I can't even use mods (console player) and I still watched your videos to the end. :D Really well explained, clear and thought out. Pleasure to watch and listen!
I only have about 8 hours in the game, I have still got a lot to learn, but I had no idea you could put so much detail in your builds. That was an eye opening video. Thanks for sharing 5'⭐'s - subbed
Great tutorial for this here! I’ve wanted to use these, and I’ve never been a fan of how thick quays are, so this is a good alternative to have handy. I hope any sequel will offer a much easier implementation for us to save us some work! I really like the clarity in how you present the options here.
Excellent tutorial! Very easy to follow, and I'm going to check into this. Right now I just use quays for retaining walls and they're good, but I like the effects you achieved with this. Thank you so much!
This was excellent. You gave a brief and concise intro then dove straight in. No probs following along. Background music was unobtrusive and not annoying. You also have a good voice for narration, which a LOT of YT's don't. I subscribed the second I was done the video. In my current city, I'm building a retaining wall along side a road that snakes up a hill.. and was hoping to find some way to bring the earth to the top of the retaining wall, while still maintaining the slope. Is there some sort of mod I don't know of that allows this?
Thank you for the kind words and feedback! Very much appreciated! It's very difficult to get the terrain really close to the wall, because the terrain always has some sort of slope. Using either the terrain leveling asset that I use or I believe there is a terrain network asset you can download, you may be able to get it close, but often, you may run into an issue with a gap, hence why I use the ploppable terrain to cover the gap. I hope this helps! Thanks again!
@@Slay3K well i'm pretty sure i've downloaded all the appropriate mods.. but for some reason, I can't get any props to move up or down. If I hold PageUp long enough, the prop disappears.. and then reappears when i've held PageDwn long enough. Any idea? I haven't had much luck on google or on steam
@@MarkoosChimpuclese This is a setting! It might be in Prop/Tree Anarchy, I think. I think the setting is something you can access in game that may be something along the lines of "Allow props to submerge"
This is one of the essential videos in designing realistic cities I believe. Really helps get rid of those ugly muddy slopes. But I am confused. Even though I have move it, prop anarchy and prop snapping, I can't change the elevation of props. Therefore ploppable surfaces (except for pavement for some reason) simply disappear in the ground and I cannot elevate any of them. Some other props can be elevated but always return to their original position. Am I missing something or is it just bugged af?
Thank you! To help the issue, try going into options and looking at Prop Snapping. There should be an option to 'submerge' props and stuff. Check that and try again!
By far the best video I've seen on retaining walls, thanks for the guide. When I use the invisible building the game wants it to be in a park area, is there a way around that?
Really? That's weird! I don't have any issue with that for these assets. I only have that message come up when using a normal park asset. I also run a load of mods, but that shouldn't effect that. You could also try terraforming network that works in a similar fashion. It would basically be an invisible fence that can control the terrain.
Does that ploppable pavement not work anymore since the update? When I plop it, it's just transparent. You already had yours plopped when the video started so I'm not sure if there's a trick, it's broken, or what. I've never used these types of things before.
Why do Quays keep the terrain behind the same height as the Quay whereas other options do not fill in the ground so it’s level like a Quay? Do Quays just have a different coding? I like them but they are just too thick for some of the uses I want them for. The network wall in this video is more of the size I am looking for. It makes for the ability to create some nice garden areas or retained areas for decoration around buildings.
Quays just force terrain to match, at least on one side. The thickness of it seems to cover that change in terrain, especially because of how the game reacts to an abrupt height change with jagged lines. So if you use other walls, that are thin, you have to compensate for covering that height change.
Thanks for a great video. I am a new player and having issues with putting items down, moving them, and such. I followed along with your tutorial. I downloaded all the assets you listed. I have allthe mods.When I went to put down the cement, and the grass squares, I couldn't find them. I am so confused. I watched your how to use the move it mod. not sure where I messing up. I am struggling because I wanted to make a parking lot, but every tutorial started with the assets on the ground or in place, then never show how to put the cement down. so frustrating. Anyways, really like this video, I will keep trying. Thanks again.
