I love the idea of a pyro-goblin (maybe a genie-kin when they are released) using Blaze of Revelation to fight the BBEG only to turn to ash as they do the final blow.
That could lead to the saddest moments since you don't die until after the effect ends. So you could kill the BBEG, everyone could be celebrating, look over at you, and you just fade away as Blaze of Revelation kills you.
Small thing at 6:45, doomed lowers the dying value at which you are dead. Wounded makes you start at the dying plus wounded value. Important distinction since they can stack I believe
Yeah, If a Bones Mystery Oracle is at extreme curse they just die if they are knocked down by lethal damage. Unless they have Diehard. They are doomed 2, which means they die at dying 2, and their major curse gives them wounded 1. If you are knocked out, you then become dying 2 and you just die. No save.
doomed is a strange condition, vivacious gnome is an interesting combo with this, and also doomed also bypasses the regeneration's "can't die" effect because it lowers the amount of dying you die at.
@@otherspooder6079YOOO I never noticed that as being the intention behind the Bones mystery. That’s a really smart way to tie the basic class mechanic to a subclass in such a thematic way
The focus points attached to the level 12 feats is future proofing baked into the feat. Though there aren’t any released yet Paizo has set up the rules in the CRB for Class Archetypes, which will add, alter, replace or outright remove some static class features when applied to eligible classes. Really hope we get some of these finally with Secrets of Magic next year.
This comment means a ton, thank you! I try to find that healthy balance. Sometimes I sway a bit too far in one direction or another, but I love getting comments like this one!!
@@Nonat1s absolutely! Though my group has a hard time remembering that Recall Knowledge is a Secret Check... and as the party Rogue I have to keep reminding them lmao (we're all new to Pathfinder 2e)
I have just started getting into PF2e (Remaster) courtesy of the OGL (and more) scandal. And I didn't take very long to get super excited for the Oracle class. So despite everyone on every forum asking me if I wouldn't want to play another class as my first experience in PF or that the Oracle honestly wasn't as good as it could have been and that it would be getting reworked in PC2, I am not playing an Oracle with a Tempest mystery in a pretty chill Beginner Box campaign that might progress into some of the other pre-made adventures. That was a long introduction. All I honestly wanted to say is thank you for 3 good and honest videos, and I am very happy to hear that you are also excited for some of the spells, feats and more that the oracles have and their flavour. I was very happy to hear that you (despite not being a big oracle fan) think they have the most awesome written feat in the game. I'm looking forward to play my Oracle more (even if some things like fx. lacking synergy with electrical damage from the mystery and not many water/air spells with physical damage) and I am also excited to see how they will rework the class. Once again, thank you for 3 great videos :D
For the "Glean Lore" feat, since the feat/action has the secret trait, it is implied to be a secret check :D Edit, also in the "Vision of Weakness" feat, it at least says that vision of weakness would be a revelation spell :o
I don't understand why people say the Oracle dedication feat doesn't work. Aside from not giving cantrips, it gives you the mystery benefit of the mystery you choose. That can be a huge benefit depending on which mystery you choose. And of course the life mystery benefit doesn't work for anyone because it just increases the hit dice of the base class oracle.
A wonderful series on my favorite class of the game! One minor thing though, you might have heavily undersold how impactful divine access can be for some of the mysteries. A lot of the oracle mysteries fall into more damage oriented roles, and having spells coming from outside the (often restrictive) divine spell list is pretty impactful! Ancestors for example having access to something like fireball at level 3 can give them much more impactful spell ancestor turns!
@@Nonat1s haha funnily enough, the most prominent attacking spells on the list are negative damage with all the vampiric spells and then a few "duality" spells as I like to call them that reference evil or good damage. You might have been fooled by flame strike, searing light and sunburst!
Sweet guide! I watched all three parts, and they made me understand the oracle class much better. Blaze of Revelation is super thematic and powerful. I like the whole risk reward mechanic of this class. We're getting cleric next? Why no bard deep dive?
