Please upvote/comment this Pull Request for F2 addon - so that the fix, for F2 lag with DrawXray Snapping, will be included directly in Blender: projects.blender.org/blender/blender-addons/pulls/104995
este addons se centraría para la retopologia? si es así yo vería como referencia "Maya" porque tiene como un especie de "suavizado" que te ayuda mucho además de crear polígonos y crear caras para ser mas rápido además de que si hay un polígono uno cerca del otro lo podes unificar sin problemas. tómalo como sugerencia ;)
Dear Bartosz! I really like the polygon drawing feature in your addon and would like to suggest adding drawing circles, ellipses, lines, etc. Add a vertical/horizontal choice, as well as 2D (draw an ellipse around your eye) or 3D (try to wrap your finger around all sides). It would be cool if the size of the circle could be adjusted by holding down the left mouse button and moving the cursor aside, as implemented in drawing programs. Also, it would be cool to see a tool like "Grab" from Sculpting Mode to make it easier to move the created topology.
Or a tool like "Comb" when creating hair. That way, you could create character retopology very quickly and your product would be much more popular and supplant some other addons and programs with manual retopology
I'm glad you like it. About circle ans cylinders and such - you can just draw circle - with quad draw. I want to avoid adding to many sub-tools, since my priority is ease of use - you can retopo with just left-click and drag (and shift+W for wrapping) . About wraping - I think u already saw this feature is implemented (see new DrawXray video). I forgot to show in there -but u can scroll to adjust wrapped strip segments. For grab and smooth I use - bartoszstyperek.gumroad.com/l/vol_smooth .
Yes, if u want vote or comment on this Pull Request on projects.blender.org/blender/blender-addons/pulls/104995 . Maybe the fix will be introduced directly inside blender F2 addon. So that there will be no need for extra copy.
@@1DInciner Buildin f2 version used bpy.ops.object.mode_toggle() operator to refresh mesh - this was causing whole object to be re-evaluated (thus in Xray addon - it would fire bvh recalculation each time u use f2 - giving huge lag). Using bmesh.update() - is way faster, and does not fire unnecessary depsgraph updates. U can see the changed lines in here: projects.blender.org/blender/blender-addons/commit/7bfe53dda9669fac3dd27cf66acea745c74353d8
Blender has option to bake details from one object (usually hi-poly) to another (usually lowpoly) - called 'selected to active'. Check out this detailed tutorial: ua-cam.com/video/Se8GdHptD4A/v-deo.html . This way you can bake for example diffuse texture from your base mesh, to retopo (and all other textures)
Please upvote/comment this Pull Request for F2 addon - so that the fix, for F2 lag with DrawXray Snapping, will be included directly in Blender: projects.blender.org/blender/blender-addons/pulls/104995
este addons se centraría para la retopologia? si es así yo vería como referencia "Maya" porque tiene como un especie de "suavizado" que te ayuda mucho además de crear polígonos y crear caras para ser mas rápido además de que si hay un polígono uno cerca del otro lo podes unificar sin problemas. tómalo como sugerencia ;)
Dear Bartosz! I really like the polygon drawing feature in your addon and would like to suggest adding drawing circles, ellipses, lines, etc. Add a vertical/horizontal choice, as well as 2D (draw an ellipse around your eye) or 3D (try to wrap your finger around all sides). It would be cool if the size of the circle could be adjusted by holding down the left mouse button and moving the cursor aside, as implemented in drawing programs. Also, it would be cool to see a tool like "Grab" from Sculpting Mode to make it easier to move the created topology.
Or a tool like "Comb" when creating hair. That way, you could create character retopology very quickly and your product would be much more popular and supplant some other addons and programs with manual retopology
I'm glad you like it. About circle ans cylinders and such - you can just draw circle - with quad draw. I want to avoid adding to many sub-tools, since my priority is ease of use - you can retopo with just left-click and drag (and shift+W for wrapping) . About wraping - I think u already saw this feature is implemented (see new DrawXray video). I forgot to show in there -but u can scroll to adjust wrapped strip segments. For grab and smooth I use - bartoszstyperek.gumroad.com/l/vol_smooth .
great addon!
Great Job! Cant wait to put it under test!
Nice to see F2 is taken into account
Yes, if u want vote or comment on this Pull Request on projects.blender.org/blender/blender-addons/pulls/104995 . Maybe the fix will be introduced directly inside blender F2 addon. So that there will be no need for extra copy.
Can you describe what exactly has been changed in F2?
@@1DInciner Buildin f2 version used bpy.ops.object.mode_toggle() operator to refresh mesh - this was causing whole object to be re-evaluated (thus in Xray addon - it would fire bvh recalculation each time u use f2 - giving huge lag). Using bmesh.update() - is way faster, and does not fire unnecessary depsgraph updates. U can see the changed lines in here: projects.blender.org/blender/blender-addons/commit/7bfe53dda9669fac3dd27cf66acea745c74353d8
Thank you!!!
👍👏👏👏👏
Question: After you retopo, is there a way to transfer the textures from the base mesh to the new retopo mesh?
Blender has option to bake details from one object (usually hi-poly) to another (usually lowpoly) - called 'selected to active'. Check out this detailed tutorial: ua-cam.com/video/Se8GdHptD4A/v-deo.html . This way you can bake for example diffuse texture from your base mesh, to retopo (and all other textures)
Thank you so much!@@bartoszstyperek6306
bro it's grayed out