CS2 Mapping Tools RELEASED and they are INCREDIBLE

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  • Опубліковано 5 чер 2023
  • The Most BEAUTIFUL Maps in Surf: • The Most Beautiful Map...
    The Counter-Strike 2 Workshop Tools were released last night, including the new Hammer map editor for the Source 2 Engine. With new Raytracing technology, heavy system requirements, and CS2 Porting Tools for Source 1 content, the future of community content is looking bright!
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КОМЕНТАРІ • 176

  • @Vartazian360
    @Vartazian360 Рік тому +153

    I said it before and i'll say it again, the updated tools are what will allow much more creativity to come from new maps, and most likely allow for quicker iteration process.

    • @Ayymoss
      @Ayymoss Рік тому +7

      nowayreally

    • @SweatyFeetGirl
      @SweatyFeetGirl Рік тому +7

      source 2 just opens the gates for so many things in the future. much bigger dangerzone maps ( better performance at the same time), and just much more modded game modes

    • @AlleyKatPr0
      @AlleyKatPr0 9 місяців тому

      Shame that you cannot test levels inside of the editor in realtime

    • @HammerOfRocket
      @HammerOfRocket 8 місяців тому

      @@AlleyKatPr0 You could try this. store.steampowered.com/app/1307980/Another_Earth_Gaming_Grid/

  • @myztklk3v
    @myztklk3v Рік тому +85

    anyone who has been making maps for half life alyx have a head start. I learnt how to use hammer for alyx and recreated the inside layout of my house (with correct measurements). Learning was tricky, but from my experience with CS1.6 and CSS hammer, it's definitely easier to pump out way better looking maps now.

    • @m.n.s.s2825
      @m.n.s.s2825 Рік тому +5

      Make Dust 3 for us 🙏

    • @maazmasood5305
      @maazmasood5305 Рік тому +4

      Pls tell me func_vehicle is possible now!

    • @leflyxdvd
      @leflyxdvd Рік тому

      just looking at this video it looks fairly easy to learn, if you worked in engines of other games worked with the old hammer, and or worked in the industry. But how do you obtain these tools? do you actually have to be beta invited?

    • @myztklk3v
      @myztklk3v Рік тому

      @@maazmasood5305 I don't have access to the CS2 tools so no idea

    • @myztklk3v
      @myztklk3v Рік тому

      @@leflyxdvd yeah currently it's just with the limited beta

  • @ynelcs
    @ynelcs Рік тому +55

    "The editor is unfortunately very different" No. It isn't unfortunately. Everyone hated the old one lmao. I am stoked to be able to finally not have to work with that rusty old hammer editor, and finally use a mesh based one, even if I have yet to learn it.

    • @leflyxdvd
      @leflyxdvd Рік тому +3

      "different" but better imo, i got used to hammer etc and it wasnt really the easiest to navigate but this one actually looks more like every other engine that alot of people might feel familiar work with so im guessing people with any experience will learn this version in no time.

    • @Drewstir68
      @Drewstir68 Рік тому +3

      @@leflyxdvdyup, it hated it, but once I got used to it I kinda felt like a wizard being able to do certain things fast… now I’ll be even more excited when I don’t have to wait to compile the map to see what it looks like😂

    • @mushroomcrepes4780
      @mushroomcrepes4780 Рік тому +1

      the old editor is the ms paint of map editors, lacking but very familiar.

    • @leaky4230
      @leaky4230 9 місяців тому

      I dont hate it, i kinda hate the new one because its more confusing

  • @ribthiefz8283
    @ribthiefz8283 Рік тому +20

    Unfortunately, it is only available to users who have CS2 access, which is an alarmingly small number of people. After we filter out everyone who isn't a mapper, we can tell that the news pleased a single guy out there.

    • @thereportoftheweek787
      @thereportoftheweek787 Рік тому +9

      It’s crazy that they’d release it without opening the beta to people with hours in the csgo hammer editor. No one of the current beta testers will be using this.

    • @loweffortcomedy5671
      @loweffortcomedy5671 Рік тому

      dratnabit

    • @Chicagoben
      @Chicagoben Рік тому +2

      We got cracks in major mapping community that we are sharing around.

  • @TaxFrogSurf
    @TaxFrogSurf Рік тому +16

    Hoping there will be a TopHATTwaffle Hammer 2 guide :D

    • @Meowystery
      @Meowystery Рік тому +2

      Eagle One dev team has some pretty good ones, go check them out!

