Hey Salamander. I was wondering if you could do a guide on the maps for CC. I still find the new Desert map and the Clockwork one super confusing so would love a guide on how to best make use of the different maps for various plays. And it will be a guide that will be mostly relevant for DT too.
seconding this, i think it'd be helpful to a lot of people a lot of it comes down to how to deal with and account for stage hazards, potion spawns, special event timing and how that affects LB usage, as well as lines of sight and how far is too far when invading certain parts of the map for example on red sand a lot of people don't know how to handle the 50% checkpoint well, or how to prepare themselves for heatwave. with clockwork people don't pay enough attention to the machines and where they're going to stop, and end up getting tsujigiri'd because their opponent was paying more attention than they were
One tip I have for red sands is to take advantage of the oasis when heat wave is about to come. The regen the oasis gives you makes you invulnerable to heat wave dot since you are regenerating the same amount of health the heat wave is damaging you, thus neutralizing the hazard. Many players still don’t know this which makes it a great strategy. If you see a rainbow cactuar, get hit by it please! The colorful cactuar will give you mit.
I really appreciate the help you give. It’s rare to find good and up-to-date pvp content. I have two questions though! What are your thoughts on DRK compared to other tanks (in CC)? I think it’s good but I feel like other tanks kind of outshine DRK in multiple aspects. Perhaps it’s just a risk job that needs some effort to play correctly but I don’t get as much value from DRK skills like eventide. PLD’s existence is just crazy imo, very short stun cd, extremely mobile (3 charges… for a tank…), LB + Cover = literal cheese. WAR with great use of CC and kill setups. GNB being high damage and very aggressive, being able to push and scare players off (best mit imo too). What job do you plan on covering next?
@@NoName-zh1jz I think Gun breaker is the strongest for cc overall when played right, Warrior plays very much the same the sustain requires multi targets but the stun and snare allow for easy target lockdown, Paladin is always solid when you master using Guardian on alleys, It does always come down to the team roaster you can work with and the situations :D
Pretty much the 1-2-3 combo is just your main go to while waiting for your cooldowns most the time you will be taking cover to avoid damage so not all to often do you end up using the 1-2-3 combo
@@salamanderYT lol i hit diamond 3 i knew i shoulda just left it alone n started dt in plat..i puahed for crystal without enough ques ppoppin n got knocked back welp ...
dark knight is my favorite tank! it's frustrating to get hounded by bards and red mages but being able to hound casters and crack enemy tanks with sole survivor is amazing out of any job in the game this really is the one you learn how to play by feel more than anything a guide will teach you, which is why i appreciate all of the breakdowns of scenarios you gave. the job doesn't have burst kill combos or special tech or anything- you're basically playing a game of chicken with the enemy team except *they don't have airbags*. (also everyone hates salted earth but people don't think about how it feels on the other end of the equation. this job does not get easy access to mitigation like the other tanks. resilience applying without clearing a debuff was the biggest dark knight buff we've ever gotten bc before then you couldn't do anything vs silences without baiting them out VERY cautiously. i also disagree with anyone asking for a salted earth nerf in frontline- or a sky shatter nerf for that matter. if you're in CC and getting mad: you gotta pay more attention. if you're in FL and getting mad, people will just switch to red mage and do it just as easily. please don't ask for my job to get shot just because you're mad and think a nerf will make drk less frustrating to fight.)
100% there is no secret to Dark knight you have to be able to adapt as scenarios change. And yea in CC Dark knight is perfectly balanced and with Frontline dark knight itself is a under performer, they cant kill salted earth as it is essential for Dark knights kit to work, the only change I can think Salted earth needs for Frontline is a new rule stating player struck by salted earth cannot receive the effect off another for 5 seconds, meaning overall Dark knight is untouched but the issue of multi stacked Salted earth is then gone, which will also help lower Dragoons overall effectiveness.
@@salamanderYT i think that'd be the most fair change. generic crowd control is weaker in FL because of the defense modifiers while dots, vulns, and kb are much stronger. really, i think they shouldn't just look into preventing chain kb in frontline, but also consider making vulns(mug, onslaught, etc) stack with diminishing returns. maybe throw in a cap on incoming damage from dots. everyone has beef with drk, even that clown above your comment is calling me a meta slave for playing drk(i played it before it was considered good lol. and just as you said, it's not even that good in FL, it's just really annoying lol. like, should i pick a 'bad' job just to make everyone happy? what if that job suddenly becomes good after dawntrail? am i a meta slave for not switching off? eventually people have to accept that the game is the game.)
Dark is fine in frontline. People just don't learn. I always look for new ways to thwart the dark burst. One thing I'm trying now is playing Paladin, and if I see it coming and have LB, I get between the Dark and their team, well away from my team. Do hallowed ground and just eat the burst. All the AOE, all the cc. With any luck, your team will see what you're doing, kill the dark and follow up your block. Even if you don't survive, a paladin potentially sponging up a huge amount of damage is still beneficial. Of course, there is always the chance the other team doesn't fall for it and basically ignores you, but it's fun to try new things.
@@armorparade You are a meta slave. DRK is the meta FL tank. You need to stop throwing a tantrum and accept that. There is a reason every sweaty premade runs a DRK.