To check, are all the mods activated in the content manger? The move it mod is going to allow you to control each object. The Find it should help you dig up the surfaces and whatnot. If you are new, my suggestion would be to slowly add in mods and assets and test as you move forward. It can easily be a lot or overwhelming and it'll slow your PC. I'm trying to think if there is something additional you need to do for the surfaces for functionality.
Beautiful work! I'm giving it a try but can't find the little steamroller icon you selected in Landscaping to get the indivisible tool. I thought I had all the assets added? What am I missing? Thanks.
Assets should be in the description. Once downloaded, it'll show up either in find it or as one of the tools in the landscaping section of your toolbar. May take a little to find. Find it may help if you just search the creator of the asset/mod.
I hope you all enjoy the video! Be sure to subscribe, like and comment to help support! I really appreciate it! Here are other ways you can support or find me: Twitch - www.twitch.tv/slay3k Twitter - twitter.com/slay3k Reddit - www.reddit.com/user/slay3k Discord - discord.gg/xWhb8tr Patreon - www.patreon.com/slay3k
I have two problems: 1. When I put the grass surface, there’s a shadow or something, it doesn’t look like yours. 2. The color of the surface grass doesn’t match with the color of the terrain grass
A shadow? That's very odd. I'm not sure what would cause that... Unless it's floating and it's a prop anarchy issue. There's a way to change that, I can't remember what mod it is. I'll have to look, but you can find mods that alter grass colors.
"Terraformming should make sense for the city. Consider how much money the city has." Me: [looking at my 81-tiled 8 tiered pyramid city with 0 height sea floor and max height apex.] My walls are taller than the max dam height xD
Also... who mows the lawn short-ways? :D The state sends it mowers along the side of the road. Not going back and fourth on the median between to roads.
So late to this reply. Did you figure this out? If it's a prop, you just need to use Move It and Page Up to lift it. If it's a segment with nodes at the end, then you use move it and select the nodes, then page up to lift.
The invisible building asset is amazing. Im going to have to pick that up right now! Terrain tool can be janky very often itself. 10/10
Do it! It's fantastic! Thank you!
I don't know what I just witnessed, but boy am I impressed!
Thank you Yumble
Wow. This video will really help with my detailing.
Most tutorials do things to quickly and the basics are hardly ever explained in a good way..
Thank you!
I can't even use mods (console player) and I still watched your videos to the end. :D Really well explained, clear and thought out. Pleasure to watch and listen!
Thank you Ramona! I hate that consoles don't have all the mods and assets! It really creates an awesome experience.
This is an incredibly useful video! Thanks for the great explanation!
Glad you enjoyed it! Thank you!
Crisp and clean video dude. Learnt a lot.
Glad to hear it, Davy! Thank you!
I only have about 8 hours in the game, I have still got a lot to learn, but I had no idea you could put so much detail in your builds. That was an eye opening video. Thanks for sharing 5'⭐'s - subbed
There's so much you can do! Just wait, it seems never ending when you have the steam workshop available! Glad I could help!
Great tutorial for this here! I’ve wanted to use these, and I’ve never been a fan of how thick quays are, so this is a good alternative to have handy. I hope any sequel will offer a much easier implementation for us to save us some work! I really like the clarity in how you present the options here.
Thank you Lee! Quays have their place but in a downtown area with limited room, I think this can be a helpful option!
Excellent tutorial! Very easy to follow, and I'm going to check into this. Right now I just use quays for retaining walls and they're good, but I like the effects you achieved with this. Thank you so much!
Glad it was helpful! Thank you so much!
Youre an excellent teacher
Thank you! That's extremely kind!
Thanks dude mg city has alot of this type of stuff so a massive help 👍
Thanks Harry! I'm glad this helped!
Very useful video. Why isn’t it an official CS video !!
Thank you CM! I'm glad it was helpful!
Great video! Thanks for putting the time into it.