@@radred609 thank you! it's been a ton of fun. we're probably gonna hit level 2 next session and our DM is using the free archetype variant so we can experiment more, so i'm gonna pick up barbarian since i'm doing battle mystery.
Portentous spell could be pretty good in melee. If you are scared of attacks of opportunity interrupting your spell, you could use this to impose a -2 on those reactions.
That's fair. I hadn't thought about the opportunity attacks as part of that. Seems like a big investment for some somewhat niche situations though. It's good for a melee oracle though, I suppose!
I built a skeleton life mystery oracle with the blassed background. So as I'm healing others I have to be careful not to hurt myself with the healing abilities. Thought it was a fun concept and this video really helped me understand how to build out an oracle. Thanks!!
at level 18 a oracle with this feat in mind can easy have +4 in contitution so you got a fortitude bonus of 26 that mean that you need a 4 or higher to not crit fail... and a 14 to just succed... and a nat 20 to crit succed... that will give you about 85% of at least fail, 35% of at least succed and 5% of crit succed... a 10 cont oracle will need an 8, 18 and 20 so he will have an 35% of crit fail, 65% of at least fail, only 15% of succed and 5% of crit succed... (with a good contitution is a relative "safe" bet)
Also, I'm pretty sure you can save your reroll from your extreme curse to make it even harder to crit fail. EDIT: Yup, your curse is still in effect after you become overwhelmed, so you can just fortune that roll if you nat 1 or something so long as its not on CD.
haha, I don't know about you, but a 20% chance to just die is terrifying to me. I have a bad habit of my dice abandoning me in my time of need so I wouldn't trust myself with those odds!
@@Nonat1s The chances drop to 10% if you have +2 Greater Resilient armor (which you really should by this point), which is a 1% chance of critically failing if you save your extreme curse reroll and only reroll if you critically fail the first roll. This drops down to only critically failing on a nat 1 if you have an additional bonus to your save from literally anywhere else (circumstance/status bonus, Uncanny Acumen (Fortitude), +3 Major Resilient armor, etc...), which is a .25% chance of critical failure if you save your extreme curse reroll like above.
If wanting to use this feat to good effect without strong chances of dying, Canny Acumen: Fortitude would be a great choice for general feats. I sometimes wish this feat could be taken more than once for each save/perception. I for one wouldn't want to rely on level 9 to have expert Fort and no mastery for the remainder of my spellcaster's career.
Super late on this but the way its written, I think Mystery Conduit is a lot more broken than it seems. As written, the spells don't cast focus points, and they're not rebranded specifically into 'revelation' spells, just curse bound; in fact they specifically avoid calling them 'revelation spells' and simply say they 'advance your curse in the same manner as revelation spells', rather than simply saying 'a spell cast this way is a revelation spell'. And because they're not revelation spells, they don't get restricted from being casted by being overwhelmed, effectively giving you infinite spell slots of level 5th and below, at the cost of being doomed 2 until your next preparations, but if you need to go all out on some big bad having unlimited access to as many spells first through fifth level can definitely be a boon in combat, and having 2
Life Oracle's Blazing Revelation would make for an amazing final stand to save the rest of the party. It's not only a cool thing to use, it's flavorful as shit
YO. I haven't ever seen a monster like that, but I LOVE that concept! Like a creature that gives off a magical aura of distraction that steals focus!!!!
@@Nonat1s maybe when mythic comes back into the game they’ll use focus as the pool and break the cap on pools, then their would be a bigger reason for a monster like that to exist
During all of your videos I notice how you seem to say how having more focus points at lower level is such a benefit. While the focus spells are generally good, having a lot of focus points generally only means 1 extra spell a day as you cant get back your extra focus point back till the next daily preparation,
The reason I put a lot of emphasis on this is definitely due to personal experience. In most of the game I've played, it's generally one and sometimes two encounters in an in-game day. If your campaign is more long-form and much more happens each day, the focus points definitely mean less.
