I think its great that you tell everyone what keys you press everytime you press something, because you're not only teaching us about the edit poly, but how to get the workspace and workflow better. Saved me alot of time. it helped me alot. thanks!
Sounds good... you could also do it by using some of the graphite selection tools, and then scaling it manually after you have a varied selection.... there are again also scripts you could use to vary the size and scale of the polys when you are in the sub layer
I watched it all and it is great but what I meant a variance random size of the honeycomb using the edit poly, any how I think I will try edit spline and convert it into edit poly following your steps. Your tutorial is best and doesn't consume time in rendering. Paul you are a genius and again thank you.
Great tutorial, thanks one handy tip for anyone using 3dsmax 2013 or 14, zoom around mouse point has been moved to Customize User Interface -> Mouse tab. took me ages to find it :-/
I ran out of characters last post. Im in a new PC ..other house and it´s working normal :) good! Well... I dont know but maybe it was some temporary issue with youtube, or as you said the connection... cause 2 pcs behaved the same. Anyways, Im glad i can watch it now normaly! (like clicking wherever in time line and instant load) Keep up the great posts man. Sorry the false alarm! :)
hi. i got a question. @11:45 when you add a new edit poly modifier and then attach sphere to it, you encounter no problems after you click first edit poly. but when i do the same(switching 2nd edit poly to 1st edit poly) i got a error message "a modifier in the stack exists on topology..." whenever i switch between edit poly's it pops up this warning and i have to press "yes" to continue working. why do i get this message? i done same steps. i am using 3ds max 2017.
Thank you Paul for the very informative video. With this I should be able to create some interesting shapes. My only question is how can I make the connecting edges of the ngons 39:35 sharp? What I mean is, once they are all connected and Insted-ed, an edge is created on all sides of the connecting ngons. I would like to pull those edges out of the flat shape on the z angle so they look sharp like a triangle in between. I have a max file to show you if interested. Again thanks for the vid Great work!
Dammmmmmmmmmnnnnn. !!!!! I was wondering how could I prevent turbosmooth prevent openings from rounding out without adding extra loops. THERES IS THE ANSWER - CLASSIC MESHSMOOTH......Thank you so much, Paul.......
just so i dont sound too lame... i tested my connection before that first post... was all good 5m download, 1m up, but somehow just in youtube it was slow and troublesome at that time. Going to watch the other videos now. Thx yet again.
i have limited my self to using Maya 2017, for 3d modelling all this time. after seeing this "Modifier stack" that can't at all be the same with const history nodes in Maya, I think that alone would be a very big advantage for max users, it will save 90% of modelling time, especially when real artists have to often correct and re-edit complex models. Even if there spreads rumors max will be replaced by Maya. When we look at whats going on now, there is still no MODIFIER STACK in "Maya 2018". I'm switching to Max right here, right now...... One last question though, if i made a box in Max. And then beveled all edges. And then i wanted roll back to not beveling it. then change the positions of the 4 vertices of the cube to deform it in any shape. Will i still be able to re-enable my previous bevel operation, with the now deformed cube?
Thanks Man, that was excellent tutorial, I have 2 questions, if you can help me with them, I will be in your debt, 1. If I want to make parametric honeycomb facade, can I use the edit poly? and how that can be done? 2. If I want to create voronoi curved facade, how can I do it in 3ds max? I can do it in grasshopper but I like the 3ds max more because I have my V-Ray on max and I kind of more familiar with the 3ds max than rhino.
Hi, I'm having trouble deleting the mesh as well as setting the ID selection for the box. When I select delete mesh it deletes the entire object. I've restarted from scratch about 10 times and same result every time any one else have this issue or know why I am having this problem? Thanks
Hi Paul! I have a question in regards to the delete mesh in 20:27. I followed every step up until that point, but as soon as I click delete mesh, the entire second object disappears. What do you think my problem is?
Hello, I'm using this tutorial for something i'm making in my class but for some reason i can't seem to get my subdivide modifier underneath my Meshsmooth in the list is there a way to fix this? Thx!
You could try watching a lower quality version, like 480p or 360p by clicking the gear symbol and changing that... or you could go to keepvid.com and enter the link for the video and download a local copy you can watch without buffer... let me know if this works out... it sounds like an internet connection issue on your end
Yes you can do a honeycomb pattern... this is what I showed at the end of the video... did you watch the whole thing? also just do a search for Tutorial: Voronoi and PhysX by Yegor Tsyba he has a nice one, with a link to a script, also script spot website is a good place to get max script for this... you can watch my organic modelling video, then run the script on your curved form...