I am New trying DRK but I tried this guide for a week and yesterday I finally made it with 5 victories. Thank you Master Salamander 🙏
Oh good stuff :D glad to hear DRK is working out for ya
Was waiting for this one! Thnx brother
No worrys :D
Hey Salamander. I was wondering if you could do a guide on the maps for CC. I still find the new Desert map and the Clockwork one super confusing so would love a guide on how to best make use of the different maps for various plays. And it will be a guide that will be mostly relevant for DT too.
seconding this, i think it'd be helpful to a lot of people
a lot of it comes down to how to deal with and account for stage hazards, potion spawns, special event timing and how that affects LB usage, as well as lines of sight and how far is too far when invading certain parts of the map
for example on red sand a lot of people don't know how to handle the 50% checkpoint well, or how to prepare themselves for heatwave.
with clockwork people don't pay enough attention to the machines and where they're going to stop, and end up getting tsujigiri'd because their opponent was paying more attention than they were
One tip I have for red sands is to take advantage of the oasis when heat wave is about to come. The regen the oasis gives you makes you invulnerable to heat wave dot since you are regenerating the same amount of health the heat wave is damaging you, thus neutralizing the hazard. Many players still don’t know this which makes it a great strategy.
If you see a rainbow cactuar, get hit by it please! The colorful cactuar will give you mit.
I shall add this to the list :D
I’m excited for pictomancer and viper in PvP
Same I cant wait to try them plus all the reworks for every job going to be some good pvping :D
Awesome! Thank you!
Glad you like it :D
Hell yeah brother
:D
Would love to see more of these videos for other jobs
I shall have a new poll up soon to plan the next one :D
Lmao, not me using salted darkness before quietus. I will definitely use quietus before after seeing this.
definitely helps to maximise the chance to hit everyone pulled in for the heal effect :D
I really appreciate the help you give. It’s rare to find good and up-to-date pvp content. I have two questions though!
What are your thoughts on DRK compared to other tanks (in CC)? I think it’s good but I feel like other tanks kind of outshine DRK in multiple aspects. Perhaps it’s just a risk job that needs some effort to play correctly but I don’t get as much value from DRK skills like eventide. PLD’s existence is just crazy imo, very short stun cd, extremely mobile (3 charges… for a tank…), LB + Cover = literal cheese. WAR with great use of CC and kill setups. GNB being high damage and very aggressive, being able to push and scare players off (best mit imo too).
What job do you plan on covering next?
@@NoName-zh1jz I think Gun breaker is the strongest for cc overall when played right, Warrior plays very much the same the sustain requires multi targets but the stun and snare allow for easy target lockdown, Paladin is always solid when you master using Guardian on alleys, It does always come down to the team roaster you can work with and the situations :D
so you basically dont even use the 1-2-3 combo..?
Pretty much the 1-2-3 combo is just your main go to while waiting for your cooldowns most the time you will be taking cover to avoid damage so not all to often do you end up using the 1-2-3 combo
Ranked ques completely dead on aether
PVP as a whole seems to be slowing down as we are getting closer to Dawn trail
@@salamanderYT lol i hit diamond 3 i knew i shoulda just left it alone n started dt in plat..i puahed for crystal without enough ques ppoppin n got knocked back welp ...
dark knight is my favorite tank!
it's frustrating to get hounded by bards and red mages but being able to hound casters and crack enemy tanks with sole survivor is amazing
out of any job in the game this really is the one you learn how to play by feel more than anything a guide will teach you, which is why i appreciate all of the breakdowns of scenarios you gave. the job doesn't have burst kill combos or special tech or anything- you're basically playing a game of chicken with the enemy team except *they don't have airbags*.
(also everyone hates salted earth but people don't think about how it feels on the other end of the equation. this job does not get easy access to mitigation like the other tanks. resilience applying without clearing a debuff was the biggest dark knight buff we've ever gotten bc before then you couldn't do anything vs silences without baiting them out VERY cautiously. i also disagree with anyone asking for a salted earth nerf in frontline- or a sky shatter nerf for that matter. if you're in CC and getting mad: you gotta pay more attention. if you're in FL and getting mad, people will just switch to red mage and do it just as easily. please don't ask for my job to get shot just because you're mad and think a nerf will make drk less frustrating to fight.)
Lol I have no sympathy for meta slaves. DRK, DRG and RDM all need severe nerfs.
100% there is no secret to Dark knight you have to be able to adapt as scenarios change. And yea in CC Dark knight is perfectly balanced and with Frontline dark knight itself is a under performer, they cant kill salted earth as it is essential for Dark knights kit to work, the only change I can think Salted earth needs for Frontline is a new rule stating player struck by salted earth cannot receive the effect off another for 5 seconds, meaning overall Dark knight is untouched but the issue of multi stacked Salted earth is then gone, which will also help lower Dragoons overall effectiveness.
@@salamanderYT i think that'd be the most fair change. generic crowd control is weaker in FL because of the defense modifiers while dots, vulns, and kb are much stronger. really, i think they shouldn't just look into preventing chain kb in frontline, but also consider making vulns(mug, onslaught, etc) stack with diminishing returns. maybe throw in a cap on incoming damage from dots.
everyone has beef with drk, even that clown above your comment is calling me a meta slave for playing drk(i played it before it was considered good lol. and just as you said, it's not even that good in FL, it's just really annoying lol. like, should i pick a 'bad' job just to make everyone happy? what if that job suddenly becomes good after dawntrail? am i a meta slave for not switching off? eventually people have to accept that the game is the game.)
Dark is fine in frontline. People just don't learn. I always look for new ways to thwart the dark burst. One thing I'm trying now is playing Paladin, and if I see it coming and have LB, I get between the Dark and their team, well away from my team. Do hallowed ground and just eat the burst. All the AOE, all the cc. With any luck, your team will see what you're doing, kill the dark and follow up your block. Even if you don't survive, a paladin potentially sponging up a huge amount of damage is still beneficial. Of course, there is always the chance the other team doesn't fall for it and basically ignores you, but it's fun to try new things.
@@armorparade You are a meta slave. DRK is the meta FL tank. You need to stop throwing a tantrum and accept that. There is a reason every sweaty premade runs a DRK.
Monk next?
Already have a complete for the Monk :D ua-cam.com/video/IEEMuMOJW4M/v-deo.html