    • @PDJazzHands
      @PDJazzHands Рік тому +2

      Hoping to see 3kliks go wild with it

    • @SaltSpirits
      @SaltSpirits Рік тому

      @@MeowysteryThey’ve recently started posting ones dedicated to cs2 specifically as well!

  • @TomatrixGAME
    @TomatrixGAME Рік тому +5

    Welp, this is what ive been waiting for. Time for all my map ideas to finally come to life. Cannot wait to use this and get rolling on some new maps.

  • @Frudu
    @Frudu Рік тому +2

    looking forward to see what incredible surf maps will be possible with the new engine

  • @TheWehzy
    @TheWehzy Рік тому +3

    I cant wait finally to get into mapping. I tried it many times but always gave up. This time i will make a surf map for sure lol

  • @Mariowned
    @Mariowned Рік тому +1

    I've been waiting a looong time for this!

    • @Repster
      @Repster  Рік тому +1

      look forward to your work :D

  • @kdee1428
    @kdee1428 Рік тому +1

    I was waiting for someone to make a video on this

  • @KingKrouch
    @KingKrouch Рік тому +11

    From my time playing around with the new Source 2 tools for Counter-Strike, I'm really hoping Valve considers adding a de-noising option to the GPU path-tracing feature in Hammer. I'd like to edit maps using it, but the problem at the moment is that when you move the camera around, it's very grainy.

    • @mediumplayer1
      @mediumplayer1 Рік тому +3

      Well, either you have it grainy and fast, or crispy clean and painfully slow. The hardware isn't there yet.

    • @d-o-n-u-t
      @d-o-n-u-t Рік тому +7

      The path-tracing option is likely not intended for live editing; it's probably just to preview how your map will look like using all of the shiny new lighting that Source 2 offers, but I think you'll spend the majority of your time in regular lighting mode

  • @bjiru_
    @bjiru_ Рік тому +11

    The new tools are very dope, one shitty trade off though is the high spec requirement, I’ve heard from a couple people not even just compiling but even just running hammer without and rtx enabled card is tough, other then that though is very cool, excited to see what community will do

    • @remm_ttv
      @remm_ttv Рік тому

      i mean RTX cards came out 3 years ago

    • @trisfaleel
      @trisfaleel Рік тому +6

      @@remm_ttv I mean rockets came out 20+ years ago

    • @XXLcze
      @XXLcze Рік тому +2

      I have GTX 1070 and source 2 hammer is running very nicely (never below 240 fps) even on huge unoptimized maps that i imported from old hammer. But light compile time (small room with few corridors when everything is done right) takes fucking hours to compile at maximum lighting details. I suppose that will be gone with RTX support

    • @trisfaleel
      @trisfaleel 10 місяців тому

      100 kg of beans is a lot of beans@Taistelupelto420

    • @keybl123
      @keybl123 10 місяців тому

      @@XXLcze can you tell me how to compile a card without an rtx card, at the moment I have a 1060 6gb card that shows raytracing support in gpu, but assuming that this is not native support for this function

  • @lolol1725
    @lolol1725 Рік тому +1

    I’m looking forward to the sick new community maps that will ultimately be cs2 classics

  • @MrSquishee
    @MrSquishee Рік тому

    IM SO STOKED!!! Ive been wanting to learn how to make surf maps and now the tools are even better!!!! New Surf maps inbound? o.O

  • @thatanimeweirdo
    @thatanimeweirdo Рік тому +1

    It took me about a day to feel comfortable with source2's hammer back then, and I believe it will be that big upgrade people asked for with CS2

  • @metasamsara
    @metasamsara 8 місяців тому

    Do you have tips to make a good surf combat map? I'm thinking open jail is a must, but after that I'm not sure how to balance timings and lines of sight and generally, scale.

  • @Fyr35555
    @Fyr35555 Рік тому

    I should hopefully be able to run it with a 6650xt and i5 13400. Really looking forward to getting back into making maps even if i dont yet have skills to make custom models or any (decent looking) textures

  • @hamzakhalil-gs7oc
    @hamzakhalil-gs7oc Рік тому +1

    I think it was worth it of practicing hammer 2 in steamVR for S&box however i stopped it cause SteamVR had some problems, But will try again with CS2's Hammer 2.
    Hammer 2 is pretty easy, I dont have any experience on mapping but just learning about some of the features and how to use it online in just like 2 or 3 days i got the hang of it and made 3 maps.