My pleasure Helen! Thank you!
Wow!! Great job!! You made it look so easy!!
Thank you Frank!
That's exactly what I was looking for, great job !
Thank you!
ok, your are my hero ! BIG THX from France :)
You're welcome!
Excellent tutorial. Very helpful
Thank you!
Wow. Im really liking your methods 👍
Glad you like them! Thank you!
This was excellent. You gave a brief and concise intro then dove straight in. No probs following along. Background music was unobtrusive and not annoying. You also have a good voice for narration, which a LOT of YT's don't. I subscribed the second I was done the video.
In my current city, I'm building a retaining wall along side a road that snakes up a hill.. and was hoping to find some way to bring the earth to the top of the retaining wall, while still maintaining the slope. Is there some sort of mod I don't know of that allows this?
Thank you for the kind words and feedback! Very much appreciated!
It's very difficult to get the terrain really close to the wall, because the terrain always has some sort of slope. Using either the terrain leveling asset that I use or I believe there is a terrain network asset you can download, you may be able to get it close, but often, you may run into an issue with a gap, hence why I use the ploppable terrain to cover the gap.
I hope this helps! Thanks again!
@@Slay3K well i'm pretty sure i've downloaded all the appropriate mods.. but for some reason, I can't get any props to move up or down. If I hold PageUp long enough, the prop disappears.. and then reappears when i've held PageDwn long enough. Any idea? I haven't had much luck on google or on steam
@@MarkoosChimpuclese This is a setting! It might be in Prop/Tree Anarchy, I think. I think the setting is something you can access in game that may be something along the lines of "Allow props to submerge"
amazing tute. Subscribed!!!
Awesome, thank you!
This is one of the essential videos in designing realistic cities I believe. Really helps get rid of those ugly muddy slopes. But I am confused. Even though I have move it, prop anarchy and prop snapping, I can't change the elevation of props. Therefore ploppable surfaces (except for pavement for some reason) simply disappear in the ground and I cannot elevate any of them. Some other props can be elevated but always return to their original position. Am I missing something or is it just bugged af?
Thank you! To help the issue, try going into options and looking at Prop Snapping. There should be an option to 'submerge' props and stuff. Check that and try again!
Very usefull tuto. Thanks
Thank you!
By far the best video I've seen on retaining walls, thanks for the guide. When I use the invisible building the game wants it to be in a park area, is there a way around that?
Really? That's weird! I don't have any issue with that for these assets. I only have that message come up when using a normal park asset. I also run a load of mods, but that shouldn't effect that.
You could also try terraforming network that works in a similar fashion. It would basically be an invisible fence that can control the terrain.
Slay3K thanks for the suggestion, terraforming network works just as well. 👍
Of course! I'm glad ti was helpful! Thank you for the kind words!
Great tutorial! Thank you
Thank you Carize!
Brilliant
Thank you!
nice
Thanks Penguin!
but no joke that invisible terrain tool is cool
@@justapenguin9 I highly recommend it.
!first
Gib crowns.
Thank you Alice!
Does that ploppable pavement not work anymore since the update? When I plop it, it's just transparent. You already had yours plopped when the video started so I'm not sure if there's a trick, it's broken, or what. I've never used these types of things before.
Ah it has a mod dependency that I missed. I'll leave this here in cases another bonehead comes along.
Sorry for the late response! Yes, you do need a mod to operate it!
Do you have a link to the invisible building? I can’t find it in the workshop.
It's in the asset list within the description. Labeled terrain flattener or something to that effect.
@@Slay3K thanks for being polite to the village idiot. In my defence I did look but clearly my eyes are fading in my old age. 🤣
@@shaneintheuk2026 No worries, friend! It happens!
Why do Quays keep the terrain behind the same height as the Quay whereas other options do not fill in the ground so it’s level like a Quay? Do Quays just have a different coding? I like them but they are just too thick for some of the uses I want them for. The network wall in this video is more of the size I am looking for. It makes for the ability to create some nice garden areas or retained areas for decoration around buildings.
