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Arcade Bike Controller Part 2 | Unity tutorial | Ashdev

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  • Опубліковано 19 сер 2024

КОМЕНТАРІ • 32

  • @seeingredinblue
    @seeingredinblue 7 місяців тому +1

    Best tutorial about coding some basic pyhsic based scripts on the youtube i've ever seen! waiting for the next part!

  • @malfagaming7739
    @malfagaming7739 8 місяців тому +2

    Very nice tutorial! While waiting for part 3 i will work on the character using IK. By the way, on the handle rotation equation i added a (1 - currentVelocityOffset). This way it will rotate less on high speed, opposite from the zTilt that is bigger at high speeds.

    • @ashdev
      @ashdev  8 місяців тому +1

      Try my free asset for ik : assetstore.unity.com/packages/tools/animation/control-rig-249848

    • @malfagaming7739
      @malfagaming7739 8 місяців тому

      @@ashdev very nice, thank you!

  • @NationStudios
    @NationStudios 8 місяців тому +3

    Loved it! On a next part, will you add a character?

    • @ashdev
      @ashdev  8 місяців тому +1

      Not on the current roadmap, but if there's significant interest from you guys, we'd gladly consider covering it. Feel free to let us know if it's something you'd like to see!

    • @NationStudios
      @NationStudios 8 місяців тому

      @@ashdev Sureeee! I would love that, and there isn't tutorials on UA-cam about it!!!

    • @NationStudios
      @NationStudios 8 місяців тому

      @@ashdev I would love to see it :D

    • @ashdev
      @ashdev  8 місяців тому

      Join our Discord server and share your suggestion there. And see if others are interested too.
      Here's the link: discord.com/invite/uz96uPHz3m

  • @paramvirsingh9504
    @paramvirsingh9504 8 місяців тому

    Awesome tutorial 💯

  • @carlospereira5857
    @carlospereira5857 8 місяців тому +1

    Amazing tutorial. Can I suggest a tutorial? Can you teach how to create a swim and dive system using the Unity Third person controller?
    Sorry for my English

    • @ashdev
      @ashdev  8 місяців тому

      We would be happy to create that, Share your suggestion on our Discord, and if it gets enough interest, we will create one.
      Here's the link: discord.com/invite/uz96uPHz3m

  • @user-yt8rj2cp9p
    @user-yt8rj2cp9p 8 місяців тому

    Great tutorial

  • @user-cn1yf2fn6u
    @user-cn1yf2fn6u 8 місяців тому

    Really helpful

  • @antojosu
    @antojosu 8 місяців тому

    Nicely Done👌

  • @dekwalia
    @dekwalia 8 місяців тому

    Good one

  • @ragerungames
    @ragerungames 8 місяців тому

    great video!

  • @karanbirsingh7433
    @karanbirsingh7433 8 місяців тому

    🔥🔥

  • @AmrikSingh-xc1tt
    @AmrikSingh-xc1tt 8 місяців тому

    🙌

  • @parabhdeepsingh2789
    @parabhdeepsingh2789 8 місяців тому

  • @MrEternalWasp
    @MrEternalWasp 8 місяців тому

    the free bike is 90 degrees offset, and when i rotate it in the editor it snaps back to 90 degrees after frame 2? how did you align your bike so it didnt do this from the free bike provided?

    • @ashdev
      @ashdev  8 місяців тому

      assetstore.unity.com/packages/tools/utilities/super-pivot-free-modifier-104882
      Try this to fix the pivot

    • @concordebaxter1449
      @concordebaxter1449 7 місяців тому +1

      People run into this all the time with models made in software with different z-axis definitions (I'm looking at you, Blender. Why is Z up?). To fix it, you can put the bike in a "container". Create an empty object, and ensure it has scale and rotation set to 1 and 0 respectively. Now place your bike model inside that empty container. If the bike model had any scripts or necessary components attached to it, swap them to the container (use your head for this, it will be project and prefab dependent). For instance, at the end of the first tutorial the bike container should have a RigidBody, a FixedJoint, and a box collider. This way your bike model, within the container, can be rotated locally to the correct orientation - and any hard coded changes to the rotation of the bike means that it applies to the already corrected container! This means that any rotations of the container's child objects will be relevant to their own defined initial rotations. Same with scale and position, too!

  • @TheSunriseGames
    @TheSunriseGames 8 місяців тому

    unity is dead, stop

    • @ashdev
      @ashdev  8 місяців тому +6

      I respect your perspective, but there are a lot of developers still working with unity and we will keep helping every last one of them.

    • @TheSunriseGames
      @TheSunriseGames 8 місяців тому

      @@ashdev pity

    • @DayDreamSounds
      @DayDreamSounds 8 місяців тому +1

      How is it dead? Many games are still made with Unity

    • @TheSunriseGames
      @TheSunriseGames 8 місяців тому

      @@DayDreamSounds heard recent news?

    • @ashdev
      @ashdev  8 місяців тому +3

      @@TheSunriseGames its not dead. Infact renewed. New ceo is doing good work. Some people stop using unity but its not dead.