the game grinds to level cap ergo then goes and actually enjoys the content without being frustrated"
    Can't wait to play it this way haha

  • @syamorable
    @syamorable Рік тому +1

    Remember guys,the dev himself invite our Lord to test their game. So it's up to Ongbal to decide how hard this game lol

  • @jonslater9918
    @jonslater9918 Рік тому

    I never in my life, thought I would be looking forward to a Pinocchio game

    • @andrei-cezarbleaje5519
      @andrei-cezarbleaje5519 Рік тому +1

      Why would it matter that the story is about Pinocchio ? The only relevant thing is the gameplay .

    • @jonslater9918
      @jonslater9918 Рік тому

      @@andrei-cezarbleaje5519 I think you Missed looking forward to Part ?

  • @YUM0N
    @YUM0N Рік тому

    didnt realize you could charge up the left trigger attack

  • @Madheim777
    @Madheim777 Рік тому

    Wonder if the Pleasure Island will be adapted somehow inside the game. It has potential to be terrifying.

  • @IveNeverStoodUp
    @IveNeverStoodUp Рік тому

    what is with games that take place in classical european/"punk" settings where you press rb for light attacks, rt for heavy attacks, have movement unimpeded by the animation system, have little boxes in the lower left corner of the screen where you select active equipment and consume your limited healing item that you have to walk to drink, have checkpoints in the form of lights you have to sit down to use, use exclusively royalty free animations, and suck? it must be some wicked coincidence

  • @shieruuuu
    @shieruuuu Рік тому

    Still practicing perfect guard because it was so satisfying

  • @collin944
    @collin944 Рік тому

    Thank you for being a normal person and reading the in-game tips. I haven’t played the game yet but I’ve watched a lot of people play it and the majority of them are saying it’s bad just because they’re bad and don’t pay attention to anything lol. Every complaint I’ve seen is just a clear lack of understanding of core game mechanics; mechanics that the game explains just fine and most of which we’ve already experienced before in Miyazaki’s games so there really is no excuse. It feels like Elden Ring brought in a big wave of low capability whiners. Keep up the good work man, show em how it’s done.

  • @orrusfellin5150
    @orrusfellin5150 Рік тому

    1:02 Who do these gurgles remind me of? I could swear i've heard FromSoft's hollows in DS3 make the exact same sounds.

    • @Ainn24
      @Ainn24 Рік тому

      I think they're the same sounds the Chained Ogres make in Sekiro? That's how it sounds to me and it was also bugging me haha.

  • @Shinn_NB
    @Shinn_NB Рік тому +6

    I keep telling people to not play it like Bloodborne and play it like Sekiro… it’s rewarding and it breaks there weapon. Great game and great video.

    • @Brachynogre
      @Brachynogre Рік тому +1

      Wait. Are you saying the weapons from enemies can break, too? I noticed in my playthrough that i can destroy the weapons of this officers in the last area. I thought that was special only for this type of enemies

    • @thedaysrefrain
      @thedaysrefrain Рік тому +5

      @@Brachynogre yeah, parries can break enemies weapon lol

    • @Shinn_NB
      @Shinn_NB Рік тому +5

      @@Brachynogre yes if u perfect parry it breaks there weapon and it’s kind of funny that’s why I glows red

    • @carlotiu1308
      @carlotiu1308 Рік тому

      then theres people like me who play it like dark souls. (dodge roll)

  • @pushkersingh2217
    @pushkersingh2217 Рік тому

    Mans out here breaking the game before the game is even out

  • @Epiousios18
    @Epiousios18 Рік тому +1

    People kept saying it is a "Bloodborne clone" but it is actually more like Sekiro (with some Bloodborne elements).

  • @SAFIS448
    @SAFIS448 Рік тому +1

    Hesitation is defeat

  • @ghostface490
    @ghostface490 Рік тому

    I find the premise of the game very interesting because it's essentially the fable of Pinocchio but with dark souls and steam punk elements to it.

  • @Drett25
    @Drett25 Рік тому +3

    I tried this game but the perfect parry window is like 0.2 seconds lol. Too hard

  • @JLeeCN
    @JLeeCN Рік тому +1

    Its unfortunate the parry is not frame-perfect like Sekiro. That multi-frame delay between pressing it and when it actually engages adds such an artificial difficulty to it. That and the fact you have to hold the parry instead of tapping...it just feels off and unintuitive

  • @cortepapel5706
    @cortepapel5706 Рік тому

    Recently got done with the demo, man it's hard to get parries down. But I'm still hella excited for this game!