  • @koppitent
    @koppitent Рік тому +1

    How can u acess the new Tool? Or can u?

  • @catfree
    @catfree Рік тому +2

    Guess I'll have to stick to HL:As hammer editor
    FOR-EV-VER

  • @bobobobobobs
    @bobobobobobs 8 місяців тому

    Can you edit already existing maps in new hammer? Like dust2, inferno etc..?

  • @S.L.0311
    @S.L.0311 Рік тому

    i ma just waiting for floodgates to open when community gets to work and community maps and workshops will be accessible in cs2

  • @Gunner8_
    @Gunner8_ Рік тому

    Is there anyway to access the tools without the source 2 beta?

  • @carlosterrazas8913
    @carlosterrazas8913 6 місяців тому

    Does anyone know how to import characters into the Character folder and have it taken by the Workshop? In the compilation it generates the characters folder but it does not add it to the workshop when I want to upload it to the workshop

  • @hehe_not_hehe
    @hehe_not_hehe 9 місяців тому

    is it possible to model map in blender and then import it in hammer? If it possible can you show how?

  • @lancemarchetti8673
    @lancemarchetti8673 3 місяці тому

    Once downloaded, can the workshop tools be used offline?

  • @shockat5070
    @shockat5070 6 місяців тому

    error: this application failesd to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem. Available platform plugins are: windows.
    please help

  • @theNicesify
    @theNicesify Рік тому

    soooo if i have 1070ti its rip for me ?

  • @sumaiyakhanam7298
    @sumaiyakhanam7298 6 місяців тому

    Bro Nvidia GeForce GTX 1660 (6gb) me hoga support??

  • @Hampteerr
    @Hampteerr Рік тому

    Goat🔥

  • @TheRealSlav
    @TheRealSlav Рік тому

    Can I still use this and mske skins if I have a GTX1650?

  • @SeazonHDx
    @SeazonHDx Рік тому +5

    Imagine the filesize of some Zombie escape maps and even some surf maps, hard drives arent ready for this.

    • @Chicagoben
      @Chicagoben Рік тому

      Ze_aztecnoob went from 30 mb to 100 mb in hichatu’s day 2 port lmao.

  • @piggdsbest333
    @piggdsbest333 Рік тому

    Hey I have access to CS 2 Limited Test now but the CS Workshop Tools dont appear when I try to lauch the game. Anything I can do ?

    • @Repster
      @Repster  Рік тому +1

      in settings > game, enable both developer console and workshop tools, then relaunch game and it will be one of the options

  • @LaptopGameMan
    @LaptopGameMan 10 місяців тому

    how do you launch this thing?

  • @chadkndr
    @chadkndr Рік тому

    have 400 hours in source 1 editor but no access to beta so i can't use the new one :( it's killing me

  • @shallex5744
    @shallex5744 Рік тому

    does anyone know if the tools are available for linux?

  • @dzikmikrofala
    @dzikmikrofala Рік тому

    it means that if i have gtx 1050 ti, hammer will be very laggy or i won't be able to run it because i don't have rtx?

    • @Repster
      @Repster  Рік тому

      you will be unable to compile and render, but i think you will be able to run hammer and make maps! Idk how all of the compiling works but maybe you could send it to a friend

  • @markoj.98
    @markoj.98 Рік тому +1

    so do you have to have an RTX in order to compile a map?

    • @Repster
      @Repster  Рік тому

      right now there is CPU Compiling but it is going to be removed :(

  • @howtoshotbow6961
    @howtoshotbow6961 Рік тому

    How did you get access to it?

  • @GnomeKr
    @GnomeKr Рік тому +1

    I just want somebody to port over TF2 maps into the new hammer and launch them on CS2 so we can have at least a small glimpse of how TF2 could look like on Source 2

  • @ImNedo
    @ImNedo Рік тому +1

    Can i use this thing even when i have rx6600 not xt version?

  • @SpaceCore2053
    @SpaceCore2053 10 місяців тому

    Can't wait to see 2fort.