Dear Paul, thanks for the time to reply. It´s weird this issue. I have tried it all.. different browser...update flash... the thing is that it only happens with somevideos... other work normal. Unfortunatly to me, yours is one of them. Every time i try to move the slider it goes to loading and never loads... them i have to refresh and watch the 5 seconds Ads every time. It´s not your video of course... but it´s youtube bad behaviour in my opinion. In the end it works if i dont try to foward, Thx
It is not native to mac Boot Camp You can install Autodesk® 3ds Max® 2013 and Autodesk® 3ds Max® Design 2013 software on a Mac® computer on a Microsoft® Windows® partition. The system must use Boot Camp® application program to help manage a dual OS configuration. Mac Parallels Desktop Autodesk 3ds Max 2013 and 3ds Max Design 2013 can be used on the Mac via Parallels Desktop® for Mac software without having to boot directly into the Windows OS, so it is easy to switch between platforms.
zimonslot I personally use 3dsmax for all modeling, but I have learned Blender too as a backup. I've used C4D also at a University when I was learning 3dsmax. Anyway, I think the modeling tools in 3dsmax are more efficient than C4D in some cases. This has to do with various depth of some tools, and certain options which are available for making fast sub-object selections, which are not so easy in C4D. Depends on how complex your models get. The more complex, the more useful I found the Graphite modeling tools in 3dsmax. Blender actually proved to be very fast and efficient for relatively simple models as well. However, certain procedures involved in making more complex geometry proved far more efficient in 3dsmax. At a simple level, Blender was probably easier (extrusions, for example, require less clicks in Blender). C4D was several clicks more for certain operations than Max or Blender. So it depends.
Hi, I figured out how to delete the mesh, its kind of strange, but on volume select, I selected sm group instead of material id. On the surface selection and I was able to delete the mesh without going through selection ID. Which I could never get working. I probably spent 5-6 hours on one step. A bit frustrating but this is the solution I figured out.
I was enjoyinf your video but there surely something wrong here... it doesnt buffer and stucks every time we move the slider... Being patient here cause the material is good, but wish i worked normal. Thx
hi thanks for the video..but the video you have uploaded is not vissible..its hazzy. i will be thankful to you if you could upload clear video..pls comment..thanks in advance
Hi Paul this is a very good tut and I like it,........... please tell me while I'm adding vol select and then click FACE at ua-cam.com/video/tKvyv5KmtV8/v-deo.html then my 3ds max got crash, do you have any idea why this is happen??
I think its great that you tell everyone what keys you press everytime you press something, because you're not only teaching us about the edit poly, but how to get the workspace and workflow better. Saved me alot of time. it helped me alot. thanks!
TNice tutorials is THE most helpful tutorial on UA-cam imo. I am starting production in Hardstyle, and I find soft soft really useful
Even though it was a lot, its exactly what i was looking for with such great brief explanations. Thanks bruv
Wow at last a soft tutorial I can follow! you sir are a genius
GREAT TUTORIALS! One of THE best videos for Max begginers!
Thank you men ❤️❤️❤️💙 It's the best video I've seen
Awesome video. Lot of neat tricks with stack modifiers. Thanks!
Please do some more tutorial if you have the time. Your tuts are amazing, really detailed and good audio and video quality.
I just wanna learn even more now- it looks so cool o.O
Sounds good... you could also do it by using some of the graphite selection tools, and then scaling it manually after you have a varied selection.... there are again also scripts you could use to vary the size and scale of the polys when you are in the sub layer
it's finally ti. i'm ready to learn.
I watched it all and it is great but what I meant a variance random size of the honeycomb using the edit poly, any how I think I will try edit spline and convert it into edit poly following your steps. Your tutorial is best and doesn't consume time in rendering. Paul you are a genius and again thank you.
TNice tutorials tutorial is so good, tysm
Great tutorial, thanks
one handy tip for anyone using 3dsmax 2013 or 14, zoom around mouse point has been moved to Customize User Interface -> Mouse tab.
took me ages to find it :-/
Thank you so much bro. My life saver.
Thanks, that was exactly the point of the workshops...
THANKS FOR THIS IV BEEN SEARCHING FO SOOO LONG
Great videos, great tutorials. Thank You.
I ran out of characters last post. Im in a new PC ..other house and it´s working normal :) good! Well... I dont know but maybe it was some temporary issue with youtube, or as you said the connection... cause 2 pcs behaved the same.