@@Nonat1s It still means a lot once you can get back 2 or 3 of your focus points back every time you focus, and getting your additional focus pool AND focus recharge rate increase for free as class features means you don't have to spend a feat on each like a cleric would. (I.e. A cleric would have to spend a class feat for each additional focus point and each point of additional focus point recharge. Which is a total of 4 out of their 10 class feats that they would have to spend to get a focus point pool of 3 that recharges 3 each time they refocus. Granted, they would get 2 additional domain spells out of the deal, but still, that's a heavy investment for something the Oracle just gets for free.)
My issue with the oracle focus spells/points is that pretty much all the focus spells you can access as an oracle are Cursebound, and will increase your curse. I'm trying to find focus spells that don't, as it could be powerful, but the divine focus spells seem to be the very same mystery based CB spells. Also I WISH I could access magic missles and make it a signature spell, but divine spell list.
The the whole point of the class, in terms of raw mechanics, near as I can tell, is the risk/reward of using your cursebound spells and advancing your curse. How many times is your flames oracle willing to use their rechargeable spells to blast somebody before they stop? What lengths with the life oracle go to to keep their friends alive? If there were an easy, in-baked way to sidestep this within the bounds of the class itself then you’d be basically dodging their entire intended mechanical loop. That having been said, a focus pool is a focus pool, regardless of where you get the points from. If you really want to be an oracle that doesn’t advance their curse but can still make use of the focus points, take an archetype that has focus spells tied to it. Only focus spells that have the cursebound trait will advance your curse, so if you archetype into baes and gain focus spells by spending class feats on bard feats, for instance, those spells won’t have the cursebound trait so you’ll be able to cast them freely. You’ll be investing quite a number of class feats to really develop the idea out and have more than one non-cursed focus spell, but it’s possible if you’re willing to jump through the hoops.
Yeah, that's what I was thinking. But Tempest only puts out nonmagical fires and fire resistance doesn't effect the hit point loss from flames. I think the only one this applies to mechanically is life and bones because both of their minor curses are the same. On the surface, the flavors of tempest and flames don't work, but I'm sure someone can figure that one out.
Great video. Given me a much greater understanding of the Oracle than I could get from reading the books. But I am confused about one thing. You did mention something along the lines of daily preparations and spells. But the oracle is a spontaneous spellcaster I think. Again. I suck at understanding the written words, so my question is this. Does the oracle, during daily preparations get a chance to swap out their spells in their repertoire to cast that day? Or is the swapping of spells only doable as they level up? As in. I hit level 2 I can replace a level 1 spell I am not happy with, but if I am still level one and my party have a fight ahead, I cannot replace one of my level 1 spells or cantrips for another that might be more beneficial in that days adventure?
You are correct. You can ONLY replace spells in your repertoire either after a level up or during a day of downtime. You cannot do so during daily preparations.
@@Nonat1sThanks for the quick reply. Another question. You say during a day of downtime, but from what I've read from other sources, the retraining is a 4 day event. Also as leveling up, it is only 1 spell that can be replaced. As for the retraining aspect it doesn't mention spells, but others argue it is a class feature so it falls under those retraining rules. But my question would then be. Does it take 4 days to retrain 1 spell, or to retrain all the spell you wish to change, as a class feature is usually one thing. one other thing that I'm having issues with is the spell list. Oracles are divine casters? So only access to divine spells? I play a life oracle, so I have access death, healing domain for revelations. So my revelations can only be either healing or death revelations, but my other spells must be from the divine spell list?
Unless I'm mistaken, the only way to trigger Blaze of revelation before 20th level and getting the ability to advance your curse with 5th and lower level spells is to have a familiar give you an additional focus point. You only have 3 focus points and refocusing sets you back to your minor curse. Once you get the extreme curse, casting all 3 focus spells as cursebound spells only gets you to extreme. So gnome for the free familiar? Or the familiar archetype. It's still super good, but kind of weird that you can't trigger it without something from outside the oracle. Someone please correct me if I'm wrong.