  • @deraquarianer1
    @deraquarianer1 Рік тому

    where i can download these tools? cant find them anywhere

    • @Repster
      @Repster  Рік тому

      only if you have cs2 access, and its in the settings

  • @fringedwig4670
    @fringedwig4670 Рік тому

    how do u get access to this?

  • @Nick-ij5nt
    @Nick-ij5nt Рік тому +2

    Don't you need to have CS2 to get access to the new Hammer editor?

  • @Ignited_YT
    @Ignited_YT Рік тому +1

    If they add software ray tracing for the GTX gpus just like blender, it would be fair for both sides.

  • @ThatsMySkill
    @ThatsMySkill Рік тому +1

    not gonna lie, if they just make all the brushes and props being ported over to source 2 with source 1 maps, i'd be fine with that. i'd love to port my maps over and just add new lighting.

  • @SalamiMommie
    @SalamiMommie Рік тому +1

    I'm ready to map

  • @jimflask1164
    @jimflask1164 8 місяців тому

    can you make dust 2 but open all the buildings

  • @Brand0nnn
    @Brand0nnn Рік тому +1

    Can I download CS2 mapping tools already, or is it limited to people who have access to cs2 beta?

    • @m.n.s.s2825
      @m.n.s.s2825 Рік тому

      Only to people who got beta access

    • @Brand0nnn
      @Brand0nnn Рік тому +11

      @@m.n.s.s2825 thats actually so sad that mapmakers aren't able to do any work if they are not added in the beta lol

    • @biiased
      @biiased Рік тому

      @@m.n.s.s2825 this is crazy wtf

    • @girthydoinks
      @girthydoinks Рік тому +1

      ​@@Brand0nnnye wtf took me forever to find out it's not available to everyone. So only CS pros and valorant streamers can make new maps??? Hopefully a crack will be out soon

    • @Slimek
      @Slimek Рік тому

      @@Brand0nnn Every map maker who's had a map featured officially in the game is in the beta

  • @DanielSilva-nb6uo
    @DanielSilva-nb6uo Рік тому +1

    And the workbench? has it changed?

    • @Repster
      @Repster  Рік тому +1

      yes that was changed as well i believe, but I have no experience with items so hopefully someone else can do a deep dive

  • @NorseLax07
    @NorseLax07 9 місяців тому

    So when are custom maps coming to CS2?

    • @Repster
      @Repster  9 місяців тому

      check most recent vid, i also have a new vid on the way for cs2 surf maps

  • @Pepe_LeMac
    @Pepe_LeMac 7 місяців тому

    In my experience with this so far, what should've been an exciting new time for mapping has turned into a total nightmare. From trying to crack the da vinci code to try port in an old map to new engine, to learning the new hammer, to not having a ray tracing gpu. It shouldve been a new era full of streamlined improved processes and for me, its been everything but that. Totally killed any ambitions of map creating that i had and set the corpse on fire. Thanks valve.

  • @dude2542
    @dude2542 Рік тому +1

    how big can maps get?

    • @54nnu
      @54nnu 10 місяців тому

      Source 2 does not have a predetermined size for maps like Source 1 has.
      Technically, as big as you want, but I'm sure issues would come with performance and whatnot. The background/"skybox" decor in Anubis for example are actual props that are placed extremely far away.

  • @LazyLash
    @LazyLash 9 місяців тому

    The new hammer WAY WAY easier then the old one. I can't wait for workshop release.

  • @rEd1337
    @rEd1337 Рік тому +3

    I'm a bit scared of the minimum specs requirement for Hammer, 2060 TI is the minimum, but I have a basic 2060. I wonder if I can run it. I really hope (HL:A Hammer worked fine)

    • @ourchicken
      @ourchicken Рік тому +1

      wtf broooo IT Will run. it's the recommended specs. just look at me (a mapper) with an integrated graphics from 2013. that used to run csgo fine. and I got cs2 access but it ran 12 fps

    • @ourchicken
      @ourchicken Рік тому +1

      don't worry people will find a way to run the editor on 2001 Windows xp machines lol

    • @hellicars
      @hellicars Рік тому +1

      The editor will run fine, worse GPUs will have crazy long compile times though

    • @ynelcs
      @ynelcs Рік тому +1

      It will run, this is only about the Ray traced lighting simulation, and the compile GPU acceleration.Your compiles will unfortunately be slower, and won't be able to use the lighting preview to it's fullest, but it's still gonna run pretty well for you overall.