Anyways, Im glad i can watch it now normaly! (like clicking wherever in time line and instant load) Keep up the great posts man. Sorry the false alarm! :)
this channel is great
Great video. Keep them coming.
Great video!
hi. i got a question. @11:45 when you add a new edit poly modifier and then attach sphere to it, you encounter no problems after you click first edit poly. but when i do the same(switching 2nd edit poly to 1st edit poly) i got a error message "a modifier in the stack exists on topology..." whenever i switch between edit poly's it pops up this warning and i have to press "yes" to continue working. why do i get this message? i done same steps. i am using 3ds max 2017.
Will stay tuned to your channal! Cheers!
you understand it very well, you may want to step it up.
you are soooo awesome ... really great tutorial thanks a million
Thank you Paul for the very informative video. With this I should be able to create some interesting shapes. My only question is how can I make the connecting edges of the ngons 39:35 sharp? What I mean is, once they are all connected and Insted-ed, an edge is created on all sides of the connecting ngons. I would like to pull those edges out of the flat shape on the z angle so they look sharp like a triangle in between. I have a max file to show you if interested. Again thanks for the vid Great work!
what did u do at 56:48. ?
It's completely confusing......
The display driver crashes if I apply a multi sub-object material to the object at 26:33
nice approach! :)
Dammmmmmmmmmnnnnn. !!!!! I was wondering how could I prevent turbosmooth prevent openings from rounding out without adding extra loops. THERES IS THE ANSWER - CLASSIC MESHSMOOTH......Thank you so much, Paul.......
Thanks for sharing the tutorial!
There are many ways - most simple - take your contour and extrude a surface with the extrude modifier.
just so i dont sound too lame... i tested my connection before that first post... was all good 5m download, 1m up, but somehow just in youtube it was slow and troublesome at that time. Going to watch the other videos now. Thx yet again.
the nice tuto, is now stonded..
this is a very usefull and great tutorial. :-) a thousand thanks from here
Excelent tutorial!!!
electronic. You got any ideas why that happened?
i have limited my self to using Maya 2017, for 3d modelling all this time. after seeing this "Modifier stack" that can't at all be the same with const history nodes in Maya, I think that alone would be a very big advantage for max users, it will save 90% of modelling time, especially when real artists have to often correct and re-edit complex models. Even if there spreads rumors max will be replaced by Maya. When we look at whats going on now, there is still no MODIFIER STACK in "Maya 2018". I'm switching to Max right here, right now...... One last question though, if i made a box in Max. And then beveled all edges. And then i wanted roll back to not beveling it. then change the positions of the 4 vertices of the cube to deform it in any shape. Will i still be able to re-enable my previous bevel operation, with the now deformed cube?
Thanks Man, that was excellent tutorial, I have 2 questions, if you can help me with them, I will be in your debt,
1. If I want to make parametric honeycomb facade, can I use the edit poly? and how that can be done?
2. If I want to create voronoi curved facade, how can I do it in 3ds max?
I can do it in grasshopper but I like the 3ds max more because I have my V-Ray on max and I kind of more familiar with the 3ds max than rhino.
Hi paul. Thanks for your tuts...i'v got to ask you how to build a ceiling with a curved contour...
thanks bro i was looking for this tools since last night, :'D
This video is HD quality, try changing your view settings... Click gear in UA-cam window
You could make a basic template to start with every ti you start a new .
Great video. Thanks a lot man.
good stuf!! very inspirativ!!!
great, you are is big,mery good tutorial, thanks
I'm really grateful to you ..
Great tut thanks!
Hi,
I'm having trouble deleting the mesh as well as setting the ID selection for the box. When I select delete mesh it deletes the entire object. I've restarted from scratch about 10 times and same result every time any one else have this issue or know why I am having this problem? Thanks
Hi Paul! I have a question in regards to the delete mesh in 20:27. I followed every step up until that point, but as soon as I click delete mesh, the entire second object disappears. What do you think my problem is?
Hello, I'm using this tutorial for something i'm making in my class but for some reason i can't seem to get my subdivide modifier underneath my Meshsmooth in the list
is there a way to fix this?
Thx!
+Tony Beynaerts did you find a way ,
Hey man, the modifier is subdivide. You were using subdivide (WSM)
explaining the basics for .
