Have you tried Flow Retopology?

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  • Опубліковано 29 сер 2024

КОМЕНТАРІ • 17

  • @Autodesk_Maya
    @Autodesk_Maya  Місяць тому +4

    Hey fam, sorry I've been totally MIA lately. I've been literally overwhelmed by a bunch of different projects atm, but I really wanted to squeeze this one out because Flow Retopo's really been helping me out on a lot of them.

    • @FlagSmashers
      @FlagSmashers Місяць тому

      Blender is getting much better with each update what about maya??

  • @lungafilmz3214
    @lungafilmz3214 Місяць тому +2

    Miss you lots Matty 😊

  • @Metarig
    @Metarig Місяць тому +3

    The process is single-core and doesn't use many resources. Wouldn't it be more practical to just use our own computer, which probably has a faster CPU than the server's CUP? In the meanwhile, we can open another instance of Maya and keep working instead of reading a book or taking a coffee break.

    • @AyushBakshi
      @AyushBakshi Місяць тому +2

      Always has been. They don't know how to do stuff with multiple cores. The UVs toolset all run on a single core.

    • @water_blaze
      @water_blaze Місяць тому +1

      @@AyushBakshi It's pretty hard to do multicore processing for jobs like retopo or unwrap, as cores run independently of each other. however you divide the job, it still require commuication of logically apart areas.

    • @AyushBakshi
      @AyushBakshi Місяць тому

      @@water_blaze doesn't matter if it's hard. Other software like rizom is doing it just fine. They should develop like that too to justify their insane pricing.

  • @nourghafarji
    @nourghafarji Місяць тому

    amazing tip, you think it matches ZBrush power?

  • @arcadaron
    @arcadaron Місяць тому

    If you look at the front of the result, then (at 5:22), that's not normally how I would retopologize. I would make that area with a lot fewer quads. Is it possible to make the result adaptive so some areas are more dense than others?

    • @Autodesk_Maya
      @Autodesk_Maya  Місяць тому +1

      I mentioned it in the video but realize I should’ve shown it: you can use hard edges to guide the retopo result. So for example, around the mouth you could harden 1 “ring” of edges, run retopo, and the algorithm would do its best to build subsequent rings around that.

    • @arcadaron
      @arcadaron Місяць тому

      @@Autodesk_Maya Okay cool. :-)

  • @philliptillery960
    @philliptillery960 Місяць тому

    Thumbs UP!

  • @righteousgreek2161
    @righteousgreek2161 Місяць тому +1

    How’s the job market everyone

  • @mpwzzz
    @mpwzzz Місяць тому +2

    And that's how Autodesk steals our work....