War Thunder DEV - The KH-29T that can do 35km's SHOTS! TESTING the Kh-29TD to try LONG RANGE shot!
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- Опубліковано 8 вер 2024
- Quick look into the NEW Kh29, the TD variant! That can do more than 30km shots!
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Doesn't matter if it can do 30km shots when vehicles render at 15km.
Dagor engine kinda booty
@@howtobenormal5497the Dagor engine is not to blame, it would be very easy for Gaijin to just increase the render distance (with the performance hit that entails), they just don't want to
It's important to mention that along with vehicle render another big problem is terrain render distance, there's a preset distance at which high res terrain stops being loaded and it switches to a low res version, which makes vehicles invisible because even though they're rendered in they're clipping through the ground which isn't actually the real ground but the low res one, which blocks your view. That as well could be easily fixed
@@nothingelseyt4340 The problem I have is how they handle low-resolution versions of certain elements, like maps. For example, when you're only 6km away from a tank on the ground, instead of rendering properly, it starts sliding around and disappearing beneath the ground. I've encountered this issue several times while using GBUs for laser targeting.
To illustrate, let's say I'm flying over the battlefield looking for targets. So, I use the thermal camera and spot it at around 6km away from me. I lock onto it, but when I switch away from the camera (remember, the lock is still on and should automatically track the tank perfectly), and pitch my plane up to get out of the SAM range, the lock instantly disappears. It's as if the game engine assumes that since I'm not actively looking at it, I can't see it anymore. As a result, it stops being rendered, even for the camera that is supposed to "lock" onto it. To regain the lock, I have to go back to the camera, lock onto it again, and then I'm stuck inside the camera view until the bomb hits.
I fucking WISH the range for rendering was 15km, its more like 6-7km and out to 15km its just a slidy mess that makes it infinitely harder to bomb accurately, even if you are locked onto the slidy tank going beneath the ground 9/10 they are not even there, they are not where the slidy mess is happening, they have moved out of the blast radius of the 500 pound bomb already.
You can really notice this crap in heli battles too, sometimes vehicles hitbox will be 50 meters away from where they look like, and they will even be under the ground
😂😂😂
It has 70 second guidance so you can't hit its theoretical max range still. It's track range for tanks is still similar to existing TV guided missiles as well. Though can be good to hit stationary SAM players.
I think Hunter showed that you can, but you need to be going wing rip speed to get it.
It can consistently hit 30 km away using the right approach, still with the render distance doesnt really matters all
@Psilosyn you can only prefire laser guided missiles with TV guided missiles is impossible
Max range I found for spotting top tier SAM system players on the ground is only 16km, less than half of the max range of the MiG-29SMT's Kh-29TD. Player tanks simply de-render at that 12-16km range, depending on their visibility on the stat card, the max value is only 250% visibility and that is still only enough to see player SAM at 16km.
I got a laser guided bomb kill from 22.5 km away on a player tank in a real battle yesterday and I was at the "return to battlefield" border by the time the bomb exploded on the target.
If there is one thing I can tell you about this KH-29TD it is that you will never be able to spot a player tank from farther than 12-16km (depending on the tanks visibility statistic) because at those extreme ranges the tanks simply de-render. I believe they added this feature a while back to combat cheaters who use ESP.
Even if the if the MiG-29SMT had a thermal targeting pod, it would be impossible to spot any tanks at the KH-29TD max range because they are invisible and most ground realistic tank battlefields are only 20km from the map border @ 13km altitude to the center of the tank battlefield.
This missile is definitely a gimmick in war thunder but I hope that some day they will make it so that player tanks don't disappear at such ranges and increase the ground battles maps airspace border before it returns you to battle by 2 or 3 times.
Usually the stat cards lie, yes on paper it could reach 35km but at optimal conditions like launch speed and altitude, whilst in practice, they should be launched at half the range they're rated for so in this case 15km shots are below are recommended
Weird how this missile with a 35km range can lock from 35 km like it should, but the French PGM-500 and PGM-2000 have a 50 km range, yet can only lock from 25 km...
And why is that exactly? Hmm, curious
@@remipast3347russian bi....
Well it doesnt matter much since the render distance is lower than 20 km
@@noelmoreno5879 no it's not. Did you watch the video??? lmfao.
That´s because he is on a test drive, render distance in actual battles is around 17km.@@collander7766
No player vehicles (or AI for that matter) are even going to render at that range so what does it even matter?
yes they do
@@oelholmdo they ?
@@stevenortiz9008 Planes render tanks from almost 50km while ground only renders jets from 20km or closer.
@@stevenortiz9008 yes they do
It still seems like the missile has the problem of locking the ground instead of locking the tank
can they add those to the SU-25T and 39 pls or atleast let it carry more then the mig casue rn it can only carry 2 TV guided waopons but its supposed to be an advanced tank killer....
i killed you in a custom on the dev server yesterday lol
Supposed to carry 6, but got 2 presumably for "balance" then they added an even vehicle that is an older model with 4. Also, Su-39 carries R-27s irl
@@ronaldthompson4989it could fire the r-77 not r-27
@@samgeorge4798 it can fire both
The Su-25T, Su-25BM, and Su-39 should have this missile idk why it dosent have it but if they ever did add this to the Su-25bm or Su-25T i would 100% use this in sim.
How do u change cameras at 7:30 (and how do u set this NV)? I have been trying to find this option for a very long time.