You could try watching a lower quality version, like 480p or 360p by clicking the gear symbol and changing that... or you could go to keepvid.com and enter the link for the video and download a local copy you can watch without buffer... let me know if this works out... it sounds like an internet connection issue on your end
Why doesn’t my soft have all options for example I don’t have a trono I’m on a Mac book pro
Чем бы дитя не тешилось! Cool!
this is awesome! Thank you so much, exactly what i was looking for! you are amazing!!! =D
Yes you can do a honeycomb pattern... this is what I showed at the end of the video... did you watch the whole thing? also just do a search for Tutorial: Voronoi and PhysX by Yegor Tsyba he has a nice one, with a link to a script, also script spot website is a good place to get max script for this... you can watch my organic modelling video, then run the script on your curved form...
u have a tutorial how to record Youre voice on a soft in soft soft?
You are the best! and I could hear you cat! :)
Thanx!! one of steeps helped me
thank all is great stretch
Very Nice Learning :)
Dear Paul, thanks for the time to reply.
It´s weird this issue. I have tried it all.. different browser...update
flash... the thing is that it only happens with somevideos... other work normal.
Unfortunatly to me, yours is one of them. Every time i try to move the slider it goes to loading and never loads... them i have to refresh and watch the 5 seconds Ads every time. It´s not your video of course... but it´s youtube bad behaviour in my opinion. In the end it works if i dont try to foward, Thx
I can’t drag content / sample into my playlist on Mac? Anyone know how to fix
It is not native to mac
Boot Camp
You can install Autodesk® 3ds Max® 2013 and Autodesk® 3ds Max® Design 2013 software on a Mac® computer on a Microsoft® Windows® partition. The system must use Boot Camp® application program to help manage a dual OS configuration.
Mac Parallels Desktop
Autodesk 3ds Max 2013 and 3ds Max Design 2013 can be used on the Mac via Parallels Desktop® for Mac software without having to boot directly into the Windows OS, so it is easy to switch between platforms.
Thanks a ton.
thanks glen :)
HI..THIS IS VERY GOOD VID.TUT. TKANKS.
really helpful~ thx
What should I learn, Cinema 4D or 3Ds MAX?
I use both, I do however find 3ds Max better than Cinema 4D
and why is that?
zimonslot I personally use 3dsmax for all modeling, but I have learned Blender too as a backup. I've used C4D also at a University when I was learning 3dsmax. Anyway, I think the modeling tools in 3dsmax are more efficient than C4D in some cases. This has to do with various depth of some tools, and certain options which are available for making fast sub-object selections, which are not so easy in C4D. Depends on how complex your models get. The more complex, the more useful I found the Graphite modeling tools in 3dsmax. Blender actually proved to be very fast and efficient for relatively simple models as well. However, certain procedures involved in making more complex geometry proved far more efficient in 3dsmax. At a simple level, Blender was probably easier (extrusions, for example, require less clicks in Blender). C4D was several clicks more for certain operations than Max or Blender. So it depends.
Hi,
I figured out how to delete the mesh, its kind of strange, but on volume select, I selected sm group instead of material id. On the surface selection and I was able to delete the mesh without going through selection ID. Which I could never get working. I probably spent 5-6 hours on one step. A bit frustrating but this is the solution I figured out.
how exactly did u do it? im stuckkk man , help pls
11:54 excuse me what is this ?
Thanks For Sharing :)
hi paul, i will like to know if 3ds max work on mac ?
Mudstep - Break In
THANKYOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I was enjoyinf your video but there surely something wrong here... it doesnt buffer
and stucks every time we move the slider... Being patient here cause the material is good, but wish i worked normal.
Thx
just need to show the ribbon, tools are built in, search google on how to show the ribbon
drag it onto the program from finder
a small soft and i am sure i can help you !!
haha I'm with you there
look at the requirements on autodesks website
usa.autodesk.com/3ds-max/system-requirements/
Are you live?
crash at 20:29
Paul FATKINS
hi thanks for the video..but the video you have uploaded is not vissible..its hazzy.
i will be thankful to you if you could upload clear video..pls comment..thanks in advance
Ha, I think it might be you:)
however, MAX will run on something like bootcamp just fine...
18:03 - meow!
no max is a windows only program
Hi Paul this is a very good tut and I like it,........... please tell me while I'm adding vol select and then click FACE at ua-cam.com/video/tKvyv5KmtV8/v-deo.html then my 3ds max got crash, do you have any idea why this is happen??
theory videos, but they are old and super long.
Be on tNice tutorials ²⁰¹³
Thanks for wasting my ti.
Do you have any idea why max crashes when i use vol.select modifier ?