  • @Nimadj
    @Nimadj Рік тому

    It went from "oh my god its Sekiro" to "OH MY GOD IT'S DARK SOULS 1"

  • @ianmiguelmanansala2957
    @ianmiguelmanansala2957 Рік тому

    sensei did it again

  • @thanawatrintanalert8297
    @thanawatrintanalert8297 Рік тому

    It has a Bloodborne aestatics, Sekiro combat and a good dose of Bioshock. Nice

  • @Ch4oTiK
    @Ch4oTiK Рік тому +1

    So this game has a nice mix of both Bloodborne and Sekiro combat and movement options it seems

  • @youngtied2092
    @youngtied2092 Рік тому

    Glad to see someone posting content of this game. I feel it's super 💤 on

  • @Movel0
    @Movel0 Рік тому

    Hope we can get that oversized cop puppet outfit at some point.

  • @lapapaya5418
    @lapapaya5418 Рік тому

    Something about the dodging felt off. Like I kept getting stuck on something.

  • @TheREALHugo4
    @TheREALHugo4 Рік тому

    I think i'm ready for the soulsborne journey now. Not the soulslike but the real fromsoftware challenge.

  • @velstorios9473
    @velstorios9473 Рік тому

    Sadly people focus so hard on very strict comparison to BB or DS that they fail to recognize and learn how different souls-likes work, or to accept that difference approaches can be also good

  • @NoBrand0
    @NoBrand0 Рік тому

    Combat - Sekrio
    Atmosphere - Bloodborne
    Hell yeah

  • @hedgehoginacanoe5838
    @hedgehoginacanoe5838 Рік тому +1

    Yes another souls like.
    Fucking love them

  • @arondroid1731
    @arondroid1731 Рік тому +4

    It's a good game, my only concern is with the enemies unpredictable movements (ofc they are puppets), it's really hard to tell what they're gonna do next, especially these elite enemies. Otherwise I enjoyed my time with the demo, looking forward to Ongbal absolutely obliterating the bosses in the game.

    • @youseenednedisdead
      @youseenednedisdead Рік тому +1

      its gonna get a lot of "git gud" responses but the setting is an active detriment to the perfect guard mechanic. deflecting in sekiro felt amazing, but it feels like a chore in this. theres nothing wrong with enemy movements that throw you for a loop or aren't obviously telegraphed, but they need to decide if they want to prioritize the perfect guarding system or not. it's not in sekiro as an afterthought or a side mechanic, its the entire game.

    • @LionMob
      @LionMob Рік тому +1

      @@youseenednedisdead Totally mate, this game has the dark souls parry and the sekiro dodge, is unbalanced and feels unfair. The deflection time in Sekiro is way longer.

    • @moddedpan4252
      @moddedpan4252 Рік тому

      @@youseenednedisdeadi think if every single enemy telegraph was exactly intuitive it wouldnt be very interesting to play

  • @allandm
    @allandm Рік тому

    The parry timing in this game really needs to be perfect, i wish it was a little more generous so the rest of us can enjoy the game xD dodging just feels like it gives you more frames

  • @dirtdog5914
    @dirtdog5914 Рік тому

    Bro is goated at every game

  • @OuhPii
    @OuhPii Рік тому +1

    Yea, noticed pretty quickly that you have to play it like Sekiro.

  • @jacktheripper3581
    @jacktheripper3581 Рік тому +1

    자잘한 공격은 회피로 어떻게든 하고 붉은 공격만 퍼펙트 가드로 막는 식으로 했는데...이걸 보니 퍼펙트 가드를 한참 연습해야겠다는 생각이 듭니다 젠장 ㅋㅋㅋㅋ

  • @baulzzzzzzz2278
    @baulzzzzzzz2278 Рік тому

    The combat isn’t terribly fluid, but it doesn’t look bad
    Also coming to gamepass day one if you wanna try it out before you buy it remember that

  • @boxsmasher6012
    @boxsmasher6012 Рік тому

    I think I'm good at these games then I see this
    Thanks for giving us the best tips in the world ongbal ❤

  • @zinoudznabil3637
    @zinoudznabil3637 Рік тому

    the enemy weapon break after you perry it consecutively
    and with weapon sharpening mechanic on place i think it will deal less damage to you

  • @PoorMemerClan
    @PoorMemerClan Рік тому

    i have not played demo still i am so hyped for thiss

  • @nxscythelynz
    @nxscythelynz Рік тому

    dodge isnt the problem imo, but the parry frame should be increase by a few

  • @YUM0N
    @YUM0N Рік тому +1

    It'd be nice to see some dodge gameplay