    • @rEd1337
      @rEd1337 Рік тому

      @@ourchicken It's actually not the "recommended" it's the minimum. The recommended is 2080TI . But I hope you are right. I mean after all, I could do some tinkering with Half life alyx hammer, which is the same.

  • @Eupolemos1
    @Eupolemos1 Рік тому

    How can ksf recover from this

  • @DylGuitars
    @DylGuitars 10 місяців тому

    how do i get the new hammer?

    • @Repster
      @Repster  10 місяців тому

      if you have beta access, it should be located in the cs2 settings and then relaunch, select workshop tools

  • @HivoltageCS
    @HivoltageCS Рік тому

    Wait, how to access this? My hammer hasn’t changed at all…

    • @Repster
      @Repster  Рік тому

      unfortunately you need CS2 access, the hammer tools are found through the settings

  • @Repster
    @Repster  Рік тому +2

    I'm probably asleep right now, but if I got anything wrong let me know here and i'll pin it in the morning!

    • @THG_
      @THG_ Рік тому +1

      Not tested but I think the RT compatible GPU is only required for the pathtraced light sim (less accurate light sim is still accessible.) It also improves light map compile times. CPU light mapping should still exist as used in the HLA tools

    • @Repster
      @Repster  Рік тому

      @@THG_ i know so little about this, but i know somone was trying really hard to CPU compile lightmaps. Its all in the source engine discord!

  • @piggdsbest333
    @piggdsbest333 Рік тому

    How do you dowload ? does everyone have access ?

    • @Repster
      @Repster  Рік тому

      no only folks with cs2 access :( My bad, should have made that clearer

    • @piggdsbest333
      @piggdsbest333 Рік тому

      @@Repster ah damn, as a long time Hammer mapper that sucks...thank you for your quick reply tho.

  • @mornekruger7267
    @mornekruger7267 Рік тому

    nice

  • @koleszgdanska7149
    @koleszgdanska7149 10 місяців тому

    Maybe this wont crush every 2 seconds

  • @ronaldwoofer5024
    @ronaldwoofer5024 9 місяців тому

    RELEASED WHERE???

  • @noice6421
    @noice6421 Рік тому

    Wow, youtube says that this video is about cs 2.

  • @marvinspower1
    @marvinspower1 Рік тому

    WHAT why the RX 6600 XT and not the RX 6600?? I just bought the 6600 and I can literally run RTX on my card!!! Valve please fix!

  • @NotDuckRBLX
    @NotDuckRBLX 10 місяців тому

    how to run it????????

  • @adorable_yangire
    @adorable_yangire Рік тому +1

    guys the min specs are clearly just recommended, we gtx1050 gangs and worse can still run it, just not pathtracing etc in real time.

  • @sexyturnip
    @sexyturnip Рік тому

    Do you think that CS2 will Allow CSGO's textures and models into hammer editor? (Like read from the CSGO dir) Because trying to load a map from Source 1 to Source 2 has everything but a few models and textures become errors/missing

    • @Repster
      @Repster  Рік тому

      Im not sure, thats a really important question. You might have to port models over as well.

    • @sexyturnip
      @sexyturnip Рік тому

      @@Repster Its mainly important cause i've been working on a map using CSGO textures and models, along with custom ones, all they would have to do is change or add the path for the textures and stuff

  • @majkladnaj5934
    @majkladnaj5934 10 місяців тому

    I downloaded CS2 workshop tool, but I can not fire up the map editor, how do I do it?

    • @TheyBroughtBackStupidHandles
      @TheyBroughtBackStupidHandles 9 місяців тому +1

      You will first see the addon selection. Make an addon for your map. Open that addon by double-clicking it. You'll see the Asset Browser pop up. In the top-right under "tools" you can open Hammer. In Hammer you can make a new map, or you can open the blank one that was created when you made the addon.

  • @Drewstir68
    @Drewstir68 Рік тому

    Hold on hold on hold on HOLD ON… errors?!?!?!?!

  • @DJ-ov2it
    @DJ-ov2it Рік тому +1

    So what youre saying is that 3kliksphilip will absolutely cream his pants about this?

  • @ethhics
    @ethhics Рік тому +3

    I really hope this won't break existing hammer tools. And unless they change a lot about the current state of CS2 (like being able to see your feet) I cannot see myself making surf maps for CS2.

