Unity Playmaker Adding Walking Sound to First Person Player

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  • Опубліковано 9 січ 2025

КОМЕНТАРІ • 16

  • @BlizStudio
    @BlizStudio  Рік тому +1

    Check out my 3rd Person Game Series Playlist teaching you how to make a 3rd Person game using Unity + Playmaker ua-cam.com/play/PLhvjMi_0yrQwA0yAkta7hOS7x5zc1hMBr.html and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU

    • @BlizStudio
      @BlizStudio  Рік тому

      Also check out my other tutorial series

  • @rekkimaru7
    @rekkimaru7 9 місяців тому +1

    You've been always a great help. Fast and straight to the point. Thank you for these tutorials.

    • @BlizStudio
      @BlizStudio  9 місяців тому

      Thanks @rekkimaru7!!! Cheers.

  • @timothyv4887
    @timothyv4887 Рік тому +2

    Are you coming back soon? Currently learning PlayMaker and I think the world need more content on it, I'm sure plenty new people are searching daily :)

    • @BlizStudio
      @BlizStudio  Рік тому +1

      Thanks @timothyv4887. Absolutely. Actually trying to figure out what I want to be posting next. Had some life stuff that's kept me busy but am getting back to recording this week!! Join my discord and we can chat there. Always looking for things people are looking for.

  • @ClashPlayingcoc
    @ClashPlayingcoc 3 місяці тому

    i dont have player input fectore thing

  • @CartoonGalaxy100
    @CartoonGalaxy100 Рік тому +1

    can we use this with game creator unity. If yes can anyone say how with fp mode

    • @BlizStudio
      @BlizStudio  Рік тому

      Hey @CartoonGalaxy100, I don't use Game Creator in Unity but you should be able to. I'm sure Game Creator has some functionality for incorporating sound or triggering sound.

  • @Bara_Games05
    @Bara_Games05 4 місяці тому

    i dont have sound manager yet is that fine?

  • @AbelFelixStudio
    @AbelFelixStudio Рік тому +1

    How to change the sound if the player step on diffrent texture like from grass to wood?

    • @BlizStudio
      @BlizStudio  Рік тому +3

      Definitely several ways of doing that. You can tag the different ground as grass and the next as wood. Then in your collision detection, detect when you stay in wood and it would play that sound and vice versa with grass. You can use a Sound Manager to manage the swapping between all of the different surface types and what sound needs to be playing based off of that info. Great question. I might have to make a vid on that. Sound is sooooo important!

    • @AbelFelixStudio
      @AbelFelixStudio Рік тому

      @@BlizStudio Thanks!

  • @chenzhuo
    @chenzhuo Рік тому +1

    You have 6000 followers

    • @BlizStudio
      @BlizStudio  Рік тому

      Woohoo!!! Growing slowly.

    • @chenzhuo
      @chenzhuo Рік тому +1

      @@BlizStudio Take your time baby