The top tier CAS problem in grb has to be fixed. Best way to do that I would say is to have each map contain AI CRAM type weapon sites to shoot down all or most incoming munitions. One or two at each spawn, one or two at each cap, and maybe some between spawn and cap on each side for larger maps. make the engagement bubble large enough to cover the points and spawn, but not too large they cover the entire ground map. That way ground vehicles traveling outside the bubbles have to be more careful as they move due to larger threat of CAS. Also maybe vehicles with this functionality, I want HEMTT CRAM.
What would be the point of cas if 95% of stuff couldn't get through?
@@comranw5465 There would still be plenty of people not protected with my idea. and the HEMTT CRAM couldn't do it's job while moving, it would have to stop and deploy. But you won't find a bleeding heart from me about CAS, fuck CAS.
Most of laser guided bombs have already time guidance too short vs their range.
the bias boiler has exploded or something
vai ser fire-forget?
will it be fire-forget?
I’ve always liked mavericks over the original Kh-29 simply due to the fact that you can almost always carry more mavericks and the mavericks can hit targets from 22km, compared to the Kh-29’s 13-12km. Now- I’ll have to try these out!
the key difference is your can hit targets with the Mavericks but with the Russian stuff you can kill targets.
@@kiranplays2688 yeah, why is that?Ike shouldn’t mavericks be better at anti tank like it was meant for?
@@christopherchartier3017well the kh-29 are like 100+kg of explosive, so it acts like a bomb more than a maverick.
Guys look at the ingame controls of the tank I just see there controls for UGV launch( Unmanned ground vehicle ) and under that we got Mine detonation. So could it be the ww2 Goliath there was a tank carrier that could drop those uvg mines
They had an event where it was PVE everyone in sturmpanzers you could also control goliath mines and 75mm AT guns against waves of enemy tanks. Since then they never removed those keybindings. Could mean that they still plan to add those type of weapons, but also could just mean the devs are lazy. Both are likely.
@@DataDownLynk I know but last dev server it was not there in the controls
And we got the sturmtiger already
@@DutchViper_NL Wouldn't know cause I dont really play the dev servers.
The zoom on those russian pods is not as advertised.
Also check that it says lock, if u locked with ur tv and it still says point then its not a good lock
You literally only need 20KM at most for safety and still be a massive threat with this weaponry.
That Is if you have a nasa pc
@@TM450FI true as it never renders
There is a large chance at the ranges you are testing that the ground is actually being locked instead of the tank since its so far. Still this is gonna be wild to have russia's first competent mulitrole fighter
The mig 27k wasnt a competent multi role fighter?
@@Roguecjb not really
30km of flightpath
This variant should have a seeker head similar to the agm65d that we have in game
wish that the maverick's would work like this cant get them to lock from 5km out
@@jtl05 I don't know. I don't have that issue, the only issue is the zoom
depending on how good your pc/gpu is the rendering of vehicles at long distances changes. The stronger PC and GPU the further distance you can render vehicles in.
Thats hella unfair for the console players
@@royalty9025most console players being stuck at 80 fps at max is Hella unfair already
@@royalty9025 its unfair that pc players have to be dragged down just because consoles are shit with performance
@@Iceyyyyylol 100% agree and that if you play with a controller you get aim assist as well. I would have loved an option to still play competitively and not have to cross play. Never encountered more BS play than with console players up to and including hackers.
@@royalty9025 I have yet to meet a pc player who wanted to have to play with console players so I guess we can call it even since we’re required to cross play.
are these fire and forget on moving targets? like mavricks are?
Yes
Why would I do that? Pantsir.
Which would be on your team with this vehicle. Back to square one.
How do you come up with stuff like this
Russia gets Longest range sam and now longest range missile
No counter
big balance here, longest range SAM is also on russian side. something tells me theres russian bias going on and not quite sure what...
GRB:
#1. Spawn in
#2. fire all KH29T's
#3. get 2 - 4 kills from 20 - 30km away
#4. Return to base
#5. Repeat
Heavy Metal Hero, but without ever driving around
banan
Don’t you guys just love Gayjin’s blatant Russian bias?
We should be able to carry 4 on the MIG 29 and 8 on the SU 25. Than RU would be fair and balanced, actually fun to play
yeah let's give the mig29 a even more op loadout then is already has
@@larry8437that’s if the F16 can actually get there without being insta killed by the bullshit that is the Pantsir. Name a single aa in the game that is comparable to it.
The su 25 cant carry 8, just 2 the most inner pylons, the others can only guide kh 25 or s25, btw the mig 29 can only carry 2 of them aswell
The SMT is the best plane in air rb with it's missles, why would you also make it the best in ground? And also russian teams already got the Pantsir so the mig29 has no competition in the sky anyways. There is as of now no counter against the mig29 smt aswell as the pantsir so i dont see a reason on why you should buff the mig29 even more. Russian teams are already op they dont need buffs or upgrades in capabilities as of now.@@larry8437
russian bias
oh ok so its the best cas in game bc it cant even get hit so you have to use a plane to kill it, but then you get hit by a r27er or a r73. nice.
Nowhere close to the best cas in game, to begin with the max render distance is 17 km in grond rb or simulator, so it is pointless the extra range
Did the 2nd dev server come out
It’s more one single big dev server, but yeah it has been updated