Quays just force terrain to match, at least on one side. The thickness of it seems to cover that change in terrain, especially because of how the game reacts to an abrupt height change with jagged lines. So if you use other walls, that are thin, you have to compensate for covering that height change.
Thanks for a great video. I am a new player and having issues with putting items down, moving them, and such. I followed along with your tutorial. I downloaded all the assets you listed. I have allthe mods.When I went to put down the cement, and the grass squares, I couldn't find them. I am so confused. I watched your how to use the move it mod. not sure where I messing up. I am struggling because I wanted to make a parking lot, but every tutorial started with the assets on the ground or in place, then never show how to put the cement down. so frustrating.
Anyways, really like this video, I will keep trying. Thanks again.
To check, are all the mods activated in the content manger? The move it mod is going to allow you to control each object. The Find it should help you dig up the surfaces and whatnot.
If you are new, my suggestion would be to slowly add in mods and assets and test as you move forward. It can easily be a lot or overwhelming and it'll slow your PC.
I'm trying to think if there is something additional you need to do for the surfaces for functionality.
Where do I find network walls and where do I find prop walls?
Steam workshop for Cities: Skylines
Is that a vanilla pedestrian path? It looks good :D
I believe that one is from Park Life DLC! So, technically, yes.
How to change the color of a building?
You have to have a mod to do so! I believe it's called Repaint.
👍🏾😎 Thx
No problem 👍
Beautiful work! I'm giving it a try but can't find the little steamroller icon you selected in Landscaping to get the indivisible tool. I thought I had all the assets added? What am I missing? Thanks.
Assets should be in the description. Once downloaded, it'll show up either in find it or as one of the tools in the landscaping section of your toolbar. May take a little to find. Find it may help if you just search the creator of the asset/mod.
can you put functional parking on it?
Good question.. It may depend on how you do the parking lot. If it's using parking lot roads, maybe. I'm actually not sure.
hello, what keys do you use 3:20 to select different parts with one click?
I'm just using the left click of the mouse.
How come I can’t slope the retaining wall I can’t figure it out
On a network wall select a node and page up to change the height at different points along the wall.
What asset is it that I need to subscribe to that is invisible? I can't seem to find it.
.
Terrain flattner. It's linked in the description under assets.
cool
Thanks!
1:05 how did you do that pls
I hope you all enjoy the video! Be sure to subscribe, like and comment to help support! I really appreciate it!
Here are other ways you can support or find me:
Twitch - www.twitch.tv/slay3k
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1:25 i don’t have that
Does it work on xbox one?
It will not, only on PC with mods.
Ok
I have two problems:
1. When I put the grass surface, there’s a shadow or something, it doesn’t look like yours.
2. The color of the surface grass doesn’t match with the color of the terrain grass
A shadow? That's very odd. I'm not sure what would cause that... Unless it's floating and it's a prop anarchy issue.
There's a way to change that, I can't remember what mod it is. I'll have to look, but you can find mods that alter grass colors.
"Terraformming should make sense for the city. Consider how much money the city has."
Me: [looking at my 81-tiled 8 tiered pyramid city with 0 height sea floor and max height apex.]
My walls are taller than the max dam height xD
Also... who mows the lawn short-ways? :D The state sends it mowers along the side of the road. Not going back and fourth on the median between to roads.
what happened with your fps rate?
Assets tend to hit your frame rate pretty hard.
My ploppable grass won’t work :(
What is it doing? Just not showing up?
Slay3K Idk if its just me, but when i put down the ploppable grass and asphalt, it places it down but shows nothing.
@@Subiwu It has a mod dependency, so if you didn't get the mod, the asset won't work.
I still have no idea how to raise the wall to the limit height 🥴
So late to this reply. Did you figure this out? If it's a prop, you just need to use Move It and Page Up to lift it. If it's a segment with nodes at the end, then you use move it and select the nodes, then page up to lift.
@@Slay3K I did! Thank you!