There are quite a few horror 😱 visual novels. And a lot of RPG games, which are effectively visual novels, due to being so heavily story focused. Like The Witch's House and Mad Father. Plus, some non visual novel games have anime harems.
The dlc suffers a little from the fact that the ending seems kinda rushed and the developers even admited it, while the main game has such an overpowering opening act it may put some people off
Speaking of tactical strategy RPGs and resource management, ever tried the Banner Saga trilogy? Seems like it'd be right up your alley with an interesting new aesthetic 😁
The first blind run is decently fun but even a second playthrough immediately highlights how it's a VN where your choices aren't based around a strategy game-esque balancing of resources to improve the country but a decision of what railroad you want to ride. There's very little point in being a reasonable technocrat and trying to juggle priorities in a realistic way, you just pick an ending to focus on and just make sure to not get a premature game over.
That's true, and I think it's part of the charm. It doesn't outright lie to you either, because it's quite obvious the narrative is the #1 driving force.
@@DarthZombie510 But it ruins the immersion when you've been making certain decisions that haven't really been directly setting the country up for one of endings and it has to suddenly choose one for you. I envisioned it like a game based wholly around the kind of roleplaying events you'd get in Crusader Kings, where there's still strategy going on but it's executed in a more realistic way where you don't have a leger you can pull out and magically know all tax revenues in the whole country down to the cent. What it actually is is a pretty standard Visual Novel with a veneer of political intrigue. All the confluent problems like the regional minority dissidents and expansionist power on your border only become a real problem if they're the ending you've gotten. Plus the outright copying of historical events, most notably in the UN scene, makes the whole thing feel like it's falling apart by about 2/3 through a run. Like they ran out of runway and had to start cramming the world into some kind of conflict to be the culmination of your decisions. Not to mention the dead-ends you get when, say, being an obvious ideological plant for the Young Sords or Red Youth, but say to your ally that an overt public alliance wouldn't be a smart idea. Realistically, that could be a means to create a controlled opposition system of non-democracy. But in Suzerain it just ends the storyline and you basically never interact with the extremist factions again.
@@KAPTAINmORGANnWo4eva i would say that the Riza DLC strikes a more fair balance between a strategy game where you balance resources and a straight up VN
Ahh I forget to mention , this gamw has terrible music line, or whatever it is called... Soundtrack is sooo annoying, personally I think it is necessary to turn down before starting to play 😬
I fucking love hearing about games that completely mess with genres. A visual novel with no anime harem and politics. Mind-blowing!
I've got a trade deal for you uWu!
There are quite a few horror 😱 visual novels.
And a lot of RPG games, which are effectively visual novels, due to being so heavily story focused. Like The Witch's House and Mad Father.
Plus, some non visual novel games have anime harems.
Most people who clicked this video are already suzerain nerds.
Why I play Suzerain:
Politics: ❌
Rayne insulting every possible politician he can (fuck Beatrice in particular):✅
Beatrice was an asshole in both of my campaigns, fuck her!
If you never had your best friend dissolved, did you really live?
The dlc suffers a little from the fact that the ending seems kinda rushed and the developers even admited it, while the main game has such an overpowering opening act it may put some people off
I played this game way too much, and did terrible, terrible things.
See, video game politics can be quite fun cause no real stakes 😉
Speaking of tactical strategy RPGs and resource management, ever tried the Banner Saga trilogy? Seems like it'd be right up your alley with an interesting new aesthetic 😁
Never got to play it, but I should indeed in the future.
Does look quiet fun, never knew this was a genre, good video too.
Most often, visual novels are anime... stuff, so this is a huge improvement just by existing lol
3:30 stop leaking my failed experiments
Oops, time to hide in a cabin in the woods and start sending letters!
Suzerain is a masterpiece
@@islamtawfeek642 it is, was pretty blindsided when I saw what it has under the hood
The first blind run is decently fun but even a second playthrough immediately highlights how it's a VN where your choices aren't based around a strategy game-esque balancing of resources to improve the country but a decision of what railroad you want to ride. There's very little point in being a reasonable technocrat and trying to juggle priorities in a realistic way, you just pick an ending to focus on and just make sure to not get a premature game over.
That's true, and I think it's part of the charm. It doesn't outright lie to you either, because it's quite obvious the narrative is the #1 driving force.
@@DarthZombie510 But it ruins the immersion when you've been making certain decisions that haven't really been directly setting the country up for one of endings and it has to suddenly choose one for you.
I envisioned it like a game based wholly around the kind of roleplaying events you'd get in Crusader Kings, where there's still strategy going on but it's executed in a more realistic way where you don't have a leger you can pull out and magically know all tax revenues in the whole country down to the cent.
What it actually is is a pretty standard Visual Novel with a veneer of political intrigue. All the confluent problems like the regional minority dissidents and expansionist power on your border only become a real problem if they're the ending you've gotten.
Plus the outright copying of historical events, most notably in the UN scene, makes the whole thing feel like it's falling apart by about 2/3 through a run. Like they ran out of runway and had to start cramming the world into some kind of conflict to be the culmination of your decisions.
Not to mention the dead-ends you get when, say, being an obvious ideological plant for the Young Sords or Red Youth, but say to your ally that an overt public alliance wouldn't be a smart idea. Realistically, that could be a means to create a controlled opposition system of non-democracy. But in Suzerain it just ends the storyline and you basically never interact with the extremist factions again.
@@KAPTAINmORGANnWo4eva i would say that the Riza DLC strikes a more fair balance between a strategy game where you balance resources and a straight up VN
I'm tired of politics 😅 but let's see the video 😀
But it's sooo fun!
@@DarthZombie510 maybe for you 😛😂
Ahh I forget to mention , this gamw has terrible music line, or whatever it is called... Soundtrack is sooo annoying, personally I think it is necessary to turn down before starting to play 😬
Skill issue, soundtrack is great!
What do you mean? The music is amazing.