@@momierxorz That's one more way, and a solid one. It's more feat intense than picking up a familiar, but better on the action economy, plus you get med and heavy armor if you're not a battle oracle. It's still weird to me that there is no way baked into the class. Like they could totally have made desperate prayer an oracle feat at 2nd or 4th level even just so you don't have to go pick up dedications and it would have fit the flavor perfectly. It's not a big deal for me, as I love to mix and match, but it's going to force some people to do stuff they normally wouldn't.
@@epee11c It is artificially feat intense, in practical aplication though, most oracles dont have good early feats to invest at 2 and 4, and the few ones that you can get (reach spell) usually can be cheated out through other means (human ancestry for example)
@@momierxorz Certainly. It's not really about the feat tax for me so much as it is not leaving a feat trap behind. I could see a player getting to level 16 or something and anticipating taking this and whoops they didn't get a familiar or champion dedication so they can't pick it or they have to wait until 20th level, which is just a huge let-down. Then again, most new players probably won't be picking up this class to start off with.
Hey Nonat1, any Idea why all Spellcaster (except Warpriest Cleric) gain Legendary Spellcasting, but only the Fighter gets legendary with Weapons and Champions get legendary with Armor (and Monks Unarmored)? It feels weird to say only the Fighter traines to such exceptional levels that they reach legendary. Cause most Sorceres do not study their magic to the same degree, but still reach legendary...
I think that specifically comes from a design standpoint. It's tough (and I honestly don't fully agree with it). Fighters are designed to always have an edge over other classes because they're the best at Fighting, but I find that edge to be a bit too strong, especially early on. Other than that, you'd have to ask Paizo's design team.
Nonat1s Thanks for the Pathfinder 2e reviews, they are great. Im trying to create human eldrith trickter with multclass Oracle Ancestor. Im trying to create....
got my soda pop XD and wow now i cant whait to see have dificul and awesome the summoner is going to be. but still somehow the witch and oracles are still med fav classes
2:55 This is the single WORST part about PF2e. I hate this rule with seething passion, and it's the first thing I houseruled out of my games. I hated it in the playtest, and I hate it even more now that they left it in even after I protested numerous times on the forums. Anyone who supports this rule is a terrible human being. Every caster should be able to spontaneously heighten whatever they want.
I'm glad you like it. I'm banning oracles feom my table. Too complicated. Takes away from the game. They are like what happens when you leave the wild magic table in a Disney studio. It animates and takes a life of its own and the only way to solve it is with fire and possibly a deus ex machina. Me while the players will complain... you take too long your oracle turns.
I love the idea of a pyro-goblin (maybe a genie-kin when they are released) using Blaze of Revelation to fight the BBEG only to turn to ash as they do the final blow.
That could lead to the saddest moments since you don't die until after the effect ends. So you could kill the BBEG, everyone could be celebrating, look over at you, and you just fade away as Blaze of Revelation kills you.
@@Nonat1s I could also see that then being the apotheosis for the goblin as they become a minor god under Kosuth
Small thing at 6:45, doomed lowers the dying value at which you are dead. Wounded makes you start at the dying plus wounded value. Important distinction since they can stack I believe
Yeah, If a Bones Mystery Oracle is at extreme curse they just die if they are knocked down by lethal damage. Unless they have Diehard. They are doomed 2, which means they die at dying 2, and their major curse gives them wounded 1. If you are knocked out, you then become dying 2 and you just die. No save.
doomed is a strange condition, vivacious gnome is an interesting combo with this, and also doomed also bypasses the regeneration's "can't die" effect because it lowers the amount of dying you die at.
@@aventuraenlafogata649 sounds like an undead to me.
@@otherspooder6079YOOO I never noticed that as being the intention behind the Bones mystery. That’s a really smart way to tie the basic class mechanic to a subclass in such a thematic way
Just watched all three videos back to back. Pretty insane and I honestly can't wait to get my Orcish Battle Oracle going in PFS play.
You are a true trooper. I hope your PFS games go well!!
Yep, just need to save up to buy access to the Orc ancestry.
The focus points attached to the level 12 feats is future proofing baked into the feat. Though there aren’t any released yet Paizo has set up the rules in the CRB for Class Archetypes, which will add, alter, replace or outright remove some static class features when applied to eligible classes. Really hope we get some of these finally with Secrets of Magic next year.