    • @rEd1337
      @rEd1337 Рік тому +3

      I'm not sure if the old (S1) Hammer will work after CS2 comes out. CS2 will be like an update, will replace and delete files from the current ( cs:go ) folder. Also, the Hammer we have now is so outdated and bad I can not see why would anyone stick with the old Hammer even if it would work after the update.
      I've surfed before and I might see a bit of problem with what you've wrote about seeing your feet. But I'm pretty sure you don't have to worry about that one. You are probably not alone with this, personally I don't mind the feet, but sure while surfing and going down in a narrow hole can be annoying seeing yourself. As we already know CS:GO was somewhat "moddable" I mean - many custom community made servers had VIP character models and so on, I can see CS2 community made servers being able to make your feet disappear.

    • @ethhics
      @ethhics Рік тому

      @@rEd1337 Nah it will prolly be fine cause CSS hammer hopefully wont be affected

    • @Meowystery
      @Meowystery Рік тому +2

      ​@@ethhicswhy would CSS hammer be affected though, not like CSS2 is coming lol. It'll be the same like half life 1 (goldsource hammer) and half life 2's hammer. Both are kept separate.

  • @loweffortcomedy5671
    @loweffortcomedy5671 Рік тому

    where tf did they release

  • @Arbuzbenb
    @Arbuzbenb Рік тому

    my 750ti say goodbye skinmaking

  • @AzusaSnowflake
    @AzusaSnowflake Рік тому

    Csgo getting ray racing in game or just in hammer?

    • @Repster
      @Repster  Рік тому +1

      in game as well but they will be pre-baked so that you dont have to constantly render new lighting

    • @TheyBroughtBackStupidHandles
      @TheyBroughtBackStupidHandles 9 місяців тому +1

      @@Repster That's a bad way to put it.
      CSGO always had baked-in ray-traced lighting. That means when the map was compiled, the advanced lighting also was and it was turned into (basically) a texture that sits on top of the models and map geometry. You'll notice the real-time shadows of the player and physics objects don't look nearly as good as the environmental shadows.
      The game will not be getting ray tracing, for good reasons. Hammer has always had it during the compile stage. But Source 2 Hammer is able to do real-time path-tracing to simulate a compile. It's fast and accurate so it's a noisy mess you wouldn't want in game, but it's a nice tool.

  • @NuJaaj
    @NuJaaj Рік тому +1

    will work in my geforce 8400 gs? :C

  • @ZamWar
    @ZamWar Рік тому

    Does this mean that cs now have ray tracing?

    • @TheyBroughtBackStupidHandles
      @TheyBroughtBackStupidHandles 9 місяців тому +1

      No. That's a can of worms for a hyper-competitive game. The ray tracing is meant only for map making. The lighting in CSGO and CS2 is baked into the level (for the most part), like, most of the shadows on the map are actually a texture put onto the models and world geometry. The game isn't actually calculating much lighting. CSGO Looked great for how simple it was because all of the shadows were ray-traced then baked in to the environment. CS2 looks even better. But while CSGO's ray-tracing was done with CPU calculations (which took a long time), CS2's ray-tracing takes many, many times longer. Like, a stupidly long amount of time. So they are not supporting CPU compute anymore and moved all ray-tracing to the GPU. More specifically, instead of having to program for and support normal GPU's, they're specifically focusing on RTX cards because they have cores specifically designed for ray-tracing that speed up the process. Even with new compiles running on powerful modern graphics cards with RTX cores, a really simple map will still take longer than a more complex map being compiled in CSGO with an older CPU, that's how much more complicated and advanced the lighting is in Source 2.
      So no, the game won't be getting ray-tracing (for good reasons), but you can activate real-time ray tracing inside the Hammer map editor to preview what the compile will look like. It's trying to be accurate so no shortcuts, no denoising, just pure path-tracing, which means it's a noisy mess, but it's great for seeing what the map will look like before a compile that might take over a day.

  • @o74769
    @o74769 11 місяців тому

    Why would they limit the hammer to ray-tracing only... that makes no sense.