Great dive into a ton of info! You hit just the right blend of mechanics, evaluation, and commentary!
This comment means a ton, thank you! I try to find that healthy balance. Sometimes I sway a bit too far in one direction or another, but I love getting comments like this one!!
9:54 The feat does have the Secret Tag sooo :P
Shhhh, get your fancy eyes and reading skills out of here.
lol didn't realize that one myself, so thanks for pointing it out!
@@Nonat1s absolutely! Though my group has a hard time remembering that Recall Knowledge is a Secret Check... and as the party Rogue I have to keep reminding them lmao (we're all new to Pathfinder 2e)
I have just started getting into PF2e (Remaster) courtesy of the OGL (and more) scandal. And I didn't take very long to get super excited for the Oracle class. So despite everyone on every forum asking me if I wouldn't want to play another class as my first experience in PF or that the Oracle honestly wasn't as good as it could have been and that it would be getting reworked in PC2, I am not playing an Oracle with a Tempest mystery in a pretty chill Beginner Box campaign that might progress into some of the other pre-made adventures. That was a long introduction. All I honestly wanted to say is thank you for 3 good and honest videos, and I am very happy to hear that you are also excited for some of the spells, feats and more that the oracles have and their flavour. I was very happy to hear that you (despite not being a big oracle fan) think they have the most awesome written feat in the game. I'm looking forward to play my Oracle more (even if some things like fx. lacking synergy with electrical damage from the mystery and not many water/air spells with physical damage) and I am also excited to see how they will rework the class. Once again, thank you for 3 great videos :D
For the "Glean Lore" feat, since the feat/action has the secret trait, it is implied to be a secret check :D
Edit, also in the "Vision of Weakness" feat, it at least says that vision of weakness would be a revelation spell :o
23:10 , portentous spell would allow you to give an enemy a -2 to an attack of opportunity if your spell would trigger one
I don't understand why people say the Oracle dedication feat doesn't work. Aside from not giving cantrips, it gives you the mystery benefit of the mystery you choose. That can be a huge benefit depending on which mystery you choose. And of course the life mystery benefit doesn't work for anyone because it just increases the hit dice of the base class oracle.
A wonderful series on my favorite class of the game! One minor thing though, you might have heavily undersold how impactful divine access can be for some of the mysteries. A lot of the oracle mysteries fall into more damage oriented roles, and having spells coming from outside the (often restrictive) divine spell list is pretty impactful!
Ancestors for example having access to something like fireball at level 3 can give them much more impactful spell ancestor turns!
Y'know, I always forget that fireball isn't on the divine spell list! For some reason, I always assume all fire spells are also divine lol.
@@Nonat1s haha funnily enough, the most prominent attacking spells on the list are negative damage with all the vampiric spells and then a few "duality" spells as I like to call them that reference evil or good damage. You might have been fooled by flame strike, searing light and sunburst!
Sweet guide! I watched all three parts, and they made me understand the oracle class much better. Blaze of Revelation is super thematic and powerful. I like the whole risk reward mechanic of this class.
We're getting cleric next? Why no bard deep dive?
Uhh, because apparently I don't know my alphabet lol. Totally forgot about bard, but yes Bard will be the next class guide!
@@Nonat1s Bardtastic! I was wondering if you were doing it last, as it didn't make your top ten classes list.
Am I the only one that feels like this was the perfect choice of class to represent the occult spell list rather than bard???
Thank you for these videos! Oracle is my first class in pathfinder and watching these has really helped me understand it more.
Haha, picked literally the most complex class as your first class x'D
Welcome to the club, hope you're enjoying your games!
@@radred609 thank you! it's been a ton of fun. we're probably gonna hit level 2 next session and our DM is using the free archetype variant so we can experiment more, so i'm gonna pick up barbarian since i'm doing battle mystery.
Portentous spell could be pretty good in melee. If you are scared of attacks of opportunity interrupting your spell, you could use this to impose a -2 on those reactions.
That's fair. I hadn't thought about the opportunity attacks as part of that. Seems like a big investment for some somewhat niche situations though. It's good for a melee oracle though, I suppose!
I built a skeleton life mystery oracle with the blassed background. So as I'm healing others I have to be careful not to hurt myself with the healing abilities. Thought it was a fun concept and this video really helped me understand how to build out an oracle. Thanks!!
at level 18 a oracle with this feat in mind can easy have +4 in contitution so you got a fortitude bonus of 26 that mean that you need a 4 or higher to not crit fail... and a 14 to just succed... and a nat 20 to crit succed... that will give you about 85% of at least fail, 35% of at least succed and 5% of crit succed... a 10 cont oracle will need an 8, 18 and 20 so he will have an 35% of crit fail, 65% of at least fail, only 15% of succed and 5% of crit succed... (with a good contitution is a relative "safe" bet)
Also, I'm pretty sure you can save your reroll from your extreme curse to make it even harder to crit fail.
EDIT: Yup, your curse is still in effect after you become overwhelmed, so you can just fortune that roll if you nat 1 or something so long as its not on CD.
haha, I don't know about you, but a 20% chance to just die is terrifying to me. I have a bad habit of my dice abandoning me in my time of need so I wouldn't trust myself with those odds!
@@Nonat1s yeah a 1 is a 1 xD
@@Nonat1s The chances drop to 10% if you have +2 Greater Resilient armor (which you really should by this point), which is a 1% chance of critically failing if you save your extreme curse reroll and only reroll if you critically fail the first roll. This drops down to only critically failing on a nat 1 if you have an additional bonus to your save from literally anywhere else (circumstance/status bonus, Uncanny Acumen (Fortitude), +3 Major Resilient armor, etc...), which is a .25% chance of critical failure if you save your extreme curse reroll like above.
If wanting to use this feat to good effect without strong chances of dying, Canny Acumen: Fortitude would be a great choice for general feats. I sometimes wish this feat could be taken more than once for each save/perception. I for one wouldn't want to rely on level 9 to have expert Fort and no mastery for the remainder of my spellcaster's career.
If I die in our campaign I think I will make an oracle next
Super late on this but the way its written, I think Mystery Conduit is a lot more broken than it seems. As written, the spells don't cast focus points, and they're not rebranded specifically into 'revelation' spells, just curse bound; in fact they specifically avoid calling them 'revelation spells' and simply say they 'advance your curse in the same manner as revelation spells', rather than simply saying 'a spell cast this way is a revelation spell'.
And because they're not revelation spells, they don't get restricted from being casted by being overwhelmed, effectively giving you infinite spell slots of level 5th and below, at the cost of being doomed 2 until your next preparations, but if you need to go all out on some big bad having unlimited access to as many spells first through fifth level can definitely be a boon in combat, and having 2
Thank you!
So oracles spell progression is 1 less than sorcerer, they are more in line with clerics
The link to the earlier parts are missing
incredibly underpowered class
Life Oracle's Blazing Revelation would make for an amazing final stand to save the rest of the party. It's not only a cool thing to use, it's flavorful as shit
If their is a monster that yoinks focus points the Oracle is GOOD TO GO
YO. I haven't ever seen a monster like that, but I LOVE that concept! Like a creature that gives off a magical aura of distraction that steals focus!!!!
@@Nonat1s maybe when mythic comes back into the game they’ll use focus as the pool and break the cap on pools, then their would be a bigger reason for a monster like that to exist
I want to play Oracle so bad, but I don't know if I could keep up with everything.
CONGRATS. Now lets talk about starting parties at 5th level with arch types..:)
During all of your videos I notice how you seem to say how having more focus points at lower level is such a benefit. While the focus spells are generally good, having a lot of focus points generally only means 1 extra spell a day as you cant get back your extra focus point back till the next daily preparation,
The reason I put a lot of emphasis on this is definitely due to personal experience. In most of the game I've played, it's generally one and sometimes two encounters in an in-game day. If your campaign is more long-form and much more happens each day, the focus points definitely mean less.