    • @54nnu
      @54nnu 10 місяців тому

      I think you misheard what the guy was saying, it requires you to have a beefy graphics card, but it does not NEED to have ray-tracing in it, you just won't get to use real time light rendering. At least, that's how HL:A and S&box did it, I may be completely wrong with CS2.
      You can activate ray-tracing to get accurate lighting generation in real time. Way better than having to compile the map for 30 minutes straight just to see a light change.

  • @Chicagoben
    @Chicagoben Рік тому +1

    I have no idea if my comment is loading pepehands

  • @beqa2758
    @beqa2758 Рік тому +2

    Exactly same as Dota 2 map editor

    • @OlegSmileSSToRM
      @OlegSmileSSToRM Рік тому

      Doesn't dota has 1 map? Why it needs an editor lol

    • @beqa2758
      @beqa2758 Рік тому +2

      @@OlegSmileSSToRM It has many, many, many custom games created by community, like csgo workshop maps, but way way more advanced, authors of popular ones are literally making an income from it

  • @oiytd5wugho
    @oiytd5wugho Рік тому

    0:36 _PERFORM_ path tracing, not simulate path tracing

  • @tehjamerz
    @tehjamerz Рік тому

    Just built a new pc last year
    Cant even run hammer anymore gg what the fuck

  • @konradtbe3990
    @konradtbe3990 8 місяців тому

    Can somebody make for me cs2 map? 1v1 small i will pay for it

  • @HuggiesSURF
    @HuggiesSURF Рік тому

    Sw surf!!

  • @mornepool3347
    @mornepool3347 Рік тому +1

    Just popping a comment for the algorithm

  • @heisenich
    @heisenich Рік тому +1

    🥸

  • @exxe2660
    @exxe2660 Рік тому +5

    Time to quit mapping😎

    • @91vasi
      @91vasi Рік тому +3

      If u tried source 2 hammer before you would be like "time to actually start mapping"

    • @exxe2660
      @exxe2660 Рік тому +1

      @@91vasi spent enough time in hammer alrdy 😅

    • @91vasi
      @91vasi Рік тому

      @@exxe2660 same🥲

  • @ScottEhh
    @ScottEhh Рік тому +6

    unban me 👺

  • @trevor-ty6sp
    @trevor-ty6sp Рік тому +4

    I think it's absurd how they're basically forcing people to upgrade their GPUs or be unable to map. I haven't used it yet, but if you can't turn the ray tracing feature off I think this will get a lot of backlash. We shouldn't paywall community creativity.

    • @stormer452
      @stormer452 Рік тому

      Bro the recommended GPUs for this came out years ago, you tripping right now saying it's "absurd" and that the community is being paywalled. Upgrade your GTX 960 broke ass already.

    • @houseparkour
      @houseparkour Рік тому +8

      i assume that you can still use it, just not with the fun real time raytrace preview.
      maybe there is a hammer++ style manual baking thing to still get a nice preview but not updated in realtime hmmm

    • @w04h
      @w04h Рік тому +4

      Like blender or any other 3d editor you can still use it, but you won't have real-time feedback on how it looks in finished product

    • @itizwhatitiz9560
      @itizwhatitiz9560 Рік тому +3

      It's not absurd in the slightest. They want people to make CS2 adequate maps. You can definitely run it on old systems but it wouldn't be a great experience.

    • @toafloast1883
      @toafloast1883 Рік тому

      ​@@itizwhatitiz9560 You don't need a strong PC to make high-fidelity stuff. I got plenty of friends with PCs barely capable enough to run their game dev software but they still suffer thru the low framerate and continue to add pretty graphics

  • @raphsurf
    @raphsurf Рік тому +1

    FFs go to sleep, it was like 2/3 am for you, it was about 8am for me, even for me it's early

    • @Repster
      @Repster  Рік тому +1

      i was still working on mesa vid when it came out too lol

  • @viktorovich27
    @viktorovich27 Рік тому

    whoa whoa buddy saying the m word with a hard r is pretty fucked up
    you can say mappa's but not mappers

  • @Hopwire
    @Hopwire Рік тому

    Let's not make it sound overcomplicated either. I worked in the original Hammer editor for maybe 2 or 3 hours in total, but Hammer 2 is so much easier to learn. Way more user friendly in terms of hotkeys and camera control.

  • @V-95K
    @V-95K Рік тому

    This is fucking unfair… I have 1000+ hours in csgo and 1500+ hours in csgo SDK and valve not giving access to this paradise 😔🫠