@@Nonat1s It still means a lot once you can get back 2 or 3 of your focus points back every time you focus, and getting your additional focus pool AND focus recharge rate increase for free as class features means you don't have to spend a feat on each like a cleric would. (I.e. A cleric would have to spend a class feat for each additional focus point and each point of additional focus point recharge. Which is a total of 4 out of their 10 class feats that they would have to spend to get a focus point pool of 3 that recharges 3 each time they refocus. Granted, they would get 2 additional domain spells out of the deal, but still, that's a heavy investment for something the Oracle just gets for free.)
Always intend your puns!
Fear and Fire. I have a hobgoblin barbarian/flame oracle who devastates the battle field.
My issue with the oracle focus spells/points is that pretty much all the focus spells you can access as an oracle are Cursebound, and will increase your curse. I'm trying to find focus spells that don't, as it could be powerful, but the divine focus spells seem to be the very same mystery based CB spells. Also I WISH I could access magic missles and make it a signature spell, but divine spell list.
The the whole point of the class, in terms of raw mechanics, near as I can tell, is the risk/reward of using your cursebound spells and advancing your curse. How many times is your flames oracle willing to use their rechargeable spells to blast somebody before they stop? What lengths with the life oracle go to to keep their friends alive? If there were an easy, in-baked way to sidestep this within the bounds of the class itself then you’d be basically dodging their entire intended mechanical loop.
That having been said, a focus pool is a focus pool, regardless of where you get the points from. If you really want to be an oracle that doesn’t advance their curse but can still make use of the focus points, take an archetype that has focus spells tied to it. Only focus spells that have the cursebound trait will advance your curse, so if you archetype into baes and gain focus spells by spending class feats on bard feats, for instance, those spells won’t have the cursebound trait so you’ll be able to cast them freely. You’ll be investing quite a number of class feats to really develop the idea out and have more than one non-cursed focus spell, but it’s possible if you’re willing to jump through the hoops.
Tempest/Fire and Life/Bones contradict eachother, no?
Yeah, that's what I was thinking. But Tempest only puts out nonmagical fires and fire resistance doesn't effect the hit point loss from flames.
I think the only one this applies to mechanically is life and bones because both of their minor curses are the same.
On the surface, the flavors of tempest and flames don't work, but I'm sure someone can figure that one out.
Minor correction, sorcerers are special and get 4 spells per level per day, which is 1 more that pretty much every other full caster.
Great video. Given me a much greater understanding of the Oracle than I could get from reading the books. But I am confused about one thing. You did mention something along the lines of daily preparations and spells. But the oracle is a spontaneous spellcaster I think. Again. I suck at understanding the written words, so my question is this.
Does the oracle, during daily preparations get a chance to swap out their spells in their repertoire to cast that day? Or is the swapping of spells only doable as they level up?
As in. I hit level 2 I can replace a level 1 spell I am not happy with, but if I am still level one and my party have a fight ahead, I cannot replace one of my level 1 spells or cantrips for another that might be more beneficial in that days adventure?
You are correct. You can ONLY replace spells in your repertoire either after a level up or during a day of downtime. You cannot do so during daily preparations.
@@Nonat1sThanks for the quick reply. Another question. You say during a day of downtime, but from what I've read from other sources, the retraining is a 4 day event. Also as leveling up, it is only 1 spell that can be replaced. As for the retraining aspect it doesn't mention spells, but others argue it is a class feature so it falls under those retraining rules. But my question would then be. Does it take 4 days to retrain 1 spell, or to retrain all the spell you wish to change, as a class feature is usually one thing.
one other thing that I'm having issues with is the spell list. Oracles are divine casters? So only access to divine spells? I play a life oracle, so I have access death, healing domain for revelations. So my revelations can only be either healing or death revelations, but my other spells must be from the divine spell list?
Soo just learned this but check out the tags on gleam lore it has the secret tag meaning secret check ( I didn't know that existed till yesterday)
Mysterious Repertoire: Imagine a life oracle taking Dragon Form >:D
Unless I'm mistaken, the only way to trigger Blaze of revelation before 20th level and getting the ability to advance your curse with 5th and lower level spells is to have a familiar give you an additional focus point.
You only have 3 focus points and refocusing sets you back to your minor curse. Once you get the extreme curse, casting all 3 focus spells as cursebound spells only gets you to extreme.
So gnome for the free familiar? Or the familiar archetype.
It's still super good, but kind of weird that you can't trigger it without something from outside the oracle. Someone please correct me if I'm wrong.
desperate prayer from champion dedication is imo the best way, many oracles will appriciate having champion ded.
@@momierxorz That's one more way, and a solid one. It's more feat intense than picking up a familiar, but better on the action economy, plus you get med and heavy armor if you're not a battle oracle. It's still weird to me that there is no way baked into the class. Like they could totally have made desperate prayer an oracle feat at 2nd or 4th level even just so you don't have to go pick up dedications and it would have fit the flavor perfectly.
It's not a big deal for me, as I love to mix and match, but it's going to force some people to do stuff they normally wouldn't.
@@epee11c It is artificially feat intense, in practical aplication though, most oracles dont have good early feats to invest at 2 and 4, and the few ones that you can get (reach spell) usually can be cheated out through other means (human ancestry for example)
@@momierxorz Certainly. It's not really about the feat tax for me so much as it is not leaving a feat trap behind. I could see a player getting to level 16 or something and anticipating taking this and whoops they didn't get a familiar or champion dedication so they can't pick it or they have to wait until 20th level, which is just a huge let-down.
Then again, most new players probably won't be picking up this class to start off with.
@@RoboKronik True, they could totally fix this in an errata or something if they so desire.
nice video
thank you!!
Hey Nonat1, any Idea why all Spellcaster (except Warpriest Cleric) gain Legendary Spellcasting, but only the Fighter gets legendary with Weapons and Champions get legendary with Armor (and Monks Unarmored)? It feels weird to say only the Fighter traines to such exceptional levels that they reach legendary. Cause most Sorceres do not study their magic to the same degree, but still reach legendary...
I think that specifically comes from a design standpoint. It's tough (and I honestly don't fully agree with it). Fighters are designed to always have an edge over other classes because they're the best at Fighting, but I find that edge to be a bit too strong, especially early on. Other than that, you'd have to ask Paizo's design team.
Nonat1s
Thanks for the Pathfinder 2e reviews, they are great.
Im trying to create human eldrith trickter with multclass Oracle Ancestor. Im trying to create....
I didn't see the time mystery in either of these videos
The reason the high level Oracle fest gives a focus point is for multiclassers picking it up later as they start with 1 focus point instead of 2.
Yes, but multiclassers can't take feats from another class higher than 10th level
@@fatboy158 future proofing allows it to prevent such a problem if a higher level feat is granted anyways
Yeah. My first character is going to be an Oracle. I'm an experienced DND 5e DM but this pathfinder class might break my brain. So apporiate
At a guess, the contradicting curses for divine mystery are probably the ones that make you light on fire and put out fires.
Here's a comment for the Al Gore Rhythms...
Got me sodypop
Do comments still work on an ol wideo?
got my soda pop XD
and wow now i cant whait to see have dificul and awesome the summoner is going to be. but still somehow the witch and oracles are still med fav classes
Alright, I gotta ask. What kind of soda pop? Yes, there are wrong answers. 😂
just straight up lifted that intro from davvy chappy.
Sup
2:55 This is the single WORST part about PF2e. I hate this rule with seething passion, and it's the first thing I houseruled out of my games. I hated it in the playtest, and I hate it even more now that they left it in even after I protested numerous times on the forums. Anyone who supports this rule is a terrible human being. Every caster should be able to spontaneously heighten whatever they want.
I'm glad you like it. I'm banning oracles feom my table. Too complicated. Takes away from the game. They are like what happens when you leave the wild magic table in a Disney studio. It animates and takes a life of its own and the only way to solve it is with fire and possibly a deus ex machina. Me while the players will complain... you take too long your oracle turns.